• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:56
CET 06:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage8Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
screpdb: new Starcraft reporting tool List of top players active on ShieldBattery [BW] Looking for Clan Thread! [BSL23] RO16 Group Stage [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12468 users

[G] Bumblebees Guide to Playing with Low APM - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Merlinius
Profile Joined September 2010
62 Posts
November 01 2010 02:09 GMT
#61
At the beginning of the game, hotkey a single probe. When the first building is made, hit P and click the furthest point on the screen in the base. This makes the unit move back and forth between the initial building placement and location far from the last placement. When the 7 hotkey is pressed twice, the screen will center on the probe and the player can build at the location the screen has centered on. This has the effect of allowing the protoss player to quickly cover their base in power fields without having to rely heavily on screen movement. This also means the probe is always where the building is to be placed, which reduces the time required for a mining probe to goto the building location. This also eliminates the need to use an action to rally the worker back to minerals.


I'm not sure I really understand this. Are you suggesting to take a probe off mining permanently and have it patrol in your base? If so, I don't see the advantage over just hotkeying a probe and taking it off the minerals for 3 seconds at a time in order to warp in a building when necessary.

Btw. I don't like the idea of hotkeying the production facilities on 2-6. This will lead to 1A syndrome because you only have one (close) hotkey for your army. Personally, I would reserve 1-3 for the army (or other temporary stuff like the scouting probe).
Bumblebees
Profile Joined August 2010
United States328 Posts
Last Edited: 2010-11-01 03:30:09
November 01 2010 03:26 GMT
#62
On November 01 2010 11:09 Merlinius wrote:
Show nested quote +
At the beginning of the game, hotkey a single probe. When the first building is made, hit P and click the furthest point on the screen in the base. This makes the unit move back and forth between the initial building placement and location far from the last placement. When the 7 hotkey is pressed twice, the screen will center on the probe and the player can build at the location the screen has centered on. This has the effect of allowing the protoss player to quickly cover their base in power fields without having to rely heavily on screen movement. This also means the probe is always where the building is to be placed, which reduces the time required for a mining probe to goto the building location. This also eliminates the need to use an action to rally the worker back to minerals.


I'm not sure I really understand this. Are you suggesting to take a probe off mining permanently and have it patrol in your base? If so, I don't see the advantage over just hotkeying a probe and taking it off the minerals for 3 seconds at a time in order to warp in a building when necessary.

Btw. I don't like the idea of hotkeying the production facilities on 2-6. This will lead to 1A syndrome because you only have one (close) hotkey for your army. Personally, I would reserve 1-3 for the army (or other temporary stuff like the scouting probe).


You really need to read the rest of the guide.

The idea behind having a probe on patrol is so that it decreases the need to move the camera. This is a big deal for some people. Having probes on minerals is great, and obviously the "best choice" 99% of the time. The problem comes in for people who have very bad mouse control. Having a probe patrolling will allow them to move the camera to an open area, with a probe selected without any mouse movement.

The guide specifically encourages "1a syndrome" as you call it. All I can do is suggest you to actually red the guide and let me know if you have any specific suggestions after that point.

I'll quote a specific section for you that may perhaps help you understand where I'm coming from when suggesting to use one unit group. This assumes you've read the introduction/APM portions.

Unit Hotkeying - Unit hotkeying is putting units into a hotkey for easier access. Low APM players should embrace "one hotkey syndrome", and rely on box and click control of unit groups. This may seem counterintuitive since box/click control requires more actions and more accuracy than simply having multiple unit groups, but like building hotkeys, having to redo or incorrectly making multiple unit groups is usually far more disadvantageous than relying on box/click control. As you advance, I do suggest slowly splitting up unit groups starting with ground and air units. This really should only occur at the point when you have advanced to the stage where basic harassment is possible without causing disproportionate disadvantages to self. Most low APM players will never honestly make it to this point.

A very major advantage to primarily controlling with a single hotkey and box/click selection is that the player can frequently and easily click their main building hotkey once to bring it into the center information window. Since the player is not using hotkeys for primary control, they can monitor energy and spawn larva constantly throughout the battle. This allows the low APM player to substitute their lack of micro with a hyper-awareness of their macro.

