So a few weeks ago my roommate got SC2. Being a total num at RTs he was constantly forgetting to build workers and units… He dint really know how to use hotkeys that well and was clicking to do everything. Looking back to when I first started playing it was really hard to learn the hot keys and micro and macro at the same time. Together we came up with a hotkey set up that work really well and can be mastered very quickly. The idea behind this set up is to be able control micro and macro without moving your keyboard hand position. We will be reassigning the Keys ~. R. W. T. and CAPS LOCK, we will also reassign some unit spells and upgrades to function like grid using the D.F.G keys, in addition we will change hot keys of the most frequently produced units to E.
Step by step: Skip. If you’re familiar with how to configure your own hotkeys.
Log in to b-net- - > Esc key- - > Hotkeys- - > - On the top left hand side of this menu you will see [select profiles]. Click on the + sign underneath the down arrow. This will allow you make a hokey template. - Then click on the race you want to config… the rest is self explanatory but feel free to ask questions if you get stuck…
The Template config: Picture is worth a thousand words.
Config the Control groups.. Note: You will need to configure the Caplock key as Backwords Tab- this will allow you more control of your macroing… Bigger picture.
Hot key your nexus to R. Upgrade buildings will also go on this hotkey. Use the TAB and CAPs to cycle upgrades. R and E really close makes it really easy to keep making probes… and since you have all your upgrades showing… every time you make probes you will be able see when things are done..
Hotkey your Gateways, Stargates, and Robos to W. You will lose automatically W- getting keyed to warp gates but if you hotkey your gateways manually it will function the same way…. Most protoss are use to spamming W anyways so its really nice to be able to Tab and hit E to make voids or colossus. Hot key your main army to Q - - A is right undernigh Q so it’s really nice to just Q- ->A . Hot key Sentries to T, insta forcefeilds are lot easier that way T- -> F.. Hot key a worker to 4 you can 4 - - > B - - > E [don’t get supply blocked nub ] ;] . I put my observer on ~ cause I always lose it on the mini map… but you have 5 other hotkeys to do whatever you like with.. 1-5.. easy to reach and most of you are likely used to hitting 5 for production buildings or army anyway..
So been trying figure out the best rebinds for this. This is what Iv come up with. Change build Nexus to D. Change build Cybercore to S. Rebind set rally point anything (I never used that hot key ever... why would you when you can just click to set)
Location gets 1 bound to N. Location 2 bound to Y. Bind the middle mouse button [Mouse Wheel Click] to 3. Location 4 to U. Location 5 to J.
The logic: as to why this makes sense. (skip..its boring) + Show Spoiler +
Firstly.Your hand and fingers know where N and Y are because you always build a core and you almost always build an expo. We can exploit this by just reassign N and Y to camera. Its just a cool way to program our brain into using camera locations when before it was too lazy to think about it. Secondly. You only build one core and only a few Nexus a game, so its not like you have to be super fast at building them. Bottom line you will still be good at Starcraft while you make the changes to use S. and D.
Mouse wheel button bind is great because you can bind Location 3 to your warp in location... Hit Shift-->W-->Wheel click-->S-->Click Click Click..
U and J little harder to get used to but since they are near Y and N you should be able find it with out looking at the keyboard..
But honestly IMHO you only need 3 camera location in most games...
Any ways… hope you guys will like this set up.. I will try to figure out a way to make a copy template of my file available for you guys to download… anyone know a free file hosting site? Let me know what you think about this set up… any ways can’t wait till my finals are over this Sat so I can do epic SC2 marathons..
[i] *edit: Notepad version added. *edit 2: Added Camera Shortcuts *edit 3: Added Base cam and Worker probe hotkeys. *edit 4: Added VOD *edit 5: added better VOD *Final Edit: added Annotations to the Vod.
Hmm, very interesting. I havent really played around with hotkeys yet, but i like your setup. I might keep my army units on numbered hotkeys though, but having the Nexus on R, and all the production units on W, sounds nice
you can upload your own hotkeys you don't need to put up screen shots.
on win XP for me it is: C:/Documents and Settings/USER/My Documents/SC2/Accounts/RANDOM NUMBERS/Hotkeys
you can open the .SC2hotkeys in notepad and edit them that way or copy and paste, whatever you want to do, etc.
