• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!11[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.170Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League82
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11073 users

[D] "Master on cheese only" tested by geiko - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 Next All
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 25 2011 11:55 GMT
#141
I'm on the verse of masters and protoss cheese is all I face. Thanks.
Try another route paperboy.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 25 2011 11:56 GMT
#142
On January 25 2011 19:58 iEchoic wrote:
We all know that cheese is a part of Starcraft, but I am constantly reminded how BIG of a part of Starcraft it is. PiQLiQ has gotten to #1 basically by cheesing, and we even had a player in the biggest tournament in the world (BitByBit) basically cheesing exclusively.

I'm starting to wonder if this represents a huge flaw in game design. Cheese isn't necessarily detrimental to a game but it's open for discussion when you can get that kind of success with it.


think BBB was more of a one hit wonder since people werent used to such relentless allin builds. what he does is usually countered well now that people are used to it.


but yeah its something to think about. its sad when you see someone who 100% 4gates/3gatevoid with 60 apm in highish masters. also sad when i play vs a buddy with t/z (my mainraces i ladder with) and we go 50/50 and then i play P,my worst race, only try to cheese/allin as hard as possible and suddenly win 4 games in a row.
life of lively to live to life of full life thx to shield battery
Tibson
Profile Joined September 2010
Germany85 Posts
January 25 2011 11:56 GMT
#143
To the chess/sc2 discussion: how 'bout a map without the fog of war? Could produce some interesting (and boring) games
imbecile
Profile Joined October 2009
563 Posts
January 25 2011 12:05 GMT
#144
I say play any style you like and have most fun with, and try to do it as well as you can, and train the skillset you need for your style.

Criticising stylistic choices is stupid, especially when those choices work.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 25 2011 12:05 GMT
#145
On January 25 2011 20:56 Tibson wrote:
To the chess/sc2 discussion: how 'bout a map without the fog of war? Could produce some interesting (and boring) games


Neither. All you would see is 1 basing as expanding would be virtually impossible.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
tar
Profile Joined October 2010
Germany991 Posts
January 25 2011 12:35 GMT
#146
On January 25 2011 20:07 Silmakuoppaanikinko wrote:
Show nested quote +
On January 25 2011 10:31 DoubleReed wrote:
On January 25 2011 04:49 OfficerTJHooker wrote:
Honestly, if you're good at cheese, and you can consistently win games with it, I don't see what the problem is.

I guess the only problem is what some other people already pointed out, that in tournaments people start to prepare for cheese, which gives them like an instant 70% additional win chance.


The problem is simply you won't improve. Against players who fend off the cheese you are completely helpless.

It's not that cheese can't net you wins. It's that it's just a flimsy strategy that will lose to competent players. If you cheese and the opponent loses, then that's because the opponent screwed up. Not because you're good at the game.

I mean look at IdrA and Jinro:
+ Show Spoiler +
ffs, IdrA lost because Jinro accidentally canceled his marine. That's a flimsy strategy, and exactly why IdrA doesn't rely on cheese. It's flimsy.
So the GSL is full of bad players I read from this?

Also, you could just as well say that if you macro all the time, you will lose against players that outmacro you but can't hold of a 6pool.

Being able to hold of a 6pool is part of the game.

IdrA's play is also usually really one-dimensional, he's really good at making drones, a really useful skill toi have.

On the other side are players like HayprO and Morrow, who lose a lot because they made too many drones, is their macro 'good' then, any person can just make drones when they should be making attacking units? If anything, they take a risk and hope the other person doesn't attack.

Show nested quote +
On January 25 2011 14:21 Lochat wrote:
On January 25 2011 07:38 pirsq wrote:
On January 24 2011 23:45 TFB wrote:
Complaining about cheese itself as a "not very good" tactic is a little bit like saying "yeah, but that doesn't count as I've still got most of my pieces" to an early loss in chess.


Best analogy ever.

A game of chess, to beat you opponent, requires both of you to have all knowledge of the playboard, and beat him with proper use of your 'units' if you will.
Nope, it requires your opponent to make a mistake. Games of chess are rarely won by brilliant moves, even at the highest level, they are won by questionable moves by the opposing party.

