[D] PvZ 2g-forge Expand, Hallu first - Page 7
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Djinx
18 Posts
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Duckvillelol
Australia1240 Posts
The one thing that was nagging me is that if you aren't REALLY on top of scouting and you don't see a muta switch - isn't that insta-loss? Cannons sitting idly at the front, and only sentries to try and stop the mutas? I'm speaking of a 2 base muta hit in theory. Obviously good scouting is the key to ANY game, but I really feel this build would be destroyed by some early/mass mutas if the zerg decides to commit to the mutas really hard. What would be your switch if the zerg went mutas against this Travis? Just put some cannons up and continue as normal? Or switch into something once you see mutas begin to pop (with a hallu phoenix scouting obviously)? | ||
nehcnhoj
United States213 Posts
My scenario here is against a macro zerg, as I believe your build would be very efficient at holding a roach ling bust with the fast forge which really is the solution to the roach ling bust in the first place. A few points of advise. I highly advise against your fake pressure with 7-8 sentries and a zealot. My reasoning for this is, from my point of view, I would have a ling scout outside your natural, xel'naga towers if applicable and basically lings in position to give early warning of any push/pressure. When you move out substantially far from your natural, I will send 2 overlords I have along the sides of your main for a two prong scout. Here I do not have to see the number of gates, I just have to see them not being warpgates, and I would know to kill your sentries with lings. Furthermore, you have already been so greedy, there is no reason for this fake pressure at all. It's kinda like what tyler/incontrol were talking about on sotg when they criticised HuK's play in GSL with him being very risky and aggresive with his early 6-7 sentries, this was before roach ling busts were all that popular though. As stated in your build, you have chrono'd probes, much more so than a 3 gate expand, you have made 8-9 sentries after your first zealot. Being able to be safe with that many chronos on probes and have units number 2 to 10 being sentries should already be a super comfortable position for any toss. Lastly, your mid game should be extremely favourable because of your halu first, you'll have almost perfect information of your zerg opponent and be in a really comfortable position to be greedy / or punish him for being greedy with a more substantial, later push with appropriate tech choices. I have always wanted to contribute whenever I see Toss complain about losing to a hyper aggressive early / mid game roach ling zergs, but really if you are being careful with the one unit that lets you win lopsided supply battles (sentries) this should never be the case. And this build seems like the closest to ideal foundation for that so far. Some of my humble views, nice build Travis. | ||
qubee
Netherlands39 Posts
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Dommk
Australia4865 Posts
On May 20 2011 08:13 iChau wrote: I like this build although I don't go hallucination because it's not smooth. I think you can go 15 gas 16 gas to even that out. Although I don't use hallucination first, it's still pretty good. I'm loving this build so far Travis. You can expand a lot faster than 3 gate sentry expo or you can get the cannon first to save yourself. And it is also quite nice vs the speedling builds where zergs will mass up a lot of speedlings and attack at the 6:30 mark. That is what I've been doing a lot too lately ![]() Getting that second gateway quicker to get sentries out, Stalker first then inbase forge and expanding at 5:40-6min, feels so much safer since the cannon goes down straight away and usually I start +1 because I'm greedy ![]() | ||
iChau
United States1210 Posts
On May 20 2011 20:14 Dommk wrote: That is what I've been doing a lot too lately ![]() Getting that second gateway quicker to get sentries out, Stalker first then inbase forge and expanding at 5:40-6min, feels so much safer since the cannon goes down straight away and usually I start +1 because I'm greedy ![]() Yeah variations are pretty good to know. ![]() | ||
Iamportal
United States184 Posts
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Parnass
Germany145 Posts
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IIIOmegaIII
Sweden319 Posts
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Halcyondaze
United States509 Posts
Also, I think this build is amazing, and am going to try some variations of it, as well as the standard. I think it is very viable. The argument that the zerg can go 'macro style' and take a quick 3rd or something is very easily scoutable, and the fact that you get your second base up faster than 3gate expo, it seems very viable to me that you could take a quick third too (while the entire time scouting with hallucinate every ~40 seconds to see tech switch. | ||
Triky
Peru99 Posts
It seems to work at mid masters lvl.(might upload some replays later) | ||
Duckvillelol
Australia1240 Posts
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