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Active: 640 users

Hotkeys, to tab or not to tab

Forum Index > StarCraft 2 Strategy
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1 2 Next All
The_Sanjuro
Profile Blog Joined February 2011
United States41 Posts
February 16 2011 03:11 GMT
#1
Hey guys,

This is my first post and I wanted to make it a good one. Hotkeys are a huge part of SC2, and I was just wondering about everyone hot key setups. What works for you, what works for everyone? Here is my take on the subject. First of all I am no expert, I am a 2000 silver league player, but I feel that I am better than that. Anyways...I play Terran so I will use my setup for that.

Like everyone I set my CC on 4 or 5 or both in case I am fast clicking and hit 4 or 5 it will still go to my CC. Then this is where I wanted to get some options, I set all my unit produces structures on 6 and tab through the structures to build units. I find it a lot easier to do this rather than having all my racks on 6, factory on 7 etc. I do the same when controlling my units as well, tabbing through them all.

So what does everyone else do for hot-keying...
Im rushing DEPOS!!!
azn_dude1
Profile Joined October 2010
162 Posts
February 16 2011 03:13 GMT
#2
I have rax on 3, CC on 4, facts on 5 and starports on 6. I'm pretty sure Trump plays with tabbing through his unit producing buildings. It's just a matter of personal preference.
Leaky
Profile Joined December 2010
United States176 Posts
February 16 2011 03:32 GMT
#3
IMO, setting all production buildings on a single hotkey and tabbing through them is great. It allows you to easily set rally points for all your buildings, frees up hotkeys for army usage, and saves your left hand fingers from having to stretch across the entire range of number keys. 4-tab for factories or 4-tab-tab for starports is only slightly slower than using 5 or 6, and if you are not comfortable with stretching your fingers that far, then it's usually much faster.

On the other hand, using the tab key to switch between abilities on your units is a bad habit that can cause you to lose a battle due to slow reaction time. If you need to be able to use a unit's ability at a moment's notice, such as a ghost or siege tank, set it to a different hotkey.
http://sc2ranks.com/us/653835/Leaky
Fluffhead
Profile Joined December 2010
United States4 Posts
February 16 2011 04:21 GMT
#4
I'm in this exact rut. I need to get out of hotkeying my entire army together but I have 1-5 used up. I currently use 1: CC 2:rax 3:army (i know it seems weird but 3A is amazing compared to anything else to me) 4: Factories 5: Starports and then on good days I will use 6 for arbitrary units like banshees but my control is terrible when I try to use it. Hotkeying everything in 3 is TERRIBLE when I have ravens, marines, tanks, medivacs, ghosts, or whatever. Way too many types of units to tab through to use abilities.

I'd like to set all of my production buildings to 2 or 4 and then at least be able to use 3-5 as army or something but tabbing through buildings is tough once I'm so used to having separate hot keys for them
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
February 16 2011 04:46 GMT
#5
I do 4 for raxes, 5 for fac + starports, 6 for all CCs. It makes it easier for me to macro instead of all production buildings on one hotkey. If i need 4 for more units, I shift my macro hotkeys 1 number to the right (5,6,7)

Knowing what unit has priority in a control group is also important (Add in some practice) that way you wont stumble on failing use of stim when u have a ghost hotkeyed together.
I live by the LoL
LeafMeAlone
Profile Blog Joined November 2010
United States301 Posts
February 16 2011 04:49 GMT
#6
1-4 Army
5 all rax
6 all fact
7 all ports
8 all production buildings ( besides CCs)
9 all CCs

makes it so i dont press tab too much times and make wrong units, so i know exactly what i'm making
~_~
arterian
Profile Joined September 2010
Canada1157 Posts
February 16 2011 04:51 GMT
#7
I didn't know you could tab between buildings

I think I'll bind my robo/stargate to the same key
http://www.twitch.tv/arterian
Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
February 16 2011 04:57 GMT
#8
I think the tabbing thing is good and it does save up a lot of space. Only setback would be I don't think you can set rally points individually if you wanted, but then again you don't have to rally them individually if you want them all in the same spot.

I use the same as you, 4 and occasionally 5 as the CC, 5/6+ as unit production.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kovaz
Profile Joined October 2010
Canada233 Posts
February 16 2011 05:01 GMT
#9
If you set all your buildings to the same hotkey, does it always go to the same type first? It would suck if it would sometimes pick your robo first, sometimes your stargate, etc.

If it's consistent, I may have to try that. I always set stuff to 6+ but in the heat of a battle I never end up using them because they're too far.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-02-16 05:05:15
February 16 2011 05:02 GMT
#10
1 CC
2 Primary Production
3 Secondary Productions
4 Secondary Production
5-9 Units(7 is money units a.k.a Casters, 8+9 are harass units or drops)
0 Ebay+Armories

Tabbing is Ok its whatever you feel best with.

Personally i like to have all my production separate as it is easier for me. Especially since i cycle through my hot keys constantly. I used to Tab, but i found it a hassle.

But NEVER fall into 1a syndrome. Its a bad habit. Its when you hotkey your whole army under 1 key. Very bad. Leads to bad positioning and delayed spells, Not to mention you might move your whole army just to stop a drop.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
February 16 2011 05:43 GMT
#11
I keep different production facilities on different hotkeys. In my experience, it's faster. I've played in beta back when you could tab between reactor and techlab. IMHO It's a matter of personal preference. Play around and see what you like.
Life's good :D
ashburn
Profile Joined March 2010
Singapore76 Posts
February 16 2011 06:16 GMT
#12
Thanks for setting up this thread, I was wondering the same thing myself.

