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Active: 1917 users

How to regain air dominance in TvT

Forum Index > StarCraft 2 Strategy
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OriginalBeast
Profile Joined September 2010
United States709 Posts
July 24 2011 08:05 GMT
#1
Hey, got a pretty self explanatory thread. Most TvTs I go with mass marauders or mech, but never go with any medivacs except for possibly one if I want to drop. So normally its not a problem I face. However, if you get behind in viking count what kind of options are available, especially if you are going with a mech or bio mech with marauder style play?
More gg, more skill.
Tuneful
Profile Blog Joined May 2010
United States327 Posts
Last Edited: 2011-07-24 08:12:07
July 24 2011 08:11 GMT
#2
One trick is to land vikings that come out until you have sufficient numbers to fight. Another option would be to get a raven to help tip the balance of a fight in your favor with PDD.
"I play this game for three years, twelve hours a day - I shouldn't lose to these people"
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
July 24 2011 08:13 GMT
#3
Once you're significantly behind in viking count, it's extremely difficult to catch up again. The only thing you really could do is have 2-3 reactored starports pumping out vikings, but that really cuts into your other production, so it's really hard to catch up without simply dying outright first. You might just be better off abandoning the air once that happens. You might also try adding an earlier starport into your build to start viking production earlier, so that you aren't quite as far behind later.
OriginalBeast
Profile Joined September 2010
United States709 Posts
Last Edited: 2011-07-24 08:16:16
July 24 2011 08:14 GMT
#4
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.
More gg, more skill.
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-07-24 08:18:57
July 24 2011 08:18 GMT
#5
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


Well if he has a lot of air then you should have a slight advantage on the ground or force an advantage on the ground and force a situation where he has to drop his viking down and so you can kill them.

Only way to beat marine tank viking is to go marine tank viking yourself lol. I dont know why you go mass marauder in tvt, it pretty bad considering if they dont see you going tanks, the logical choice is to just spam marines.
I may not be the best, but i will be some day...
OriginalBeast
Profile Joined September 2010
United States709 Posts
Last Edited: 2011-07-24 08:24:57
July 24 2011 08:22 GMT
#6
On July 24 2011 17:18 SheaR619 wrote:
Show nested quote +
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


Well if he has a lot of air then you should have a slight advantage on the ground or force an advantage on the ground and force a situation where he has to drop his viking down and so you can kill them.

Only way to beat marine tank viking is to go marine tank viking yourself lol. I dont know why you go mass marauder in tvt, it pretty bad considering if they dont see you going tanks, the logical choice is to just spam marines.


mass marauder is good vs mech. mech is good vs marine tank. I scout with an early banshee to see what he is doing and transition to either, that banshee has no cloak.

also vikings are not really cutting into his army count more than they are cutting into yours. Plus just because you have like 10 or 20 more food you can't just A-move into tanks.

More gg, more skill.
Vore210
Profile Joined January 2011
Ireland256 Posts
July 24 2011 08:32 GMT
#7
Make a few thors, make sure the other guy doesnt see them, bait his vikings with your small number of vikings, make the thors attack the viking ball.

Voila, you've even'd out the viking count.
Light a man a fire and he'll be warm for a day, but set fire to him and he's warm for the rest of his life. - Terry Pratchett
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
July 24 2011 08:34 GMT
#8
Breaking a tank line with pure bio is really difficult =\ You really have to catch him off guard and unseiged, otherwise it's almost impossible without an enormous army differential. Even though you ask for a strategy that forgoes ghosts, I feel like ghosts with nuke is your only real answer to a tank line when you're playing with that much bio without air support.
OriginalBeast
Profile Joined September 2010
United States709 Posts
July 24 2011 08:37 GMT
#9
On July 24 2011 17:32 Vore210 wrote:
Make a few thors, make sure the other guy doesnt see them, bait his vikings with your small number of vikings, make the thors attack the viking ball.

Voila, you've even'd out the viking count.


Makes sence, I wonder how an engagement would work if I target fired seiged tanks with my tanks plus thors then I used like hellions to clean up marines. It might by pass the entire air battle all together.

