• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:03
CEST 13:03
KST 20:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced22BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 645 users

ZvT Alternative to Ling Baneling

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
OpAndroid
Profile Joined July 2010
United States84 Posts
Last Edited: 2011-01-20 01:57:41
January 20 2011 01:56 GMT
#1
Hey Tlers,

I'm here to ask any zerg players if they have an alternative to standard Muta/Ling/Baneling play in Zerg vs. Terran. I've always been a Muta/Ling/Baneling player, and it used to work well, but it seems now a days that all the terrans have figured out how to beat it. I probably only win about 10% of my games versus Terran, and its starting to aggravate me.

The composition is great in theory, Mutas for Tanks, lings for tanks and distraction, and banelings for marines, but in practice it always falls short on me. It might be one bad click with the mutas that sends that into a clump of marines and they all die instantly, and there goes the primary tank killer, or banelings running into a tank line, and now there is no answer for marines. I feel at my level, low-mid diamond that these sorts of little accidents are happening more and more often, and a game that was mine to win can suddenly turn into a complete and utter loss, and its getting depressing...

So do any zerg players out there have some unit compositions that have been working well for them? I'm really looking for something that can even be a slight bit forgiving of a mis-micro scenario, and that has some killing potential, and ability to actually attack a terran after a winning a battle and potentially being able to end a game.

Thanks for any help I can get.

Also, not posting any replays, as I don't really want my Muta/Ling/Baneling play analyzed, I'm more looking for something altogether new.

Edit: And of course forgot the [H] in the title, if a mod would be able to add that in, that'd be great.
MEcH TErRAN MaNIaC!
Profile Joined January 2011
United States15 Posts
January 20 2011 02:08 GMT
#2
Ling/Baneling/Muta is really bad vs Mechanical Terran, 9 times out of 10 he will roll you. If terran is mostly making BIO Ling/Muta/Baneling is a really good choice. If the terran mechs make alot of infestors. Why infestors?

#1 they are the ultimate counter vses Helion, infestor locks them from moving with that one spell (lol i cant remember the name, fungle something + it lowers helions life to 1)
#2 thors do alot of damage, and with infestors you can take over your opponet's thors and use them against him.
"no reason left to hide"
Crackensan
Profile Joined August 2010
United States479 Posts
Last Edited: 2011-01-20 02:13:28
January 20 2011 02:12 GMT
#3
I was watching iNcontrol coach Mr.Bitters last night. He confirmed that this is the basis of ZvT, and the frustratinos yoru having? yeah, it's universal. It's super micro intensive, so yes, your absolutely right, one misclick and boom, your super cool awesome army is dead.

The only other thing that may work is Infestor, Roach, Muta.... but then you gotta be super careful in microing infestors. Even then, infestors Fungal Growth can one shot 6 marines.

Mech? Roach/Infestor/Muta. NP the Thors, Muta's eat the tanks, Roachs soak damage.
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
SheaR619
Profile Joined October 2010
United States2399 Posts
January 20 2011 02:28 GMT
#4
well ling baneling mutas is a great composition. I honestly think it is very strong vs any marine base composition. The good thing about starcraft is that there isnt a set number of unit composition that completely obliterate everything. Although some composition can be argue so, such as HT and viking but what it really come down is just how you play it out and how you use your composition the best way possible.

Vs terran, your usually the reactive race. The terran usually get to decide how the game flows. Such as if he goes bio then you probably forced to make baneling and eventually go ling baneling mutas but if he goes mech then you gotta go something with roaches. As zerg, i dont think you can honestly choose a set of unit composition in general because you are the reactive race and you are usually force to adapt to your opponent play style. This does not mean that during the game you cant make decision yourself however. You can go broodlord or ultras and infestor or mutas. The way i like to think is terran and zerg like chess. Terran are white and get to decide the opening the game by having the first move or the "tempo" and the zerg will do the logical response to the terran and just go with the flow. Of course this applys to PvT as well since T once again get to dictate how the game is played by deciding either to go bio or mech and toss get to choose later on HT or collosus and the other race will respond accordingly. Your zerg and you will most likely be force to sit back and adapt to the play style your opponent does and that why you are in chess, usually, black.
I may not be the best, but i will be some day...
Scare_Crow
Profile Joined December 2010
217 Posts
January 20 2011 02:31 GMT
#5
The match-up is pretty much a micro battle most of the time- it's the same for Terrans. One bad split and our entire army of Marines are splattered goo.

