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[R] How/When to Probe All-in as Protoss?

Forum Index > StarCraft 2 Strategy
Post a Reply
CarNatt
Profile Joined August 2010
France14 Posts
March 30 2011 09:14 GMT
#1
3200 master protoss inside

Just heard about a 4gates allin with adding probes for instance, can someone tell me more about it ?

And more generally, if you sometimes allin with probe ( as terran do ) , can you explain me how to do it, with which BO, or specific units composition ?

Is it efficient ?

Zefa
Profile Joined May 2010
United States297 Posts
March 30 2011 09:19 GMT
#2
Probe all ins seem bad b/c you have to make up in probe power the opportunity cost of the distance travelled time converted to mining time. Considering the warp in proxy mechanic, probe all ins seem pretty bad as all those probes could have mined another 200-400 resources in the time it takes to get to the enemy base and thats another 4 units you can warp in.

Terran pull scvs for all ins because they can't negate the distance with a warp in mechanic, scvs have slightly more hp, scvs can offer repair which is very valuable, and because terran has mules.
Rabbitmaster
Profile Joined August 2010
1357 Posts
Last Edited: 2011-03-30 09:31:33
March 30 2011 09:20 GMT
#3
I used to do 10 gate on steppes of war, then attack with 2 zealots + 3-4 probes(4 if scouting probe still lives) and it worked really well. However, with the map-size increase i doubt any type of "worker all-in" will be very efficient any more.
God is dead.
Ezkaton
Profile Blog Joined September 2010
Japan416 Posts
March 30 2011 09:22 GMT
#4
That's Banking ALOT on being able to break your opponent. With little to no probes you wouldnt be able to warp in more than 2 rounds of units.
But hey its an all in so i guess that doesnt really matter :S
What about just using hallucinate to make probes and fake an all in hahaha
CarNatt
Profile Joined August 2010
France14 Posts
March 30 2011 09:23 GMT
#5
@Zefa , I agree about the 200 400 ressources mining
However, 20 Probes offer a better army life ( 20*40hp ) than zelot (regardless of dps, but you use it as tanking units )
FoFo
Profile Joined April 2010
Netherlands207 Posts
March 30 2011 09:29 GMT
#6
another reason terrans use this more is that all terran units are ranged so the scv's form a meatshield that keeps your units alive considerably longer. probes just get in the way of zealots and die against ranged fire
"we must avoid balancing SC2 by making everything suck equally hard."
Rabbitmaster
Profile Joined August 2010
1357 Posts
Last Edited: 2011-03-30 09:29:57
March 30 2011 09:29 GMT
#7
Delayed double post somehow -.-
God is dead.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 30 2011 09:29 GMT
#8
Steppes really is the only map you should probe all-in on.
Any other map, and you'd be better off mining and warping in more robust units.
Also it's harder to be effective with probes when you're going zealot heavy because they surround units and block the zeals vs scvs tanking and surrounding while rines and rauders do ranged DPS.
if happy ever afters did exist <3 @watamizu_
siri
Profile Joined November 2010
Portugal129 Posts
March 30 2011 09:57 GMT
#9
bringing scv is strong because terran doesnt have melee units
if you bring probes all they gonna do is mess the path of your own zealots
CarNatt
Profile Joined August 2010
France14 Posts
March 30 2011 10:09 GMT
#10
what about allin with stalkers and hit and run in order to reinforce their lost shield
MeLo
Profile Joined August 2010
Australia192 Posts
March 30 2011 10:14 GMT
#11
I only sacrifice my probes when I max 200/200 and feel my army is still small.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
March 30 2011 10:20 GMT
#12
It's not very viable if you want your 4Gate to hit at the most optimal time. Plus probes are significantly worse than SCVs and screw up your zealots. U can't mule and lose any ability to reinforce.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
CarNatt
Profile Joined August 2010
France14 Posts
March 30 2011 10:48 GMT
#13
yes that's an allin.
VS terran, I thought using scv to prevent Rauders/Rine to hit and run and circle them
openbox1
Profile Joined March 2011
1393 Posts
March 30 2011 11:35 GMT
#14
yup, mules allow us to have income even without SCVs. Love it, love it, love it. Lost 10 SCVs to a zergling runby cause u wall in incorrectly? No worries. Call down the mule, call down the mule, call down the mule and do an all in with all the remaining scvs while rallying reinforcements.

U lose probes, that's it, what you have on the map is what you have.
Also, note why scvs are so great as meat shields is that you can set them to autorepair and each takes an additional 1 or 2 hit to die, plus they have more hitpoints than probes. Every terran unit is ranged so the SCVs don't get in the way of melee units.

Can you say SCVs ROCK!

Against zerglings, 2-3 autorepairing SCVs as a screen in front of your rines are so awesome especially in the initial bunker rush.
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