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Noob stable PvX build order? critiques wanted...

Forum Index > StarCraft 2 Strategy
Post a Reply
Spiffaz
Profile Joined December 2010
51 Posts
February 17 2011 18:07 GMT
#1
Hi there. I'm still making my way out of bronze, working on macro, always making probes, chrono boosting, remembering to scout, expanding and containing, etc... I'm looking for a stable/safe BO that only lasts until I scout, since that's when I try to start reacting to whatever the opponent is doing. I know I need to be able to react sooner if I see a 9 pool or bunker rush kind of stuff, so I'm looking for a default build order for the first few minutes, assuming play is standard.

I've watched a few replays, and it looks like a pretty stable BO that is good against any race/any BO is:

(Please correct/advise me, I'm not sure if I have this down right)

9 pylon
send scout
queue 10th, 11th, and 12th probe, with chrono 11 and 12
Build gateway
queue 13th and 14th probe, do I only chrono here if I don't want 4gate?
first gas on 14
queue 15th probe
15 pylon - for some reason I think it's supposed to be on 16 food, not sure where I've messed up
Cybernetics
From here, probe production and gateway unit mix until cyber is done, then Robo, make obs to scout, and then respond to what he is doing.

Thoughts?

CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 17 2011 18:15 GMT
#2
http://www.teamliquid.net/forum/search.php?q=protoss opening

http://wiki.teamliquid.net/starcraft2/Protoss_Strategy

Both of those links should be a great place to start looking. Although, I don't recommend 1 gate robo in PvP.
GrassEater
Profile Joined July 2010
Sweden417 Posts
February 17 2011 18:20 GMT
#3
nice basic. Yes it is 16 pylon and you should have 18 supply when the gate is done and you build your cyber.

Build zealot(v zerg and toss) and then gas when cyber is constructing. Stalker + warptech when it is done get the robo with next 100 gas. And it is good to build an other gateway after that because you need at least 2 and it is a good way to spend money until your scout is at his base.
GrassEater
Profile Joined July 2010
Sweden417 Posts
February 17 2011 18:24 GMT
#4
On February 18 2011 03:15 CecilSunkure wrote:
http://www.teamliquid.net/forum/search.php?q=protoss opening

http://wiki.teamliquid.net/starcraft2/Protoss_Strategy

Both of those links should be a great place to start looking. Although, I don't recommend 1 gate robo in PvP.


1 gate robo can deal with everything outside master-league. I think he wrote that he wanted out of bronze not into master.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2011-02-17 18:36:47
February 17 2011 18:26 GMT
#5
you bring up a good point with the 3rd chrono. If his scout is in my base I kind of like to keep it on reserve just so that in his head, there is still a chance of me 4gating him, even if I am not. If you are 4gating it goes like this --

what you had+.....
core on 17
18th probe
zealot (up to 20/26)
2 more probes (20 probes, halt production if you're doing a one gas 4 game)
stalker (up to 24/26)
3 more gates at ~4:10-4:15
stalker (26/26)
proxy pylon
pwn

for your robo opening described above I recommend adding a 2nd or even a 3rd gateway before the robo just to be safe against toss. 1gate robo is pretty safe vs terran (then perhaps add 1 or 2 gates after robo goes down). and against zerg the 3gate fe is pretty much the best way to open.

Don't get too caught up in the food count/game timers.. as long as you are constantly making probes and not getting blocked and throwing down your buildings the second they are available and you have the money (and you're not queueing of course) your timings will be tight as anyone's

gl!
get rich or die mining
TL+ Member
LesPhoques
Profile Joined December 2010
Canada782 Posts
February 17 2011 18:30 GMT
#6
If you want to expand and be able to hold off early pushes, try 3gate + FE against zerg, works wonders
http://wiki.teamliquid.net/starcraft2/3-Gate_Sentry_Expand

Against toss, best opening is 4gate, not kidding. Just 4gate every PvP and get hang of micro and constant probe production without being supply blocked. Also, its good to know couple cheeses, to cheese well takes good timing and tad bit skill

I usually do 1gate + FE against terran but not on Steppes lol, just make sure to spread your sentries and don't get too many stalkers, zealots are great. Scout constantly and if Terran is getting 2nd early gas, be aware of banshee or Raven all-in, but most likely it will be Banshee in low level plays.
http://wiki.teamliquid.net/starcraft2/1_Gate_FE_(vs_Terran)
SeriouR
Profile Joined November 2010
Spain622 Posts
February 17 2011 18:39 GMT
#7
On February 18 2011 03:24 GrassEater wrote:
Show nested quote +
On February 18 2011 03:15 CecilSunkure wrote:
http://www.teamliquid.net/forum/search.php?q=protoss opening

http://wiki.teamliquid.net/starcraft2/Protoss_Strategy

Both of those links should be a great place to start looking. Although, I don't recommend 1 gate robo in PvP.


1 gate robo can deal with everything outside master-league. I think he wrote that he wanted out of bronze not into master.



I don't think he will be abgle to hold a 4 gate with 1 gate robo even in lower leagues. It is just too powerful to hold without and extremly good micro which he is not supposed to have. I think he will be in good shape if he gets to learn more than one build.
Trance music makes the fairys dance
Lobber
Profile Joined August 2010
Canada414 Posts
February 17 2011 19:44 GMT
#8
If you want a "noob safe" build order does that mean both able to counter cheese, and still play well? If so I'd recommend a 10 gate 2 gate robo build, the 10 gate allows you to defend any cheese easily, and even get your tech faster, while only having a tiny pause on your eco.
You are not your APM, you are not you ladder ranking.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
February 17 2011 20:01 GMT
#9
Unfortunately, there aren't any guides around for standard builds except for CecilSunkure's PvP thread. I will try to post guides for the other matchups so that players can have access to the most standard, non-gimmicky builds that let you work on your mechanics and improve the fastest, without having to worry about things like "I'll have to learn different build upon reaching gold league, then another one at platinum, ..."
During practice session, I discovered very good build against zerg. -Bisu[Shield]
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