I cannot really think of any build in this match-up that is not micro-intensive. I feel Zerg needs huge splash damage to overpower Medivacs, and that either comes from Banelings or Infestors, both requiring a lot of micro. Pick your poison, in essence.
diegonolan
Profile Joined November 2010
United States54 Posts
January 20 2011 02:42 GMT
#6
+ it lowers helions life to 1


no
charlie420247
Profile Joined November 2009
United States692 Posts
January 20 2011 03:15 GMT
#7
ive been trying some ling bling infestor while transitioning to broodlord. it was in a recent day 9 not sure which but it was jungal basin and the zerg won due to just being able to stall with infestors long enough to get lords. marines try to stim and run under the lords. they get fungaled or baned, they get tank shotted from the lings/broodlings, and the tanks get murdered lol. lords and infestors really work great against tank marine. its just getting thre that is the problem.
there are 10 types of people in this world, those who understand binary and those who dont.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 20 2011 03:21 GMT
#8
Roach/Ling/Bling/Infestor is also pretty strong and should give you map control until the Terran gets a REALLY high tank count.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-01-20 04:07:13
January 20 2011 03:59 GMT
#9
Personally, I'm not a huge fan of banelings unless it's used in a
- baneling bust
- military baneling drop
- mineral line baneling drop

Not to say I won't use them, but they die too easily to - as well as aren't always as cost-efficient against - the units they are supposed to do best against (such as marines). Combine that with the fact they aren't particularly versatile (can't attack air, are melee, are low health, aren't reusable, only deal good damage against light and structures), and I think it could be understood why there are other options, or perhaps even why there may NOT be other options, but this option simply isn't satisfactory (underpowered)

If you go play Green tea AI and use banelings against it, you will likely not do well at all, since the AI spreads their units out vs banes preventing any major damage being dealt from them. Even pro gamers do this, just to a different extent (better and worse).


Anyway, to get to the point: I think a mass ling-muta build can be viable in the right scenarios, but will oftentimes need roaches or infestors to help as well. As there is no continual gas sink into banelings, a few infestors can quite easily be made in their place, it's just important to not loose them.

Regardless of whether someone uses banelings or not, it is pretty important to get some max tier tech up, like broodlords, to deal with critical masses of units.
On January 20 2011 11:08 MEcH TErRAN MaNIaC! wrote:
#1 they are the ultimate counter vses Helion, infestor locks them from moving with that one spell (lol i cant remember the name, fungle something + it lowers hellions life to 1)
Fungal growth deals 36 damage over like 8 seconds. It doesn't deal 89 (or more) damage, and it CAN kill the target.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
MEcH TErRAN MaNIaC!
Profile Joined January 2011
United States15 Posts
January 20 2011 04:13 GMT
#10
i didnt know that it could kill the helions o.o i just knew it did a crapload of damage and stopped helions from moving my bad.
"no reason left to hide"
Axes
Profile Joined August 2010
Canada36 Posts
January 20 2011 04:41 GMT
#11
don't forget baneling mines... use your mutas to bait marine masses into burrowed banelings, which you unburrow manually as marines are on top. better yet, if they're stimmed, one baneling goes that much further. if they bring a raven, be sure to use the mutas to take it out first.

you can also try baneling/zergling bombs from behind on the overlords on the tanks, it makes them hit each other, and dropped one at a time, you force their marine force back or have them risk their tanks kill each other, i use that as an alternative if i've messed my mutas up
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 20 2011 04:49 GMT
#12
I think the best thing for mid-late confrontations to make the baneling-marine confrontation less volatile (pun totally intended) is infestors. Lock down marines, splat. win.
sunrise89
Profile Joined January 2011
Russian Federation3 Posts
January 20 2011 05:34 GMT
#13
roach+infestor+broodlord is nice combination as well
here is the link to day9's analisys, Strelok vs Stephano:
http://day9tv.blip.tv/file/4606720/
Buruguduy
Profile Joined September 2010
Philippines238 Posts
January 20 2011 06:08 GMT
#14
On January 20 2011 12:59 Xapti wrote:
Personally, I'm not a huge fan of banelings unless it's used in a
- baneling bust
- military baneling drop
- mineral line baneling drop

