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Help with thor build

Forum Index > StarCraft 2 Strategy
Post a Reply
treehumper880
Profile Joined August 2010
United States9 Posts
January 19 2011 19:13 GMT
#1
Im only in the silver league and have started to experiment with this thor build. Im just looking for outside views on where i can improve on this build and make it more efficient. Im not good by any means and dont really know where i can go from here and thats why im asking for help

thanks

replays

http://www.sc2replayed.com/replays/128292-1v1-terran-zerg-delta-quadrant

http://www.sc2replayed.com/replays/128290-1v1-terran-xelnaga-caverns
I dont need more minerals you are lying
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
January 19 2011 23:23 GMT
#2
Looks good to me. Vs Terran, I wonder if getting 4 thors for the first attack wouldn't have broken him and during the final push, you could've basically A-moved that, didn't even need to be so cautious as you were about those two tanks and a couple of marauders. Vs Zerg, I prefer to rely more heavily on hellions and have the thors coming somewhat later, initially to reinforce a marine-hellion army, gradually progressing to become the backbone of it. But I'm actually in a lower league than you since I got demoted to bronze a couple of days ago.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2011-01-19 23:48:45
January 19 2011 23:28 GMT
#3
i only watched the first replay and it looked horrible to me tbh. u got supply stuck by 27 food, u queued up 5 scvs in ur 2nd cc while not producing any from the other one, ur build was horribly slow.

get ur factories faster and practice solid build order execution// early game macro. its ok to let the macro slip a bit later on on silver level, np. but massive supply stuck so early on does not only cost u tons in terms of army size and eco, it also throws off ur timings. in general id suggest to decide between hellion harass into mass thors and an early thor attack. u cant really fit both into one build.


edit: ok, now i watched the second replay aswell. u seriously need to work on ur basic build orders. getting a superquick refinery and then the orbital on 12 scvs, just to then not use all the gas until u have over 200 of it is just no good build. and in a game where u expanded very early, u were sitting on 27 scvs after 12 minutes.... u should rather have some 50 scvs by that time with such an early expansion....

my advice to u would be to focus on these 3 things:

1.) constantly produce scvs until u have more than 33 per mining base. ie constantly produce scvs and never ever stop, period. this alone will boost ur gameplay significantly.
2.) never queue up more than 2 units at a time, ie at most have one unit in queue besides the one which is currently being produced
3.) download some replays of ur favorite terran pro and copy his build orders. build orders are dependent on scouting and shouldnt be copied mindlessly, but u should do it anyway to get solid openings. what u do is highly inefficient. u dont even know how much potential in ur play is thrown away by ur subpar BOs.

in general, always open up with
10 depot
12 rax
13 refinery
orbital once rax is done
marine once rax is done

"What am I supposed to do against this?" - "Lose!" :-]
treehumper880
Profile Joined August 2010
United States9 Posts
January 20 2011 05:37 GMT
#4
thanks for the advice, ill definitely try to work on it
I dont need more minerals you are lying
BigJoe
Profile Joined January 2011
United States210 Posts
January 20 2011 05:46 GMT
#5
also take note that you can skip the gas for a while if you plan on fast expanding, or not building marauders.

just because 13 gas is the "norm" doesn't mean you always need it. for instance, if you see a zerg player put down a hatch on 14 you can go 2 rax no gas and bunker rush pretty effectively forcing him to either cancel the hatch or risk losing it.
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