I have my own set of hotkeys as well, they revolve around WASD, 1234, never going past the T,G and B key so it's all localized around my left hand, even 7,8,9,0 are f1,f2,f3,f4. Also the only things in this file are settings that have been changed, things that aren't listed are default, that's just how it works for b.net. All of settings below are for all races, not just protoss (as this thread is directed towards protoss). On a side note I showed my friend, who recently got SC2, my hotkey set up and he loves it, maybe you will to
you may notice there are a lot of hotkeys that don't make sense, well that's because i played the BW mod and they screw with your hotkeys. Don't worry though, my hotkeys never had to be rebound after playing BW. A tip, if you play the BW mod and then go to hotkeys, make a new profile and edit those hotkeys as they will be the format of BW with the BW units, buildings, etc.
- I use one additional mouse button for binding my camera position to where my warp pylon is and another for warpgates. So when I need to summon I just click them both fast (and ofc I set rally points of other producing buildings to the same place) - Hold position and patrol are quite far from 1 or Q. Consider rebinding these (another option is to use 3, 4, ... for army) - Build Immortal (I), build interceptor, etc are good candidates for rebinding - I use F1-F7 for camera positions 1-7. I use these for my main/expos (for easy chronoboosting and other things mentioned in Day9's newbie tuesday about mechanics). - I also use middle mouse button for "select idle worker"
On March 16 2011 18:01 Alexj wrote: Very nice read, thank you!
Some additional thoughts:
- I use one additional mouse button for binding my camera position to where my warp pylon is and another for warpgates. So when I need to summon I just click them both fast (and ofc I set rally points of other producing buildings to the same place) - Hold position and patrol are quite far from 1 or Q. Consider rebinding these (another option is to use 3, 4, ... for army) - Build Immortal (I), build interceptor, etc are good candidates for rebinding - I use F1-F7 for camera positions 1-7. I use these for my main/expos (for easy chronoboosting and other things mentioned in Day9's newbie tuesday about mechanics). - I also use middle mouse button for "select idle worker"
-I have razer naga with 16 buttons on the mouse.. but I use it for graphic design stuff.. what Your talking about sound interesting.. -oh yea good point with hold position but I maybe I can rebind it.. I rarely ever use it.. I use stop instead... but im sure top top level players use hold position Frequently -Regarding my factory units.. I have them on A.D.S.E- observer, prism, Immortal, and colls. respectively. Stargate is set up the same way. A,E.S. with voidrays being E. -its really hard for me to reach F keys... I haven't trained my self to use them well yet..
On March 25 2011 05:57 Volka wrote: I don't get it. Why not to use the numbers (1-6)? I don't have to move my hand at all. Just 4-e 6-t and so on.
The idea is that it is annoying to use 6,7,8,9,0 as hotkeys so you rebind them as more easily accessible keys on the left side of the keyboard. Now Q, W, R are your main keys with 1,2,3,4,5, being your "do what you want" keys instead of 1,2,3,4 being your main keys and 6,7,8,9 being the alternate ones.
Whoa, this will take a lot of time and practice to adapt into. Great idea though! I hope it is not as irritating as when trying to learn HuK's hotkeys of 0 Nexii and P for probe. Quit in 5 minutes lol.
All I have different from default is Q is now a control group as well as ~. Robotics always goes on Q, stargate always on 4, Nexus' on 5, zealot/sentry/immortal/colossus 1, stalkers 2, casters/air 3, Observer on ~ (extras are unbound).
My thumb mouse button is base cam so ive trained myself during macro to just grab the worker, hit B, E for pylon, place it down somewhere, hit thumb button, click mineral patch. I think day9 teaches something similar but with camera saves. I don't use camera saves as I dont find the time it saves, if any, as impactful at all when you're fast at everything else.
