Simple Questions Simple Answers - Page 287
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GenesisX
Canada4267 Posts
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XiGua
Sweden3085 Posts
On July 23 2011 15:16 Soluhwin wrote: I think this is actually incorrect, you can't drop stuff if stunned by fungal growth. This is why you will see zergs like leenok leave an infestor at each base to deny drops. You can fungal the dropship to deny it's unloading and retreating and then use the base's queen to kill it. You can drop while fungaled. I've done it several times. But not ENTIRELY sure though because it might have been between two fungals. | ||
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ToastieNL
Netherlands845 Posts
On July 23 2011 18:46 Geiko wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376 http://blip.tv/day9tv/day-9-daily-323-ogsmc-s-pvz-5370956 (no thread on this yet) http://www.teamliquid.net/forum/viewmessage.php?topic_id=196385 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=206596 (3 gate robo) Thata a 3 gate robo, i asked 2 gate robo !And for the 1 gate stargate expand im looking for a bo Ty anyways @phone, sorry for punctuation | ||
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Geiko
France1968 Posts
On July 23 2011 20:28 ToastieNL wrote: Thata a 3 gate robo, i asked 2 gate robo !And for the 1 gate stargate expand im looking for a bo Ty anyways @phone, sorry for punctuation It's a 2 gate robo. Day9 gives you a BO in the daily | ||
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AmericanUmlaut
Germany2594 Posts
On July 23 2011 21:01 Geiko wrote: It's a 2 gate robo. Day9 gives you a BO in the daily It's an awesome daily (I just watched it), but to be fair, he doesn't give a BO. In fact, he explicity says he's describing more of a concept than a specific build, and doesn't spend much time at all focusing on the timing at which different buildings/units go down. | ||
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Kambing
United States1176 Posts
On July 23 2011 15:16 Soluhwin wrote: I think this is actually incorrect, you can't drop stuff if stunned by fungal growth. This is why you will see zergs like leenok leave an infestor at each base to deny drops. You can fungal the dropship to deny it's unloading and retreating and then use the base's queen to kill it. Nope. It is correct and easily verifiable in a unit tester such as Unit Tester Online. EDIT: forgot to mention. On the other hand, units that are immobilized by fungal cannot be loaded into a dropship. | ||
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ToastieNL
Netherlands845 Posts
!Anyways, thanks for your answer. I thought u had a 3grobo, as u wrote that !Anybody knows timings for 1gate expo v Z? Into stargate. Kind regards | ||
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DarKcS
Australia1237 Posts
9 pylon 12 gate 13 gas 15 pylon, 19 gas, make one sentry/zealot, put down stargate as u can afford it (obviously, dont spend any more gas) - make voidray if thats what u want, then expand. keep probing after nexus goes down so u can transfer asap. | ||
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Kambing
United States1176 Posts
On July 23 2011 19:14 GenesisX wrote: Are the new maps out on official ladder yet? I can't check right now, and so far I haven't seen any of them on user streams. No. Not until s3 rolls over. | ||
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Warnipple
Canada57 Posts
Can anyone help me with that? I know its possible for me to reach masters. I just have some rough edges I need to smooth out. | ||
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AustinCM
Canada275 Posts
like 1 rax expand. | ||
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ToastieNL
Netherlands845 Posts
Is there already any words out on when S3 will start? I'm getting slightly anoyed by all the all ins/cheeses to burn Bonuspool | ||
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Kuror
United States399 Posts
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Saad
United States50 Posts
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Channel Pressure
United States62 Posts
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Channel Pressure
United States62 Posts
On July 24 2011 05:01 Kuror wrote: Does fungal growth stack? Meaning can I cast two fungal growths at the same time on one marine, will it do twice the damage? Fungal does not stack, and while were at it I dont believe any Area effect spells stack, with the exception of HSM. . but that might not be an apples to apples compairison. Double stacking fungal will just reset the time. | ||
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Soluhwin
United States1287 Posts
On July 24 2011 05:24 Channel Pressure wrote: as a general rule, is it a bad idea to blink to get a better concave? This is actually great use of blink, as its main function is to allow one to re-position their army mid battle. Any use of blink to get a favorable position over your opponent is correct use of blink. | ||
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Channel Pressure
United States62 Posts
On July 24 2011 05:28 Soluhwin wrote: This is actually great use of blink, as its main function is to allow one to re-position their army mid battle. Any use of blink to get a favorable position over your opponent is correct use of blink. Awesome! Thank you ![]() | ||
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Ninja_Bread
United States113 Posts
On July 24 2011 04:32 AustinCM wrote: is there any way to punish a terran fe as zerg? like 1 rax expand. That question is not only EXTREMELY vague and non-descript, but it also has many answers. It has a lot do with the distance between you two as well as what units you want to make. You can punish a FE by terran with a lot of units, some are more all-in than others, a roach all in could easily end that game, a baneling bust could end it, ling harass could put you far ahead, so basically making units allows you to punish a terran FE, just be weary of how you are engaging vs his bunkers and wall. | ||
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Probe1
United States17920 Posts
On July 24 2011 08:14 Ninja_Bread wrote: That question is not only EXTREMELY vague and non-descript, but it also has many answers. It has a lot do with the distance between you two as well as what units you want to make. You can punish a FE by terran with a lot of units, some are more all-in than others, a roach all in could easily end that game, a baneling bust could end it, ling harass could put you far ahead, so basically making units allows you to punish a terran FE, just be weary of how you are engaging vs his bunkers and wall. I actually have an equally vague response on how to punish terran on a 1rax FE. Never let him down his ramp. | ||
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