• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:18
CEST 23:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202561RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
EWC 2025 details: $700k total prize; GSL, DH Dallas confirmed Power Rank - Esports World Cup 2025 What tournaments are world championships? #1: Maru - Greatest Players of All Time The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 775 users

[G] IMYongHwa Korean 3 Stalker Robo - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 All
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 23 2011 23:21 GMT
#261
On March 22 2011 16:23 CecilSunkure wrote:
Show nested quote +
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


Cut a stalker, CB an immortal out. If he pushes up the ramp, pull probes. Get a third gate later than you usually would, and win with faster tech.
if happy ever afters did exist <3 @watamizu_
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 23:28 GMT
#262
On March 24 2011 08:21 mizU wrote:
Show nested quote +
On March 22 2011 16:23 CecilSunkure wrote:
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


If he pushes up the ramp, pull probes.

I don't know, this sounds pretty risky and costly. I'm not really sold that an earlier Robo would equate to a win...

I was told the SotG exclaimed that the triple stalker build is flawed in that you cannot kill the probe in time to prevent scouting, thus it's exploitable with an earlier tech, but in all honesty a robo that early would sound like it in and of itself is exploitable, as the early robo is more than likely for rushing to colossus which results in very few stalkers; voidrays and phoenix are both air units. I'm sure the cast of SotG tested ground armies vs ground armies pretty in-depth, but I don't know if they tested Stargate tech or Blink followups from the 3 stalker player.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 00:31 GMT
#263
On March 24 2011 08:28 CecilSunkure wrote:
Show nested quote +
On March 24 2011 08:21 mizU wrote:
On March 22 2011 16:23 CecilSunkure wrote:
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


If he pushes up the ramp, pull probes.

I don't know, this sounds pretty risky and costly. I'm not really sold that an earlier Robo would equate to a win...

I was told the SotG exclaimed that the triple stalker build is flawed in that you cannot kill the probe in time to prevent scouting, thus it's exploitable with an earlier tech, but in all honesty a robo that early would sound like it in and of itself is exploitable, as the early robo is more than likely for rushing to colossus which results in very few stalkers; voidrays and phoenix are both air units. I'm sure the cast of SotG tested ground armies vs ground armies pretty in-depth, but I don't know if they tested Stargate tech or Blink followups from the 3 stalker player.


It's probably just cuz I play at a lower level. (Diamond)

So far I've been able to FF successfully, snipe stalkers, and sometimes due to poor building placements, even snipe pylons/gates/core.
When I snipe stalkers or the core, I'll go SG follow up with voids, other wise just harass to death with immo/stalker/sentry and obs until I can get a money FF and kill some units for free, then retreat while teching to Collo.
if happy ever afters did exist <3 @watamizu_
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 24 2011 03:17 GMT
#264
Here is a good example of someone trying to take advantage of my build by placing an earlier robo, where I won: http://drop.sc/2285
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 29 2011 17:50 GMT
#265
Looks to me like this opening is becoming a standard opening amongst professional players. I've added a good amount of sources to the original post; some VODs and replays have been added.
Khaladas
Profile Joined May 2010
United States223 Posts
April 02 2011 05:28 GMT
#266
I've been using this a lot recently, thanks Cecil for posting this. It's becoming quite popular on ladder as well, which at least if nothing else makes pvp more enjoyable.
time flies like an arrow, fruit flies like a bananna
Dommk
Profile Joined May 2010
Australia4865 Posts
April 02 2011 07:57 GMT
#267
I started to hate this build, one un-scouted pylon and the entire thing falls apart. You also tell your opponent exactly what you are doing from the very start, I've watched a lot of my replays where I lose and in some of them you see the person who is 4gating just be as greedy as possible after he has driven out my probe because he knows exactly what I'm doing.