Masters btw, don't need anything fancy to be in masters and most progamers dont do all this fancy shit either
Pretty cool application of putting w as a control group with warpgates. For me, its 5, but I'm seriously considering switching over.
w ssss tab c for colossus + stalkers in an attack feels a lot better. We already want to have gateways on a hotkey *somewhere* in order to not miss new gateways to transform to warpgates!
*Edit* And good luck OChem, aced that crap 5 years ago with notecards and a little ingenuity!
On May 01 2011 19:01 Danglars wrote: Pretty cool application of putting w as a control group with warpgates. For me, its 5, but I'm seriously considering switching over.
w ssss tab c for colossus + stalkers in an attack feels a lot better. We already want to have gateways on a hotkey *somewhere* in order to not miss new gateways to transform to warpgates!
*Edit* And good luck OChem, aced that crap 5 years ago with notecards and a little ingenuity!
That is really awkward though 0o
You are hitting W then S with middle finger, then Tab with your ring finger then C with your index.
Might be easier if you changed Tab and Capslock around. Unless you have some super long Pinky finger or something
On May 01 2011 11:49 epiklove wrote: "Whole army on Q" rofl
I don't see what's wrong with that, having your entire army on one control group is not the same thing as "one control group syndrome" in case you've forgotten you still have 1-5 on this system to individually assign units.
i have an actual question to this post, you changed things like stalker blink to F but that doesn't appear to conflict with anything, is that just a preference?
On May 01 2011 11:49 epiklove wrote: "Whole army on Q" rofl
I don't see what's wrong with that, having your entire army on one control group is not the same thing as "one control group syndrome" in case you've forgotten you still have 1-5 on this system to individually assign units.
i have an actual question to this post, you changed things like stalker blink to F but that doesn't appear to conflict with anything, is that just a preference?
He is just poking fun. People tend to "QQ" about the Protoss deathball, and having your entire Deathball as Q..well yeah, you get the picture
On May 01 2011 11:49 epiklove wrote: "Whole army on Q" rofl
i have an actual question to this post, you changed things like stalker blink to F but that doesn't appear to conflict with anything, is that just a preference?
I changed Coll and voids to E.. so you don't have find C or what ever the hotkey voids was ( this feels so natural I don't know if I could ever go back to standard). I changed all spell skills to F D and G. Much easier after your brain adjust to. F being the skill being used to most. So if you want to blink I hit 3-->F click.. Force fields are easy too with just T-->F click.. Storms are chill too with 2-F feedback 2-D. Put Your upgrades on DGF and after a while your fingers will just do the actions on their own. R-tab-D-F I just upgrades ground weapons and amour on my forges..
You can do more with less APM with this build... Incidentally my APMs are doubled now than when I was using slandered..
I bound Warpgate warp-in to K just to see the cool down but I hardly ever look at the cool down why not right.. I hardly ever look at the cool downs cause im always taping W anyway..
Put your whole army on Q is really good actually... Then you need to separate them also... like put Zealots on Q and 1 sentries on Q and T.. helps when you need to move your whole army at once and then you can use battle micro individually too.
On May 01 2011 19:01 Danglars wrote: Pretty cool application of putting w as a control group with warpgates. For me, its 5, but I'm seriously considering switching over.
w ssss tab c for colossus + stalkers in an attack feels a lot better. We already want to have gateways on a hotkey *somewhere* in order to not miss new gateways to transform to warpgates!
*Edit* And good luck OChem, aced that crap 5 years ago with notecards and a little ingenuity!
That is really awkward though 0o
You are hitting W then S with middle finger, then Tab with your ring finger then C with your index.
Might be easier if you changed Tab and Capslock around. Unless you have some super long Pinky finger or something
To make stalkers-- Press and hold shift with pinky.. then press W once press S once and then Click on power grid for as many starkers as you want.. Let go of shift after Your done.. say that you want 2 stalkers and 2 zealots--> Hold Shift--> W-S click click Z-click click.. let go of shift.
I used Q E R T as 7 8 9 0, Tab as a camera hotkey for warp in pylon and ` as tab since it's beside 1-2-3 who are my unit groups.
W-Tab-SSSS is the fastest way i know to warp in at proxy pylon.
