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Simple Questions Simple Answers - Page 572

Forum Index > StarCraft 2 Strategy
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AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 01 2012 13:05 GMT
#11421
On March 01 2012 21:31 Sergio1992 wrote:
Show nested quote +
On February 29 2012 16:16 Sergio1992 wrote:
is 4 medivacs enough for a huge mmm ball?


Already answered, and not a simple question. There is no such thing as "enough". More is better, but comes with an opportunity cost, the correct amount depends on the game. Starcraft is hard.
The frumious Bandersnatch
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
March 01 2012 13:08 GMT
#11422
On March 01 2012 22:05 AmericanUmlaut wrote:
Show nested quote +
On March 01 2012 21:31 Sergio1992 wrote:
On February 29 2012 16:16 Sergio1992 wrote:
is 4 medivacs enough for a huge mmm ball?


Already answered, and not a simple question. There is no such thing as "enough". More is better, but comes with an opportunity cost, the correct amount depends on the game. Starcraft is hard.

ok thanks. Thought that I could receive a more informative answer. so it depends on situations.
mmmm
Heaton31
Profile Joined October 2010
United States323 Posts
March 01 2012 18:19 GMT
#11423
In late game zerg when larva is so important, why aren't Zerg's using their drones to make like 10 extra hatches?
garsh0p
Profile Joined February 2010
United States30 Posts
March 01 2012 19:02 GMT
#11424
Anyone have a link to a standard PvP blink/ob opening?
singlefile1
Profile Joined December 2010
69 Posts
March 01 2012 20:00 GMT
#11425
On March 01 2012 06:05 ZeVi wrote:
What's a safe build that involves a (very) fast expansion in TvT that allows me to easily transition into bio (not bio-tank)?
Ideally it should also involve some kind of early stim/medivac/shields-timing.



I use Thorzain's TvT open. Day9 did a daily on it not too long ago. Its a 1 rax fe up to 3 rax with add ons and a reac starport. After this you can easily transition to either marine tank, or add more rax and play more bio.


.http://blip.tv/day9tv/day-9-daily-394-p1-terran-week-thorzain-s-tvt-5862954#disqus_thread )
coriamon
Profile Joined August 2011
244 Posts
March 01 2012 20:25 GMT
#11426
On March 02 2012 03:19 Heaton31 wrote:
In late game zerg when larva is so important, why aren't Zerg's using their drones to make like 10 extra hatches?

Test it out; see how it goes.
I'd think it's just that the metagame hasn't gotten there yet. I see people build 2-3 extra hatches though, and some more queens. 10 is too many I think though.
oggy
Profile Joined December 2010
Norway32 Posts
March 01 2012 21:15 GMT
#11427
GSL commentators have recently been mentioning that to make a unit follow and continually attack an scv that is building something you should shift-rightclick the scv.

Question: Why is this different from simply right-clicking the scv?
Forbidden17
Profile Joined December 2011
666 Posts
March 01 2012 21:31 GMT
#11428
On March 02 2012 06:15 oggy wrote:
GSL commentators have recently been mentioning that to make a unit follow and continually attack an scv that is building something you should shift-rightclick the scv.

Question: Why is this different from simply right-clicking the scv?

When the scv changes position while it is constructing, whatever it is constructing, there is a moment where it 'goes through' the building and cannot be targeted by your worker's range 1 attack and so the attack command is canceled which is why you need to hold shift and queue several attack commands so your worker will continue attacking the scv after it has changed positions. your worker may not follow the scv if you don't do this.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 02 2012 02:50 GMT
#11429
On March 01 2012 18:06 eteran wrote:
Show nested quote +
On March 01 2012 18:03 Belial88 wrote:
^ Menu -> Hotkeys -> Global.


Been there. Be more specific please.


That's about as specific as it gets. Look at the ride side, where it will say "SHIFT" somewhere, and then click on that line. At the bottom, it will say what the hotkey is currently set to. Click it, and then click the button you want it to be. You can also look at the left side, where it will say something like "String commands" or something, whatever shift is....

I seriously hope you are trolling.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
March 02 2012 03:06 GMT
#11430
As protoss against a terran player that pushes with thors and a host of repairing scvs, what are the general things I should be focusing on? Taking out the scvs? Focus the Thor? Should I be spending a lot of focus to micro my units?
Lazerlike42
Profile Joined July 2011
United States104 Posts
March 02 2012 13:27 GMT
#11431
How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply
allow this by passivity.)
covetousrat
Profile Joined October 2010
2109 Posts
March 02 2012 14:39 GMT
#11432
Why on earth it takes 10 minutes to search for a 3v3 Random Team game on NA now?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2598 Posts
March 02 2012 14:54 GMT
#11433
On March 02 2012 22:27 Lazerlike42 wrote:
How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply
allow this by passivity.)

Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay.
The frumious Bandersnatch
Lazerlike42
Profile Joined July 2011
United States104 Posts
March 02 2012 15:15 GMT
#11434
On March 02 2012 23:54 AmericanUmlaut wrote:
Show nested quote +
On March 02 2012 22:27 Lazerlike42 wrote:
How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply
allow this by passivity.)

Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay.


I already said this.

Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army?
Dariusz
Profile Joined May 2011
Poland657 Posts
March 02 2012 17:00 GMT
#11435
On March 03 2012 00:15 Lazerlike42 wrote:
Show nested quote +
On March 02 2012 23:54 AmericanUmlaut wrote:
On March 02 2012 22:27 Lazerlike42 wrote:
How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply
allow this by passivity.)

Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay.


I already said this.

Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army?


Sacrfice your own workers and put extra supply in army, you can also build more orbitals in late game or just trade armies with better eco and reinforce faster.
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-03-02 21:38:38
March 02 2012 21:27 GMT
#11436
On March 03 2012 00:15 Lazerlike42 wrote:
Show nested quote +
On March 02 2012 23:54 AmericanUmlaut wrote:
On March 02 2012 22:27 Lazerlike42 wrote:
How do I "handle" people with bad macro? I often lose to players (especially Protoss - my main is Terran) who overwhelm me in numbers because they only make about 40-50 harvesters and have an inflated max army size - and/or who are able to survive even when I kill many (15-20+) workers in midgame harassment because they are floating thousands of resources a better player wouldn't be. I know this all means there is some deficiency in my own play which is allowing all of this, but I can't determine precisely what. (Note that I do practice aggression and harassment throughout the game - I don't simply
allow this by passivity.)

Bad macro isn't a problem that you have to learn to deal with. There is something in your play that is allowing them to win despite having bad macro, and we can't tell you anything about that without seeing a replay.


I already said this.

Fine then, another way of asking it: what is the proper way of handling a Protoss who cuts workers at 50 and puts extra money/supply into army?

I'd just like to clarify, he is making 40-50 probes for the entire game and no more? Just want to make sure he's not going up to ~80 probes and getting rid of some later to around 40-50.

If that is the case... it sounds like some sort of 2base all-in, be it 7gate or immortal bust or whatever. Those are really tough to hold.

But then you say you're having trouble because they max out...? Seriously if a toss is beating you by maxing out with 40 probes it just means your macro was really bad. Given the benefit of the doubt, the only other explanation is your army composition is awful (in which case you would have to provide us with more information), or you decided to turtle with your maxed army and bank a ton of resources for whatever reason.

tl;dr your macro is worse than his, or you're not providing enough information for us to get a clear picture on what you're talking about.

edit: the best way to clear this up is to post a replay

On March 02 2012 12:06 To3-Knee wrote:
As protoss against a terran player that pushes with thors and a host of repairing scvs, what are the general things I should be focusing on? Taking out the scvs? Focus the Thor? Should I be spending a lot of focus to micro my units?

I typed a response to this then decided to delete it because I feel that this question is just too vague. What else is he pushing you with? Marines? Hellions? Just Thors (really? lol)? What is the timing of this push? What units do you have?

In general, if the thor is a huge threat and you have the dps to kill it, then focus it. But you don't want to focus it when you have primarily chargelots, and you probably don't want to focus it when it's accompanied by 30 marines. However if you have immortals in your composition and he has no other armor-type unit you'll almost always want your immortal focusing the thor.

Don't take the above too seriously, it may not be the answer to your question because I need more information to give you a good answer.
snively
Profile Blog Joined August 2011
United States1159 Posts
March 02 2012 22:44 GMT
#11437
This is kind of broad, but what are the most common uses for the screen hotkeys? (usually the function buttons)
I can think of your natural, but I can't think of any other good uses, and I want to start using them more
My religion is Starcraft
Forbidden17
Profile Joined December 2011
666 Posts
March 02 2012 22:54 GMT
#11438
On March 03 2012 07:44 snively wrote:
This is kind of broad, but what are the most common uses for the screen hotkeys? (usually the function buttons)
I can think of your natural, but I can't think of any other good uses, and I want to start using them more

Main, 3rd, rally point.
badDogma
Profile Joined August 2010
United States106 Posts
March 03 2012 00:04 GMT
#11439
Hi, protoss player here. I'm experimenting with other races and I had a question about TvT. I constantly hear that you have to make vikings to keep control of the air. Why is this? It seems like such a waste to build vikings to kill his vikings when I can have a bigger ground army. Just let his vikings fly around doing nothing.

So what's the reason for getting "air control" in TvT and can I just build a bigger ground army and crush him instead?
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Zushen
Profile Joined June 2011
275 Posts
March 03 2012 00:39 GMT
#11440
is there any other keyboard similar to the hhkb in size? the reason i ask cause the ctrl key on it is weird
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