• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon7[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away [G] How to watch Korean progamer Streams. #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1439 users

[G] IMYongHwa Korean 3 Stalker Robo - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 All
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 23 2011 23:21 GMT
#261
On March 22 2011 16:23 CecilSunkure wrote:
Show nested quote +
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


Cut a stalker, CB an immortal out. If he pushes up the ramp, pull probes. Get a third gate later than you usually would, and win with faster tech.
if happy ever afters did exist <3 @watamizu_
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 23:28 GMT
#262
On March 24 2011 08:21 mizU wrote:
Show nested quote +
On March 22 2011 16:23 CecilSunkure wrote:
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


If he pushes up the ramp, pull probes.

I don't know, this sounds pretty risky and costly. I'm not really sold that an earlier Robo would equate to a win...

I was told the SotG exclaimed that the triple stalker build is flawed in that you cannot kill the probe in time to prevent scouting, thus it's exploitable with an earlier tech, but in all honesty a robo that early would sound like it in and of itself is exploitable, as the early robo is more than likely for rushing to colossus which results in very few stalkers; voidrays and phoenix are both air units. I'm sure the cast of SotG tested ground armies vs ground armies pretty in-depth, but I don't know if they tested Stargate tech or Blink followups from the 3 stalker player.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 00:31 GMT
#263
On March 24 2011 08:28 CecilSunkure wrote:
Show nested quote +
On March 24 2011 08:21 mizU wrote:
On March 22 2011 16:23 CecilSunkure wrote:
On March 22 2011 16:13 mizU wrote:
On March 22 2011 16:06 CecilSunkure wrote:
On March 22 2011 13:08 HolyArrow wrote:
Anyone know the status of this build in the current metagame? I'm pretty excited to see that there's a good, solid, anti-4gate, macro-oriented build out there, but in watching the latest GSL, no Tosses seem to be using it in the PvP matches. What gives? Shouldn't it be a great counter to a 4gate if done right? Or are there flaws in it?

When very high level players play, they need to keep information hidden from one another. If one player goes for a 3 Stalker opening like this one, the other may be able to expoit it somehow due to the inability to prevent scouting for a good period of time. Short answer: They either don't know about it, or just prefer something else.


Yeah, 3-stalker build is VERY easy to scout, and when I spot it and am going 3-stalker myself, it's very easy to augment my build so I can beat his unit composition.

I'm not believing that you can beat a triple stalker unless you go triple stalker + probe.


If he pushes up the ramp, pull probes.

I don't know, this sounds pretty risky and costly. I'm not really sold that an earlier Robo would equate to a win...

I was told the SotG exclaimed that the triple stalker build is flawed in that you cannot kill the probe in time to prevent scouting, thus it's exploitable with an earlier tech, but in all honesty a robo that early would sound like it in and of itself is exploitable, as the early robo is more than likely for rushing to colossus which results in very few stalkers; voidrays and phoenix are both air units. I'm sure the cast of SotG tested ground armies vs ground armies pretty in-depth, but I don't know if they tested Stargate tech or Blink followups from the 3 stalker player.


It's probably just cuz I play at a lower level. (Diamond)

So far I've been able to FF successfully, snipe stalkers, and sometimes due to poor building placements, even snipe pylons/gates/core.
When I snipe stalkers or the core, I'll go SG follow up with voids, other wise just harass to death with immo/stalker/sentry and obs until I can get a money FF and kill some units for free, then retreat while teching to Collo.
if happy ever afters did exist <3 @watamizu_
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 24 2011 03:17 GMT
#264
Here is a good example of someone trying to take advantage of my build by placing an earlier robo, where I won: http://drop.sc/2285
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 29 2011 17:50 GMT
#265
Looks to me like this opening is becoming a standard opening amongst professional players. I've added a good amount of sources to the original post; some VODs and replays have been added.
Khaladas
Profile Joined May 2010
United States223 Posts
April 02 2011 05:28 GMT
#266
I've been using this a lot recently, thanks Cecil for posting this. It's becoming quite popular on ladder as well, which at least if nothing else makes pvp more enjoyable.
time flies like an arrow, fruit flies like a bananna
Dommk
Profile Joined May 2010
Australia4865 Posts
April 02 2011 07:57 GMT
#267
I started to hate this build, one un-scouted pylon and the entire thing falls apart. You also tell your opponent exactly what you are doing from the very start, I've watched a lot of my replays where I lose and in some of them you see the person who is 4gating just be as greedy as possible after he has driven out my probe because he knows exactly what I'm doing.

