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ArtyK
Profile Joined June 2011
France3144 Posts
August 01 2019 22:59 GMT
#17761
On August 01 2019 05:18 ballehatten wrote:
How do you watch replays you just played the best way.

A lot of casters has some nice overlay, amount of workers who got killed and units killed and income graph and stuff.

Can u get all that, when you have played a match and enter the "leave game" or "rewind" ?



You can get all that here https://tl.net/forum/starcraft-2/400600-gameheart-overlay-20?page=45#882
But it doesn't work with rewind so you have to leave the game then load the replay again
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Vazalemma
Profile Joined March 2017
Estonia18 Posts
August 12 2019 13:19 GMT
#17762
Does lifting an opponent's unit (e.g. stalker) with a phoenix give the opponent high ground vision so that they can shoot the units on that high ground (e.g. the phoenixes) or potentially even blink onto that high ground?
You're at max supply. Send your army to it's death.
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
August 12 2019 13:35 GMT
#17763
On August 12 2019 22:19 Vazalemma wrote:
Does lifting an opponent's unit (e.g. stalker) with a phoenix give the opponent high ground vision so that they can shoot the units on that high ground (e.g. the phoenixes) or potentially even blink onto that high ground?


That is a very good question that I'm sure not a lot of people know. I'll be happy to test it with you if you want.
Vazalemma
Profile Joined March 2017
Estonia18 Posts
August 12 2019 15:53 GMT
#17764
Just figured out the answer myself. Yes, it gives the full high ground vision, and you can use that vision to blink there as well. Good to know~~
You're at max supply. Send your army to it's death.
astralhorizon
Profile Blog Joined August 2019
5 Posts
Last Edited: 2019-08-19 12:48:02
August 19 2019 12:39 GMT
#17765
To those drag scrolling with the middle mouse button: Do you use your index or middle finger to press it down? What do you think is the most common, practical and healthy? The thumb-buttons of the mouse not included, I'm asking specifically for the middle mouse button.
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
August 20 2019 17:10 GMT
#17766
On August 19 2019 21:39 astralhorizon wrote:
To those drag scrolling with the middle mouse button: Do you use your index or middle finger to press it down? What do you think is the most common, practical and healthy? The thumb-buttons of the mouse not included, I'm asking specifically for the middle mouse button.

Middle, although I really only use it at a really low sensitivity and specifically for observing when I do LANs or centring camera hotkeys finely. I tend to prefer to keep it centred on what I want with camera hotkeys or hotkey tapping, and screen scroll with the mouse for everything else.

I’ve never really thought of what’s ‘better’ as such until now, although I imagine it varies on hand size, how your mouse feels etc.

The only advantage I could think of is, unless you flip your buttons, your left click is more frequently held down for boxing units, whereas you only have to tap your right mouse for a command.

You can probably alternate more smoothly between drag scrolling and issuing right clicks than you can between issuing left clicks and doing the same, but I’d imagine this rarely is particularly a factor either.

In general computing usage I imagine people tend to use their middle finger for the middle button as you use your left click more than your right click in general anyway, so doing it differently for Starcraft would feel a bit weird I imagine as well.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Mewz
Profile Joined August 2019
1 Post
August 20 2019 18:43 GMT
#17767
On August 19 2019 21:39 astralhorizon wrote:
To those drag scrolling with the middle mouse button: Do you use your index or middle finger to press it down? What do you think is the most common, practical and healthy? The thumb-buttons of the mouse not included, I'm asking specifically for the middle mouse button.


Using the index finger because it feels natural and stemming from an old Quake script I used to do.
envyx888
Profile Joined August 2019
1 Post
Last Edited: 2019-08-28 06:59:27
August 28 2019 06:38 GMT
#17768
fairly simple quesiton but couldn't find a *clear* answer from someone really credible; people talk about 'macro cycles' but as far as i can tell, there are 3 sort of distinct ways people go about it(disregarding order, kind of). I play terran so I'll use terran as an example but I think the other races are equally applicable(because things don't all share teh same build time).

So, some suggest simply cycling through your production buildings and starting just one unit per building(or 2 per reactor etc, so none are queued up), making supply depots and then controlling their army/making more production/scouting etc until EVERYTHING is finished, then starting another 'macro cycle'.

Others seem to queue things up and more or less try to align things ie 3 scvs and 2 marines), more so later in the game but still seems really inefficient and like just a bad habit.

Then obviously top players seem to tab through more often and when they reach multiple production facilities on a single hotkey, left click one to see about when it's finished, thus making their macro style staggered/lesss clean but obviously more efficient/less deadweight investment.

I'm in plat 3 right now as terran, probably shouldnt even be rated this high and I do a lot better in short games where I proxy so I already have a hard time keeping up with macro at this level. What do *you* all suggest I do. I assume trying to be 'innovation level' and check individual production buildings often would be counter-productive at this level?

