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SC2 Unit stats spreadsheet

Forum Index > StarCraft 2 Strategy
Post a Reply
Theldiot
Profile Joined August 2010
United States21 Posts
September 01 2010 18:58 GMT
#1
Here is a spreadsheet with all the unit stats in SC2 multiplayer.
- color coded for armor type
- color coded for bonus damage type
- calculated Damage Per Second
- list of spells/abilities

Link:
https://spreadsheets.google.com/pub?key=0Agnfib4XX5qzdFJUUkxub3BsNUxkbTR5VldwaG9UQkE&hl=en&output=html

Please post any corrections below and i will update it.
Also, if you have any suggestions to format/organize the information better, please post your comments.
ShadowReaver
Profile Joined March 2010
Canada563 Posts
Last Edited: 2010-09-01 19:37:54
September 01 2010 19:37 GMT
#2
Great work here. There's alot of data that you've collected. You should probably update liquipedia II http://wiki.teamliquid.net/starcraft2/Main_Page with your data so that everyone can benefit.
GeneDoc
Profile Joined August 2010
1 Post
September 17 2010 12:54 GMT
#3
Nice stuff
Also currently working on a sheet with interactivity or whatever you wanna call it to function a bit as an army calculator, allowing you to see buildtime/cost/strength of a given amount of units and perhaps even a spin where you can check what army you should grow when you know the enemy army's size and setup.
But I slack so it's all still at plotting in the unit stats along with single calc tests.. A month or so at least before I finish unless it becomes immediately apparent I need to finish right away...
This definately makes my stuff a lot easier to do since the formulas and stuff are there to *yoink* ^^
NETRAT
Profile Joined July 2010
Belarus180 Posts
Last Edited: 2010-09-17 13:40:15
September 17 2010 13:28 GMT
#4
doesn't carrier upgrade 'Graviton Catapult' in fleet beacon affect interceptors launch speed?
and i think 'All units within 2.5 radius are removed from play until spell ends' is not exact how it works, it doesn't say anything about removing units from play that fall into vortex while its active. I mean, this spell removes any unit from play that flows into vortex at any time vortex is active, until it ends.
Just what I was talking about, marine's dps equals to stalker's dps (unarmored), that bothers me much(
good stuff, ty

also Phoenix has double attack, so it should be 2x5 (2x10) and dps is twice higher
maybe you should mention that only 1 mothership can be present for player at a time
PhantomPumpkin
Profile Joined September 2010
9 Posts
September 17 2010 13:38 GMT
#5
On September 17 2010 22:28 NETRAT wrote:
i think 'All units within 2.5 radius are removed from play until spell ends' is not exact how it works, it doesn't say anything about removing units from play that fall into vortex while its active. I mean, this spell removes any unit from play that flows into vortex at any time vortex is active, until it ends.
also Phoenix has double attack, so it should be 2x5 (2x10) and dps is twice higher



Aren't you saying the same thing he is? The unit is not considered on the map while it is in the radius of the spell. Confused why you're trying to reword his description and call it your own.

Phoenix has double attack, 2x5=10, not 2x10. Each shot does 5 dmg, and there are two shots.
At this point, I sorta just go with it...
NETRAT
Profile Joined July 2010
Belarus180 Posts
Last Edited: 2010-09-17 13:49:02
September 17 2010 13:46 GMT
#6
i think that phrase
All units within 2.5 radius are removed from play until spell ends
doesn't nessesarily mean that after the spell was cast every time unit enters this radius is removed from play, it can be just instant spell that removes units in area from play like Stasis Field in broodwar. Just want to clarify the difference.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 17 2010 13:52 GMT
#7
Hmm hydra's have a bigger cooldown according to liquipedia. So either the liquipedia is wrong or this is http://wiki.teamliquid.net/starcraft2/Zerg_Unit_Statistics. I'm assuming the liquipedia is actually as I've seen mistakes in it before.
pechkin
Profile Joined August 2010
158 Posts
September 18 2010 01:29 GMT
#8
no units size info?
Zerste
Profile Joined September 2010
United States112 Posts
Last Edited: 2010-09-18 02:04:53
September 18 2010 02:03 GMT
#9
On September 17 2010 22:52 Markwerf wrote:
Hmm hydra's have a bigger cooldown according to liquipedia. So either the liquipedia is wrong or this is http://wiki.teamliquid.net/starcraft2/Zerg_Unit_Statistics. I'm assuming the liquipedia is actually as I've seen mistakes in it before.


The Liquipedia is actually correct, the spreadsheet is wrong. Hydralisk attack cooldown is 0.83 seconds.

Also, you may want to include Fungal Growths actual DPS, it comes out to 4.5.
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