A similar method to building hotkeying is recommended for unit hotkeying with a minor difference. The procedure is: ctrl-click, shift-hotkey. This selects all of the unit type on-screen, then adds it to a group. Ctrl-click is more accurate than boxing, and significantly less action intensive than clicking each unit. Ctrl-clicking will require adding each type of unit to the hotkey.



Take note as well that there are very excellent players who frequently play with almost no unit control groups! (reniehour comes to mind). Most "pros" even, while they have many units hotkeyed will control a large portion of them by boxing. The concept is not at all inherently bad, and for the intended reader of the guide it's a huge improvement.
-Frog-
Profile Joined February 2009
United States514 Posts
November 01 2010 03:44 GMT
#63
I don't have any suggestions to add but I'd just like to say that it's fairly badass that you have done so well in SC2 with your disability, I'd like to shake your hand sir.
powered by coffee, driven by hate.
VerdeCreed
Profile Joined October 2010
United States27 Posts
November 01 2010 04:36 GMT
#64
Very well written article.

Wanted to comment on your Terran Macromangement section.

First, the tip about hot keying workers to 7 or 8 was ingenious... can't belive I hadn't thought of it.... Literally I try and "pull a protoss" and have one workers build 10 Rax, but what a great suggestion, gonna help me out big time.

I'm not terrific, and I often forget to use my energy and frequently am getting blocked, so also a great tip on freeing up the supply cap, why not do that at low levels where macro will prevail?

Excellent post!
quarkle
Profile Joined October 2010
United Kingdom92 Posts
November 01 2010 12:14 GMT
#65
Bumblebees, thanks for taking the time out to share your thoughts and knowledge. It really is appreciated.
A very well written guide for us low apm'rz
cheers dude.
SilverPotato
Profile Joined July 2010
United States560 Posts
November 01 2010 18:14 GMT
#66
On October 29 2010 23:46 Bumblebees wrote:
Show nested quote +
On October 29 2010 22:44 SilverPotato wrote:
Hey Bumblebees! Great write up, I passed this on to a bunch of my friends.

One thing I think you should mention is that Zerg can inject larva from the minimap. Basically Zerg can hotkey queens to 2, Press 2, and hold shift + V and click, click, click... that whacks off about 20 actions required to inject larva


People with low APM due to limitation are not going to benefit by using the minimap for spawn larva. That requires fast fine motor skills where inaccuracy requires repeating the action again with the same requirement.

Minimizing the number of errors greatly increases efficiency, so relying on clicking a very large hatchery is more efficiency than clicking a very small spot on the minimap.

Not only that but your method requires removing eyes from the 'game-screen' for a period of time, and those who have low APM due to focus problems will have difficulty with that as well.


It's a good technique for people to try, but I suspect it's fairly useless if not outright harmful for the people this guide was aimed at.


I can see where you're coming from with this. However I'd like to point a few things out about the differences between Minimap injection and Regular injection in terms of how they limit the user:

Regular injection:
Pros
- Easy to inject comparably (size)

Cons
- Must be done one at a time at a slow pace
- Requires sight of each individual hatchery
- Requires a large number of hotkeys to be used nearing late game
- Draws players attention away from forward attacking units
- Requires more APM overall (mostly more key presses)


Minimap Injection:
Pros
- Fast
- Only requires 1 hotkey (for queens)
- Only requires as many actions as there are hatcheries + 3 (Queen hotkey and then Shift+V)
- Lets the user maintain a view of the battlefield
- Requires fewer key presses and mouse clicks

Cons
- Requires accuracy due to smaller size

Really what I'm saying is, is that yes you're removing your eyes from the "game screen", but if you think about it, you're not removing your camera from the battlefield like you do with traditional injection. So basically you get back to the important things like creeping or attacking unit placement quicker because your camera isn't having to jump around your base Also, the hatch is one of the biggest squares on the minimap, so this method is easier on small maps like Steeps of War, but is still doable on maps like Metal or even Scrap.

I assume though that minimap injection would be harder for someone who is having problems with their mouse hand. However, I can see it really benefiting a person who has issues with their keyboard hand due to the decreased amount of key presses.