Thanks for your time <3

EDIT: maybe i should do something like CCs>scv in each>rax>marine/marauder in each>fact>tank then cycle through ccs and rax to produce another cycle then fact/port etc on next cycle?
ArtyK
Profile Joined June 2011
France3144 Posts
August 28 2019 12:23 GMT
#17769
On August 28 2019 15:38 envyx888 wrote:
fairly simple quesiton but couldn't find a *clear* answer from someone really credible; people talk about 'macro cycles' but as far as i can tell, there are 3 sort of distinct ways people go about it(disregarding order, kind of). I play terran so I'll use terran as an example but I think the other races are equally applicable(because things don't all share teh same build time).

So, some suggest simply cycling through your production buildings and starting just one unit per building(or 2 per reactor etc, so none are queued up), making supply depots and then controlling their army/making more production/scouting etc until EVERYTHING is finished, then starting another 'macro cycle'.

Others seem to queue things up and more or less try to align things ie 3 scvs and 2 marines), more so later in the game but still seems really inefficient and like just a bad habit.

Then obviously top players seem to tab through more often and when they reach multiple production facilities on a single hotkey, left click one to see about when it's finished, thus making their macro style staggered/lesss clean but obviously more efficient/less deadweight investment.

I'm in plat 3 right now as terran, probably shouldnt even be rated this high and I do a lot better in short games where I proxy so I already have a hard time keeping up with macro at this level. What do *you* all suggest I do. I assume trying to be 'innovation level' and check individual production buildings often would be counter-productive at this level?

Thanks for your time <3

EDIT: maybe i should do something like CCs>scv in each>rax>marine/marauder in each>fact>tank then cycle through ccs and rax to produce another cycle then fact/port etc on next cycle?


Checking your production often would be the opposite of counter-productive in a game where better macro mechanics carry players through the leagues.

An effective way for you to improve in plat is to learn, say a build per matchup, and practice them vs ez AI until you hit timings close to the original. Once you achieve that goal, move on to the harder part which is hit the same timings vs real players.
What this will do is force you to macro and automate the process of building scvs and checking your production in a regular rythm. Builds also provide a more strict and structured way to learn as opposed to brute forcing your way into masters trying to remember when to macro every game.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 30 2019 18:34 GMT
#17770
Quick question about hotkeys. I play Zerg. When I group all of my hatcheries together for production and double click that hot key it seems to take me to a random hatchery. I want that hotkey to take me to my main if I can every time, so is this possible?

So that if I hit 1,1 and that’s my all hatcheries hotkey it will take me to my main instead of some random hatchery.
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
ArtyK
Profile Joined June 2011
France3144 Posts
August 30 2019 19:01 GMT
#17771
On August 31 2019 03:34 KaRnaGe[cF] wrote:
Quick question about hotkeys. I play Zerg. When I group all of my hatcheries together for production and double click that hot key it seems to take me to a random hatchery. I want that hotkey to take me to my main if I can every time, so is this possible?

So that if I hit 1,1 and that’s my all hatcheries hotkey it will take me to my main instead of some random hatchery.


I think it goes to the closest hatchery.

Thankfully there's a much better solution in camera hotkeys, learning them is heavily recommended :
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Conut
Profile Joined April 2012
Canada1026 Posts
August 30 2019 19:50 GMT
#17772
On August 28 2019 15:38 envyx888 wrote:
fairly simple quesiton but couldn't find a *clear* answer from someone really credible; people talk about 'macro cycles' but as far as i can tell, there are 3 sort of distinct ways people go about it(disregarding order, kind of). I play terran so I'll use terran as an example but I think the other races are equally applicable(because things don't all share teh same build time).

So, some suggest simply cycling through your production buildings and starting just one unit per building(or 2 per reactor etc, so none are queued up), making supply depots and then controlling their army/making more production/scouting etc until EVERYTHING is finished, then starting another 'macro cycle'.

Others seem to queue things up and more or less try to align things ie 3 scvs and 2 marines), more so later in the game but still seems really inefficient and like just a bad habit.

Then obviously top players seem to tab through more often and when they reach multiple production facilities on a single hotkey, left click one to see about when it's finished, thus making their macro style staggered/lesss clean but obviously more efficient/less deadweight investment.

I'm in plat 3 right now as terran, probably shouldnt even be rated this high and I do a lot better in short games where I proxy so I already have a hard time keeping up with macro at this level. What do *you* all suggest I do. I assume trying to be 'innovation level' and check individual production buildings often would be counter-productive at this level?

Thanks for your time <3

EDIT: maybe i should do something like CCs>scv in each>rax>marine/marauder in each>fact>tank then cycle through ccs and rax to produce another cycle then fact/port etc on next cycle?


Honestly I just try to make sure everything is producing always, there isnt some super intense thought process.

