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Active: 14734 users

PvP , why 4gate is unstopable ?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 7 8 Next All
Crappy
Profile Joined July 2010
France224 Posts
Last Edited: 2011-01-16 23:09:43
January 16 2011 14:04 GMT
#1
Hey dear TL's viewer,

I'm a protoss player around 2 700 master league, i noticed it since few month, i thought i will be patched in patch 1.2, but it is still working.

It is a glitch used to nulify the entry blocking forcefield, which is needed to survive 4gate with a 3gate robo or any sentry build.

DEMONSTRATION :
[image loading]
A well placed forcefield block the vision of the zealot up-cliff, blocking the unit warping, up the ramp, COOL we can defend the 4gate with sentry !


HAHA ! BIG MISTAKE ! ( see spoiler )
+ Show Spoiler +
[image loading]
With a well placed pylon, you can warp RIGHT up to the force field, on the ramp.
no problem ?


[image loading]
The warped zealot on the ramp give vision up-cliff, 3 others zealots are comming ! hehe !

Here you are, sentry don't block the violent 4stalker 4zealot push ( a variation of the 4gate ).
Actually, the only way to counter a 4gate is to 4gate too.


Why it piss me off ? I hate 4gate.

PATCH IT BLIZZARD, THANKS BY ADVANCE.
bennyaus
Profile Blog Joined October 2010
Australia1833 Posts
January 16 2011 14:08 GMT
#2
The only fix I see is countering 4gate with mass sentry and then preventing warp-in on ramps. Perhaps if they made this fix it would be a little more reasonable. Stopping 4-gate as the other 2 races is no huge concern for balance, as long as you do adequate scouting.
I play Random - HuK, DRG + Liquid fan
nekuodah
Profile Joined August 2010
England2409 Posts
January 16 2011 14:09 GMT
#3
Wasnt there a post about this a bit ago? but anyway there wasnt any pictures of an example of this in that thread i dont think, but yes i completely agree its similar to the whole blinking past rocks with a bit of vision you shouldnt have and should definatly be fixed/removed (if its intentional).
NonY
Profile Blog Joined June 2007
8751 Posts
January 16 2011 14:10 GMT
#4
I've stopped 4gate plenty of times with 2gate robo and 3gate stargate. The force fields are for splitting his army, like force fields are almost always used. And you have a very narrow passage to defend, so you can be successful without superior numbers, because all your units attack simultaneously when an enemy unit comes up the ramp, but all enemy units cannot attack simultaneously, and cannot focus fire.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-01-16 14:11:59
January 16 2011 14:10 GMT
#5
surely you should be putting your FF on the ramp, not below it. your enemy has vision of the ramp, which means they can warp in on it. if you FF on the ramp they cannot warp in since the FF takes up the space. That way they have to get a zealot up the ramp first before they can warp in above the FF.
When there is nothing left to lose but your dignity, it is already gone.
Leviance
Profile Joined November 2009
Germany4079 Posts
January 16 2011 14:11 GMT
#6
Watch White-Ra vs Naniwa game 2 Homestory Cup 2 to see how to defend
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
AdrenalGBR
Profile Joined June 2010
United Kingdom182 Posts
January 16 2011 14:11 GMT
#7
Yep, this has been around for quite some time and I'm sure there have probably been threads on it but people still don't seem to understand how it works (I had to explain it to some guy in a ladder game yesterday).

4-gate can still be defended by other builds in certain situations (cf. forelmashi beating MaNa, TLOpen #8) like if they try and surprise you with it after using all their chronos and not cutting Probes at 16. MaNa also had trouble against ZeeRaX in a recent tournament although he ended up winning that game in pretty incredible fashion.
69% mass arena // Constructed: Dec R5 / Jan Legend #144
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-01-16 14:13:57
January 16 2011 14:11 GMT
#8
HomeStoryCup Spoiler

+ Show Spoiler +
White-ra just minutes ago showed a steller defense against this type of 4-gate, it was by no means easy though, but if you want some tips to defend with mass sentry then check out game2 Nani vs White-Ra