I play random.

1,2,3 attacking units
4 production buildings (for zerg, all queens that are used for larva)
5 all bases
6,7 harass or spotter units
8,9,10 upgrade buildings (I.e. Forge, engbay, armory, evo, spires, specific tech labs, etc)



On February 16 2011 12:32 Leaky wrote:
IMO, setting all production buildings on a single hotkey and tabbing through them is great. It allows you to easily set rally points for all your buildings, frees up hotkeys for army usage, and saves your left hand fingers from having to stretch across the entire range of number keys. 4-tab for factories or 4-tab-tab for starports is only slightly slower than using 5 or 6, and if you are not comfortable with stretching your fingers that far, then it's usually much faster.

On the other hand, using the tab key to switch between abilities on your units is a bad habit that can cause you to lose a battle due to slow reaction time. If you need to be able to use a unit's ability at a moment's notice, such as a ghost or siege tank, set it to a different hotkey.


I do the same. Glad to hear others think it's good as well. I like this especially when I am Terran. Having all the production in "one screen" gives me a macro view of my production.. The white dots being the units under production. This allows me to know which buildings are idling..
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 16 2011 07:03 GMT
#13
1CC
2Rax, Factory, Starport
3MainArmy
4Harass/Spellcaster/Air (One or the other)
5SiegeTanks/Raven (One or the other)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
sawedust
Profile Joined December 2010
United States506 Posts
February 16 2011 07:24 GMT
#14
There's a lot of threads about what hotkeys people use, you can check that out with searching.

But for your question about tabbing, I only do that for my main army. Usually it's when I have stalker/sentry composition and I need to blink the stalkers somewhere, it's the only time I'll tab.

If I want to micro a group of units back, I'll control click to select all instead of tabbing through the hotkeys. I find it easier as I don't have to use many keypresses and mouseclicks to have to do what I want.
telfire
Profile Joined May 2010
United States415 Posts
February 16 2011 10:18 GMT
#15
InControl answered this question on his stream today. He was asked how he manages to use the tab and still control his units so well, and whether it was better to do things that way. He essentially answered that it was absolutely better to use multiple hotkeys.

Then he said he did it that way because he picked up the habit from BW... which I don't really understand because you HAVE to use multiple hotkeys in BW... So I really don't get how that happened.

But yeah, his answer was that multiple hotkeys is undeniably better.
BoilingHell
Profile Joined July 2010
Canada98 Posts
February 16 2011 10:41 GMT
#16
As a random player, I have a different setup depending on which race I'm playing, but 1,2 and 3 are always my army. 1 is generally the bulk of my army, units that require little to no micro, 2 and 3 are units that require more micro, such as colossus, ravens, ghosts and infestors.

my macro hotkeys are as follows:

Zerg:
4: Hatcheries
5: Queens
6: Evolution chambers (generally 2)

Protoss:
4: Nexus
5: Robo
6: Stargate
7: Forge

Terran:
4: Command Centres
5: Barracks
6: Factories
7: Starports

Ender985
Profile Blog Joined August 2010
Spain910 Posts
February 16 2011 12:02 GMT
#17
I learned about the one-hotkey-for-all-producing-buildings and I agree it is great for giving you a snapshot of your macro in only one key press. And it has a bonus: you can add upgrading structures as well, to keep track on wether you are upgrading or not.

It would make it much much better though if instead of the white boxes, they would show tiny progress bars of the unit being made. One can only hope.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
GullyFoyle
Profile Joined October 2010
United States103 Posts
February 16 2011 12:10 GMT
#18
1. Bio
2. Mech
3. Air
4. Production
5. CC
6. Ongoing upgrades: EBay, Armory
He was one hundred and seventy days dying and not yet dead...
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 16 2011 12:19 GMT
#19
On February 16 2011 21:02 Ender985 wrote:
I learned about the one-hotkey-for-all-producing-buildings and I agree it is great for giving you a snapshot of your macro in only one key press. And it has a bonus: you can add upgrading structures as well, to keep track on wether you are upgrading or not.

It would make it much much better though if instead of the white boxes, they would show tiny progress bars of the unit being made. One can only hope.

You can always have a separate hotkey for engineering bays and constantly check ur upgrades. Especially when you're using this tab production way.
I think it's better to have different hotkey for units though, because this is what matters the most. If you screw it up even by a very short time, you're going to get a lot of troubles.
I'm not terran. But I don't see why not use it for my evolutions chambers since all the upgrades are there and how important they are...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
nyc863
Profile Blog Joined January 2011
200 Posts
February 16 2011 14:49 GMT
#20
In the early game i can see how having different building hot keys can perfect timings. "The tap".

but once you get two of one type, that advantage is gone.

Having all the unit producing structures lets you see your entire production in one go - see any missing white squares (or only one white square if you are getting wealthy)? then click produce some things. Would indeed be awesome if the white went red like 5 seconds before production was finished, or yellow if supply blocked or something like that.

Rally points you can set together, or shift click buildings out (eg remove everything but starports) then set a rally point.

I can see putting all the air buildings on one key and all the ground on another might be a middle ground.
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