I hit 1 and get my scvs going hit 2 and produce my ground army, hit 3 and produce my air army, and then make a supply depo or two, it isnt some huge complex problem, just do everything I can to produce, if I fuck up drop the supply depo from the moon and move on lol
Sc2 always got your back
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
August 30 2019 20:09 GMT
#17773
On August 31 2019 04:01 ArtyK wrote:
Show nested quote +
On August 31 2019 03:34 KaRnaGe[cF] wrote:
Quick question about hotkeys. I play Zerg. When I group all of my hatcheries together for production and double click that hot key it seems to take me to a random hatchery. I want that hotkey to take me to my main if I can every time, so is this possible?

So that if I hit 1,1 and that’s my all hatcheries hotkey it will take me to my main instead of some random hatchery.


I think it goes to the closest hatchery.

Thankfully there's a much better solution in camera hotkeys, learning them is heavily recommended :
https://www.youtube.com/watch?v=t4Ml0nAWcig


Thanks for the video I was aware of location hotkeys. My problem is I played Zerg to b- in iccup and have ingrained mechanics that are very hard to get rid of even from 15 years ago. It feels very weird for me to hit my main hotkey and not go back to the main and I’m trying to use this new base key to cycle hatches and was hoping there was some way to get that hotkey for all hatcheries to take me to my main, just because it would flow better for me. I guess I’ll just have to find another way but it is really making me slow relearning this haha, I really need to find another way but it’s hard. Thanks for the help!
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
bela.mervado
Profile Joined December 2008
Hungary418 Posts
August 30 2019 20:43 GMT
#17774
perhaps you should try hotkeying your hatcheries:
one hotkey for all hatcheries (#5?), including main
one hotkey for your main hatch (#6?)
or vice versa if you were used to 5-6-7-8 hatch hotkeys

if you use steal hotkeys by default, this can be problematic, you might need to configure your all hatch and main hatch hotkeys to use old style plain set hotkey instead of steal-set hotkey.
gl hf
ArtyK
Profile Joined June 2011
France3144 Posts
August 30 2019 21:17 GMT
#17775
On August 31 2019 05:09 KaRnaGe[cF] wrote:
Show nested quote +
On August 31 2019 04:01 ArtyK wrote:
On August 31 2019 03:34 KaRnaGe[cF] wrote:
Quick question about hotkeys. I play Zerg. When I group all of my hatcheries together for production and double click that hot key it seems to take me to a random hatchery. I want that hotkey to take me to my main if I can every time, so is this possible?

So that if I hit 1,1 and that’s my all hatcheries hotkey it will take me to my main instead of some random hatchery.


I think it goes to the closest hatchery.

Thankfully there's a much better solution in camera hotkeys, learning them is heavily recommended :
https://www.youtube.com/watch?v=t4Ml0nAWcig


Thanks for the video I was aware of location hotkeys. My problem is I played Zerg to b- in iccup and have ingrained mechanics that are very hard to get rid of even from 15 years ago. It feels very weird for me to hit my main hotkey and not go back to the main and I’m trying to use this new base key to cycle hatches and was hoping there was some way to get that hotkey for all hatcheries to take me to my main, just because it would flow better for me. I guess I’ll just have to find another way but it is really making me slow relearning this haha, I really need to find another way but it’s hard. Thanks for the help!


Camera hotkeys seem tough to learn at first, it may take a couple weeks, but it's so worth it. It may be easier to go into an empty custom game to get used to setting them up and switching through each at first.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
paddyz
Profile Joined May 2011
Ireland628 Posts
September 01 2019 18:44 GMT
#17776
How do I play vs myself on 1PC/Account without asking someone to join game and leave?

SALT mod & Green tea AI mods don't work for it.
Custom 2v2 requires a human to leave.

What I want is either to play vs AI that remembers my build and can then copy it the next game so I can play vs it.
Or
Play as T and P simultaneously so I can compare what each side has at all times for different builds without having to constantly check back over 2 separate replays.
Arden
Profile Joined July 2018
United States15 Posts
September 01 2019 20:23 GMT
#17777
I believe you would have to make something up in the map/mod editor to do this.
I love to play and watch Starcraft! I love Liquid Hero, Polt, and Hyun
JimmyJRaynor
Profile Blog Joined April 2010
Canada17976 Posts
September 01 2019 22:02 GMT
#17778
where did "Code S" being the #1 league level come from? and then after that "Code A" next best and "Code B" being a joke for players that are less than top tier?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
supremevikings
Profile Joined September 2019
1 Post
September 02 2019 05:19 GMT
#17779
--- Nuked ---
Elentos
Profile Blog Joined February 2015
55594 Posts
September 02 2019 19:05 GMT
#17780
On September 02 2019 07:02 JimmyJRaynor wrote:
where did "Code S" being the #1 league level come from? and then after that "Code A" next best and "Code B" being a joke for players that are less than top tier?

It's probably a variation of S-Rank.
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