Hope this helps clarify everything, keep up the awesome work Bumblebees ^^
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
keno190
Profile Joined August 2010
United States3 Posts
November 01 2010 19:16 GMT
#67
nice. excellent read. greatly written
Bumblebees
Profile Joined August 2010
United States328 Posts
November 01 2010 19:26 GMT
#68
On November 02 2010 03:14 SilverPotato wrote:
Show nested quote +
On October 29 2010 23:46 Bumblebees wrote:
On October 29 2010 22:44 SilverPotato wrote:
Hey Bumblebees! Great write up, I passed this on to a bunch of my friends.

One thing I think you should mention is that Zerg can inject larva from the minimap. Basically Zerg can hotkey queens to 2, Press 2, and hold shift + V and click, click, click... that whacks off about 20 actions required to inject larva


People with low APM due to limitation are not going to benefit by using the minimap for spawn larva. That requires fast fine motor skills where inaccuracy requires repeating the action again with the same requirement.

Minimizing the number of errors greatly increases efficiency, so relying on clicking a very large hatchery is more efficiency than clicking a very small spot on the minimap.

Not only that but your method requires removing eyes from the 'game-screen' for a period of time, and those who have low APM due to focus problems will have difficulty with that as well.


It's a good technique for people to try, but I suspect it's fairly useless if not outright harmful for the people this guide was aimed at.


I can see where you're coming from with this. However I'd like to point a few things out about the differences between Minimap injection and Regular injection in terms of how they limit the user:

Regular injection:
Pros
- Easy to inject comparably (size)

Cons
- Must be done one at a time at a slow pace
- Requires sight of each individual hatchery
- Requires a large number of hotkeys to be used nearing late game
- Draws players attention away from forward attacking units
- Requires more APM overall (mostly more key presses)


Minimap Injection:
Pros
- Fast
- Only requires 1 hotkey (for queens)
- Only requires as many actions as there are hatcheries + 3 (Queen hotkey and then Shift+V)
- Lets the user maintain a view of the battlefield
- Requires fewer key presses and mouse clicks

Cons
- Requires accuracy due to smaller size

Really what I'm saying is, is that yes you're removing your eyes from the "game screen", but if you think about it, you're not removing your camera from the battlefield like you do with traditional injection. So basically you get back to the important things like creeping or attacking unit placement quicker because your camera isn't having to jump around your base Also, the hatch is one of the biggest squares on the minimap, so this method is easier on small maps like Steeps of War, but is still doable on maps like Metal or even Scrap.

I assume though that minimap injection would be harder for someone who is having problems with their mouse hand. However, I can see it really benefiting a person who has issues with their keyboard hand due to the decreased amount of key presses.

Hope this helps clarify everything, keep up the awesome work Bumblebees ^^


I can't think of issues with keyboard use and not mouse use. Any ideas of why/when that'd occur?

I don't mind adding minimap injection into the guide, but I just don't see how someone with APM problems due to limitaiton is going to benefit from using their mouse more and in a more precise manner.



Koronin
Profile Joined September 2010
United States45 Posts
November 01 2010 20:14 GMT
#69
Wow, I can't believe I missed this post. very well done.

I suffer from peripheral neuropathy (from FOLFOX) and have had to make due with similar fixes/shortcuts.

-_-
Wanna see it? I'll show you something, a middle finger with a barrel and it's f*cking cocked. I got a new way, so you can f*ck yourself!
Milqman
Profile Joined October 2010
27 Posts
April 13 2011 18:33 GMT
#70
I hope I don't get banned for bumping this but it would be worth it anyway so I'm willing to take that risk, this is an incredible guide that barely got looked at.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
April 13 2011 18:43 GMT
#71
On April 14 2011 03:33 Milqman wrote:
I hope I don't get banned for bumping this but it would be worth it anyway so I'm willing to take that risk, this is an incredible guide that barely got looked at.