However as far as taking back air control this would certainly work.
More gg, more skill.
winadil
Profile Joined January 2011
74 Posts
July 24 2011 13:11 GMT
#10
Go mass blueflame kill all the marine then push with marauders
Plus blue flames give you decent map control
kubiks
Profile Blog Joined March 2011
France1328 Posts
July 24 2011 14:43 GMT
#11
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


As said earlier, thor is the only trick that can allow you to regain the air dominance without making just more vikings.
But I don't think ghost cost that much, you don't need cloack or moebius reactor, you just use the fact that nuke have more range that the siege tanks. By the way as you have maraudeur production the cost is just 150/50+200/100 for each ghost + 100/100 for each nuke.
The first nuke cost you 450/250 (sth like 2 tanks and a marauder), but is the only reliable way to break a tank contain without running into tank fire.
Juanald you're my hero I miss you -> best troll ever on TL <3
aaycumi
Profile Joined March 2011
England265 Posts
July 24 2011 14:48 GMT
#12
Vikings are only used so you don't have to keep scanning a head for the opponent's position.

Want to catch up in the viking battle then gonna have to land troops in the opponent's main and destroy starports. Build a Raven or two for PDDs and build at least 1 more viking more than your opponent and you will eventually catch up.

Afraid that TvT tank viking battles are purely a matter of economy and positioning, if you are losing in the viking or tank production there are things that can be done to even it out but not with both.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
July 24 2011 15:01 GMT
#13
On July 24 2011 17:22 OriginalBeast wrote:
Show nested quote +
On July 24 2011 17:18 SheaR619 wrote:
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


Well if he has a lot of air then you should have a slight advantage on the ground or force an advantage on the ground and force a situation where he has to drop his viking down and so you can kill them.

Only way to beat marine tank viking is to go marine tank viking yourself lol. I dont know why you go mass marauder in tvt, it pretty bad considering if they dont see you going tanks, the logical choice is to just spam marines.


mass marauder is good vs mech. mech is good vs marine tank. I scout with an early banshee to see what he is doing and transition to either, that banshee has no cloak.

also vikings are not really cutting into his army count more than they are cutting into yours. Plus just because you have like 10 or 20 more food you can't just A-move into tanks.



I think your understanding of unit compositions is a bit flawed. Regardless, replay or it didn't happen.
@Emperor_Earth ------- "Amat Victoria Curam."
FroZen(-_-)
Profile Joined December 2010
United States183 Posts
July 24 2011 15:23 GMT
#14
maybe a thor or two could turn the balance of the viking count? Their range is long enough to keep them back from spotting for tanks, if you keep the thor with your siege line maybe?
"The concept of dying terrifies me, and I've taken to watching Netflix at night until I pass out to avoid thinking about it. This is better than my old strategy of crying until I passed out.." -blestedt
Marsupian
Profile Joined April 2011
Netherlands455 Posts
July 24 2011 15:45 GMT
#15
If you go bio you are more mobile than tank/marine. You don't really need to win the air fight as long as you protect your medivacs with your marines. Use your mobility to punish him when he moves out and out expand him. Keep your macro up and strike when he moves out (preferably from multiple sides). If he tries to keep up in expansions he spreads himself out giving you opportunities to attack where his tanks are not in position or take out small portions of his army.

If you really want to win the air battle you can add a thor or two and start building your own vikings (keep them safe with marines and/or thors).

Another option is to go hellion/tank (with possibly a few thors). Hellions should absorb quite a few tank volleys and roast plenty of marines while your tanks get in positions. Also try to get hellions in his base to roast marines.

The best solution is probably to not lose any air battles and keep up viking production.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-07-24 16:22:48
July 24 2011 16:17 GMT
#16
On July 24 2011 23:43 kubiks wrote:
Show nested quote +
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


As said earlier, thor is the only trick that can allow you to regain the air dominance without making just more vikings.
But I don't think ghost cost that much, you don't need cloack or moebius reactor, you just use the fact that nuke have more range that the siege tanks. By the way as you have maraudeur production the cost is just 150/50+200/100 for each ghost + 100/100 for each nuke.
The first nuke cost you 450/250 (sth like 2 tanks and a marauder), but is the only reliable way to break a tank contain without running into tank fire.


False. Nuke has range of 12, tanks 13.