Not to say I won't use them, but they die too easily to - as well as aren't always as cost-efficient against - the units they are supposed to do best against (such as marines). Combine that with the fact they aren't particularly versatile (can't attack air, are melee, are low health, aren't reusable, only deal good damage against light and structures), and I think it could be understood why there are other options, or perhaps even why there may NOT be other options, but this option simply isn't satisfactory (underpowered)

If you go play Green tea AI and use banelings against it, you will likely not do well at all, since the AI spreads their units out vs banes preventing any major damage being dealt from them. Even pro gamers do this, just to a different extent (better and worse).


Anyway, to get to the point: I think a mass ling-muta build can be viable in the right scenarios, but will oftentimes need roaches or infestors to help as well. As there is no continual gas sink into banelings, a few infestors can quite easily be made in their place, it's just important to not loose them.

Regardless of whether someone uses banelings or not, it is pretty important to get some max tier tech up, like broodlords, to deal with critical masses of units.
Show nested quote +
On January 20 2011 11:08 MEcH TErRAN MaNIaC! wrote:
#1 they are the ultimate counter vses Helion, infestor locks them from moving with that one spell (lol i cant remember the name, fungle something + it lowers hellions life to 1)
Fungal growth deals 36 damage over like 8 seconds. It doesn't deal 89 (or more) damage, and it CAN kill the target.


What the heck? Banelings not cost efficient? have you ever tried fighting a marine/marauder/medivac ball with just roaches and zerglings? How can you say there are OTHER options? I'm sorry to say but there are NO OTHER OPTIONS when fighting an MMM ball but to include banelings.

I have yet to find a replay where a zerg beats a terran MMM ball w/o banelings.

Do not listen to Xapti. Worst theory crafting ever. Probably an even worse player.
NA: pon.838 // SEA: pon.451 // KR: pon.843
Deathfate
Profile Joined November 2008
Spain555 Posts
January 20 2011 06:16 GMT
#15
I have just made a guide about an strategy I have been using recently, i was going to make a short post but i think the guide is much better!! here is the link

www.teamliquid.net/forum/viewmessage.php?topic_id=186154
Feel the power of the zerg swarm.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-01-20 06:27:32
January 20 2011 06:20 GMT
#16
On January 20 2011 15:08 Buruguduy wrote:
What the heck? Banelings not cost efficient? have you ever tried fighting a marine/marauder/medivac ball with just roaches and zerglings? How can you say there are OTHER options? I'm sorry to say but there are NO OTHER OPTIONS when fighting an MMM ball but to include banelings.

I have yet to find a replay where a zerg beats a terran MMM ball w/o banelings.

Do not listen to Xapti. Worst theory crafting ever. Probably an even worse player.

Obviously you don't see players like Marineking own baneling builds with mostly marines. Add marauders and/or tanks in there and it gets even worse. And I didn't say banelings ARE cost inefficient, I said they can be. I also didn't say just roach ling, I said muta-ling with roaches and infestors as necessary.

Insulting users without giving substantial reasoning is really immature and stupid. With regards to my skill, I have no problems playing in masters league. I'm not saying I have the best advice, I'm sharing MY advice and MY play style, which at least has reasoning and back-up behind it unlike yours.

Go play an AI or professional player who can micro their units well vs banelings and see how cost-effective they end up being when you're trying to use them anywhere off-creep. Maybe in gold league banelings can be heavenly cause people are terrible and just a-move, but it's not so simple when a bit of skill is actually involved.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
emc
Profile Joined September 2010
United States3088 Posts
January 20 2011 06:21 GMT
#17
A few things I've tried:

ling/infestor/ultra where you are concentrating on getting melee and carapace upgrades through the whole game. Get pathogen glands asap, then get a couple infestors out. At hive get adrenal glands for lings and ultra upgrades, spend all gas on ultras, rest on lings, infestors when you need them. I dunno about this unit comp, I've had success against protoss with it, but terran has tanks and blue flame hellions which destroy lings and infestors. Maybe combine ultralisk drop play? then you can drop ultras on a group of tanks.