1-2-3 units 4: observer 5 forges 6 whatever tech that I feel useful to put there Q nexus W warpgate E robo R stargate/robo bay
I had to change some regular hotkeys too.
Z and X as basic and advanced building,I mightchange it back, but im starting to really get used to it. S pylon and probes D sentry and immortals A for robo facility V for templar archive
I think that's pretty much it. Ifeel like everything is nearby and scotuing with obs is much easier then when i would put it as 9 or 0.
im a platinum protoss and i thought id post my hotkey setup to see what people think.
Q - nexus/nexii W - warpgates 3 - robo, stargate (tab to switch between) 4 - gates until warp, then forge ~ - idle probes 1 army 2 scoutprobe, then army 5-9 army/tech/etc
click scroll wheel - screen location (at forward pylon, or front of base - basically wherever im warping) ctrl+clickscrollwheel - set warp location alt - alternate screen location spacebar - cycle through bases backspace - last action (rarely used) F1-F6 additional screen locations (rarely used)
ctrl and shift function as normal, as do all the unit/building hotkeys
basically the idea is to have all my production within close proximity of one another. once my warp location is set, using the scroll wheel click and then leftclick for warps is very fluid for me. also spacebar, tab, and scrollclick allow me to jump to any location relatively quickly.
so let me know what you guys think and if you see any room for improvement! thx doods, ggs and gl
This is slightly off-topic, but I just wanted to thank the OP and the other people leaving comments for making me think about and reconsider my hotkey placement. I don't think I'm going to adapt most of the suggestions in this thread, but I do think I've come up with a new hotkey placement that will work for me. So yeah... thanks.
i really tried to use all the suggestions in the OP's post,
right off the bat i hated the "r" change. the rebinds, the feel, i just wasnt accusmed and it was really really really throwing me off, i really prefer my nexus' + upgrades+ tech (i love that idea) on 5. (so now i'm missing out on 1 hotkey that COULD be used for: scouting or harass, so 6 remains 6 in my case for scouting)
I'm still messing with Q... this one might be worth getting used to, i like the idea of Q having the main army, and having 1 for stalkers, 2 for another unit, 3 for utility unit's micro (HT's, DT's Phoenix etc), 4 is my worker probe, 5 Nexus+stuff (using Q adds another hotkey availability, letting me utilize extra chunks of my army for scouting, harassing, and drop defending)
i LOVED ~ for Obs, and T for sentries (the T->F is awesome), and W for production facilities i was already thinking about this, and the caps for the submenu is really smart too.
so currently my hotkeys look like: 1 -> Stalkers 2 -> Army chunk/unit cunk (just for micro or drop defense) 3 -> utility unit micro//army chunk #2 4 -> worker probe 5 -> Nexus + Upgrades + Tech structures 6 -> Scouting mid/late game Q -> Army W -> Production Facilities T -> Sentries ~ -> Obs
i just couldnt get accusmed to the rebinds of R, and the feeling of R, and this is all just how I feel comfortable thats all.
I havent delved into rebinding the units yet, but the colossus/vr change to E sounds really smart (the tab/caps to quickly make colossus/vr, whereas any other unit you'd have to think about it)
and just reading the post above me while i write this, i havent even nearly started to delve into rebinding abilities for ease of use (blink omfg can't wait to rebind this fucker)
thanks for the tips all and hope this helps someone :D
edit: also binded the camera locations to ctrl+F# for create and then the F# to goto. and idle worker to F5, and i think i followd all the rebinds for the T/Q rebinds, and Warp in was bound to K if i needed it.
I want to point out that instead of re- assigning backspace as backwards tab you can hold shift while you tab and will go backwards. Thats a windows hotkey that translates to most things, incase you arent aware. Otherwise i may just not be seeing the purpose of that change.
On May 03 2011 07:52 Aurex wrote: I want to point out that instead of re- assigning backspace as backwards tab you can hold shift while you tab and will go backwards. Thats a windows hotkey that translates to most things, incase you arent aware. Otherwise i may just not be seeing the purpose of that change.
i noticed that while i was rebinding, truthfully i just find tapping caps to be easier than shift+tab which is 2 keys.