Oh my I completely agree. Even for players with high APM. Its just a well written piece about the game that has good info on all the races. I had never seen it before. Thank you for bumping it Milgman!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Milqman
Profile Joined October 2010
27 Posts
April 13 2011 19:33 GMT
#72
On April 14 2011 03:43 Wrongspeedy wrote:Oh my I completely agree. Even for players with high APM. Its just a well written piece about the game that has good info on all the races. I had never seen it before. Thank you for bumping it Milgman!


yeah I know, I don't have anything keeping me from increasing my APM, but it was still a pretty good read. And damn I hate font so much, its milQman
Wyk
Profile Joined March 2011
314 Posts
April 13 2011 19:41 GMT
#73
Damn, thanks for bumping. Good thread, I will assimilate what I can.
HARMevent
Profile Joined November 2010
Barbados28 Posts
Last Edited: 2011-04-13 23:05:53
April 13 2011 23:02 GMT
#74
Hi everyone, I have had some issues with my hand/arm as a result of bad posture. I replaced my mouse with a Wacom Intuos3 2-3 years ago and have used a large variety of PC tablets for graphic purposes since 1999 or 2000.

[image loading]
Wacom Intuos series

I will share some tips in case someone thinking about getting a tablet stumbles upon this.

1) Never use the "1:1" ratio option.

- Some games will actually not register your mouse position properly (I believe this is the case in Company of Heroes).
- It works in SC2, but going from the center of the screen to the minimap on a decent sized tablet will kill your muscles.
- Use as high of a cursor speed as you can work with. Mine's maxed out (Intuos 3 drivers).

2) Get a pen with at least 3 buttons (tip click, thumb 1 and thumb 2)

- Default for 3rd button is usually double click. However, this double click often does not register in SC2, thus rendering it useless.
- Remap 3rd button to mouse1 or wheel click. Mouse 1 if you feel the need to press mouse 1 quickly (and if your hand's muscles allow it). You can imagine shift-deselecting army is much faster with a secondary mouse1 than trying to accurately click your pencil rapidly in the same spot (trust me - this is difficult)
- If you feel you can't/don't need to spam mouse1, mapping wheel click to thumb2 makes navigating the map real smooth. It feels nice to draw your camera around with a pen.

3) Consider your tablet placement

- Mine's to the right of my keyboard. Thanks to my high sensitivity I can easily navigate SC2 using mainly the bottom left of my tablet. If for some reason you cannot work with a high sensitivity or are forced to use 1:1, I recommend putting the tablet in front of the keyboard or angling your keyboard and tablet to slightly resemble upside down V shape, with you at the center of the gap, of course.
- Needless to say, all this requires sufficient desk space - especially if you are going A5 or A4 size, which you should, for reasons related to precision

4) Don't expect your pen to work (well) in every game.

- I believe Company of Heroes won't let me mouse scroll the map even with the 1:1 option disabled. Real annoying.
- I can play minecraft, but don't expect to be able to play shooter games. No, mapping mouse1 to a keyboard key won't help much (again, I've tried :D).

5) Using a tablet doesn't mean you'll automatically suck

- I'm the worst RTS player in history. I played approx 20-40 online games of Warcraft 3 and I actually didn't win a single one of them (I was using a mouse at the time). Company of Heroes and Dawn of War I was simply terrible at. I can safely say SC2 is my "first" RTS and I ended season 1 as 3200 diamond (zerg). If someone like me can do that as zerg, so can anyone else.

(edit: cleaned up)
iChau
Profile Joined December 2010
United States1210 Posts
April 13 2011 23:06 GMT
#75
On April 14 2011 08:02 HARMevent wrote:
Hi everyone, I have had some issues with my hand/arm as a result of bad posture. I replaced my mouse with a Wacom Intuos3 2-3 years ago and have used a large variety of PC tablets for graphic purposes since 1999 or 2000.

[image loading]
Wacom Intuos series

I will share some tips in case someone thinking about getting a tablet stumbles upon this.

1) Never use the "1:1" ratio option.

- Some games will actually not register your mouse position properly (I believe this is the case in Company of Heroes).
- It works in SC2, but going from the center of the screen to the minimap on a decent sized tablet will kill your muscles.
- Use as high of a cursor speed as you can work with. Mine's maxed out (Intuos 3 drivers).

