Part two, how would this change if you're economically ahead and if you were behind? Would you send a probe instead?
Simple Questions Simple Answers - Page 279
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seefernando
Canada17 Posts
Part two, how would this change if you're economically ahead and if you were behind? Would you send a probe instead? | ||
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Numy
South Africa35471 Posts
On July 21 2011 01:04 seefernando wrote: I suspect a third expo and I want to harass. If I choose to make 3 dts, should I send all 3 to one expo or split them up? I don't know if he has spores up, but I know he has lair. Part two, how would this change if you're economically ahead and if you were behind? Would you send a probe instead? This is kinda too broad a question. It really depends on how the game has developed and what occurred before this specific decision. Would need replays to really see what to do. Maybe post a thread with games you have in mind. I mean your best option could range from taking your own third/4th to gearing up for a timing attack. It's just not an easy question to answer without the needed details. | ||
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galtdunn
United States977 Posts
On July 21 2011 01:04 seefernando wrote: I suspect a third expo and I want to harass. If I choose to make 3 dts, should I send all 3 to one expo or split them up? I don't know if he has spores up, but I know he has lair. Part two, how would this change if you're economically ahead and if you were behind? Would you send a probe instead? I agree with the other answer pretty much, but in regards to splitting your DTs: almost always it is better to split them, one to each mineral line. It makes your opponent split his attention, giving you time and the ability to get a huge advantage if he doesn't notice. If he has spores, try sending all 3 to one to snipe it. | ||
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Mong00se
13 Posts
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galtdunn
United States977 Posts
On July 21 2011 02:06 Mong00se wrote: how do I change the rate at which my units build by holding down a button? is it a refresh rate thing in regedit? You can not change the rate at which units build, except by using chronoboost as Protoss. You can insta-queue units by holding down their hotkey instead of tapping it multiple times. Example: hold the Z key as zerg with larvae selected to mass zerglings until you run out of larva or money. | ||
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Mong00se
13 Posts
does that make more sense? | ||
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rsvp
United States2266 Posts
On July 21 2011 02:16 galtdunn wrote: You can not change the rate at which units build, except by using chronoboost as Protoss. You can insta-queue units by holding down their hotkey instead of tapping it multiple times. Example: hold the Z key as zerg with larvae selected to mass zerglings until you run out of larva or money. lol that's not what he means, I think he's referring to the Repeat delay and Repeat rate in Keyboard properties (from control panel)? | ||
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galtdunn
United States977 Posts
On July 21 2011 02:22 Anihc wrote: lol that's not what he means, I think he's referring to the Repeat delay and Repeat rate in Keyboard properties (from control panel)? Oh. Well then disregard what I said, I have no technical knowledge of starcraft ![]() | ||
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AmericanUmlaut
Germany2594 Posts
On July 21 2011 01:04 seefernando wrote: I suspect a third expo and I want to harass. If I choose to make 3 dts, should I send all 3 to one expo or split them up? I don't know if he has spores up, but I know he has lair. Part two, how would this change if you're economically ahead and if you were behind? Would you send a probe instead? First, you should ideally be aware of the third instead of just suspecting it. Keep hallucinated phoenix flying around the map - it's totally worth the energy investment to know your opponent's expansion timings. Second, the number of DTs you send somewhere will vary depending on stuff like where his army is and where he has detection, but there is a general rule: If you want to kill workers, send your DTs to as many locations as possible, and if you want to kill buildings, send them all to the same place. The number of worker kills you get per time will be the same wherever the DTs are, but if they're spread out it's much more difficult to respond effectively, so you're likely to get more worker kills overall -- also, three DTs in one mineral line have a maximum total damage equal to the number of workers in that mineral line. Also, in your scenario, you don't know if he has spores, so it's possible he has detection at one base but not at the others. If you're sniping a building (usually not as effective as worker harass, but it has its place), you probably want to send as many DTs as possible to hit it, just because it usually takes at least a few DTs to snipe a building faster than your opponent can respond. | ||
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ander
Canada403 Posts
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Numy
South Africa35471 Posts
On July 21 2011 03:04 ander wrote: With the most recent patch, all 1.3.4 replays are considered old for some reason. I HATE watching old replays because every time you watch one, you have to log back in again which is annoying. Is there a way to avoid this? I remember day9 mentioning he used a program to launch his replays or something like that. Launch the replay in windows using sc2. That way you just exit the game afterwards and launch next one. | ||
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saaaa
Germany419 Posts
where should i place my turrets? between mineral line and cc or outside the mineralline? (i hope it's understandable) I think i makes a different if i play against mutas or banshee or not? | ||
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toniooo
France1 Post
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galtdunn
United States977 Posts
On July 21 2011 06:09 toniooo wrote: In mid-game late-game, how can I inject my hatcheries quickly ? Is there a way to move quickly to my main hatch, then to another one etc ... ? http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725 this is the thread you want. To quickly move between bases you can press the backspace key. I recommend changing this to spacebar, capslock, tab, etc. | ||
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fezvez
France3021 Posts
When does the season 3 start? I was pretty sure it began... yesterday... Well, I guess I'm wrong, so when will I finally promote? | ||
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fezvez
France3021 Posts
On July 21 2011 06:09 toniooo wrote: In mid-game late-game, how can I inject my hatcheries quickly ? Is there a way to move quickly to my main hatch, then to another one etc ... ? Yes, by default, press backspace (the key above enter, I'm not sure, I'm French after all ) to alternate between your hatcheries. Usually, people change this hotkey to space. If your queens are bound to control group 4, then you just do : - 4 (select queens) - space (center on hatchery) - v (inject) - click (inject on hatchery) - space (center on hatchery) - v (inject) - click (inject on hatchery) - space (center on hatchery) - v (inject) - click (inject on hatchery) ... You should'nt move your mouse during the process. Note that there are other variations (injecting on the mini map, etc...) This is my favourite | ||
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Numy
South Africa35471 Posts
On July 21 2011 06:16 fezvez wrote: I'm a nood, it must have been asked a thousand time : When does the season 3 start? I was pretty sure it began... yesterday... Well, I guess I'm wrong, so when will I finally promote? Use the search function. http://www.teamliquid.net/forum/viewmessage.php?topic_id=239411 | ||
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fezvez
France3021 Posts
On July 21 2011 06:18 Numy wrote: Use the search function. http://www.teamliquid.net/forum/viewmessage.php?topic_id=239411 Thank you, I'm truly a noob =/ | ||
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fezvez
France3021 Posts
On July 21 2011 06:07 saaaa wrote: hi guys, where should i place my turrets? between mineral line and cc or outside the mineralline? (i hope it's understandable) I think i makes a different if i play against mutas or banshee or not? Usually, put them outside your mineral line against terran, because banshee have a long range and because you'll kill the dropping medivacs that much faster. You can put them in your mineral line against P/Z. Mutas can kill your workers with rebound by attacking your cc/nexus/hatchery. | ||
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IamPryda
United States1186 Posts
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