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[G] - Mutas in ZvZ - Page 3

Forum Index > StarCraft 2 Strategy
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decaf
Profile Joined October 2010
Austria1797 Posts
March 06 2011 20:24 GMT
#41
By the time he has 30 roaches and 10 blings I will have mutas out. The moment he moves out is the same moment he will have 80 lings in his base. If I see him getting blings I will add spine crawlers and be just fine. Even if some banelings hit my lings I will still clean everything up. I have the eco lead anyways and can afford to lose stuff.
If you actually read the thread and watched replays then you would understand what I'm talking about and wouldn't need to post like that.
Surprise effect, eco lead, map control and mind games are the reasons why I won't lose vs 30 roaches and 10 blings.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
Last Edited: 2011-03-06 20:27:44
March 06 2011 20:27 GMT
#42
On March 07 2011 05:24 decaf wrote:
By the time he has 30 roaches and 10 blings I will have mutas out. The moment he moves out is the same moment he will have 80 lings in his base. If I see him getting blings I will add spine crawlers and be just fine. Even if some banelings hit my lings I will still clean everything up. I have the eco lead anyways and can afford to lose stuff.
If you actually read the thread and watched replays then you would understand what I'm talking about and wouldn't need to post like that.
Surprise effect, eco lead, map control and mind games are the reasons why I won't lose vs 30 roaches and 10 blings.


So whats your transition and how do you deal with infestor? and what do you do for very early roach pushes? Do you just mass lings like crazy? b/c I find it hard to get enough larva to mass that amount of lings.
Arantir
Profile Joined December 2010
United States53 Posts
March 06 2011 22:13 GMT
#43
Broodlords have the same upgrade synergy has ultralisks (You get upgrades for mutalisks) and absolutely destroy any ground army, even pure infestor hydralisk. Go for broodlords, then get banelings if he goes for pure hydra and more corruptors if he goes air. Also, banelings are extremely useful to survive the midgame pushes, because they eat hydras for breakfast.
decaf
Profile Joined October 2010
Austria1797 Posts
March 06 2011 22:54 GMT
#44
The thing about broodlords is the following: If you go broodlords he will get corruptors, now you need corrutpors as well to deal with his corruptors. Since you are morphing corrutpors into broodlords you will be down on corruptors and his corruptros will kill all your corruptors and broodlords.
Airact
Profile Joined April 2010
Finland366 Posts
March 06 2011 23:08 GMT
#45
On March 07 2011 07:54 decaf wrote:
The thing about broodlords is the following: If you go broodlords he will get corruptors, now you need corrutpors as well to deal with his corruptors. Since you are morphing corrutpors into broodlords you will be down on corruptors and his corruptros will kill all your corruptors and broodlords.

Brood Lords should be a finisher unit, not a random unit composition part. You get Brood Lords when he doesn't have the chance to get Corruptors before he is dead.

The reason why a Brood Lord finisher is so good in Infestor composition is because nothing can get away from the BLs, nor close enough to hit them. The ideal way to do this is when he is resourse starving that if he would go Corruptor, your ground would kill him.

I say this again because it's so important: Brood Lords are a finisher unit in ZvZ. You are NOT going to wait for his counter. If the counter happens, you of course counter him but that shouldn't happen in the first place.
B34ST
Profile Joined August 2010
United Kingdom150 Posts
March 06 2011 23:32 GMT
#46
haha been playing around with the broodlord infestor combo since playing me eh Airact :D

I'm logging on right now just to try this, except I'm playing with a different opener built on the same timings though.
TheBrofessor
Profile Joined November 2010
Canada429 Posts
March 09 2011 00:04 GMT
#47
I feel very lost in ZvZ, so ill probably try this build out in my games tonight, but im curious about what you do to deal with early baneling attacks. Do you just try to keep producing lings and out-micro them? Throw down a baneling nest of your own? or give in and go roaches?
decaf
Profile Joined October 2010
Austria1797 Posts
March 09 2011 15:31 GMT
#48
If you scout hes doing banelings in time then you can easily do the 14 gas 14 pool ling baneling build, because the opener is the same until you throw down the evo chamber.
If you don't scout it in time you can throw down 2 spines crawlers and just micro your lings agaisnt his banelings (you need very good micro, it works just fine for me). When your +1 Melee attack upgrade finishes you will tear him apart once you deal with all the banelings guarding his lings. You also have the production and eco advantage since you got 2 bases and youre not mining gas. It all comes down to micro.
Big J
Profile Joined March 2011
Austria16289 Posts
March 09 2011 16:04 GMT
#49
First of all: Mutas are great in ZvZ and used by a lot of pros in tournaments.
I love to play them in ZvZ, I dont do them all the time but especially on bigger maps were u only have to defend like 1 choke they are great.
Thats the way I play them:
Get 2bases and a good defense with spine crawlers and some (like 5) roaches.
Get mutas, kill his overlords, dont attack his eco and keep producing mutas. Take a third drone up and build a crapton of spinecrawlers.
Dont fly over his creep, and try to deny his third as long as possible. Get a ton of banelings and if he pushes just try to kill his hydras with your banelings (baneling landmines are great because he is pretty gasintensiv with Infestor, Hydra, Roach and overseers arent of much use with you having total air superiority).
After you killed his hydras you should have enough mutalisks to kill all the roaches and infestors (infestors dont work that great against huge numbers of mutas). You pretty much win right there.