Maybe I need to mix it up a little, transition into a 4gate from the opening...I dunno

I think ambiguity is your biggest weapon in PvP, if the other guy knows what you are doing then, IMO, you give him a big advantage
truthless
Profile Joined March 2011
Sweden120 Posts
Last Edited: 2011-04-02 08:01:37
April 02 2011 08:00 GMT
#268
You should link the games where it fails too. I think White-Ra failed twice to stop sanZenith from 4gating him during the WC for example, using the 3stalker opening. I feel like his immortal and sentries were late though, but maybe san just hit the perfect timing.

Still, it feels like it's not hard to circumvent the 3stalker build with a second probe as we saw san do.
He who adds is to be revered. I am he who takes away.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 02 2011 08:49 GMT
#269
On April 02 2011 17:00 truthless wrote:
You should link the games where it fails too. I think White-Ra failed twice to stop sanZenith from 4gating him during the WC for example, using the 3stalker opening. I feel like his immortal and sentries were late though, but maybe san just hit the perfect timing.

Still, it feels like it's not hard to circumvent the 3stalker build with a second probe as we saw san do.

Well White-Ra didn't add on any tech at all, or even plan to get sentries. I think White-Ra was banking on out-producing San after surviving the initial dumping of resources into units from the enemy 4 Gate. However, this doesn't seem to work. I'm under the assumption you need to use your three Stalkers to get some sort of advantage over your opponent, and the three Stalkers only buy you time to do this. An advantage could be blink, or Sentries to take advantage of your ramp, or Immortals to deal crazy DPS.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 02 2011 12:05 GMT
#270
What I have been trouble when doing this build is someone simply stealing gas after seeing 2 gateways go down.
Stalkers alone take very long to take down the 2nd gas and without any easy ways to pressure quickly on bigger maps the other play can just do a robo build with faster gas and be quite a bit ahead in my opinion.

When gas doesn't get stolen the build is pretty sweet though, I prefer twilight council before robo all the time though opting to go with quick blink stalker play as a followup and then expanding, using a forge + cannon if i suspect DTs.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 02 2011 14:39 GMT
#271
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 02 2011 19:12 GMT
#272
On April 02 2011 21:05 Markwerf wrote:
What I have been trouble when doing this build is someone simply stealing gas after seeing 2 gateways go down.
Stalkers alone take very long to take down the 2nd gas and without any easy ways to pressure quickly on bigger maps the other play can just do a robo build with faster gas and be quite a bit ahead in my opinion.

When gas doesn't get stolen the build is pretty sweet though, I prefer twilight council before robo all the time though opting to go with quick blink stalker play as a followup and then expanding, using a forge + cannon if i suspect DTs.

I actually 13 gate then scout, and this gets you enough extra minerals to be able to get the second assimilator early without affecting the build at all. Before I figured this out, whenever I had my gas stolen I would get a zealot and delay the third stalker, thus being able to get warpgate on time, but not being able to get the sentry on time.
hocash
Profile Joined December 2010
United States82 Posts
April 27 2011 07:02 GMT
#273
Have used this 3 stalker build many times today and done pretty well vs. protoss. In fact, won vs. a 4 gater when I accidentally overextended my stalkers and let him sneak a pylon in my base. The stalkers' mobility and damage they do to the early units is great. Even if they sneak a pylon in your base while you're out hunting it at least splits their army. Your stalkers can rush back to the base and help overpower the proxy units in your base.

Big fan. Thanks for this Cecil. It makes PvP much better.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 27 2011 11:04 GMT
#274
On April 02 2011 23:39 kcdc wrote:
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.


That's exacly what I ran into facing a mid-masters player with an 11gate version of 4warpgate. Sends 2 probes and sets up 3 warping proxy pylons where there is a little time lag between the proxy pylons finishing and warpgates ready to warp in. On maps where I couldn't see the second probe coming in ahead of time, the proxy pylons I was dpsing were canceled, and he had high-ground warpin from either his starting stalker or first unit warped in. Crucial initial timing where he's already up my ramp by the time I make a sentry to prevent that. I can post some replays of us practicing if someone doubts the efficacy of sending a hidden second probe to get up pylons unbeknown to the 3 stalkers.

