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Hello TL, I`m a Low Masters Protoss (got promoted 2 days ago) and while my gernerall Win Ratio in Mastersleague got very low and I think i will get demoted soon again. But im having like Zero Percent Win against Roach/Corrupter in PvZ. Early on i do the 3 Gate Expand,no matter what map (i dont like the FFE).So,i get a Hallu Phoenix,scout and most of the time i see a third expo being taken,a Roach warren and sometimes I see the Spire Building.So I do Robo,4Gates and i Pump out Stalkers and Immortals.After around 2 Immos i get the Support Bay and get Collosi,cause if the zerg gets maxed with Roach/corrupter,i have experienced that Immos just wont work against that.Sometimes Zerg adds Hydralisk laters,sometimes he techs directly to BL.If he gets those,I loose almost everytime.My Problem now is erg often attacks when i try to get my 3rd and at that time,i often do not have enaugh to defend against that attack.Am i Doing something wrong or is my gernerall skill just to low to hold me in Masters? (Sorry for bad English,not a native speaker)
Replays: http://www.sc2replayed.com/replays/164046-1v1-protoss-zerg-shakuras-plateau http://www.sc2replayed.com/replays/164047-1v1-protoss-zerg-shakuras-plateau
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Perhaps instead of rushing for Colossi you should try double forge with blink stalkers? Early upgraded stalkers are really good against roaches and any zerg air, and you won't feel quite as vulnerable versus corruptor.
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As a Zerg player I can attest to the fact that with a maxed army, even if I am going Roach heavy, High Templars with Storm are still devistating. For the first 4-6 storms you can decide where the battle happens as the Zerg army runs out of the storms. As is the case with any tech choice, if your foe already has the hard counter planned, such as the Zerg having a spire and a large Roach/Hydra army, (which can beat a Collosi deathball) you should build something else if they are prepared for that.
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protoss is a race with solid counters to everything zerg has
try to scout with something, hallucinated phoenixes work well.
A rule I go by =
if roaches ---> robo tech for colossi/immortals if anything other than heavy roach ---> twilight related tech works really well. (archons for ling bling muta, HTs for everything in the game)
if it's pure roach corruptor you want to go heavier on the gateway units and get a couple collossi to make them get corruptors, best case scenario they over make them and you roll them over.
once your collossi are dead and there's 7+ corruptors that get away for the zerg, then making more collossi is a bad idea. Immortals are your best bet, and you could have even been making them from the start, but getting him to make a bunch of useless corruptors is often times better.
alternatively, you can do the mass void ray, few collossi deathball. Voids do really well vs corruptors as the numbers climb.
tldr:
-heavy on the gateway units (sentries/stalkers) with a couple collossi to force him to make corruptors, then pump out immortals - heavy on void rays, few collossi and some gateway units mix. - good forcefield usage will make large amounts of the roaches unable to attack
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You could try a 2 gate void ray expand, hunt some overlords and force early hydras. Tech to Colossus on 2 base and once you start producing colossus, add more voids. They do well against corruptors and roaches. Once I achieve colossus void stalker death ball, I start taking more bases then I usually add a mothership as my food approaches 200. The mothership is the ultimate damage sponge for your voids and colossus. Broodlords would be a foolish decision by zerg if your void ray count is high.
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On April 15 2011 03:02 Xylarthen wrote: As a Zerg player I can attest to the fact that with a maxed army, even if I am going Roach heavy, High Templars with Storm are still devistating. For the first 4-6 storms you can decide where the battle happens as the Zerg army runs out of the storms. As is the case with any tech choice, if your foe already has the hard counter planned, such as the Zerg having a spire and a large Roach/Hydra army, (which can beat a Collosi deathball) you should build something else if they are prepared for that.
It should not matter if he storms roaches. Storm is 80damage and roach has 145 hp. They can survive 2 full storms and still have HP left over. You should be burrowing your roaches when they storm and storm is wasted.
To the OP, don't make collo for no reason. If hes going heavy roach, just stick to stalker/sent/immo. Sents will fuck a roach army into the ground. If he has tunneling claws, another story but it still forces good play from your opponent and they still are dealing no damage while underground.