Or if he doesnt attack and maybe gets his third up, transition into broodlords, which he cant counter because broodlords are countered by corrupters in ZvZ and he cant really use those against your mutas. If he tries to kill the broods with hydras, use your banelings.

Its a really strong build and I saw it used by Lenockfou or IMLosira (dont know which of those) in a GSL ZvZ, just crushing the opponent Zerg.
The most important thing is not to overharrass, just take mapcontrol for long enough to get ahead.
Its not sooo strong the dumb ladder maps, but I think its pretty playable on Shattered Temple (take the unscoutable "Island expansion") and Shakuras on cross positions.
decaf
Profile Joined October 2010
Austria1797 Posts
March 10 2011 15:25 GMT
#50
Added two new replays to the "intention to go mutas"- and the "replays including mutas"-section.
The zergs I played against are 3.3k and 3.6k masters, both EU.
Have fun trying my ZvZ build.
P0ckets
Profile Joined January 2011
United States430 Posts
March 10 2011 16:11 GMT
#51
You can’t really ever ZvZ without Roach if it gets past like the 5 minute mark. Even if your lair went up the second you queen finished, he will have 7+ roaches coming at you with more behind it halfway through your lair upgrade. The time it takes for your lair + spire to get up is more than enough time for your opponent to mass a serious Roach army.
decaf
Profile Joined October 2010
Austria1797 Posts
March 10 2011 16:19 GMT
#52
On March 11 2011 01:11 P0ckets wrote:
You can’t really ever ZvZ without Roach if it gets past like the 5 minute mark. Even if your lair went up the second you queen finished, he will have 7+ roaches coming at you with more behind it halfway through your lair upgrade. The time it takes for your lair + spire to get up is more than enough time for your opponent to mass a serious Roach army.

I think my credibility is higher than yours rendering your post meaningless.
Read the guide and watch the replays before you try to prove me wrong.
EvilZergling
Profile Joined September 2010
United States194 Posts
March 10 2011 16:25 GMT
#53
Well at first I was like this is totally not going to work.
Most ZvZ games I play tend to be pretty good macro games but they all revolve around Roach and Hydra mix and normally the player with superior numbers, upgrades, and/or bases normally wins.

I like your idea and planning though, going to give this a shot on the ladder tonight.

Thanks!
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
whatthefat
Profile Blog Joined August 2010
United States918 Posts
March 10 2011 17:16 GMT
#54
On March 07 2011 02:51 STALLONEZONE wrote:
Show nested quote +
On March 06 2011 21:58 T.O.P. wrote:
On March 06 2011 19:29 STALLONEZONE wrote:
I think really the proper use for mutas in ZvZ is as a way to force hydra, and diminish roach count. I think it's entirely possible to go muta, and using the map control you have, keep him pinned long enough to take a 3rd, upgrade ranged/armour, and then go back to roaches. I see a lot of players go muta vs me in ZvZ and really I enjoy it, it's easy to turtle up your existing bases, get a bunch of hydra, throw down spores with your excess mineral income, and then -just go and kill him- with your superior roach/hydra count and ups.

I think you need to be very careful to understand that muta is just a method of forcing excessive hydra count, not an actual full on strategy, you're still going to need roaches to kill him eventually.

EDIT: A very very good way of using mutas would be to group them with an overseer and go hunt down his tumours, he's going to be actively creep spreading if he hopes to stop your muta harass efficiently.


On March 06 2011 19:18 decaf wrote:
That happens when you skip the upgraded speedlings. Against roaches I don't need a single spine crawler, period. I only get spines against banelings. When he moves out with say 30 roaches you should have 60 lings, 2 control groups to flank and at least one macro hatch and you just keep spamming lings till his roaches die.