Show nested quote +
SC2 cheese requires the exact opposite, it requires you not to be seen and for a quick win in which the opponent cannot react to, due to a lack of knowledge of where the units are. This is fundamentally the opposite of why chess is a game of skill. Chess is a game of skill because both players have the same knowledge and use tactical choices to beat the other player's movements.
So what you say is that SC2 would fair better without a fog of war?

Show nested quote +
If both players had full vision of each other, map-hack style, then perhaps the statement would be closer to an analogy, but then you have to ask yourself -- if both players could see exactly what the other player was doing, would cheese ever win a game?
Would taking an expansion ever win the game then?

Show nested quote +
And that, is why it is skilless, and why chess is not, and why you cannot use the two in a real analogy, much less one defending cheese.
Ah, so taking an expansion is skillells, as is droning up hard, as is taking a watchtower, as is knowing how to scout, as is knowing how to hide your spire, as is observer placement and supply depot placement, after all, it doesn't win you a game anymore in a maphack-style variant of SC2.


I don't see what point u r trying to make here. Lochat disproved that horrible analogy, while u defend the mechanics of sc2. Completely different things.



whoever I pick for my anti team turns gosu
Hane
Profile Joined November 2010
France210 Posts
January 25 2011 12:38 GMT
#147
On the other hand macro game as protoss are so painfull... gateway units are OP (thx warp) unit 7-8min, but then toss need to reach t3 to fight out of his base :/
add, toss don't have cool harass like T or insane mobility like Z (prism+zeal is too expensive imo), or macro good mechanism - chronoboosting too much probes make your army weak cause you need lots of mineral to make probes+pylon -
Poopi
Profile Blog Joined November 2010
France13023 Posts
January 25 2011 12:41 GMT
#148
On January 25 2011 21:05 imbecile wrote:
I say play any style you like and have most fun with, and try to do it as well as you can, and train the skillset you need for your style.

Criticising stylistic choices is stupid, especially when those choices work.

Cheeses/allins is a stylistic choice?
That works cuz protoss is broken from a long time and they still get buffed, it's a bit sad.
WriterMaru
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-01-25 12:43:11
January 25 2011 12:41 GMT
#149
On January 25 2011 20:37 Scrimpton wrote:
Show nested quote +
On January 25 2011 20:33 Poopi wrote:
Funny thing is that anyone in diamond/masters who doesn't even play toss as his main race can probably create an account and become master with protoss all in/cheeses.



I did it with a spare account, I main Z at the time with no P experience at all.

Diamond in 40 or so games using proxy 2gate vs all races, masters league took 30 games after the patch, using a mix of proxy 2gate and 4gate vs all races.

The funny thing is, all the protoss on my friend list in masters/diamond, when i check their match history, all the games are like 7-8 mins, usually 4gates.. They get very very defensive when you ask them about it.. they "swear to god" that they only 4gate 5-10% of their games, when in reality its like 80% of their wins

It does feel like the race is holding up these players compared to T/Z.


Yes the problem is that most Protoss cheese is so very easy to execute, yet powerful and with very little drawback if it does not work. If a Protoss player manages to go pylon->Gateway in a Terran players base he will win the game. But if the Terran players notices and attacks the pylon before the gateway is finished he can just cancel the Gateway without having lost anything.

Same thing if he goes chronobosted early zealots on a small map, he attacks you just as get your first marine out, you must micro like hell to not lose the game right there while Protoss can just A-move into your base. And if his attack does not work he is still on even grounds + have scouting information on your base.

Also warpgates are also a kind of cheese since it negates the defenders advantage completely. In Age of Empires if you wanted to get units to the front faster you needed a forward base and if you lost that forward base you had a real disadvantage. In SC2 if you destroy his forward pylon he has lost almost nothing.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 25 2011 12:43 GMT
#150
On January 25 2011 21:05 Euronyme wrote:
Show nested quote +
On January 25 2011 20:56 Tibson wrote:
To the chess/sc2 discussion: how 'bout a map without the fog of war? Could produce some interesting (and boring) games


Neither. All you would see is 1 basing as expanding would be virtually impossible.