EDIT: The 25% part of the nuke must have range 14 so technically yea they out range. However, moving a siege line back one tank per nuke is silly and horribly inefficient
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-07-24 16:37:20
July 24 2011 16:34 GMT
#17
Contrary to popular belief, if you go mech you don't need mass, mass vikings until a bit later into the game if it goes that long.

1-3 thors in your mech composition allows you to negate any banshees that try to force an unsiege on your army, as long as you actually micro your units and don't leave thors at the front of your army with 1A.

Later on in the game, you will need 3-4 reactored starports if your opponent already has vikings and gets out battlecruisers. It's entirely scouting/game dependent on when you begin mass producing vikings along with mech, as before the point where battlecruisers enter the game, you want all of your supply into mech so you can compete with their army if they are going pure bio marauders or mech themselves.

thor + viking + raven lategame is stronger than battlecruiser + vikings if you micro correctly with thors getting volleys on vikings and then moving your vikings back out of range while the BCS come in.

If you are going mass marauders...i'm assuming your opponent was going mech because otherwise marine+tank usually rapes mass marauders. If that is the case, you'll want to start accumulating vikings when you are transitioning into BCS or when you want to get a few cloaked banshees.

It's all really dependent on scouting. You can of course play straight up viking accumulation where you keep making them from an early on point in the game and that is perfectly fine too as you'll always have an air advantage, but it's beneficial for you to learn how to play from both sides of the coin, having total air advantage, and having almost zero to none.

Just remember when you mass accumulate vikings blindly for air advantage you are vulnerable on the ground because if you're opponent is smart he can mass marauders or mech with a thor or two and he will quite possibly kill you straight up. And in those scenarios all of those vikings that you so dearly made for air control will be forced to land to help add to your ground supply army, in which most of your grounded vikings will most likely die resetting the viking count.

What i'm getting at is, it's a myth that you must have 100% air control 100% of the time in TvT. Once you learn the deeper parts of the match-up you'll find out you can play with or without air control if you scan for BC timings, scan for tech labbed starports, and use turrets/thors appropriately.

The simple answer to your question was to simply make 3-4 reactored starports mid-game to lategame and start cranking out vikings. But I wanted to point out the misconception that air control is a necessity in TvT.
Sup
saefok
Profile Joined January 2011
United States21 Posts
July 24 2011 16:46 GMT
#18
I was watching bomber vs byun, and he was hiding his vikinigs as he was accumulating them while byun's vikings reigned control.
Practice like you play, play like you practice.
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
July 24 2011 17:04 GMT
#19
On July 25 2011 01:17 Squigly wrote:
Show nested quote +
On July 24 2011 23:43 kubiks wrote:
On July 24 2011 17:14 OriginalBeast wrote:
Is there a way to win on the ground vs tanks with vikings and possibly marines/ other ground stuff? w/o completely diverting my tech to get ghosts with nuke

Landing vikings is a good idea.


As said earlier, thor is the only trick that can allow you to regain the air dominance without making just more vikings.
But I don't think ghost cost that much, you don't need cloack or moebius reactor, you just use the fact that nuke have more range that the siege tanks. By the way as you have maraudeur production the cost is just 150/50+200/100 for each ghost + 100/100 for each nuke.
The first nuke cost you 450/250 (sth like 2 tanks and a marauder), but is the only reliable way to break a tank contain without running into tank fire.


False. Nuke has range of 12, tanks 13.

EDIT: The 25% part of the nuke must have range 14 so technically yea they out range. However, moving a siege line back one tank per nuke is silly and horribly inefficient


When you launch a nuke your opponent has to move his units back or risk losing them. It's never by just one siege tank. Also, your ranges look off from what I know about nuking tank lines. Nukes CANNOT be stopped at max range by siege tanks so your only option as the tank player is to unsiege and move back enough that you feel safe and immediately resiege before you get rushed.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
Yoshi Kirishima
Profile Blog Joined July 2009
United States10360 Posts
July 24 2011 17:15 GMT
#20
with mech, it's quite simple

Just get Thors, which have the same attack range as a Viking's sight range

So basically, he cannot get sight with his Vikings to hit your tanks with his tanks without his vikings being hit by your Thors.

I also like to float around my Barracks (the first one i make, since i'm going mech) and sometimes build a 2nd one too (for later orbitals in case the barracks dies) for extra vision, and because if the vikings aren't on hold position sometimes it lures them into your thors
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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