The key is to defend against the zealot until you have enough units so that you can let them up the cliff, cut it in half and fight with minimal losses
Tone_
Profile Joined May 2009
United Kingdom554 Posts
January 16 2011 14:12 GMT
#9
Gtfo with "I hate 4gate" thread. If it's legitimately a new unposted bug then make a thread around that. No one cares about you making a thread based on your opinions on one build.
Hasta La Victoria Siempre | 톤
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 16 2011 14:13 GMT
#10
4 gate is pretty fun and rewards micro.
It is stoppable by splitting up the army with a forcefield, but it is tough yeah.
sharky246
Profile Blog Joined November 2010
1197 Posts
January 16 2011 14:14 GMT
#11
You could use 2 forcefields to take up the whole space of the ramp, so that he cannot warp in units there or just do a 4 gate yourself as well.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
January 16 2011 14:14 GMT
#12
Just tune in to WhiteRa vs Naniwa right now in homestory cup. Nani just did 4gate push with just that pylon placement and warping in. WhiteRa defended it with lots of FF and some Stalkers/Zealots. I think he had 3 gates, but don't quote me on that.
"(...)all in the game, yo. All in the game"
SamGamgee
Profile Joined December 2010
79 Posts
January 16 2011 14:14 GMT
#13
On January 16 2011 23:13 Anomandaris wrote:
4 gate is pretty fun and rewards micro.


rofl what?
sharky246
Profile Blog Joined November 2010
1197 Posts
Last Edited: 2011-01-16 14:16:23
January 16 2011 14:15 GMT
#14
On January 16 2011 23:13 Anomandaris wrote:
4 gate is pretty fun and rewards micro.

Did you by any chance, 4 gate your way into diamond?
Or did i miss the sarcasm?
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
ProbeEtPylon
Profile Joined October 2010
168 Posts
January 16 2011 14:17 GMT
#15
On January 16 2011 23:12 Tone_ wrote:
Gtfo with "I hate 4gate" thread. If it's legitimately a new unposted bug then make a thread around that. No one cares about you making a thread based on your opinions on one build.

And nobody cares about you commentating on his opinions... :-)
beer
shawty
Profile Joined June 2010
United Kingdom294 Posts
January 16 2011 14:19 GMT
#16
On January 16 2011 23:15 frodoguy wrote:
Show nested quote +
On January 16 2011 23:13 Anomandaris wrote:
4 gate is pretty fun and rewards micro.

Did you by any chance, 4 gate your way into diamond?
Or did i miss the sarcasm?


no, you just missed the troll...
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
January 16 2011 14:22 GMT
#17
well 4gate isn't really unstoppable unless you:
1) don't have enough units
2) try to rush for some high tech
or
3) you fast expanded
If none of this happens really the pylon warp-in thing really doesn't matter
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-01-16 14:24:15
January 16 2011 14:23 GMT
#18
Just watch White-ra defend a very strong 4gate from Naniwa on TaKeSeN's channel. White-ra was holding off with forcefields while Naniwa was using exactly the tactic you claim breaks the game.

I'm not saying 4gate should be as strong as it is in PVP, but why don't you work on your builds and your micro rather than waiting for blizzard to tailor the game to your style.

Ninja'd by Domk
Eviltoast
Profile Joined January 2011
Australia166 Posts
January 16 2011 14:24 GMT
#19
On January 16 2011 23:22 TemplarCo. wrote:
well 4gate isn't really unstoppable unless you:
1) don't have enough units
2) try to rush for some high tech
or
3) you fast expanded
If none of this happens really the pylon warp-in thing really doesn't matter


what build do you use then that fits these criteria?
it's copacetic... ¯\_(ツ)_/¯
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 16 2011 14:30 GMT
#20
On January 16 2011 23:14 SamGamgee wrote:
Show nested quote +
On January 16 2011 23:13 Anomandaris wrote:
4 gate is pretty fun and rewards micro.


rofl what?

No seriously, 4 gate in PvP is pretty fun, and rewards good play (micro+multitask+chrono). I dont get why 4 gate in PvP can't be fun.
On the contrary, stupid cannon rushes take no skill and are cheesy as hell.
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