Omg CAPS LOCK... how come I never thought of rebinding that -_- I so dumb, thanks much =P I have a nice routine I follow for me hotkeys already, but I like the ideas behind your setup.
On May 03 2011 09:28 DeltaG wrote: I just Updated with Camera Jumping Hotkeys; Cheers.
ePBuckets: Q->F-->Force field tab F-->Storm Tab F-->Blinking to snipe Mutas all before they can react feels awsome =)!!
re: camera locations: on the qsenn (which is what i use) the F# keys are nice and close (on the SEM-DT35) so i use those for locations F1-4. and F5 being idle worker (easy to jump to and go back)
i like the Q->F->FF, tab F->Storm, tab f-> blink its a super nice flow, but wouldnt HT be before sentry in subtab order? so itd be like.. FF, caps storm, tab tab blink?
Iv been playing with this setup for several days and I think it's amazing. It's a great boon to people not familiar with the keyboard spam that starcraft demands. I think lots of people (like me) have trouble consistently reaching 6-0 and this setup is tremendously helpful in remedying that. Thank you for posting it.
ive recently updated my keys again for protoss, and with every change im finding my play more fluid once i make the adjustments to the new keys.
here is my current setup - its simple, logical and convenient!
production: Q - nexus W - warpgates 3 - robo, stargate 4 - gateways until warp finishes... then forge, other upgrades
control groups: 1 - army 2 - army ~ - idle probes 5-9 - army, drops, etc
screen locations: scrollwheel*click* - set to current warpin location (either forward pylon or front of base) alt - alternative screen location spacebar - cycles thru bases backspace - move to last action (rarely use this since i can pretty much hotkey to anywhere using my army or screen hotkeys) F1-F4 - extra screen locations (also rarely used)
upgrades: changed all my attack/armor/shield upgrades to A, S, D (and Z, X, C for terran as well) the reasoning behind this is rather than have to memorize 20 diff hotkeys for 20 diff upgrades, theyre all at the left side in a block, so you can hotkey to the building and upgrade without pecking around the keyboard for erroneous keys
in essence my upgrades look like this: forge attack - A forge armor - S forge shields - D core attack - A core armor - S robo bay obs speed - A robo bay prism speed - S robo bay coloss range - D fleet beacon int. speed - A
(blink, charge, hallucinate, storm, and warp tech remain unchanged)
i also put some tape on the Q, W and 3 keys so i can anchor my fingers there without looking. using this setup pretty much every key youll need is within reach so you spend less time fumbling around and more time micro/macroing!! it also allows for smoother transition between races without having to memorize all the upgrades and hotkeys all over again.
This seems like it would be so cool, but I feel like I'm going to lose 50 games trying to get used to it if I do it! I'm just not sure it would be the best for me, but I'll try a few games with it. Great write up. Thanks!
I switched to this and it is AWESOME. Yes you will lose a lot of games getting used to new hotkeys but thems the breaks, its worth it in the end, I never had upgrade facilities on hotkey before cause I didn't want to reach all the way across the keyboard to hotkey them. I'd thought about doing this for a while, thanks for posting this so I had the motivation to actually do it
On May 05 2011 08:45 CampinSam wrote: There have been so many protoss hotkey revelations, but I want to see some more revolution in the Terran and Zerg Front... T.T
do the same thing, change 6 7 8 9 0 to ` q w r t and then look at everything that got unbound and change it to something within reach of your left hand
I dont have any problem with protoss hotkeys as they are right now, except for the pesky immortal, which i've set to an easier key. I've never really understood why people are talking about apm here. Sure, R is easier to reach than X(pheonix) or whatever, but i can spam buttons all day at 1000 apm but that doesn't make any sense. It's my brain that's blocking me from making more actions.
I've been using the mouse wheel warp in for months, it is easily the best method to warp in with and ALL protoss should use it (MWUP = go to location, CTRL+MWUP = save location, MWDOWN = warpgate). Everything else should be tailored to the individual though since everyones hands and the way they think is different
I posted about mousewheel warp in a monthish ago but no one really cared so w/E
you can hotkey your production buildings to middle mous btn. Then you can mmbtn the minimap to your warp in location and dont need to press any extra key.
