• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:32
CEST 18:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? RSL Revival patreon money discussion thread Server Blocker Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Soulkey Muta Micro Map? Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BW General Discussion
Tourneys
Starcraft Superstars Winner/Replays [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 760 users

[D] How did Losira win this game? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
babysimba
Profile Joined November 2010
10466 Posts
September 04 2011 11:01 GMT
#21
On September 04 2011 18:54 Girondelle wrote:
In my opinion the main reason TOP lost is the fact that he salvaged the bunkers and headed back home after killing the hatchery.
There is no reason to let the zerg retake his natural only 1 min after loosing it. If I am in TOP's shoes i make a third bunker at the natural and play defensive.
A zerg on 1 base cannot do much against a terran with mules.
We saw the same aftermath at MLG Raleigh in NaDa vs DRG : NaDa kills the hatch but no drones, he backs off, DRG double expands and win.


Nada didn't back off properly. If he managed to salvage both bunkers and retained all of his scvs and rines, he would be fine. DRG didn't lose any drones, and the lings he massed up killed all of nada's forces cost effectively in terms of larva-wise, both drones and zerglings cost 1 larva. DRG didnt even bother to maynard his drones, he was mining with 100% of his drones. The only situation when terran should stay after killing zerg's natural is when his bunker placement has very small surface area for zerglings to attack, thus being able to trade cost effectively.

Instead of getting more ahead after being ahead, the proper way is getting more ahead while attempting to trade army. This way you can keep the losing side honest, you will kill him if he attempts to be greedy. Even if you are trading slightly cost ineffectively due to defender's advantage, you will still be ahead since economy grows exponentially.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-09-04 11:03:57
September 04 2011 11:02 GMT
#22
On that map with those spawns, seeing roaches came a bit unexpected i belief and that allowed losira to get through with his double expand cheese.
Since he didn't loose drones but 50% of his larva production, the decision to go on the larva cheap roaches was quiet good, but on that map attacking with them is pretty hopeless without speed. So imo thats why he went for the double expand (always be 1 base ahead of the terran).

If top would have scouted that in time, he would have probably won quiet easily. But since he never really get to kill drones, he was badly behind. (guess top went for the hatch since he never expected roaches on this map, so he decided to cut the larva production of losira and have him sit on a pile of overmins)
Greth
Profile Blog Joined November 2007
Belgium318 Posts
September 04 2011 11:17 GMT
#23
He also just stuck with producing units, he didn't get upgrades or even tech to lair until he had that 'one favourable battle'. Because he knew TOP was in a mindset of 'I have a huge advantage, better finish him off now'.

Also, those hellions were in a position to kill every drone on the expo when they attacked, that could have cost him the game easily.
There was also the point with the burrowed banelings. TOP moved out to what I think was a marine tank push, but when he saw the banelings burrowing, he stopped dead in his tracks and sieged up. He didn't have detection at all - and no energy on the OC I think (saw the commentary not the replay) and there he missed a good window.

A lot of ifs and buts.
http://youtube.com/grethsc
alepov
Profile Joined December 2010
Netherlands1132 Posts
September 04 2011 11:55 GMT
#24
I often lose games like this. Glad to see it's not totally nooby.
ლ(ಠ益ಠლ)
Girondelle
Profile Joined December 2010
France969 Posts
September 04 2011 12:11 GMT
#25
On September 04 2011 19:06 Herculix wrote:
Show nested quote +
On September 04 2011 18:54 Girondelle wrote:
In my opinion the main reason TOP lost is the fact that he salvaged the bunkers and headed back home after killing the hatchery.
There is no reason to let the zerg retake his natural only 1 min after loosing it. If I am in TOP's shoes i make a third bunker at the natural and play defensive.
A zerg on 1 base cannot do much against a terran with mules.
We saw the same aftermath at MLG Raleigh in NaDa vs DRG : NaDa kills the hatch but no drones, he backs off, DRG double expands and win.


the problem with that is terrans don't think it's actually viable to do that. you could easily go back to your base, put a marine at the third and macro like a normal game. if your marine blocks a random drone you know what's up before it happens and you might even kill the drone. your suggestion is viable but that's turning pressure into something highly commital since if you lose all those units and you force zerg to make the units to kill it, you will also fail to hold your expo to zerg's remaining units and things will get really weird.



Yep it's true, but at least you force him to mine some gas to get either roaches or banelings wich is not a zerg wants to do. Losira pulled drones off gaz after he started ling speed.
What you wanna do, is force the zerg to engage in a non cost effective fight in order to retake his natural. There after if you don't expand too quickly you should be safe and ahead.
Macpo
Profile Joined September 2010
453 Posts
September 04 2011 12:36 GMT
#26
I feel terran waited a lot before expanding, while having the ressources and armies to do so; he got overdefensive and waited for an all in (like a baneling bust) which never came...
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
September 04 2011 12:56 GMT
#27
TOP could probably have ended the game right away after killing off the expansion, or at least set up a heavy contain instead of just pulling back completely. TOP's next attacks were very cost inefficient due to Losira's great unit compositions and micro. I feel like TOP played way too passively and failed to use the correct units / upgrades at the right times.
pwadoc
Profile Joined August 2010
271 Posts
September 04 2011 13:31 GMT
#28
On September 04 2011 21:56 aRRoSC2 wrote:
TOP could probably have ended the game right away after killing off the expansion, or at least set up a heavy contain instead of just pulling back completely. TOP's next attacks were very cost inefficient due to Losira's great unit compositions and micro. I feel like TOP played way too passively and failed to use the correct units / upgrades at the right times.


