• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:15
CEST 06:15
KST 13:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

[H][Z] How do you deal with blue flame helions?

Forum Index > StarCraft 2 Strategy
Post a Reply
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
January 31 2011 18:31 GMT
#1
I am having a lot of trouble with blue flame helions these days =(. Usually terran players either don't get the blue flame, or they just have terribad helion control (or both) and they don't really do that much damage, but I'm seeing more players that can control their helions and it's really devastating.

For whatever reason, I'm never actually able to scout the blue flames researching. I think it's because there are usually helions roaming the map so all my zerglings are trying to protect my drones. Because of this, I'm always late with my roach warren. I don't like making a roach warren just when I scout a factory, because sometimes players just do 2 helions without blue flame, and then they go into banshees. I'll make one when I scout a ton of helions or blue flame, but usually it's a little late by that point =/.

Another thing that I can't deal with is the transition. I've played people that go mass blue flame helion into banshees, or mass blue flame helion into marauders. I don't know how to deal with it. Roaches get demolished by marauders and they can't even attack banshees, but with that many blue flame helions, you can't just make lings. Spine crawlers are ok, but they only adequately protect you on certain maps and if you don't overinvest in them, they can just run past and toast on the drones in your main.

What do experienced Zerg players do against blue flame helion openings?
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 31 2011 18:32 GMT
#2
It all really deals what you have been doing up to this point. Extra Queens or Faster Roaches. Otherwise try some sim city evos.
ponyo.848
MrJargon
Profile Blog Joined October 2010
United Kingdom158 Posts
January 31 2011 18:34 GMT
#3
For me defending hellions is all about positioning, for example if you place your spawning pool behind your mineral line but to one side, it means he cant get to the back from that direction which limits him instantly, allowing you to defend from one less angle, also try some different things with openings a 9pool with 2 fast queens can allow you to block your ramp, if you are not going for some super early hatch. Get creative and see what happens :D
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 31 2011 18:37 GMT
#4
Well it can be hard to actually scout if he's really going for the drop, since you might see factory with techlab and think of siege tanks if there is no helions around, but my advice is this:

Spread your overlords around your base, so you have the vision. With vision, you can fend off drops better. Check his front. Do you see tanks, marines, marauders or anything? If you see a one base turtling terran and you don't get much from the front, you should expect tricky stuff such as blue flame helions, banshees or thor drop etc. Try to sacrifice an ovie if you can. ın any case, spread your overlords out around your bases so you can see drop coming. Get the control of Xel'naga towers.

This is the most important part: When helions get to your main, do not box all workers and run them away. It is actually suicide. Keep them mining where they are. This will accomplish two things:

Helions will be much less mobile instead of running around, letting your roaches/lings to attack
Moving workers stack up, and that means toasty drones.

Today I killed around 26 probes with 3 blue flame helions. The guy just boxed everything and tried to micro them away, while doing that he lost control of his army and let my helions shoot, it was total massacre. Just calm down.

Roaches are the best option to blue flame helions, queens are also great.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
January 31 2011 19:07 GMT
#5
The blue flame helions aren't the ONLY bad part. Like I said, I can hold it off by going roaches, but my question then, is how to handle the inevitable helion/marauder push or the incoming banshee attack.
hangarninetysix
Profile Joined August 2010
263 Posts
January 31 2011 19:10 GMT
#6
hold off with lings/spines/queens until mutas pop, which counters hellions, banshees, and marauders.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-01-31 19:16:28
January 31 2011 19:15 GMT
#7
On February 01 2011 03:31 Xanbatou wrote:
I don't like making a roach warren just when I scout a factory, because sometimes players just do 2 helions without blue flame, and then they go into banshees. I'll make one when I scout a ton of helions or blue flame, but usually it's a little late by that point =/.


This is a mistake. You can get a roach warren and make 4-5 roaches without crippling yourself against banshees. Perhaps you're making too many roaches? Make 4-5 roaches, defend the hellions, and then go attack him. If you spot banshees, make another queen while your lair is building

On February 01 2011 03:31 Xanbatou wrote:
Another thing that I can't deal with is the transition. I've played people that go mass blue flame helion into banshees, or mass blue flame helion into marauders. I don't know how to deal with it. Roaches get demolished by marauders and they can't even attack banshees, but with that many blue flame helions, you can't just make lings. Spine crawlers are ok, but they only adequately protect you on certain maps and if you don't overinvest in them, they can just run past and toast on the drones in your main.

What do experienced Zerg players do against blue flame helion openings?