On May 05 2011 11:57 Teivospy wrote: I've been using the mouse wheel warp in for months, it is easily the best method to warp in with and ALL protoss should use it (MWUP = go to location, CTRL+MWUP = save location, MWDOWN = warpgate). Everything else should be tailored to the individual though since everyones hands and the way they think is different
I posted about mousewheel warp in a monthish ago but no one really cared so w/E
I cared. <3
I modified it a little for my own use though, as the "double click" of the scroll wheel was too good to waste on a camera location. I use down for my production buildings, and up for my main army. That way I can easily "tap" back and forth. Big scroll down returns me to my warp gate location (main base) and big scroll forward takes me to my army. Quickly. I use one of the side mouse buttons as Alt, and Alt+ any convenient keyboard key is a location.
My roommate will be streaming right now to Demonstrate how to use the hotkey set up.. tune in if you wanna see how the hot keys work I'm experimenting with T also. We will be talking about the hotkeys as we ladder.. GL HF
When we could first set our own hotkeys, I created my own layout lazily set up so pretty much all my building/unit commands were qwer and hotkeys on the numbers. However, I had recently felt that it was holding me back, and switched to this a few days ago. i'm starting to get used to it (after a full day of hitting Q to try to do something and selecting my army -.-) and and really loving it. Thanks so much for putting the though into creating a fluid hotkey set up.
The one thing I changed is setting warpgates to spacebar. I'm used to tapping it all the time, and don't want the camera centering on my gates as i do it.
On May 09 2011 01:50 ZeNex wrote: im still confused that after a changed a camera key i can now no longer hotkey nexus to r
Just change the hot key of the worker when it builds a nexus to B-->D. I dint mean rebind to D.. I ment Change hotkey(Edited the OP thanks for catching this)
(1) Do hotkey profiles save to your Battle.net account? As in, if I play SC2 on a friend's computer while logged into my Battle.net ID, will I be able to use my own hotkey set-up?
(2) Are custom hotkeys tournament-legal?
I'm intrigued by this set-up and would like to use it so. Thanks!
On May 10 2011 14:31 Snaphoo wrote: VERY important questions:
(1) Do hotkey profiles save to your Battle.net account? As in, if I play SC2 on a friend's computer while logged into my Battle.net ID, will I be able to use my own hotkey set-up?
(2) Are custom hotkeys tournament-legal?
I'm intrigued by this set-up and would like to use it so. Thanks!
1.Yes. Everytime you save a new hotkey setup, you will get a dialog box popup that tells you it has been saved on the Battle.net server. If you use a different computer to log into your account, I'm fairly certain the procedure is that the game downloads your hotkey setup to the local computer as you get logged in.
2. Custom hotkeys, i.e. those changed within the game are completely legal. There is some question whether customizable hardware is, i.e. keyboard and mouse. It is likely to depend on the tournament. To accomplish the mousewheel scroll as control group functionality, you need to make a couple changes outside the game. While perfectly acceptable by Blizzard, the game doesn't recognize scrolling when trying to change hotkeys. You have to setup your mouse to send a different character when the wheel scrolls, then program that key in the game to your control group. Perfectly acceptable by Blizzard. Tournament rules may vary, at least online ones. I would be shocked if the "play at home" tournaments had a problem with it.
On May 10 2011 14:31 Snaphoo wrote: VERY important questions:
(1) Do hotkey profiles save to your Battle.net account? As in, if I play SC2 on a friend's computer while logged into my Battle.net ID, will I be able to use my own hotkey set-up?
(2) Are custom hotkeys tournament-legal?
I'm intrigued by this set-up and would like to use it so. Thanks!
1.Yes. Everytime you save a new hotkey setup, you will get a dialog box popup that tells you it has been saved on the Battle.net server. If you use a different computer to log into your account, I'm fairly certain the procedure is that the game downloads your hotkey setup to the local computer as you get logged in.
