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How to counter to Colossus balls ~3000 D TVP - Page 2

Forum Index > StarCraft 2 Strategy
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nWong
Profile Joined November 2010
Canada145 Posts
March 18 2011 00:57 GMT
#21
1. This is the synyster build.
2. Having played against this, phoenix zealot collosus will tear this up.
You are now manually breathing.
RedMosquito
Profile Joined September 2010
United States280 Posts
March 18 2011 01:15 GMT
#22
Your build relies on the ability to fast expand against protoss, which is becoming harder by the day. Protoss has numerous one base options to bust a terran fe even if there are 3 bunkers. They can go void ray and bust it, one base collosus and bust it, or even 3 gate robo with immortals with good micro can bust it.

Also by the time you build up this big banshee force, the toss could (should) have templar tech out which will ANNIHILATE banshees.

IMO there isn't a good unit composition for late game terran against protoss. As long as the protoss responds well and plays smart, he can hard counter pretty much any unit composition you can come up with. People will be quick to say siege tanks, but the problem with tanks is that they are super immobile and are hard countered by chargelots and immortals. Tanks are only useful in the early midgame when protoss prolly doesn't have charge and his zealot count is pretty low (See GSL).

Lately ive been thinking about a way to use bc with raven support to take on protoss. Maybe use Yamato Cannon to take out collosus. But it just doesn't seem viable right now because the bc is just too slow. A good toss will not engage the bc's at all and will just avoid battle, similar with siege tanks. Not to mention that u need a certain amount of bc's for them to actually be good.
3400 Master Terran
DreamSailor
Profile Joined June 2010
Canada433 Posts
March 18 2011 01:20 GMT
#23
PDD makes this build a lot stronger. Incorporating a few ravens, while gas intensive, can pay for themselves with the amount of damage they will block.
Where ever you go, there you are.
RAGEMOAR The Pope
Profile Joined February 2011
United States216 Posts
March 18 2011 02:28 GMT
#24
What about blink stalkers / feedback? Seems like a hard counter to me.
naked
Profile Joined November 2010
United States39 Posts
March 18 2011 02:49 GMT
#25
Synystr has a much better guide, and has spent much more time reasoning about and testing this kind of build.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190
murkk
Profile Joined September 2010
Canada154 Posts
March 18 2011 15:01 GMT
#26
Banshee is a build order not a counter. You need to start building before you ever see a colossus on the field of battle, and it'll change your army mix and strategy. Building banshess to counter a large colossus ball with no air support simply takes too long to respond as a counter.

Vikings counter colossus. Reactor starports are great because medivacs are great. They also can respond swiftly to counter colossus by dumping out 2x viking if/when you see them. A bio army or even a bio/mech army gets great synergy from using reactor starports and swapping to viking production once they see a couple colossus on the field.
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