This isn't true.

A lot of this seems to depend on you not only coming even in the speedling war early game, but actively winning it and doing solid damage, if you've done that, getting any unit will be fine, mutas or no.

Force hydras? Hydras aren't bad units. They're great after you get a certain number of roaches to protect the hydras with.


A real important part of ZvZ is Roach/Hydra ratio, if you have too many hydras, you'll lose to Roaches. If you have no hydras, the extra DPS will crush you.


I sometimes use mutas to force hydras, and then immediately switch to banelings, which are incredibly effective against hydras. It's kind of analogous to protoss building phoenix to force hydras then switching to colossi.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2011-03-10 17:19:42
March 10 2011 17:19 GMT
#55
Isn't this what CheckPrime did against IdrA in Code S groups last season (It may be also january, I don't remember that well)? He lost miserably though.
"windows bash is a steaming heap of shit" tofucake
P0ckets
Profile Joined January 2011
United States430 Posts
Last Edited: 2011-03-10 18:52:43
March 10 2011 18:47 GMT
#56
On March 11 2011 01:19 decaf wrote:
Show nested quote +
On March 11 2011 01:11 P0ckets wrote:
You can’t really ever ZvZ without Roach if it gets past like the 5 minute mark. Even if your lair went up the second you queen finished, he will have 7+ roaches coming at you with more behind it halfway through your lair upgrade. The time it takes for your lair + spire to get up is more than enough time for your opponent to mass a serious Roach army.

I think my credibility is higher than yours rendering your post meaningless.
Read the guide and watch the replays before you try to prove me wrong.


Thanks for being a dickhead I guess ETIQUETTE is a word not found in your vocabulary. But I was trying to point out that an early roach push like a 7RR can roughly hit you at sometime around the 5min mark in game(4:40 to make and X time for the distance between bases)., which mean for both build orders the push would come before the +1. Then your first BO has a 21 Hatch, which will pop between 5:00-5:20, which makes a 7 RR hard to probably stop if you follow that build. Ret’s is a bit more plausible to defend against a 7 RR since the 15 hatch will finish between 4:00-4:16, and he will have 2 hatches, 2 queens, and probably enough larva to make enough lings to hold it off when it comes. But in either case you will need to still fend off all of his aggression for 133-213 seconds, while build a lair, spire, and mutas depending on when you start the lair upgrade, which can give your opponent enough time to mass a sizable roach army that even with your first batch of mutas might not be able to finish. Your playing on the back foot for like the first 7 minutes of the game, when most ZvZs are over by that time.

I am not saying your shit doesn't work, I am just saying it might not work against certain other BOs.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
March 10 2011 19:14 GMT
#57
Don't broodlings benefit from evo chamber upgrades? Seems to me that maybe a transition into broodlords is worth consideration, as they are supported by your muta-air-superiority, and they're also benefitiing from the +1 flyer carapace upgrade.

I'd say it's worth considering, not that I don't like ultras, they're awesome, but just some thoughts... In any case, nice thread, well made, enjoyed the read! :D
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
P0ckets
Profile Joined January 2011
United States430 Posts
March 10 2011 19:27 GMT
#58
On March 11 2011 04:14 DuncanIdaho wrote:
Don't broodlings benefit from evo chamber upgrades? Seems to me that maybe a transition into broodlords is worth consideration, as they are supported by your muta-air-superiority, and they're also benefitiing from the +1 flyer carapace upgrade.

I'd say it's worth considering, not that I don't like ultras, they're awesome, but just some thoughts... In any case, nice thread, well made, enjoyed the read! :D


Broodlings do benefit from the upgrades.
decaf
Profile Joined October 2010
Austria1797 Posts
March 10 2011 21:26 GMT
#59
I havent really tried broodlords yet tbh, cuz it seems like the one not getting broodlords and only making corrutpors would win, but anyone can mix it up the way he wants. I like ultras better cuz they are immune to fungal and dont really have a hardcounter.
EvilZergling
Profile Joined September 2010
United States194 Posts
March 11 2011 16:14 GMT
#60
Well, I pretty much tried this all last night and I have to say when it works... it puts you crazy crazy ahead.

It's weaknesses, for me anyway, is that if an opponent scouts your heavy ling army they immediately want to play baneling wars and this can get ugly and if you take too many losses, +1 melee or no +1 his lings are going to overrun yours.

Any game where my opponent tried to tech roaches then eventually to hydra though I totally just rolled them every time.

Good stuff.
CC first, or die trying. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=438152#11]
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