2. Custom hotkeys, i.e. those changed within the game are completely legal. There is some question whether customizable hardware is, i.e. keyboard and mouse. It is likely to depend on the tournament. To accomplish the mousewheel scroll as control group functionality, you need to make a couple changes outside the game. While perfectly acceptable by Blizzard, the game doesn't recognize scrolling when trying to change hotkeys. You have to setup your mouse to send a different character when the wheel scrolls, then program that key in the game to your control group. Perfectly acceptable by Blizzard. Tournament rules may vary, at least online ones. I would be shocked if the "play at home" tournaments had a problem with it.
<3 thanks! will be changing my hotkeys shortly, then.
On May 01 2011 08:03 iTzAnglory wrote: Whoa, this will take a lot of time and practice to adapt into. Great idea though! I hope it is not as irritating as when trying to learn HuK's hotkeys of 0 Nexii and P for probe. Quit in 5 minutes lol.
On May 10 2011 14:31 Snaphoo wrote: VERY important questions:
(1) Do hotkey profiles save to your Battle.net account? As in, if I play SC2 on a friend's computer while logged into my Battle.net ID, will I be able to use my own hotkey set-up?
(2) Are custom hotkeys tournament-legal?
I'm intrigued by this set-up and would like to use it so. Thanks!
1.Yes. Everytime you save a new hotkey setup, you will get a dialog box popup that tells you it has been saved on the Battle.net server. If you use a different computer to log into your account, I'm fairly certain the procedure is that the game downloads your hotkey setup to the local computer as you get logged in.
2. Custom hotkeys, i.e. those changed within the game are completely legal. There is some question whether customizable hardware is, i.e. keyboard and mouse. It is likely to depend on the tournament. To accomplish the mousewheel scroll as control group functionality, you need to make a couple changes outside the game. While perfectly acceptable by Blizzard, the game doesn't recognize scrolling when trying to change hotkeys. You have to setup your mouse to send a different character when the wheel scrolls, then program that key in the game to your control group. Perfectly acceptable by Blizzard. Tournament rules may vary, at least online ones. I would be shocked if the "play at home" tournaments had a problem with it.
<3 thanks! will be changing my hotkeys shortly, then.
Heh. I hope you come back and read this lol. A little change to what I said in #1 above. I just had been playing around with hotkeys again, and the message about being saved to Battle.net only applies to your "current" setup. So, as long as you last use the one you want saved, you're ok. But Battle.net apparently doesn't save however many profiles you have setup. Only the most recent. If you have different profiles you want to transport, I'd suggest emailing them to yourself as an attachment, so you can access them from the other computer, then copy them into the folder and you're good to go.
*This will probably be my last update for the guide.. I'm realy happy with how it turned out... Any more messing about on the hotkey would be pointless imho.. Feel free to ask questions; Ill still check on this from time to time to answer any questions you guys might have.. GG GL HF..
@DeltaG: Good set up for Zerg and EVERY race is GRID. When you give it few days. Then F2-F4 for map. And [H][N][U][J][M] for next map group. This set up works good for random.
Bonus set up for zerg is when you have mouse with 5 buttons. Set button4 same as BACKSPACE and button5 for some control group (I choose 0) to select all queens. Then you [MB4] [MB5] [X] <SHIFT> [MB4] click [MB4] click [MB4] click... </SHIFT> (you can hold [X] instead of [LSHIFT].
When you don't have 5 button mouse, set Queen CG, NextHatch, InjectLarvae for keys next to each other to EASILY inject larva. Best is to STORE current map setting (and even selected units), Inject Larva by multiple queens (less then 2secons in game), RESTORE current map settings. My setup: [CTRL]+[J], [CTRL]+[7], [MB5], hold [X], MB4+click, MB4+click... release [X], J, 7
This will save current map, save selected units, inject larva in less then 2 seconds and restore selected units+actual map position before inject.
Also set [CAPS LOCK] for buing Overlord like: [Q] [CapsLock] (because when you [Q] [W] when there are no larvae, you'll build queen)
This set up is very good. When you let it few days to settle you won't regret it.
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The reason why THIS IS GOOD is that you have every action on left hand. Most distant keys are [u] [j] [m] for map placement. And there are really not much usage for these. [F2]-[F4] + [h] + [n] are usually enough.