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[H] How to stop this particular cannon rush? - Page 3

Forum Index > StarCraft 2 Strategy
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FrostShadow
Profile Joined August 2010
United States335 Posts
September 25 2010 22:13 GMT
#41
if you're on right now i could help you practice vs this.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
Last Edited: 2010-09-25 22:16:24
September 25 2010 22:14 GMT
#42
On September 26 2010 06:15 Danglars wrote:
A PvP Replay showing it in action. The proxy forge is different, but the response is the same, 4 per cannon.
http://rapidshare.com/files/421270478/Steppes_of_War_-_PvP_cannon_rush.SC2Replay


This replay is just a regular cannon rush though - the benefit countering it is that you can pull probes the instant you see something go down and start attacking it right away. The cannon on the lower ground is the whole difficulty in what we're discussing because you can't attack the high ground cannons without putting yourself in range of the other cannons
aka Siyko
Merlinius
Profile Joined September 2010
62 Posts
September 25 2010 22:17 GMT
#43
Yeah, I would try to send workers to the bottom in order to kill the cannons (3 per cannon are able to kill it before it finishes if they start attacking right away). Don't attack the pylons (pylons 500 HP, 25 sec build time vs cannons 300 HP, 40 sec build time). You might need to send ~7-8 workers down to be safe. If he is somehow competent, chasing his probe won't accomplish anything. You just need to stall at this point, because in the meantime build a spine crawler at the top asap. As long as he has no vision on top, cannons won't hit you from the low ground. Soon your lings will be out and you'll be safe. A good spawning pool placement in order to block free movement of his probe might help as well.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-09-25 22:33:29
September 25 2010 22:19 GMT
#44
Ok, I ACTUALLY watched the replay, thats a clever Cannon rush.

THIS IS THE CORRECT RESPONSE
[image loading]
spine crawler goes here(in red area)...this denies the cannons getting into the main, leave the cannons outside alone...they don't matter.

This does force a fast pool. I would gave and OV wait over this spot so you can throw one down the second you see the pylon/probe.


EDIT: the lowground cannon and pylon take 65 seconds to build minimum, the pool takes 65 seconds, so If you throw down your pool the second you see the pylon, you will be able to get the spine crawler up in the main in time to deny the highground cannon, probably with time to spare, even if you are late if you rush out a queen to tranfuse you should be ok. Also, if you are late you can throw down 2 crawlers to be safe, he only has room for one highground cannon initially.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
FrostShadow
Profile Joined August 2010
United States335 Posts
September 25 2010 22:19 GMT
#45
come to think of it, you could easily just have one drone on hold position where he builds the cannon inside your base. he cant build it anywhere else because of creep, and if he tries to leave his probe there for vision, you could just kill it.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 25 2010 22:23 GMT
#46
On September 26 2010 07:19 sob3k wrote:
Ok, I ACTUALLY watched the replay, thats a clever Cannon rush.

Can you get a queen out and creep tumor near your min line? The are in your base he puts the cannon is the only spot without creep, if you can get creep to that area the rush is denied instantly....This would seem to force a very early pool.

If you immediately placed a spine in your mineral line it would also shut this down, I think this is the best option.


If the queen could get out that early, then she could just attack the high-ground cannon as it's building with her range 3. Unfortunately the only way to do this is with a blind fast pool, which is unreliable.

On September 26 2010 07:19 FrostShadow wrote:
come to think of it, you could easily just have one drone on hold position where he builds the cannon inside your base. he cant build it anywhere else because of creep, and if he tries to leave his probe there for vision, you could just kill it.


Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots.

aka Siyko
Merlinius
Profile Joined September 2010
62 Posts
September 25 2010 22:26 GMT
#47
On September 26 2010 06:15 Danglars wrote:

A PvP Replay showing it in action. The proxy forge is different, but the response is the same, 4 per cannon.
http://rapidshare.com/files/421270478/Steppes_of_War_-_PvP_cannon_rush.SC2Replay


Haha, it's funny how you are supply blocked at 17/18. I was waiting to see if you were gonna kill one of your own probes in order to build a zealot. But then he just left

But that's how I fend of this cannon rush in PvP, and it should work. At least pre-patch it did. Just don't get too excited and forget building pylons etc.
FrostShadow
Profile Joined August 2010
United States335 Posts
September 25 2010 22:27 GMT
#48


Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots.



dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 25 2010 22:31 GMT
#49
On September 26 2010 07:27 FrostShadow wrote:

Show nested quote +

Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots.



dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat.


what are you talking about? Blocking the highground cannon with drones will not work. there are 2 cannons lowground specifically for this....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 25 2010 22:31 GMT
#50
Isn't this really simple? Just place 1(if you can in time) or 2(if can't) spine crawlers in range of the in-base cannon and outside the range of out-of-base cannons. Seems like others have said this already, but isn't that pretty obvious
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
September 25 2010 22:32 GMT
#51
On September 26 2010 07:27 FrostShadow wrote:

Show nested quote +

Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots.



dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat.


See my post on page 2. I figured out how to beat it and described it well. I still can point out why particular tactics don't work. Putting a drone on hold position here doesn't work because he'll just die instantly.
aka Siyko
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