• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:35
CET 09:35
KST 17:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1787 users

[D] PvZ 2g-forge Expand, Hallu first - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 15 2011 00:25 GMT
#21
On May 15 2011 09:23 ImmortalTofu wrote:
Show nested quote +
On May 15 2011 08:47 travis wrote:
On May 15 2011 08:44 lazyo wrote:
Even as a Zerg player I approve of this idea. However I see a few problems:
1: Your hallucination poke seems a tad gimmicky, as you already show that you have gotten hallucination before warpgate, so a smart zerg will figure out those Zealots are hallucinations for sure since you dont have warpgates and couldnt produce those numbers that fast. Also your sentries will have low energy. This completely negates the poke's effect as the Z is still save to drone all he wants if he knows what you are doing.
2: Hallucination is a giant energy drain and I am worried that on maps such as XNC you will not have enough forcefields left to defend your natural against the roache/ling that you may have forced.
3: Gas Steals will really throw off all the timings of this build, since sentries really take a damn long time to kill extractors.


How will the zerg know I got hallucination before warpgate? Uh I guess actually he MIGHT know, but it'd take a damn fine player to know that my extra 4-6 zealots are hallucination and not the real thing. And that fine of a player is likely to have made SOME units for a possible fast gateway push.

And I agree with point 2 EXCEPT i am only doing the poke because he doesn't have very many guys. If he has a decent force I save all my energy for forcefields.


point 3, I don't let gas steals happen. If for some reason the drone got in my base to steal the gas that early, which is REALLY early, I would stop whatever else I am doing and take my gas.


This makes a lot of sense, but I would like to ask one thing... In your OP you said zerg will massively overreact to your hallucinated zeal push. If you don't engage and retreat after using all sentry energy on hallucination, what if he decides that 1. he knows you had hallu, or 2. that he has enough units to kill you and commits to an attack? With no map control or FF you will be in quite a lot of trouble, even with 3 or so cannons against a force designed to beat 8 zeals and 8 sentries which he saw knocking on his door.


Once your expansion is up and you are in full production I think you will be just fine. Your warpgate will be up and you will already have more energy for forcefields. That really isn't a timing protoss has to be worried about. And if you stay on top of scouting with hallu phoenixes, you have enough time to throw up cannons in response to a huge surge of roach/ling from the zerg.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
Last Edited: 2011-05-15 00:26:30
May 15 2011 00:26 GMT
#22
Ok thanks for the quick response, that also makes a lot of sense! I'm gonna go try this on the ladder right now, and tell you guys how it goes!
"Friendship ain't a business deal"
FictionSC
Profile Joined March 2011
United States17 Posts
May 15 2011 00:34 GMT
#23
On May 15 2011 08:47 travis wrote:
Show nested quote +
On May 15 2011 08:44 lazyo wrote:
Even as a Zerg player I approve of this idea. However I see a few problems:
1: Your hallucination poke seems a tad gimmicky, as you already show that you have gotten hallucination before warpgate, so a smart zerg will figure out those Zealots are hallucinations for sure since you dont have warpgates and couldnt produce those numbers that fast. Also your sentries will have low energy. This completely negates the poke's effect as the Z is still save to drone all he wants if he knows what you are doing.
2: Hallucination is a giant energy drain and I am worried that on maps such as XNC you will not have enough forcefields left to defend your natural against the roache/ling that you may have forced.
3: Gas Steals will really throw off all the timings of this build, since sentries really take a damn long time to kill extractors.


How will the zerg know I got hallucination before warpgate? Uh I guess actually he MIGHT know, but it'd take a damn fine player to know that my extra 4-6 zealots are hallucination and not the real thing. And that fine of a player is likely to have made SOME units for a possible fast gateway push.

And I agree with point 2 EXCEPT i am only doing the poke because he doesn't have very many guys. If he has a decent force I save all my energy for forcefields.


point 3, I don't let gas steals happen. If for some reason the drone got in my base to steal the gas that early, which is REALLY early, I would stop whatever else I am doing and take my gas.


