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[G] PvZ Fast Archon Zealot Pressure - Page 2

Forum Index > StarCraft 2 Strategy
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Craixs
Profile Joined January 2008
Denmark170 Posts
October 11 2010 16:15 GMT
#21
this only works if your opponent don't got a clue, if he just play some curruptors (against te phoenixes he got the game, because of the masse mutas he will be having, vs archons a zergs muta count will be so crusial that he will crush your archons, I have practiced this build the last 2 months myself, and if he scout it and know the stragegi your templar achrive or dark shine will get crushed by mutas which make s you stuck on stalkers and you will lose the game, but if you go blink stalkers first to try and defend the first couble of muta harras you can actually pull it off.

If your opponent is cought off guard it works well, but again in patch 1.2 this build wont be a variable since the roaches can just kill our fe due to the range incease so why bother perfecting this build anyway.
Entusman #9.
Monsoon
Profile Joined September 2010
United States14 Posts
October 11 2010 16:16 GMT
#22
On October 12 2010 01:12 PangO wrote:
What can i say Monsoon i really like this build gonna try it out and see how it works.

Thank a lot
Hope i dont get too much Roach/Hydra rushed.


Thank you. Post some replays later if you don't mind. I am curious to watch the community's take on it.
I'll never drop the anchor, if you never stop the rain.
AlexXx
Profile Joined September 2010
United States58 Posts
October 11 2010 17:36 GMT
#23
This seemed a bit sketchy, I watched a few of your replays and noticed you just had so much money banked up most of the time 2000k plus mostly... But then I just tried it. I ended up having ALOT of resources also because of the lack of stalkers and other expensive units. I think I could have had an extra forge as well.

The Archon opening is extremely strong because all the zerg units are Bio! and Archons do a whopping 35 dmg (i think) + splash! and +1 up is 39! thats almost 2 shot to an unupgraded hydra. I found myself having extra minerals laying around and was able to throw down more gates and expo faster than I usually would while still being able to be aggressive and fend off pushes.

My opponent went with the armored roach after seeing Archons and stalkers were just not cutting it so i decided to get sneaky on him and throw up a Dark Shrine and that really won me the game. But the Archon Open was Def solid. This is a 1500+ Diamond player and he is rank 6 in his divison.

Great post OP. Thanks for giving Toss another great path to go!
[image loading]
Nemesis-Xero
Profile Joined September 2010
United States5 Posts
October 11 2010 17:57 GMT
#24
I've attempted something similar to this myself. Certainly not as sophisticated as having a build order. But I've found that after you hold off the initial ling attack early on, you can generally do a small counter attack with just zealots to take the pressure off long enough to get your natural up. That can usually take care of the gas problem. Also, an Archon with +1 weapons can 1-shot a zergling. A handful of Archons can easily survive a zergling/baneling attack on their own as well, depending on the precise number of units of course.

Personally I prefer DTs because 90% of the time I have way more minerals than gas so I can easily afford the extra minerals and prefer the slightly reduced gas cost on Dark Templar while still making plenty of zealots. Also because I'm avoiding HTs because everyone uses them. Hehe... :D
They'll never see me coming...
Skyro
Profile Joined May 2010
United States1823 Posts
October 11 2010 18:00 GMT
#25
I'm not really sure what's the point of this build, TBH. The issues protoss has with mutaling is containment and harass, not direct army confrontations. The right mixture of gateway units is more than enough to handle mutaling in a straight, equal cost battle.

Archons are versatile vs zerg yes, but IMO still not cost effective. The cost of 1 archon (assuming 2 merged HTs) is about the cost of 3 sentries, and sentries are awesome vs mutaling.
PangO
Profile Blog Joined July 2009
Chile1870 Posts
October 11 2010 18:02 GMT
#26
On October 12 2010 01:16 Monsoon wrote:
Show nested quote +
On October 12 2010 01:12 PangO wrote:
What can i say Monsoon i really like this build gonna try it out and see how it works.

Thank a lot
Hope i dont get too much Roach/Hydra rushed.


Thank you. Post some replays later if you don't mind. I am curious to watch the community's take on it.