There was a maphack thread in the BW forums, specifically relating to zvz, where the guy said that he played someone and both of them used maphacks.
They had something like 6 hatcheries/bases each before they put down a spawning pool, because they could see what their opponent was doing.

In zvz at least you would get more expansions. As it is, a lot of people on Scrap, Metal and LT close air have the overlord sitting over their opponents base before it's pool time, and they can respond to what the opponent does (oh he got a pool -> I'll get another drone then get my pool) in order to get an advantage early on.
HOLY CHECK!
snafulator
Profile Joined January 2011
Antigua/Barbuda72 Posts
January 25 2011 12:48 GMT
#151
so 3 gate rush
4 gate

still works vs all races?
arterian
Profile Joined September 2010
Canada1157 Posts
January 25 2011 12:52 GMT
#152
On January 25 2011 21:48 snafulator wrote:
so 3 gate rush
4 gate

still works vs all races?


proxy gate works better vs terran
http://www.twitch.tv/arterian
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2011-01-25 12:58:30
January 25 2011 12:56 GMT
#153
On January 25 2011 21:48 snafulator wrote:
so 3 gate rush
4 gate

still works vs all races?


My TvP games are 60% of the time 4gate/3gate robo allins, so obviously people are still winning with it else they wouldn't be doing it.
3gate robo is more of a PvT thing because of the robo and how immortals just eat bunkers/marauders
I guess ZvP is much more normal 4 gates.

And DT's are actually a big thing ladder these days, I would say 1/10 games the P goes DT's, but just in such a way that he is basicly hoping for the DT's to win on their own.

(this is mid to high diamond, could be different in master's league)
Lochat
Profile Joined January 2011
United States270 Posts
Last Edited: 2011-01-25 13:14:51
January 25 2011 13:11 GMT
#154
On January 25 2011 20:07 Silmakuoppaanikinko wrote:
Nope, it requires your opponent to make a mistake. Games of chess are rarely won by brilliant moves, even at the highest level, they are won by questionable moves by the opposing party.

So what you say is that SC2 would fair better without a fog of war?



Ah, so taking an expansion is skillells, as is droning up hard, as is taking a watchtower, as is knowing how to scout, as is knowing how to hide your spire, as is observer placement and supply depot placement, after all, it doesn't win you a game anymore in a maphack-style variant of SC2.



As someone with a BA in philosophy with a focus in logic, I'd very much appreciate you to keep the logical fallacies to a minimum, if you want to have a discussion.

It's pretty obvious the point of my post was the idea of using an analogy between chess and cheese was absurd, nor did I claim the fog war was inherently bad. It would be bad in chess, it's not bad in SC2, because they are completely different games. Again, they're not analogous.

As for your statement about your opponent making a mistake, last I checked, not making a mistake for a very long time happens to be what makes someone good at something. Making mistakes often is what happens to people who are not good at something. Being bad at chess means you make lots of mistakes (though ignorance or bad play, either way), being good means you don't make mistakes -- and exploit the opponents, though one could probably call not exploiting those mistakes a mistake in itself, but then we're down into Inception areas.

No one claimed that any of those things were skilless, again, chess and SC2 are not analogous systems, which was the entire point of my initial post. I'm not sure, exactly, why you're utterly ignoring my point to... defend cheese, I guess? I'm not sure why you're attacking straw men.

It is, however, the point chess is considered a skill game due to the fact chess is a static system in which both players have the same knowledge and resources. SC2 isn't analogous, but if it was, the closest thing would be that of a long macro game, rather than cheese, still the comparison is pretty much moot, since they're not really similar at all.

If you want to attack my fairly undefended statement that cheese is skilless, you're more than welcome to, I admit I didn't back the point out but rather made it an implicit (and explicit, really) statement. However, I'm not sure why you'd defend cheese.