Maybe I need to mix it up a little, transition into a 4gate from the opening...I dunno

I think ambiguity is your biggest weapon in PvP, if the other guy knows what you are doing then, IMO, you give him a big advantage
truthless
Profile Joined March 2011
Sweden120 Posts
Last Edited: 2011-04-02 08:01:37
April 02 2011 08:00 GMT
#268
You should link the games where it fails too. I think White-Ra failed twice to stop sanZenith from 4gating him during the WC for example, using the 3stalker opening. I feel like his immortal and sentries were late though, but maybe san just hit the perfect timing.

Still, it feels like it's not hard to circumvent the 3stalker build with a second probe as we saw san do.
He who adds is to be revered. I am he who takes away.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 02 2011 08:49 GMT
#269
On April 02 2011 17:00 truthless wrote:
You should link the games where it fails too. I think White-Ra failed twice to stop sanZenith from 4gating him during the WC for example, using the 3stalker opening. I feel like his immortal and sentries were late though, but maybe san just hit the perfect timing.

Still, it feels like it's not hard to circumvent the 3stalker build with a second probe as we saw san do.

Well White-Ra didn't add on any tech at all, or even plan to get sentries. I think White-Ra was banking on out-producing San after surviving the initial dumping of resources into units from the enemy 4 Gate. However, this doesn't seem to work. I'm under the assumption you need to use your three Stalkers to get some sort of advantage over your opponent, and the three Stalkers only buy you time to do this. An advantage could be blink, or Sentries to take advantage of your ramp, or Immortals to deal crazy DPS.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 02 2011 12:05 GMT
#270
What I have been trouble when doing this build is someone simply stealing gas after seeing 2 gateways go down.
Stalkers alone take very long to take down the 2nd gas and without any easy ways to pressure quickly on bigger maps the other play can just do a robo build with faster gas and be quite a bit ahead in my opinion.

When gas doesn't get stolen the build is pretty sweet though, I prefer twilight council before robo all the time though opting to go with quick blink stalker play as a followup and then expanding, using a forge + cannon if i suspect DTs.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 02 2011 14:39 GMT
#271
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 02 2011 19:12 GMT
#272
On April 02 2011 21:05 Markwerf wrote:
What I have been trouble when doing this build is someone simply stealing gas after seeing 2 gateways go down.
Stalkers alone take very long to take down the 2nd gas and without any easy ways to pressure quickly on bigger maps the other play can just do a robo build with faster gas and be quite a bit ahead in my opinion.

When gas doesn't get stolen the build is pretty sweet though, I prefer twilight council before robo all the time though opting to go with quick blink stalker play as a followup and then expanding, using a forge + cannon if i suspect DTs.

I actually 13 gate then scout, and this gets you enough extra minerals to be able to get the second assimilator early without affecting the build at all. Before I figured this out, whenever I had my gas stolen I would get a zealot and delay the third stalker, thus being able to get warpgate on time, but not being able to get the sentry on time.
hocash
Profile Joined December 2010
United States82 Posts
April 27 2011 07:02 GMT
#273
Have used this 3 stalker build many times today and done pretty well vs. protoss. In fact, won vs. a 4 gater when I accidentally overextended my stalkers and let him sneak a pylon in my base. The stalkers' mobility and damage they do to the early units is great. Even if they sneak a pylon in your base while you're out hunting it at least splits their army. Your stalkers can rush back to the base and help overpower the proxy units in your base.

Big fan. Thanks for this Cecil. It makes PvP much better.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 27 2011 11:04 GMT
#274
On April 02 2011 23:39 kcdc wrote:
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.


That's exacly what I ran into facing a mid-masters player with an 11gate version of 4warpgate. Sends 2 probes and sets up 3 warping proxy pylons where there is a little time lag between the proxy pylons finishing and warpgates ready to warp in. On maps where I couldn't see the second probe coming in ahead of time, the proxy pylons I was dpsing were canceled, and he had high-ground warpin from either his starting stalker or first unit warped in. Crucial initial timing where he's already up my ramp by the time I make a sentry to prevent that. I can post some replays of us practicing if someone doubts the efficacy of sending a hidden second probe to get up pylons unbeknown to the 3 stalkers.

I literally never won after playing 15 games with him unless I played *expecting* him to send a second probe and went off hunting for it. If this kind of play becomes widespread (I'm mid-masters), I will seriously be forced to ignore his army, kill his first probe, and go hunting for his second. There's nothing so frustrating as to see those 3 pylons go up, dpsed by my 3 stalkers, knowing I don't have the production yet to stop his first warpin from doing damage and taking my ramp.