Again it sounds like you're making too many roaches. Only make the minimum amount of roaches to defend against the hellions. If he goes hellion -> banshee, his expansion will be a bit late, and you should be able to defend that with a 3rd queen (+ 4th/5th queen if you see more than 2 banshees) until mutas are out. If he goes igniter hellion + marauder, you should have mutas out by the time he has a significant amount of marauders.
next week on Everybody Loves HypnoToad:
IPA
Profile Joined August 2010
United States3206 Posts
January 31 2011 19:17 GMT
#8
I make two spines at my natural (Machine style) and make an extra queen (or two) to block ramp. I drone hard behind this defense. It handles blue flame harass and banshee transition very nicely.
Time held me green and dying though I sang in my chains like the sea.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 31 2011 19:19 GMT
#9
A blue flame hellion drop will destory lings, drones, and with micro your queens.
Mutas wont be out unless you did some wierd beta infulenced 1 Base Muta play so go roaches.
Open with a FE of some sort and get ling speed as usually and make a crawler or 2 at the natural then make roaches 4-8. Get lair and speed for the roaches.
Speed roaches shut down hellions hard and selecting the drones on minerals and pressing S for Stop prevents clumping and spares you half the drones you would have lost.
Get a 3rd or if your opponent went bio get infestors.
Keep a few roaches in your mineral lines and use the rest to control watch towers and destroy rocks for additional expos.
biomech!
Twaxter
Profile Joined April 2010
Canada190 Posts
January 31 2011 19:28 GMT
#10
You should always sac an ovie at around 4-5, this should be your first one the one that you started out with. This ovie is extremely important as it tells you exactly whats coming. If you see a factory with reactor this means hellions, if you see with techlab you can assume blue flame/or siege tank, if you see just plain factory, you should be ready for banshee's.
Besides from that, avoid engaging hellions off creep, bait them out a bit, for example, show that your ramp is not blocked and when he goes up, surround them. Hellions can only attack 1 ling at a time surrounded fully. If you see more than 2 hellions, get roaches out, just 2-3, and go spire straight as you hit lair. Never over do roaches, as they will delay your tech. If you have a easy to defend natural for example LT, you can block the ramp with 1 queen and a spine will do massive amounts of damage to hellions to come in, you don't really need to go roach. If you over did roach you have to do some damage, attack his ramp with the extra roaches, it will buy you time if he went banshee, or it mite just kill him outrite if he was trying to expand off the harass. Its happened to me before, it was quite amazing.
Lose and Learn
royal.cze
Profile Joined May 2010
Canada287 Posts
January 31 2011 19:28 GMT
#11
Everyone gave you the answers you need a evo by your ramp to make it harder to enter the main, 2 or 3 roaches is plenty with a single spine at your entrance. plus queens blocking the ramp is a pretty standard way to guard against it.


another way that I use quite frequently is having a spine near the bottom of your entrance and haveing 10 lings at the top when they try to get up the ramp concave with your lings at the top of the ramp and the spine will destroy them well they are being blocked.one might get thru but your other lings will take care of it. This means you dont need roaches !
flyingbangus
Profile Joined December 2010
United States121 Posts
January 31 2011 19:34 GMT
#12
My personal preference would be speedlings and speed-upgraded banelings. If you can, try to block your ramp with 2 queens, so you only have to deal with the helions at your nat.

I like to drop a roach warren, though if I see 2 or more factories. It's so nice to have 10 or so roaches to tank the damage, then the speedlings and banelings swarm in and wreck havoc.

If you're worried about a banshee transition, then it's up to you if you want to make a Spire to get mutas, or make extra queens. Just don't forget to make an overseer (or spore colonies).

55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft660
EnkiAlexander 63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft660
RuFF_SC2 142
Nina 113
StarCraft: Brood War
GuemChi 5966
Noble 21
Bale 11
Icarus 6
Counter-Strike
FalleN 2125
Coldzera 1786
m0e_tv480
Super Smash Bros
hungrybox1528
C9.Mang0685
ChuDatz12
Other Games
summit1g13469
WinterStarcraft262
ViBE157
Sick125
Maynarde115
Trikslyr24
CosmosSc2 14
Organizations
Counter-Strike
PGL5736
Other Games
gamesdonequick946
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 66
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki107
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1011
• Lourlo857
Other Games
• Scarra1077
Upcoming Events
GSL
5h 15m
Cure vs sOs
SHIN vs ByuN
Replay Cast
19h 45m
GSL
1d 5h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 6h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.