Burrow Movement Roaches is another one and can be strong, but you have to do damage to the terran to allow burrow movement roaches to be successful. For example, hurting his economy early on then going to burrow movement roaches can be effective because they don't want to use scans and also can't afford detection early on. I've used this pretty well against siege tanks but the bio is the problem, lots of rines can out DPS roaches pretty hard, add in marauders and it's just painful.

Muta/ling/bling IS the best MID-GAME strategy against terran. You can't be going muta/ling/bling the whole game, your cost effectiveness eventually wears out because you're wasting gas on banelings, while the terran is only wasting minerals on marines, eventually you're going to run out of gas. If you can do important damage with mutalisks, then it's going to take longer for your army to become less cost efficient. However, this is merely a mid-game strategy and there should be a transition into something better. Broodlords and infestors is a good transition, you will be able to take out any thors/siege tanks with ease, and fungal the marines makes for the ultimate end game composition. Keep your infestors around though, because vikings will come out, then go into a mass ground army with ultralisks and cracklings. The main thing to remember, is that you want to try and upgrade melee/carapace through the whole game, so that eventually your broodlings/ultras/lings will become extremely cost efficient.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
January 20 2011 11:39 GMT
#18
Muta ling bling is good because you can harass, have map control, and an army that can take the opponent army head on. But it's very micro demanding, and personally (2100 master here) I always loose my muta like shit to a thor passing by or runing into a shitload of marine. I just hate muta ling bling.

Roach ling bling and infestor seems to be (for me) way more stable. With a lot of expand and teching to ultra or brood later on. On big map you can also go for muta to force marine (and prevent marauder) and then switch to roach infestor with your ling bling.
You still need a lot of micro (FG on marine, baneling focussing marine, roach taking tanks one by one, which is usually easy since the bioball is retreating from the bling).
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
valheru
Profile Joined January 2011
Australia966 Posts
January 20 2011 11:45 GMT
#19
As a terran player I've had some issues v ling/roach/muta mostly as a tech switch from the norm and I've yet to see any infestors used in any of my TvZ (in recent memory) .
I reject your reality and substitute my own
jrdn
Profile Joined September 2010
United States132 Posts
January 20 2011 12:01 GMT
#20
I've had pretty good success with the following strategy:

Early roach pressure (not a rush), into early ling roach, into quick infestors (infestation pit as soon as lair finishes and 9-10 infestors with upgrades). From here you react based on what you see: can stay on ling/roach/infestor with an eventual sudden muta explosion, or can go into ultras. Mass infestors are wonderful at killing infantry FG, and stopping the mech (NP thors and tanks). Assuming its a normal engagement with infantry and thors up front and siege tanks behind you just FG the infantry and run in with lings/roaches and then NP all the thors...then use the thors on tanks. NP is incredibly powerful when you have a lot of infestors.
“The sole purpose of an opening is to achieve a playable midgame”
1 2 Next All
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Spirit vs GeraldLIVE!
Clem vs Krystianer
uThermal vs SKillous
Reynor vs MaNa
Lambo vs TBD
ComeBackTV 1069
RotterdaM1043
IndyStarCraft 456
CranKy Ducklings141
Rex136
3DClanTV 93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1010
IndyStarCraft 456
Rex 136
ProTech58
StarCraft: Brood War
Horang2 9964
Hyuk 4191
Hyun 1029
Barracks 768
firebathero 663
Mini 554
BeSt 522
Larva 476
Britney 396
EffOrt 349
[ Show more ]
Stork 274
Last 168
Noble 100
Soulkey 94
ZerO 91
sorry 87
Free 48
zelot 44
scan(afreeca) 31
Sacsri 29
Shinee 25
Sharp 24
soO 24
sSak 20
Rush 16
ajuk12(nOOB) 16
NaDa 15
Movie 14
yabsab 11
Bale 5
Icarus 2
Dota 2
XcaliburYe554
Counter-Strike
Stewie2K449
Heroes of the Storm
Khaldor295
Other Games
gofns12578
Beastyqt706
B2W.Neo429
DeMusliM118
SortOf73
QueenE24
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH346
• tFFMrPink 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3378
• WagamamaTV437
• lizZardDota2252
Upcoming Events
BSL20 Non-Korean Champi…
2h 57m
BSL20 Non-Korean Champi…
6h 57m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 22h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.