I don't think there's a really cost effective way to contain a zerg given the unit production off a two-rax.
-FooFighter-
Profile Joined July 2011
Serbia35 Posts
September 04 2011 13:42 GMT
#29
Well few days ago i played one top eu zerg i killed his expo with 2 rax (not proxy),after that he did doble expo and i did same marine helion push he just had too many units and too powerfull eco after i asked him how is that posible after getting too far befind he sad that i lost 3 scvs and i was scared of counter allin so i waited to ling to putt expo in nat so he got a lot ahead,also he sad that zerg are making mistake with pulling all drones just to take bunker.
Demus
Profile Joined May 2010
Netherlands305 Posts
September 04 2011 13:46 GMT
#30
On September 04 2011 22:31 pwadoc wrote:
Show nested quote +
On September 04 2011 21:56 aRRoSC2 wrote:
TOP could probably have ended the game right away after killing off the expansion, or at least set up a heavy contain instead of just pulling back completely. TOP's next attacks were very cost inefficient due to Losira's great unit compositions and micro. I feel like TOP played way too passively and failed to use the correct units / upgrades at the right times.


I don't think there's a really cost effective way to contain a zerg given the unit production off a two-rax.


well, the easiest way is to drop a scan in his main about 30 seconds after you finished off his hatch to see if he's mining gas. If he is, prepare for the all-in. If he isn't, drop 3 more raxes and just go and kill him with his crippled production (after you've verified that he's not going quick banelings off of it).
I remember Idra saying that the main reason why he hatched first (was a while back, but still) was that otherwise he wouldn't have enough larvae to hold off a marine scv all-in. Ergo, killing off his hatch would mean that he'd be unable to stop it.
Coopa826
Profile Joined August 2011
Germany161 Posts
September 04 2011 13:48 GMT
#31
whats your problem guys? nothing special if you ask me
so after the bunker rush they are equal on harvesting workers (yeah actually they are not but terran has mules)
look at the army size:
Losira has tons of speedlings top has a few marines.
furthermore top has to rearange all of his buildings cause he maybe has to defend a banelingbus allin.
So he cant produce units for a short period of time.
he cant keep up with zerg droning.
he cant go out cause his army is still too small and therefore he cant expand.

Meanwhile losira can drone up like crazy and is in early midgame already 10drones and 2 bases ahead.
yeah maybe he got a little bit lucky going roaches but as we all know losira he probably knew what hes doing cause he probably experienced such attacks before and he probalby could defend that with banelings too so yeah.

from that point on its a regular zvt and losira won
Demus
Profile Joined May 2010
Netherlands305 Posts
September 04 2011 13:51 GMT
#32
On September 04 2011 22:48 Coopa826 wrote:
whats your problem guys? nothing special if you ask me
so after the bunker rush they are equal on harvesting workers (yeah actually they are not but terran has mules)
look at the army size:
Losira has tons of speedlings top has a few marines.
furthermore top has to rearange all of his buildings cause he maybe has to defend a banelingbus allin.
So he cant produce units for a short period of time.
he cant keep up with zerg droning.
he cant go out cause his army is still too small and therefore he cant expand.

Meanwhile losira can drone up like crazy and is in early midgame already 10drones and 2 bases ahead.
yeah maybe he got a little bit lucky going roaches but as we all know losira he probably knew what hes doing cause he probably experienced such attacks before and he probalby could defend that with banelings too so yeah.

from that point on its a regular zvt and losira won


well, the crazy thing here is that, after killing the hatch, zerg is still ahead or at least equal.
basically, either TOP did something wrong, or 11/11 proxy barracks is just a bad build period.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
September 04 2011 14:03 GMT
#33
I feel like if Top had followed up with Banshees instead of the usual marine tank play he would have won. Considering that it's Losira he's facing, the banshees probably wouldn't have won outright but maybe would have at least been able to pick off the 3rd.
DarkOmen
Profile Joined September 2010
Canada72 Posts
September 04 2011 14:37 GMT
#34
While it was definitely a bit of a risky play to take the fast 3rd, I don't think it's quite as fluky as ppl are making out in this thread. After TOP fell back, Losira moved out with his lings and forced a cancel on a low-ground bunker at TOP's natural. From this, he could reasonably deduce that TOP was going for an expo rather than a 1-base play like banshees or some all-in. He confirmed it seconds later by running up TOP's ramp and seeing (I believe) the CC after TOP moved it to help simcity in case of a baneling bust.