Cheese is a tactic with ends or wins the game with little time and minimal effort. It takes the vast majority of strategy out of a strategy game, unless you consider "scouting" the epitome of strategy (it's important, however I don't think I want to play a RTScouting game.) While the term is abused quite a bit, cheese is not only bad because it allows bad players to win (which is probably a hint it requires significantly less skill, I think there was a post about a bronze league guy going to platinum on the front page -- or was by only proxy-gate cheesing non-stop) due to a comparatively minor lack of skill (not scouting their entire base at the right time) compared to an overwhelming lack of competence by the cheeser, but...

It. Removes. The. Fun. From. A. Video. Game. From my perspective, and I'm sure many others, I'd wager the majority of SC2 players, though I have no data for that.

I can see cheese as being used to win in a tourney and being effective, and in pro players cheese is in fact less cheesy, oddly enough, because it doesn't inherently put the worse of the two players at a comparative advantage -- though it still may. Doing it on the ladder, however, as far as I'm concerned, bad for the game. Doing something like that in a game, to get arbitrary points that serve no real reward... is... I just can't comprehend why someone would do that on a regular basis on a game you're supposed to be playing for fun. Maybe it's simply something I can't relate to and the problem is with me, but I can't see why people would play a video game, for fun, then cheese for no rewards.

Also, wow that's a long post.


"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 25 2011 13:13 GMT
#155
On January 25 2011 21:56 Icx wrote:
Show nested quote +
On January 25 2011 21:48 snafulator wrote:
so 3 gate rush
4 gate

still works vs all races?


My TvP games are 60% of the time 4gate/3gate robo allins, so obviously people are still winning with it else they wouldn't be doing it.
3gate robo is more of a PvT thing because of the robo and how immortals just eat bunkers/marauders
I guess ZvP is much more normal 4 gates.

And DT's are actually a big thing ladder these days, I would say 1/10 games the P goes DT's, but just in such a way that he is basicly hoping for the DT's to win on their own.

(this is mid to high diamond, could be different in master's league)

I'd rather see DTs than banshees any day. Both are potentially game ending, but going DTs at least puts you substantially behind, while getting banshees is just a unit on a Ts normal tech route. At worst he wasted 200/200 on cloak, and maybe the 50/25 on the tech lab, but 99% of Ts get a starport anyways, and banshees are great units even without cloak.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
January 25 2011 13:21 GMT
#156
On January 25 2011 21:41 MockHamill wrote:
Show nested quote +
On January 25 2011 20:37 Scrimpton wrote:
On January 25 2011 20:33 Poopi wrote:
Funny thing is that anyone in diamond/masters who doesn't even play toss as his main race can probably create an account and become master with protoss all in/cheeses.



I did it with a spare account, I main Z at the time with no P experience at all.

Diamond in 40 or so games using proxy 2gate vs all races, masters league took 30 games after the patch, using a mix of proxy 2gate and 4gate vs all races.

The funny thing is, all the protoss on my friend list in masters/diamond, when i check their match history, all the games are like 7-8 mins, usually 4gates.. They get very very defensive when you ask them about it.. they "swear to god" that they only 4gate 5-10% of their games, when in reality its like 80% of their wins

It does feel like the race is holding up these players compared to T/Z.


Yes the problem is that most Protoss cheese is so very easy to execute, yet powerful and with very little drawback if it does not work. If a Protoss player manages to go pylon->Gateway in a Terran players base he will win the game. But if the Terran players notices and attacks the pylon before the gateway is finished he can just cancel the Gateway without having lost anything.

Same thing if he goes chronobosted early zealots on a small map, he attacks you just as get your first marine out, you must micro like hell to not lose the game right there while Protoss can just A-move into your base. And if his attack does not work he is still on even grounds + have scouting information on your base.

Also warpgates are also a kind of cheese since it negates the defenders advantage completely. In Age of Empires if you wanted to get units to the front faster you needed a forward base and if you lost that forward base you had a real disadvantage. In SC2 if you destroy his forward pylon he has lost almost nothing.