This method of multiple proxy pylons this early might be considered a build-specific counter, because other methods of holding against 4warpgates do possess the needed units to dps down all those proxy pylons in time. So an opponent would be worse off just using this second probe as an all-encompassing method of circumventing 4gate counters since this build specifically is the only one suffering from the weakness.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 27 2011 18:02 GMT
#275
On April 27 2011 20:04 Danglars wrote:
Show nested quote +
On April 02 2011 23:39 kcdc wrote:
I don't like this build. If they use 2 probes for the proxy, 1 with z+s to look standard, the other sneaking around to the ramp, and manage to start two pylons at your ramp, you auto-lose. You don't have the DPS to kill the pylons and you don't have the chronoboost to get your WGs up in time to stay alive. This opening is 100% dependent on preventing a probe from getting near your ramp, and you can't always accomplish that.


That's exacly what I ran into facing a mid-masters player with an 11gate version of 4warpgate. Sends 2 probes and sets up 3 warping proxy pylons where there is a little time lag between the proxy pylons finishing and warpgates ready to warp in. On maps where I couldn't see the second probe coming in ahead of time, the proxy pylons I was dpsing were canceled, and he had high-ground warpin from either his starting stalker or first unit warped in. Crucial initial timing where he's already up my ramp by the time I make a sentry to prevent that. I can post some replays of us practicing if someone doubts the efficacy of sending a hidden second probe to get up pylons unbeknown to the 3 stalkers.

I literally never won after playing 15 games with him unless I played *expecting* him to send a second probe and went off hunting for it. If this kind of play becomes widespread (I'm mid-masters), I will seriously be forced to ignore his army, kill his first probe, and go hunting for his second. There's nothing so frustrating as to see those 3 pylons go up, dpsed by my 3 stalkers, knowing I don't have the production yet to stop his first warpin from doing damage and taking my ramp.

This method of multiple proxy pylons this early might be considered a build-specific counter, because other methods of holding against 4warpgates do possess the needed units to dps down all those proxy pylons in time. So an opponent would be worse off just using this second probe as an all-encompassing method of circumventing 4gate counters since this build specifically is the only one suffering from the weakness.

Yeah, someone recently lost in a PvP match in GSL by something extremely similar in a really similar fashion. If you want to open like this, you need to do it cleverly. For example scouting after your gate so you can afford an earlier Zealot + Pylon thus delaying one of your Stalkers slightly. This is much harder to read than the original build in the OP.
bankai
Profile Joined November 2010
362 Posts
September 25 2011 23:47 GMT
#276
With patch 1.4 and the immortal buff (and blink nerf), would this build be a better variant than the more recent 3stalker build (3gateways then robo) as opposed to this build that seems to be 2gates-robo-3rd gate? I know ppl have said this build is slightly outdated, but it still seems quite relevant and possibly even more potential with the patch?

Comments on this build's validity today??
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
The PondCast
13:00
Episode 62
CranKy Ducklings54
Liquipedia
Kung Fu Cup
12:00
SC:EVO Monthly
ByuN vs CreatorLIVE!
SteadfastSC383
IndyStarCraft 154
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 383
IndyStarCraft 154
RotterdaM 145
Rex 123
Creator 37
ProTech10
StarCraft: Brood War
Calm 6380
GuemChi 3088
Rain 2701
Bisu 1499
Shuttle 1222
Mini 1062
Jaedong 964
EffOrt 686
firebathero 447
Stork 431
[ Show more ]
BeSt 397
Soulkey 272
sSak 220
hero 178
ggaemo 163
Snow 145
Barracks 123
Light 122
Sexy 68
Backho 64
TY 61
Mind 60
Rush 54
Sharp 52
Mong 50
ToSsGirL 48
Aegong 30
soO 26
Nal_rA 21
zelot 18
Bale 16
Noble 15
Terrorterran 14
HiyA 10
IntoTheRainbow 6
ajuk12(nOOB) 4
Britney 0
Dota 2
The International97975
Gorgc9018
Dendi609
BananaSlamJamma130
Counter-Strike
oskar92
markeloff91
Super Smash Bros
amsayoshi18
Other Games
B2W.Neo800
Mlord299
Lowko280
Hui .205
DeMusliM194
byalli186
Happy155
mouzStarbuck120
ArmadaUGS94
QueenE62
KnowMe62
SortOf3
Organizations
Other Games
gamesdonequick802
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler74
League of Legends
• Nemesis3215
• Jankos1056
Upcoming Events
RSL Revival
19h 42m
Classic vs TriGGeR
ByuN vs Maru
Online Event
21h 42m
Kung Fu Cup
21h 42m
BSL Team Wars
1d 4h
RSL Revival
1d 19h
Maestros of the Game
1d 23h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
2 days
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Maestros of the Game
3 days
[ Show More ]
BSL Team Wars
3 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.