I literally never won after playing 15 games with him unless I played *expecting* him to send a second probe and went off hunting for it. If this kind of play becomes widespread (I'm mid-masters), I will seriously be forced to ignore his army, kill his first probe, and go hunting for his second. There's nothing so frustrating as to see those 3 pylons go up, dpsed by my 3 stalkers, knowing I don't have the production yet to stop his first warpin from doing damage and taking my ramp.

This method of multiple proxy pylons this early might be considered a build-specific counter, because other methods of holding against 4warpgates do possess the needed units to dps down all those proxy pylons in time. So an opponent would be worse off just using this second probe as an all-encompassing method of circumventing 4gate counters since this build specifically is the only one suffering from the weakness.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 27 2011 18:02 GMT
#275
On April 27 2011 20:04 Danglars wrote:
Show nested quote +
On April 02 2011 23:39 kcdc wrote:
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.


That's exacly what I ran into facing a mid-masters player with an 11gate version of 4warpgate. Sends 2 probes and sets up 3 warping proxy pylons where there is a little time lag between the proxy pylons finishing and warpgates ready to warp in. On maps where I couldn't see the second probe coming in ahead of time, the proxy pylons I was dpsing were canceled, and he had high-ground warpin from either his starting stalker or first unit warped in. Crucial initial timing where he's already up my ramp by the time I make a sentry to prevent that. I can post some replays of us practicing if someone doubts the efficacy of sending a hidden second probe to get up pylons unbeknown to the 3 stalkers.

I literally never won after playing 15 games with him unless I played *expecting* him to send a second probe and went off hunting for it. If this kind of play becomes widespread (I'm mid-masters), I will seriously be forced to ignore his army, kill his first probe, and go hunting for his second. There's nothing so frustrating as to see those 3 pylons go up, dpsed by my 3 stalkers, knowing I don't have the production yet to stop his first warpin from doing damage and taking my ramp.

This method of multiple proxy pylons this early might be considered a build-specific counter, because other methods of holding against 4warpgates do possess the needed units to dps down all those proxy pylons in time. So an opponent would be worse off just using this second probe as an all-encompassing method of circumventing 4gate counters since this build specifically is the only one suffering from the weakness.

Yeah, someone recently lost in a PvP match in GSL by something extremely similar in a really similar fashion. If you want to open like this, you need to do it cleverly. For example scouting after your gate so you can afford an earlier Zealot + Pylon thus delaying one of your Stalkers slightly. This is much harder to read than the original build in the OP.
bankai
Profile Joined November 2010
362 Posts
September 25 2011 23:47 GMT
#276
With patch 1.4 and the immortal buff (and blink nerf), would this build be a better variant than the more recent 3stalker build (3gateways then robo) as opposed to this build that seems to be 2gates-robo-3rd gate? I know ppl have said this build is slightly outdated, but it still seems quite relevant and possibly even more potential with the patch?

Comments on this build's validity today??
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 155
StarCraft: Brood War
Larva 597
TY 190
Dota 2
capcasts263
League of Legends
Grubby4114
Counter-Strike
Fnx 1195
Stewie2K501
flusha273
taco 246
Super Smash Bros
Mew2King61
Heroes of the Storm
Liquid`Hasu605
Other Games
tarik_tv12106
summit1g6574
gofns5439
FrodaN2366
Hui .249
Trikslyr59
Sick45
C9.Mang037
PPMD35
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 180
• Hupsaiya 40
• musti20045 17
• Adnapsc2 15
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 35
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22632
League of Legends
• Doublelift3679
Other Games
• imaqtpie1328
Upcoming Events
CranKy Ducklings
12h 43m
BSL20 Non-Korean Champi…
16h 43m
CSO Cup
18h 43m
BSL20 Non-Korean Champi…
20h 43m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 11h
BSL20 Non-Korean Champi…
1d 16h
BSL20 Non-Korean Champi…
1d 20h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.