My opinion is that it was a calculated risk by Losira, and his experience and game sense served him well. Sure TOP could have been faking an expo and going banshees, but unless you suspect mind-games, I think what Losira saw indicated a terran expo, and therefore a later attack.
"I'm on a pumpkin pie diet right now. It's all I eat. I feel like I'm gonna die, but it's so delicious." - Artosis
ScythedBlade
Profile Joined May 2010
308 Posts
September 04 2011 17:14 GMT
#35
The correct answer to this question is that Zerg is overpowered =P

However, essentially the thing with Zerg is that they have one of the highest recovery rates for being their race. The get more ahead syndrome only works very well against Protoss and Terran, because there is ONLY so much that they *can* do, where as the decision tree for Zerg is crazy.

Hence, since Losira was pretty behind, the ONLY plausible thing that he could've probably done *is* the double expo. Once you've narrowed your choices down, then you pretty much have what it takes as your path to get back. Once you get back, you win~

Simple as that. Perhaps if Losira was Toss, TOP expanding would have put him much much farther ahead.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 04 2011 17:51 GMT
#36
LosirA is just way better than TOP?

I'm actually being serious here; two equally skilled opponents together in this same situation yields a different outcome (zerg loses). Basically, LosirA takes a risk to get back in the game and TOP didn't respond correctly, that's about it.
"If you're not angry, you're not paying attention"
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2011-09-04 18:08:01
September 04 2011 18:04 GMT
#37
Although he seemed a bit undecided about whether or not he could defend against the 2 rax he eventually decided not to and didn't lose any drones. So he wasn't actually that far behind.

His early 3rd was basically a macro hatch early on he didn't have drones for it. He ended up not needing lair tech to defend which basically put him back in the game. The terran made a mistake by not making anything to deal with roaches in his timed attack.

So basically Lorsira wasn't doing anything to fancy he was just sacing all his tech in the hopes that the terran screws up and lets him back into the game. Which he did. The terran thought he was so far ahead he could just walk over and win. He would have been had Losira tried to tech.
Skwid1g
Profile Joined April 2011
United States953 Posts
September 04 2011 19:53 GMT
#38
On July 27 2011 02:05 Zarahtra wrote:
He was ahead there after that succesful attack, but lost due to going after Artosis motto: "When ahead, get more ahead", which translates imo pretty poorly into TvP and TvZ.


No. The Artosis motto works fine, but you can't let someone double expand when they have no way to defend it.

Losira got lucky and Top put on no pressure. Not only that, but a hellion follow-up was a terrible idea honestly. He should have immediately grabbed stim and did a nice marine tank timing while taking a third.

NaDa/Fantasy/Zero/Soulkey pls
Yakob
Profile Joined July 2011
United States15 Posts
September 04 2011 21:19 GMT
#39
Losira took the two expansions because when TOP killed the overlords he had to halt production to get more ovies up, letting his money skyrocket. Once he got the overlords up, he still wasnt able to use all of his resources because he didnt have enough larvae and there was simply too much money. Double expanding makes sense at this point because: 1. He can afford too 2. Because he was so far behind he wanted to drone as hard as possible to reduce TOP's lead by double expanding while delaying TOP's expansion 3. if TOP had pushed he would have only been able to destroy one of the expansions, meaning that Losira could lose one while sending reinforcements to the other 4. its always a good thing to have as many hatches as you can as zerg, even if they dont mine instantly, because they produce larvae, and a fully saturated base is able to support production off of more then one hatchery
RobCorso
Profile Joined May 2011
United States111 Posts
September 04 2011 21:39 GMT
#40
Losira didn't get pushed when he double expo'd. Those banelings were amazing <3 He was agressive with his lings, and macro'd up. He had excellent micro (nearly perfect), and was smart with his units; he didn't try to save his natural. btw he didn't lose an scv, the 50 mins were from salvaging the bunkers
We make expand, then defense it-WhiteRa
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#99
sebesdes vs TBD
Harstem vs YoungYakov
GgMaChine vs uThermal
RotterdaM622
IndyStarCraft 100
Liquipedia
Epic.LAN
12:00
Epic.LAN 45 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 622
Hui .329
mcanning 110
IndyStarCraft 100
UpATreeSC 48
StarCraft: Brood War
Shuttle 1997
EffOrt 1565
Larva 1189
Stork 722
firebathero 578
Hyuk 569
Barracks 440
Dewaltoss 133
TY 87
Sharp 72
[ Show more ]
Snow 67
sSak 62
Mind 57
PianO 53
Aegong 44
scan(afreeca) 26
[sc1f]eonzerg 25
Free 17
SilentControl 15
Terrorterran 14
Shinee 5
Bale 5
Dota 2
Gorgc13805
singsing3311
qojqva1714
syndereN162
Counter-Strike
sgares956
markeloff113
Other Games
FrodaN2563
hiko984
Scarlett`612
Lowko482
Fuzer 208
oskar161
Beastyqt129
KnowMe127
ArmadaUGS103
ROOTCatZ92
Trikslyr80
NeuroSwarm72
QueenE50
Organizations
Other Games
gamesdonequick2792
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6876
• Jankos1424
Other Games
• Shiphtur147
Upcoming Events
CranKy Ducklings
17h 29m
Epic.LAN
19h 29m
CSO Contender
1d
Sparkling Tuna Cup
1d 17h
Online Event
1d 23h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.