2. Having played against this, phoenix zealot collosus will tear this up.
How to counter to Colossus balls ~3000 D TVP - Page 2
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nWong
Canada145 Posts
2. Having played against this, phoenix zealot collosus will tear this up. | ||
RedMosquito
United States280 Posts
Also by the time you build up this big banshee force, the toss could (should) have templar tech out which will ANNIHILATE banshees. IMO there isn't a good unit composition for late game terran against protoss. As long as the protoss responds well and plays smart, he can hard counter pretty much any unit composition you can come up with. People will be quick to say siege tanks, but the problem with tanks is that they are super immobile and are hard countered by chargelots and immortals. Tanks are only useful in the early midgame when protoss prolly doesn't have charge and his zealot count is pretty low (See GSL). Lately ive been thinking about a way to use bc with raven support to take on protoss. Maybe use Yamato Cannon to take out collosus. But it just doesn't seem viable right now because the bc is just too slow. A good toss will not engage the bc's at all and will just avoid battle, similar with siege tanks. Not to mention that u need a certain amount of bc's for them to actually be good. 3400 Master Terran | ||
DreamSailor
Canada433 Posts
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RAGEMOAR The Pope
United States216 Posts
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naked
United States39 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=172190 | ||
murkk
Canada154 Posts
Vikings counter colossus. Reactor starports are great because medivacs are great. They also can respond swiftly to counter colossus by dumping out 2x viking if/when you see them. A bio army or even a bio/mech army gets great synergy from using reactor starports and swapping to viking production once they see a couple colossus on the field. | ||
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