The zerg will know you have hallucination for two reasons:
-you suggest scouting with a hallucinated phoenix in the original post, which is a dead giveaway
-even if you dont do this most of your sentries will have almost no energy after mass hallucinate, which will seem suspicious considering there is no reason for you to be using the energy for anything other than hallucinate at that stage
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
May 15 2011 00:37 GMT
#24
one suggestion, maybe hallu a void ray, scout with it then get it out of Z's line of sight before it dies. Even if you don't get it out of LoS, you still get the scout off, and if you do, then you could draw a reaction
Stork HerO and Protoss everywhere - redfive on bnet
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 15 2011 00:37 GMT
#25
On May 15 2011 09:34 FictionSC wrote:
Show nested quote +
On May 15 2011 08:47 travis wrote:
On May 15 2011 08:44 lazyo wrote:
Even as a Zerg player I approve of this idea. However I see a few problems:
1: Your hallucination poke seems a tad gimmicky, as you already show that you have gotten hallucination before warpgate, so a smart zerg will figure out those Zealots are hallucinations for sure since you dont have warpgates and couldnt produce those numbers that fast. Also your sentries will have low energy. This completely negates the poke's effect as the Z is still save to drone all he wants if he knows what you are doing.
2: Hallucination is a giant energy drain and I am worried that on maps such as XNC you will not have enough forcefields left to defend your natural against the roache/ling that you may have forced.
3: Gas Steals will really throw off all the timings of this build, since sentries really take a damn long time to kill extractors.


How will the zerg know I got hallucination before warpgate? Uh I guess actually he MIGHT know, but it'd take a damn fine player to know that my extra 4-6 zealots are hallucination and not the real thing. And that fine of a player is likely to have made SOME units for a possible fast gateway push.

And I agree with point 2 EXCEPT i am only doing the poke because he doesn't have very many guys. If he has a decent force I save all my energy for forcefields.


point 3, I don't let gas steals happen. If for some reason the drone got in my base to steal the gas that early, which is REALLY early, I would stop whatever else I am doing and take my gas.


The zerg will know you have hallucination for two reasons:
-you suggest scouting with a hallucinated phoenix in the original post, which is a dead giveaway


keep up bro


-even if you dont do this most of your sentries will have almost no energy after mass hallucinate, which will seem suspicious considering there is no reason for you to be using the energy for anything other than hallucinate at that stage


only 2-3 sentries are actually able to hallucinate, which is 4-6 extra zeals (huge difference in army size). most sentries have between 50-100 energy. even nestea wouldn't be able to click through all the sentries and find out the zealots were hallucinated that way.
sKo
Profile Joined November 2010
United States45 Posts
Last Edited: 2011-05-15 00:41:11
May 15 2011 00:40 GMT
#26
But couldn't you just get warpgate first and push out with the exact army but with real units? Seems safer in every way besides a delayed hallu-phoenix.
"My wife for hire!"
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 15 2011 00:46 GMT
#27
On May 15 2011 09:40 sKo wrote:
But couldn't you just get warpgate first and push out with the exact army but with real units? Seems safer in every way besides a delayed hallu-phoenix.


I am not sure you are getting the point of the build. This is an economy based build, our goal is to safely tech up while staying even or ahead of the zerg in economy.

If we got warpgate first and made real units we would be playing blind, and our expansion would be later. With only 2 warpgates we would be susceptible to a roach/ling timing (even with 3gates no forge it can be dangerous on many maps). If we did 3gates it would be 3gate sentry expand. One of the biggest problems with 3gate sentry expand is that you have absolutely no clue what the zerg is doing until hallu, which takes quite a long time now after the warpgate research nerf.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2011-05-15 00:46:56
May 15 2011 00:46 GMT
#28
I like this concept of getting a real fast halluc + putting fake pressure on your opponent and being able to react to what he is doing a lot sooner then usual.