2) Get a pen with at least 3 buttons (tip click, thumb 1 and thumb 2)

- Default for 3rd button is usually double click. However, this double click often does not register in SC2, thus rendering it useless.
- Remap 3rd button to mouse1 or wheel click. Mouse 1 if you feel the need to press mouse 1 quickly (and if your hand's muscles allow it). You can imagine shift-deselecting army is much faster with a secondary mouse1 than trying to accurately click your pencil rapidly in the same spot (trust me - this is difficult)
- If you feel you can't/don't need to spam mouse1, mapping wheel click to thumb2 makes navigating the map real smooth. It feels nice to draw your camera around with a pen.

3) Consider your tablet placement

- Mine's to the right of my keyboard. Thanks to my high sensitivity I can easily navigate SC2 using mainly the bottom left of my tablet. If for some reason you cannot work with a high sensitivity or are forced to use 1:1, I recommend putting the tablet in front of the keyboard or angling your keyboard and tablet to slightly resemble upside down V shape, with you at the center of the gap, of course.
- Needless to say, all this requires sufficient desk space - especially if you are going A5 or A4 size, which you should, for reasons related to precision

4) Don't expect your pen to work (well) in every game.

- I believe Company of Heroes won't let me mouse scroll the map even with the 1:1 option disabled. Real annoying.
- I can play minecraft, but don't expect to be able to play shooter games. No, mapping mouse1 to a keyboard key won't help much (again, I've tried :D).

5) Using a tablet doesn't mean you'll automatically suck

- I'm the worst RTS player in history. I played approx 20-40 online games of Warcraft 3 and I actually didn't win a single one of them (I was using a mouse at the time). Company of Heroes and Dawn of War I was simply terrible at. I can safely say SC2 is my "first" RTS and I ended season 1 as 3200 diamond (zerg). If someone like me can do that as zerg, so can anyone else.

(edit: cleaned up)


what the
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
iSTime
Profile Joined November 2006
1579 Posts
April 13 2011 23:18 GMT
#76
TL;DR: Play efficiently and think of clever ways to make your hotkeys do as much heavy lifting as possible.
www.infinityseven.net
colloidoscope
Profile Joined May 2011
United States15 Posts
May 23 2011 18:20 GMT
#77
this was such a great read. seriously, thanks so much for this guide.
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-05-31 17:43:18
May 31 2011 17:42 GMT
#78
Terran - As discussed in the race section, terran has the most APM intensive macro.

YES I WIN

+ Show Spoiler +
trollin so hard... good read.
Hell, its awesome to LOSE to nukes!
whoopingchow
Profile Joined June 2011
United States293 Posts
June 20 2011 04:43 GMT
#79
Fantastic guide! I've just started SC2, but this comprehensive a guide (and well-written to boot) definitely gives me hope for improvement. Thanks so much for doing this!
Sanctimonius
Profile Joined October 2010
United Kingdom861 Posts
June 20 2011 07:20 GMT
#80
Great guide, well written and thought out. Very helpful to people with limitations on the way they play.

Also as an aside, I hope that I deal with any limitations in my life half as well as you have. Using what you have constructively is always better than just sitting back and complaining about your lot in life.
You live the life you choose.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 200
StarCraft: Brood War
Britney 71789
Rain 1708
GuemChi 1242
Bale 46
ZergMaN 39
NotJumperer 8
Icarus 7
Force[name] 6
LuMiX 3
Counter-Strike
fl0m4176
Coldzera 1108
Other Games
summit1g9851
WinterStarcraft361
C9.Mang0280
NeuroSwarm79
Mew2King77
ViBE63
Organizations
Other Games
gamesdonequick600
[ Show 13 non-featured ]
StarCraft 2
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki90
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2124
League of Legends
• Lourlo1065
• Stunt268
Upcoming Events
INu's Battles
6h 4m
ByuN vs Classic
3D!Clan Event
10h 34m
The PondCast
1d 4h
KCM Race Survival
1d 4h
WardiTV Invitational
1d 6h
OSC
1d 17h
Ultimate Battle
2 days
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
3 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.