On July 15 2011 13:52 cywinr wrote:
Hi MacPo,
I haven't had time to try this build but I am interested in testing it out as soon as I get a chance. Also, I just thought of an idea.
I also open 11overpool 18hatch ice-fisher style. In fact, I go one step further and completely ignore zergling speed in my ZvP mu. You should be familiar with the build enough that I have 15/18 drones/supply when the pool pops, ~250 minerals, and 2 larva.
What if:
- 15 extractor
- 14 queen
- 16 zerglings x2
- 18 hatch
- @100 gas lair
- rush overlord drop tech
drop even earlier with roaches and 4 queens
Do you think that will be effective as well? It won't be vulnerable to voidrays and transfuse can help keep roaches alive against immortals.
Hi MacPo,
I haven't had time to try this build but I am interested in testing it out as soon as I get a chance. Also, I just thought of an idea.
I also open 11overpool 18hatch ice-fisher style. In fact, I go one step further and completely ignore zergling speed in my ZvP mu. You should be familiar with the build enough that I have 15/18 drones/supply when the pool pops, ~250 minerals, and 2 larva.
What if:
- 15 extractor
- 14 queen
- 16 zerglings x2
- 18 hatch
- @100 gas lair
- rush overlord drop tech
drop even earlier with roaches and 4 queens
Do you think that will be effective as well? It won't be vulnerable to voidrays and transfuse can help keep roaches alive against immortals.
Well I guess that's worth a try! I would just go try it for a couple of games... the only thing is I am not sure you can go much faster for a drop without killing your economy...
@tendou
1) I don't know about an extra roach warren: it might really be interesting for safety against early pushes, but I don't know if it's worth the cost only for "counter-information" purposes... Then I don't know if we can decide about this definitely....
2) against 6 gate timings, I found myself a bit short on timing to defend it, so right now I put a roach warren, when I scout it ( I sacrifice overlord at around 7 min) and switch to a big roach push with lair upgrades (speed, burrow, possibly +1/+1
3) About lings, I think it's very important to have some. My timings on drone production is: making drones until lair has finished. then when hydra den is being built, make overlords; and then make hydra and lings.
Now, one important thing: I think speedlings are essential to the drop as they tank quite well damage, physically block units, and protect hydras. So I would really recommend not to sacrifice lings for drones at that point...
Also about the drop: if it comes a bit late, I would recommend just trying to snipe a nexus and go with your left overs, instead of staying until the end in his main... This will allow later multi pronged attacks, and for the protoss to stay in his base to defend the expected drop
@Morik,
I change that a bit for sure. the idea is that you don't need the second queen that early, and you will waste minerals that you can otherwise spend on drones. Then starting two more queens at around 31 (i.e. your second drones round with queen inject) should not be annoying for going to lair, as their building doesn't last so long (you build extractors at around 36/40, then you wait for them to be finished, and then you wait for 100 gas, and this is long enough if I am correct) (basically, one queen building is around the same as one inject )
@Captpanda,
would you have some replays that I could watch? thanks!