Voidrays can deal shit tons of damage pretty easy. They also deal with corrpt pretty well, esp with stalker support. Can 2 base support 2 ports pumping voids and 5-6 gate ways of stalkers? That would seem to me being a very easy way to deal with the problem.
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On April 15 2011 03:14 Owarida wrote:Show nested quote +On April 15 2011 03:02 Xylarthen wrote: As a Zerg player I can attest to the fact that with a maxed army, even if I am going Roach heavy, High Templars with Storm are still devistating. For the first 4-6 storms you can decide where the battle happens as the Zerg army runs out of the storms. As is the case with any tech choice, if your foe already has the hard counter planned, such as the Zerg having a spire and a large Roach/Hydra army, (which can beat a Collosi deathball) you should build something else if they are prepared for that. It should not matter if he storms roaches. Storm is 80damage and roach has 145 hp. They can survive 2 full storms and still have HP left over. You should be burrowing your roaches when they storm and storm is wasted. To the OP, don't make collo for no reason. If hes going heavy roach, just stick to stalker/sent/immo. Sents will fuck a roach army into the ground. If he has tunneling claws, another story but it still forces good play from your opponent and they still are dealing no damage while underground. Voidrays can deal shit tons of damage pretty easy. They also deal with corrpt pretty well, esp with stalker support. Can 2 base support 2 ports pumping voids and 5-6 gate ways of stalkers? That would seem to me being a very easy way to deal with the problem.
80 x 2 < 145 ???
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Its pretty sad that there are 3 posts in here and no one watched the replay. Or did you just miss the part that he was already far behind in eco before he even moved out ? This maybe was a little about army composition, but most of it was because of a bad executed 3gate expand and no pressure. While the zerg had no army you camped at your base and didnt move out to force spines/lings. The result: the zerg was way ahead in worker count and even got his 3rd very early without any forces to protect it.
Since you are german, i will PM a more detailed advice in german, this way i can go into more detail and you wont have trouble reading it.
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Void ray colossus is going out of style in my opinion....
Personally I find Immortal heavy compositions to be extremely effective when zerg is going primarily roach. I recommend holding off on the colossus and getting more immortals (More then 2 at the very least) If you see him adding Hydras to the mix then thats your cue to tech to High templar (As your getting upgrades you should be heading in this direction anyway)
As for brood lords you should be scouting with your hallucinated phoenix to see when the greater spire starts. You can hit a timing before it finishes where he has corruptors (You have no colossus so they are useless)
Also hallucinating fake army units like colossus and void rays can really mess with a zergs head and cause him to build incorrect army compositions to fight you with resulting in many battles going in your favor assuming proper control
Sure there were things wrong that go far beyond your unit composition (allowing zerg easy third as well as failing to secure yours at the proper time) these are just things you should be aiming for
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Thanks for all the Feedback sofar,gonna try it on Ladder...Lil afraid of getting demoted soon  Lost all my 5 Games since im Masters
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On April 15 2011 03:16 Reborn8u wrote:Show nested quote +On April 15 2011 03:14 Owarida wrote:On April 15 2011 03:02 Xylarthen wrote: As a Zerg player I can attest to the fact that with a maxed army, even if I am going Roach heavy, High Templars with Storm are still devistating. For the first 4-6 storms you can decide where the battle happens as the Zerg army runs out of the storms. As is the case with any tech choice, if your foe already has the hard counter planned, such as the Zerg having a spire and a large Roach/Hydra army, (which can beat a Collosi deathball) you should build something else if they are prepared for that. It should not matter if he storms roaches. Storm is 80damage and roach has 145 hp. They can survive 2 full storms and still have HP left over. You should be burrowing your roaches when they storm and storm is wasted. To the OP, don't make collo for no reason. If hes going heavy roach, just stick to stalker/sent/immo. Sents will fuck a roach army into the ground. If he has tunneling claws, another story but it still forces good play from your opponent and they still are dealing no damage while underground. Voidrays can deal shit tons of damage pretty easy. They also deal with corrpt pretty well, esp with stalker support. Can 2 base support 2 ports pumping voids and 5-6 gate ways of stalkers? That would seem to me being a very easy way to deal with the problem. 80 x 2 < 145 ??? I think he was referring to the fact that burrowed roaches can regen so fast, and move out of the storm.
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