Just won 2 games with it lol.
I'll post replays as soon as posible.
In Economics, the majority is always wrong. aka: MattRz
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-10-11 18:05:57
October 11 2010 18:05 GMT
#27
I really like this. I might even consider getting blink since you got the Twilight, its so invaluable when dealing with mutas. Archons are incredible vs lings
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
AlexXx
Profile Joined September 2010
United States58 Posts
October 11 2010 18:13 GMT
#28
I agree it with this not being a direct muta counter or w/e because usually gateway units can handle that just fine, but I do think it has opened the doors to making Archons a more usable unit. Although I do think they need maybe a small range upgrade...

You have to do some scouting though with this build because if they have early roach, its good game for sure, Roaches dominate this.
PraetorHyper
Profile Joined May 2010
Venezuela12 Posts
Last Edited: 2010-10-11 20:21:33
October 11 2010 20:16 GMT
#29
I'm guessing this is inspired on Zanez's thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=151798 (this could answer Skyro's question about this build).

It's good to have a clear BO and good replays to check the concept much better.

Could be nice to squeeze a Hallucination research somewhere, to scout and know exactly what he's doing and what changes on your composition you should make. I feel like I'm going blind with archons and I don't like being blind =P.
Monsoon
Profile Joined September 2010
United States14 Posts
October 11 2010 21:40 GMT
#30
On October 12 2010 02:36 AlexXx wrote:
Great post OP. Thanks for giving Toss another great path to go!
[image loading]


Thanks for posting that replay Alex. I'm glad you stuck with it after the initial push didn't do much. It works surprisingly well even against that moderate number of roaches. It was once the roaches starting coming out in mass that there were issues. That said, I think every Protoss player is more than happy to play against mass roach.
I'll never drop the anchor, if you never stop the rain.
Drathmar
Profile Joined September 2010
United States160 Posts
October 12 2010 01:34 GMT
#31
I need to try this, mutaling is by far my biggest headache when playing.

I do agree Protoss love playing vs mass roach though... 2 immortals (easy to get since they only need robo) supported by pretty much anything and FFing roaches pretty much kill shitloads of them.
"you're just neural parasited by a retarded infestor" - day[9]
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2010-10-13 00:13:23
October 13 2010 00:11 GMT
#32
I don't think this build is weak vs hydra/infestor at all. You're going to be warping in High Templars all the time, and even without kydarian amulet they can pop off a feedback (doesn't require any tech) before merging. Although of course you'll need to micro well, as they have pretty much the same range.

Hmm actually, this might be better response vs mutaling, because if you go with phoenix they can be easily countered by corruptors. Since they already went muta they probably also have a leg-up on air upgrades, which would make corruptors even more tricky. Because mutas are so gas heavy they probably don't have very many banelings. But if they do, you'll need the archons to block the banelings, since they don't have the [Light] tag.

Hmm it might be best to cut some zealots and channel extra minerals into cannons to help defend your pylon outposts and bases. I'm just thinking that while this build might be great at killing the units, the sheer speed and mobility of both mutas and lings are going to make you really vulnerable vs counterattacks. Perhaps open zealot/phoenix early pressure into zealot/archon/templar.

I wouldn't think that roach would be too big a deal vs this combo, because the archons have enough range they can fire from behind zealots, which negates much of the range disadvantage. Burrowed roaches might be a real problem though because they can recharge health much faster than you can recharge shields. In that case you'll obviously need to slam out a robobay just for observers. Maybe you could cover it with offensive cannons but I think they would be a big risk to take.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 13 2010 06:12 GMT
#33
Seems very interesting build. Must test when I get to home :D
Progamertwitter.com/welmu1 | twitch.com/Welmu1
DreamSailor
Profile Joined June 2010
Canada433 Posts
Last Edited: 2010-10-13 07:28:42
October 13 2010 06:49 GMT
#34
Zealot/Archon isn't actually -that- bad vs. Mass Roach if you aren't in a confined space.

Zealots actually fare very well against Roaches (I think a Zealot actually wins in a 1v1 no upgrades) Zealots tank and deal good damage, Archons sit back, and deal good damage + splash.

Doing this build I always favor a very fast +1 weapons, followed by a +2 weapons (You already have the council) getting armor upgrades when going very heavy into Archons simply cuts into your gas, because the Shield is unaffected by armor upgrades.

