[R]Broodlord magic number? - Page 2
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Scottymc
Australia134 Posts
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161 Posts
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evanthebouncy!
United States12796 Posts
If you up the armour on those broodlords they can be quite beefy, combine that with queens' AA and transfusion... i think we might see something interesting!! I actually never made a single broodlord in my sc2 career... i gotta try them | ||
Sabin010
United States1892 Posts
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Undercroft
United Kingdom166 Posts
When i go for heavy broodlord/corruptor though i'll get around 5 at the start and keep a high corruptor count till i can gauge their anti-air. then i'll morph morph if i feel its safe (but still liek to keep the ratio at 2 corruptors per broodlord for just in case) | ||
Camlito
Australia4040 Posts
Too bad that's so situational, getting 4 bases to manage that and hope the terran doesn't really push. Works best on xel naga for me. I also like them late game vs protoss, Broodlord/Hydra can be devastating, especially if they go a blink stalker style of play, or Broodlords can be used to break the huge protoss army and draw collossi fire aswell. I generally get a bit more vs protoss, around 6-8, but i really either rely on a more lair based army or ultras vs protoss. | ||
Treemonkeys
United States2082 Posts
Overall it's much better to have too many units defending the lords instead of too many lords, because regardless of how many you have, they will die quickly against very few vikings if your air defense dies too quickly. | ||
Treemonkeys
United States2082 Posts
On October 07 2010 14:44 EriktheGuy wrote: Don't feel bad if you can't micro your broodlords well. If you watch the top replays, pros lose their broodlords "too easily" all the time. They are a powerful unit, but very hard to keep alive. I'm not zerg, so of course I can't offer any advice on how to play them. On the flip side they are very easy to micro because they are so slow. Good brood lord mico is more about smart positioning rather than gosu micro. All you have to do is find a good spot and be sure to move them back and forth when they get attacked. They are great at abusing cliffs or map edges. Also don't forget how awesome melee upgrades are for brood lords. I think the base broodling damage is 4 so that would make +3 a 75% damage increase for broodlords? This makes zerg late game so awesome and flexible because you can start with sling/bling and transition to either ultra or brood lord and retain all your upgrades. I think this is really the main purpose of having broodlings instead of the old guardian booger shot. | ||
Yilar
Denmark90 Posts
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Chill
Calgary25979 Posts
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gREIFOCs
Argentina208 Posts
On October 07 2010 08:18 Chairman Ray wrote: There is no magic number for broodlords, the more the better. You want just enough broodlords to do the job and keep corruptors around to fight air. The more broodlords you have, the less corruptors. And by the time you reach them you have many units arround and the supply cap is nearing in. So usually is better to have less broodlords but more corruptors to defend than the other way arround. 5 Broodlords with support will eat trough any army provided you are in a good position. | ||
SichuanPanda
Canada1542 Posts
On October 08 2010 06:42 Chill wrote: I can give you some convoluted advice, but I'd rather you ask yourself "Does my question make sense?". The answer is no. Certain situations warrant 24 Brood lords, and others 4. It's situational. Pretty much. I did 4v4's last night for the Funday Monday event for Monday 11th, 2010 and I called out Brood Lords so in that case 200/200 Brood Lords was my 'magic number'. For those unfamiliar with this weeks Funday the requirement is everyone picks ONE unit on top worker units to mass, and that is the only unit they can make all game, must be done on 3v3 and 4v4. Surprisingly my team actually won most of its game going generally 'silly strats'. I made Spines all game until I got Broods, and my team had Phoenix, Infesters, and Ghosts and we still one, suffice it to say I surprised. Anyways thats really beside the point. In that game as many Broods as I could get was the right number. Some games will call for 0 Broods. If you REALLY want a number I would say 5 to 8 if they are intended as a late-game compliment to the army, and not being brought out as a direct counter to something specific. | ||
misaTO
Argentina204 Posts
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