2 barracks VS 1 + reactor - Page 2
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Deleted User 47542
1484 Posts
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Severedevil
United States4838 Posts
But you probably don't ever want to build a reactor JUST to pump marines. Another barracks is much more versatile (it can fly, it's tougher, it can add a tech lab), and the 50/50/50 build time on the reactor is rather stifling. | ||
RScott
United States15 Posts
In the early game, my infantry opening was 1 tech lab and two normal rax. I tried to change it to two rax with 1 tech and 1 reactor. After a long losing streak (around 30 games 80% loss) I figured out that build change was costing me a lot of games. In the early game the Reactor slows down your early attack timing. I forget how many but I think it takes 3-4 rounds of marines for the Reactor to produce as many as you would have with 1 Rax if you spend the time making marines instead of a reactor. Reactors take a long time to build. With two Rax no addons, the Reactor really won't be helping you at all early game. Reactors can be a liability if you get pressured during the time that it's building early game. A reactor is quite easy to pick off in an early push. A rax is not so much. Now, late game I think that reactors are perfectly fine. Usually that is the time that your base is getting cramped and having 1 building instead of two is good in my book. | ||
ZannX
United States70 Posts
A better argument for the reactor is the scv making the rax is not mining so it's more than just 150 vs. 50/50. Early game I don't think it's ever worth it to make a reactor due to the opportunity cost of not making out of the barracks you already had down. The achievement to make 20 marines in the first X minutes showcases that you should actually go for more barracks as opposed to reactors. | ||
link0
United States1071 Posts
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asmo.0
Norway318 Posts
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