My teammate Azz was thinking about this same concept (minus the pressure) in PvP and I think it could be even more useful in PvZ. This and that new 2 gate expo build will be going under ruthless testing from me :D nice post Travis.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Westy
Profile Blog Joined April 2010
England808 Posts
May 15 2011 00:52 GMT
#29
I have been working on a very similar build. I would simply do the 3 gate sentry expand followed by chrono'ed hallucination. Soon as it was finished I would send out 2 zealots and about 8/10 hallucinated stalkers. Run them up to the zergs base (With the zealots clearing out the scouting lings so they dont see the stalkers not doing any damage). Run them right up to the zergs spine crawlers, send the zealots and hallucinated stalkers in to die, and watch the zerg essentially mass ling roach just to kill of 2 zealots. Meanwhile I would be back at home chrono'ing probes and putting cannons up.

However I think I like your idea of getting Hallu first. One thing I HATE in PvZ is the lack of scouting early game. This way I can scout really damn early.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 15 2011 00:58 GMT
#30
This sounds pretty cool, please edit in some replays! ^^
Luppa <3
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
May 15 2011 01:14 GMT
#31
I was thinking about hallucinating 2 void rays to fake a void atk and as queens see it run away like you're afraid for some reason and he won't suspect they aren't real..maybe.
Die tomorrow - Live today
iChau
Profile Joined December 2010
United States1210 Posts
May 15 2011 01:26 GMT
#32
On May 15 2011 09:46 Whiplash wrote:
I like this concept of getting a real fast halluc + putting fake pressure on your opponent and being able to react to what he is doing a lot sooner then usual.

My teammate Azz was thinking about this same concept (minus the pressure) in PvP and I think it could be even more useful in PvZ. This and that new 2 gate expo build will be going under ruthless testing from me :D nice post Travis.


Now that a pro has confirmed that this is a great build, I will probably take it as standard. :D (although I was deciding to use it anyways because i fucking hate roach/ling allins)
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-05-15 03:02:22
May 15 2011 02:48 GMT
#33
i like this... much better than forge expo or 1 gate expo it feels

trying both pepe's 2 gate expo and this 2 gate hallucination

it seems for toss having an expansion only starts paying when you have at least 4 drones over saturation (saturation is defined at 16... over-sat is around 22-26 for an 8 mineral patches)
4 drones mining at the new base, it's 120 minerals/min more
8 drones mining at the new base, it's 240 minerals/min more
above 8 drones mining, each drones adds 100 minerals/min more at new base

It doesn't make sense to build a nexus right after 1 gate as you'll only have about 4 drones to mine at the new base. (in one minute, you have sunk 400 minerals and got back on 120 minerals)

i like this build
and if the Z want's to be greedy...(e.g. 6 lings, one spine)
then my own theory: it's possible to proxy 2 cannons/2 pylons (100+400 sunk cost) between the Z's main and nat (hopefully on high ground) under the cover of hallucinated zealots... most cases it should be a fast game... as the isolated nat is now food for your zealot sentries and reinforcements. (at around 8 min when 1-base muta comes into play, you should have a third cannon in your nat's mineral and another in your main's mineral lines) if he does respond by pulling drones and morphing out a ton of $#@! then cancel everything and go back to your base to expo XD
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Mojar
Profile Joined January 2011
Australia185 Posts
May 15 2011 03:01 GMT
#34
This doesnt hold true for pvz as it really doesnt matter if you fall behind in econ if you just sit and turtle your heart out on 2-3 bases and build an unkillable deathball.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
May 15 2011 03:08 GMT
#35
On May 15 2011 12:01 Mojar wrote:
This doesnt hold true for pvz as it really doesnt matter if you fall behind in econ if you just sit and turtle your heart out on 2-3 bases and build an unkillable deathball.


