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[H]ZvP 2 pylon cannon block

Forum Index > StarCraft 2 Strategy
Post a Reply
schmang
Profile Joined December 2010
Canada4 Posts
December 06 2010 00:09 GMT
#1
Hi, I've been having a ton of trouble with protoss doing the 2 pylon cannon block which we are all surely familiar with.

I generally play 11 pool or 14 gas/14 pool, but the pylon block is still a huge problem for me. Do you guys generally put a drone at the bottom of your ramp even if you aren't making an early hatch?

I find this to be a huge setback because many toss follow it up differently. Some will make an extra cannon or 2 to stop a roach bust, some will try to FE behind 1 cannon (pretty high risk for the toss). Some will just match your 1 base with 1 base, and this is really hard to deal with. I'm starting to think I should just leave a drone at the bottom of my ramp regardless of my build >.<

2400+ Zerg
kevmo
Profile Joined September 2010
United States38 Posts
December 06 2010 00:10 GMT
#2
I know this isn't immediately useful, but the pylon block is getting removed next patch - 2 pylons will no longer block a ramp. As for until then, I can't help much.
schmang
Profile Joined December 2010
Canada4 Posts
December 06 2010 00:12 GMT
#3
Yeah I did see that it's being nerfed, which I am pretty happy about =D
Utopi
Profile Joined July 2010
Denmark176 Posts
December 06 2010 00:13 GMT
#4
put a drone on patrol move at the bottom of youur ramp until you scout his base. If there is no forge and he has gone for gas its very unlikely that he will try to pylon block you.
no.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
December 06 2010 00:14 GMT
#5
I never got how this build could work against a one base zerg or just in general, I mean, it seems to work. But 350 minerals into delaying a building that costs 300 minerals, I don't know.

If they add another cannon that's 500 minerals gone into that. I'd reckon that 20 zerglings are more than enough to break it down.

I mean, I see this working in practice, but I just can't see how it it can work in theory, especially if you also get to make a forge, how seriously delayed is your first gateway going to be?
Workers and town centres are the ultimate counter to turtles.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2010-12-06 00:17:47
December 06 2010 00:16 GMT
#6
On December 06 2010 09:09 schmang wrote:
Hi, I've been having a ton of trouble with protoss doing the 2 pylon cannon block which we are all surely familiar with.

I generally play 11 pool or 14 gas/14 pool, but the pylon block is still a huge problem for me. Do you guys generally put a drone at the bottom of your ramp even if you aren't making an early hatch?

I find this to be a huge setback because many toss follow it up differently. Some will make an extra cannon or 2 to stop a roach bust, some will try to FE behind 1 cannon (pretty high risk for the toss). Some will just match your 1 base with 1 base, and this is really hard to deal with. I'm starting to think I should just leave a drone at the bottom of my ramp regardless of my build >.<

2400+ Zerg

putting a drone on patrol is the best method.

if u do get contained, spread creep to your ramp and bust with spines, dont waste units unless u have to.

realize that he is spending resources on the block, dont panic, and typically u are fine.

i played a game yesterday where the toss cannon'd my nat (started behind the grass on xel naga caverns). i lost my nat hatch but it took 5+ cannons and 3+ pylons (i killed a few too), he expanded. i made a second hatch in my main, went all in and won. basically what im saying is, use his strategy against him anyway u can. if he builds a bunch of cannons that dont actually kill anything he is behind.
majestouch
Profile Joined December 2010
United States395 Posts
December 06 2010 00:18 GMT
#7
scout earlier? go early roaches which hard counters it? put a drone on patrol like every1 else said? can't think of any more off the top of my head, if you're 11pooling then are u 7rring? cuz that is quite good vs pylon wallins.
Enervate
Profile Joined August 2010
United States1769 Posts
December 06 2010 00:20 GMT
#8
On December 06 2010 09:14 Silmakuoppaanikinko wrote:
I never got how this build could work against a one base zerg or just in general, I mean, it seems to work. But 350 minerals into delaying a building that costs 300 minerals, I don't know.

If they add another cannon that's 500 minerals gone into that. I'd reckon that 20 zerglings are more than enough to break it down.

I mean, I see this working in practice, but I just can't see how it it can work in theory, especially if you also get to make a forge, how seriously delayed is your first gateway going to be?


Delaying a hatchery is worth far more than 300 minerals. And you might be able to break through with 20 zerglings, but you'd lose a lot of them. One base zerg is terrible. You can't pressure the toss because they feel no need to expand. They can just sit at the top of the ramp and forcefield.
Lucius2
Profile Joined June 2010
Germany548 Posts
December 06 2010 00:22 GMT
#9
everytime i did this to someone, they just up a spinecrawler and roach all-ined afterwards, too bad i had no units or tech, cause i invested a shitload in the otherwise useless block
LostWraithSC
Profile Joined February 2008
United States111 Posts
December 06 2010 00:23 GMT
#10
I'm only 1800 here, but on a narrow ramp map where this is possible, I don't think there is really a way of stopping this and ending ahead. I usually pull drones to beat on the pylons before my lings finish, and most pool first builds will be able to kill one of pylons if you do that. Of course the other pylon will finish and the cannon will be operational, so you won't be able to expand. If the toss puts down another pylon, then you are toast as well. Patrolling a drone at the bottom is your only option, and it might help but if the toss either brings another probe or just puts down one pylon with good timing and then chase your drone away he can still put down the other pylon. The patrolling drone tactic is a delay and it will buy some valuable time, but given you are 11 pool you can't really afford to give up drones like that. 1 scouting drone + 1 on patrol means you have 9 drones when you place your pool.

The pylon cannon block is something every protoss can do and it guarantees an advantage to anything later than an over pool. Honestly I'm glad most protoss are nice enough to not do it every game and play straight up instead, but if I was protoss I'd do it every game and it will help no matter what the zerg does and might even translate to an instant win.
It is a Kingdom of Conscience, or nothing.
DamnCats
Profile Joined August 2010
United States1472 Posts
December 06 2010 00:25 GMT
#11
Yea the pylon block is so fucking stupid I am glad they are taking it out next patch.

I always feel so goddamn far behind after it. I just try to bust it and overrun them with speedlings and if that doesn't work it seems like I might as well just gg.
Disciples of a god, that neither lives nor breathes.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
December 06 2010 00:50 GMT
#12
I won't mind having it gone so I can stop attempting it. Pretty sad, I am 2300ish diamond and every time I tryed it (3-4 times) ended up leaving a gap.....

Seeing those lings run through every time was such a horrible feeling haha.

What is actually changing about the pylon block? It'll take atleast 3 pylons to block off the bottom?
Doom Guy
M0nsterChef
Profile Joined September 2010
Canada67 Posts
December 06 2010 00:55 GMT
#13
On December 06 2010 09:50 KingDime wrote:
I won't mind having it gone so I can stop attempting it. Pretty sad, I am 2300ish diamond and every time I tryed it (3-4 times) ended up leaving a gap.....

Seeing those lings run through every time was such a horrible feeling haha.

What is actually changing about the pylon block? It'll take atleast 3 pylons to block off the bottom?


Yes, you will now need 3 pylons to block the bottom of a ramp.
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