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[D] Broodlord:extending range & massing broodlings - Page 2

Forum Index > StarCraft 2 Strategy
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Bippzy
Profile Blog Joined March 2011
United States1466 Posts
July 27 2011 19:07 GMT
#21
I think this is a wonderful idea!

Zerg's Problems:
1) Dealing with Siege Units.
A) Extra Broodlings take tank fire, as opposed to actual units in ZvT. Vikings aren't in range when you are massing broodlings. Marines can't engage near broods as fast because of meatshield. Overall, extremely useful.
2) PvZ: Blink Stalkers have a hard time blinking under broodlords when there already is broodlings. Void rays can't kill broodlords while they're massing up. Roach Broodlord Infestor becomes even more ridiculously viable. Overall, Extremely useful.

IMHO: The Broodlord is just way better then the ultralisk and with these micro tactics it is going to become a neccesity of the zerg army, like the infestor.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 19:14 GMT
#22
Thanks for appreciating the idea :-). For me it feels like there could be some potential to it, too. Or maybe it's just a gimmick. I don't know.

Your points are interesting because simply to keep the broodlings streaming in, you dont have to use a lot of micro at all. You can place a zergling in a way so that the broodling resulting from attacking it all but a few automatically head towards the enemy. On the few remaining on you then can throw again fresh broodlings. Like this you won't be able to "mass" broodlings but you would have a constant little stream of them, while not having to use a lot of time for this.
Nemasyst.598
Profile Joined February 2011
United States285 Posts
July 27 2011 19:14 GMT
#23
It sounds cool, but it probably would,t work very well, as the initial attack of the BL is very strong, and there just wouldn't be enough Broodlings for it to be worth the effort.
We require additional young Masters....
baas
Profile Joined July 2011
Switzerland69 Posts
Last Edited: 2011-07-27 19:18:55
July 27 2011 19:17 GMT
#24
On July 28 2011 04:14 Nemasyst.598 wrote:
It sounds cool, but it probably would,t work very well, as the initial attack of the BL is very strong, and there just wouldn't be enough Broodlings for it to be worth the effort.


I have uploaded a little replay of a map editor session. You are right in this case the broodlings don't do much, but they can become quite a few. and even when they do not hit the enemy directly from air, they do considerable amount of damage I think. In a lot of replays you see for example terran forces retreating while the broodlings are following them and they then still manage to be rather harmful (but sure, its not the same situation as if they would ran towards a standing army)

Edit: I mean if you are interested in seeing how it works in principle.
baas
Profile Joined July 2011
Switzerland69 Posts
July 28 2011 08:26 GMT
#25
As I am no Zerg player. I have a question: What is the "usual" (if somethink like this exists) number of broodlords, that you manage to get? 5 to 8?
I just ask because I'd like to try this out against a computer enemy.

UniQ.eu
Profile Joined July 2010
Sweden82 Posts
July 28 2011 10:27 GMT
#26
On July 28 2011 17:26 baas wrote:
As I am no Zerg player. I have a question: What is the "usual" (if somethink like this exists) number of broodlords, that you manage to get? 5 to 8?
I just ask because I'd like to try this out against a computer enemy.



A normal number in lategamewould be, as you said, 5-8. In late-lategame it could as much as 12+ though.

OT I think that this can be very useful, maybe not to deal damage but to tank the fire from the tanks.
baas
Profile Joined July 2011
Switzerland69 Posts
July 28 2011 10:32 GMT
#27
On July 28 2011 19:27 UniQ.eu wrote:
Show nested quote +
On July 28 2011 17:26 baas wrote:
As I am no Zerg player. I have a question: What is the "usual" (if somethink like this exists) number of broodlords, that you manage to get? 5 to 8?
I just ask because I'd like to try this out against a computer enemy.



A normal number in lategamewould be, as you said, 5-8. In late-lategame it could as much as 12+ though.

OT I think that this can be very useful, maybe not to deal damage but to tank the fire from the tanks.


Ok, thanks. I will try to try this out. I think one benefit would also be that you can get an idea of how big his army is and how it is spread out, when he is off creep. But as I said, I'm no zerg player so, maybe someone who is, could tell us here, if he has tried it out and made it work.
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