an unkillable deathball on four sat bases (protected by 3 cannons) each with full upgrades and 8 chronoed warpgates and a few DT's and observers wandering everywhere... yep :D

toss dream game until fungal growth and massive Z counter comes into play D:
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-05-15 03:27:17
May 15 2011 03:24 GMT
#36
On May 15 2011 12:01 Mojar wrote:
This doesnt hold true for pvz as it really doesnt matter if you fall behind in econ if you just sit and turtle your heart out on 2-3 bases and build an unkillable deathball.


yeah... that's nonsense. there is no such thing as an unkillable deathball. and even if there was, your base can still be killed.

when zerg dies to protoss deathball they either had the wrong unit combination, engaged wrong, or the game was much closer than you're making it out to be (or the protosss was flat out ahead).


don't get me wrong, 200/200 protoss army can be sick strong, potentially stronger than zerg army can be. but zerg can replenish their army quicker if they are miles ahead in macro. and with all the tools zergs have (infestors, baneling drops, roach/hydra surround, corruptors, brood lords), they should be able to kill a big chunk of your deathball if they are 200/200.
CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
May 15 2011 06:07 GMT
#37
I've been trying to come up with a way to take advantage of the Sentry build time buff, and this really might be just it. Although Warp Gate research is incredibly slow, the scouting by the fast Hallucination really lets you know what to expect from the Zerg... Because that is often the scariest thing while you're setting up your expansion: Not knowing if you've got a bust incoming.

It seems to be fairly safe, though I would like to see some more replays and I will definitely be testing this out myself in the near future.
Jinir9
Profile Joined August 2010
United States25 Posts
May 15 2011 06:46 GMT
#38
I really like the idea behind this build. I might give it a run or have one of my protoss buddy's try it out and see how it goes and how I feel playing zerg against it. I really like the fake pressure you could possibly present to a zerg. Would def confuse me lol.
In the land of the blind....we all fail to see the point
sc2pal
Profile Joined February 2011
Poland624 Posts
May 15 2011 08:32 GMT
#39
If this build gets popular, u can do fake fake pressure and just kill zerg (spam forcefields at ur natural and then move out with real army of 8zeal/8sentry) would be funny lol :D


nice build btw u dont need to click on the sentries to see they energy, if u have hp bars its shown as purple bar travis
W2
Profile Blog Joined January 2011
United States1177 Posts
Last Edited: 2011-05-15 09:16:26
May 15 2011 09:12 GMT
#40
Are you sure this can hold well executed roach ling all ins? Because using halluc means you are down 2 FF's, plus 2gate without warpgate seems kind of low on units. And, that early phoenix tells the zerg you have no warpgate tech, and he does not have to worry about voids/pheonix/dts/blink/4gate.

I guess that means you are relying on good cannons since you have little units. What if a zerg is good at isolating them with roaches? What if a zerg makes 20 lings (doesn't put him that much behind) and keeps denying cannons from going up? You might have to force leapfrog many cannons, and delay your expo by a lot.

Actually, you know what I am really frightened of if I use this build.. is the warp gate timing. It is so late, it might actually be enough time for a zerg to saturate 2 base and start massing roaches on you (he can do it without worrying about holding voids/dts/blink stalkers.)
Hi
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft681
StarCraft: Brood War
Britney 56227
firebathero 1660
Larva 339
actioN 241
Killer 206
Dewaltoss 93
Sharp 75
ZergMaN 68
Yoon 56
ajuk12(nOOB) 27
[ Show more ]
GoRush 17
Bale 9
soO 8
Sea 1
Zeus 0
Dota 2
NeuroSwarm55
League of Legends
JimRising 574
C9.Mang0374
Counter-Strike
shoxiejesuss319
Other Games
summit1g8035
Mew2King137
Trikslyr30
Organizations
Other Games
gamesdonequick687
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 46
• LUISG 18
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Invitational
1d 3h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.