Charge actually really helps against Speed zerglings, as strange as it sounds.
It really prevents them from getting a surround, because charge intercepts them before they can do it. Against non-speed zealots, the lings get an instant concave around the zealots, shutting off retreats and dealing maximum damage, but with charge it creates an instant wall, preventing, or atleast slowing down, the surround. Speed zerglings are actually really good against zealots because of numbers and the surround, but if you cut off the surround they fare much better.

If you do this build, or a similar one, I would (Atleast against zerg) favor getting 2 HT's out right away, make them an Archon, then research storm and Khaydarin as soon as possible (While excess gas goes into weapons and more templar). Storms burst damage is just so high, and since you're making the High Templar anyways, you may as well do the good old, 1 storm -> Archon. (80 damage vs. Roaches + being whacked at by Zealots and Archons is more effective then you think)

Edit: My variation of the build. It's quite vulnerable to baneling busts (imo) and isn't near as polished as it could be, but I get enough stuff to defend, and to win. I get storm, because storm is just so powerful (Theres no reason -not- to get it against zerg or terran, I think vs. Protoss there are better options then HT tech) Yes, my storms lick in this game, and I can't find my cool PvZ where I do some better storms.

[image loading]


EditX2:

Found the replay, again, mistakes, but goes to show you how getting storm is a huge benefit over an extra archon or two. Also, Zealots and Archons do a crapload of damage at +3 weapons.

[image loading]
Where ever you go, there you are.
mrfatbush
Profile Joined October 2010
Australia26 Posts
October 14 2010 02:58 GMT
#35
This build pretty much thwarts any zerg attempt to turtle and harass with mutas. I feel going roach/infestor could work quite well since roach outrange archons. I would still add on a spire though. I've seen a pretty powerful play from Idra where he defends early/mid aggression using hydras and once he has enough hydras he gets mutas to compliment and gain map control.

So in this build matchup it seems like you'd swap out the hydras for roach/infestor into mutas. Dunno about late game though... because you would have range upgrades for roach which doesnt really help ultras..
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 14 2010 05:56 GMT
#36
Archons are actually pretty decent against roaches too. They can tank quite a few shots and they also do very good dps against roaches (35+ per shot depending on upgrades). Earlier during release and also in beta I've used archons to fend off early roach pressure when I rushed HT tech but storm wasn't yet done. Archons and roaches have very similar range as of the current patch and aren't kited that easily.
As long as you can get out an archon by the time the roaches reach your ramp you should be able to hold it off with zealots and an archon fine. In other words, going through with the archon would still work on the bigger maps (ie not Blistering or SoW).
AlexXx
Profile Joined September 2010
United States58 Posts
October 17 2010 15:11 GMT
#37
Archons just totally demolish lings and muta.... its unbelievable!

[image loading]


Apples is a 1500+ (maybe more) diamond and I have NEVER beat him untill i tried this archon play.
citi.zen
Profile Joined April 2009
2509 Posts
October 17 2010 17:07 GMT
#38
Roach infestor is a huge problem since you will not have either immortals nor sentries.
Aut viam inveniam, aut faciam.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
October 17 2010 17:19 GMT
#39
I will try this right away. I saw Hydro do something similar long ago, I dunno why I didn't think to use it.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 17 2010 19:03 GMT
#40
About the build order:
I strongly encourage you to put a forge for +1 attack somewhere in the build. +1 attack is so damn important if you are using zealot/archon(/stalker).
Zealots 2 shots lings if they don't have 1 armor upgrade. HUGE difference.
Archons 1 shot lings if they DO have 1 armor upgrade (they 2 shot them if its 0-0 archons vs 0-1 lings). HUGE difference.
(regardless of the zerg upgrades a +1 attack upgrade will make your zealot/archon MUCH more effective against lings)
In case you wind up using stalkers against muta's it makes a fairly big difference as well as 0-0 stalkers take 13 shots to kill a muta (because of 1 instant regen from the muta's) whereas 1-0 stalkers take 11 shots exactly killing the muta (121 dmg total accounting for the 1 hp regen).

As the build puts up a fast twilight council anyway the forge can be put to good use non-stop as you can immediately follow up with armor or lvl 2 upgrades (I'd go lvl 2 attack if you are up against lings and see +1 armor, otherwise get armor).
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