I dunno.. I've seen plenty of pro games where a proxy gate has lead to defeat.
You make it sound like it's some kind of wonder build. Also it's pretty standard to scout your own base..
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
January 25 2011 13:34 GMT
#157
On January 25 2011 21:05 Euronyme wrote:
Show nested quote +
On January 25 2011 20:56 Tibson wrote:
To the chess/sc2 discussion: how 'bout a map without the fog of war? Could produce some interesting (and boring) games


Neither. All you would see is 1 basing as expanding would be virtually impossible.


In ZvZ you would only see expanding. The first one building units falls behind in macro and looses.
Obsolescence
Profile Joined August 2010
United States270 Posts
January 25 2011 13:50 GMT
#158
On January 24 2011 20:26 Geiko wrote:
vs Zerg :
-pylon wall in + cannon
-4 gate blink stalkers
-Dts
-5 gate

vs Terran :
-7pylon 8gate proxy
-Dts

vs Protoss:
-modified 4WG korea into Dts
-cannon rush
-Proxy void rays
-proxy 2 gate
I'm not really sure how the underlined builds count as cheese. It seems like you really stretched the meaning of 'cheese' in order to create this discussion with a cute title. I'm surprised you were able to get to Master's using only these builds, but just because these builds are a bit gimmicky doesn't make them cheese. I find it perplexing that you apparently have the skills to get into Master's but your definition of cheese reminds me of Bronze league players. Kudos regardless.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Poopi
Profile Blog Joined November 2010
France13023 Posts
January 25 2011 14:00 GMT
#159
I just get promoted to diamond on a friend account with 2gate proxy against some terran (I dont play toss), without micro or anything.
Masters soon o/, thx to the easy strong race.
WriterMaru
Geiko
Profile Blog Joined June 2010
France2049 Posts
January 25 2011 14:01 GMT
#160
On January 25 2011 22:50 Obsolescence wrote:
Show nested quote +
On January 24 2011 20:26 Geiko wrote:
vs Zerg :
-pylon wall in + cannon
-4 gate blink stalkers
-Dts
-5 gate

vs Terran :
-7pylon 8gate proxy
-Dts

vs Protoss:
-modified 4WG korea into Dts
-cannon rush
-Proxy void rays
-proxy 2 gate
I'm not really sure how the underlined builds count as cheese. It seems like you really stretched the meaning of 'cheese' in order to create this discussion with a cute title. I'm surprised you were able to get to Master's using only these builds, but just because these builds are a bit gimmicky doesn't make them cheese. I find it perplexing that you apparently have the skills to get into Master's but your definition of cheese reminds me of Bronze league players. Kudos regardless.


Already answered to this.

Cheese = a strategy that if scouted will produce no tangible results and put you behind.

If my opponent has scouted DTs, i'm pretty sure that rushing in his base with 7-8 DTs is going to fail miserably.

If my opponent scouts my hidden 3 gates (making 5 total), and i try to push anyway, i'll have a fun time watching my gateway units die to 5 spine crawlers.
Same thing for 4 gate blink stalkers.

Most smart people would not procede to massing DTs, or blink stalkers, or army out of 5 gate once scouted and try to transition into something else. That doesn't mean the initial plan was not cheesy.

I can place a proxy pylon in my opponent's base and hope he won't see it and too bad if he does. The ability to transition doesn't take away the cheesiness.
geiko.813 (EU)
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Replaycast Group C
PiGosaur Cup
09:30
#105
PiGStarcraft464
CranKy Ducklings47
davetesta29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft464
RuFF_SC2 192
Nina 147
ViBE126
CosmosSc2 54
trigger 25
StarCraft: Brood War
Britney 8497
Rain 3028
GuemChi 1678
Artosis 625
910 56
Noble 31
Terrorterran 18
Dota 2
LuMiX1
League of Legends
Doublelift5893
Other Games
summit1g13571
C9.Mang0282
WinterStarcraft163
minikerr12
Organizations
Other Games
gamesdonequick1425
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 65
• EnkiAlexander 41
• RyuSc2 17
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
8h
Kung Fu Cup
9h
IntoTheTV X SOOP
1d 9h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 20h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
[ Show More ]
AI Arena Tournament
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.