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pvp fast expansion vs 2 gate (sounds suicide)

Forum Index > StarCraft 2 Strategy
Post a Reply
GrassEater
Profile Joined July 2010
Sweden417 Posts
August 23 2010 12:51 GMT
#1
It is far from suicide.

I faced a random, so I desided to put my gate outside my expansion on lost temple. I allways fe against zerg, else I have no clue what to do.

When I saw a protoss the 2 gate opening I decided to try a fast expansion because I wouldn't very behind in tech doing so.

I put down a forge in stead of the cyber in an common 13 gate opening, but didn't put workers on gas.
Chrono zelots to match his number until my firth cannon morphed.
Cyber
workers back on gas
expansion
second cannon maybe could have put it on the high ground.
warp tech
attack +1 and
5 additional gateways. It was kind of an error to go up his ramp, could have lost some units and I was big time ahead in economy. But I won the fight because of superior reinforcement. And I should have taken my 4:th gas during the fight.

The question is, what could he do? We were about even in tech, his 2 gate had failed and I had an expansion.

I was even a little unlucky in scouting. else I could have delayed my assamilator and got earlier forge/ cannon.

I know, he had didn't try to break but I think it would have held.


Reply

2 gate > 4 gate rush (like 10 gate + save chrono to warp tech) > Tech or common 4gate > Fe > 2 gate

The build order victory circle is complete.
QuakerOats
Profile Joined April 2009
United States1024 Posts
Last Edited: 2010-08-23 13:33:37
August 23 2010 13:32 GMT
#2
Forge + 2 cannons = 450 minerals. With which he can expand himself (probably quicker than you), save the 450 minerals on defense he has no need for, and be ahead in gateway count.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 23 2010 13:38 GMT
#3
On August 23 2010 22:32 QuakerOats wrote:
Forge + 2 cannons = 450 minerals. With which he can expand himself (probably quicker than you), save the 450 minerals on defense he has no need for, and be ahead in gateway count.


if you can get away with 1 cannon it could work.
two cannons puts you behind
1 might put you on par since your +1 will be ready to go.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
GrassEater
Profile Joined July 2010
Sweden417 Posts
August 23 2010 13:45 GMT
#4
But he have commited somewhat to 2 gate, so he is behind in probes. So I don't think he will be ahead if he go for the ecco race without cannons. I Use also use my forge to get +1 attack for the 6 gate push It is worth at least the cost for the forge and the upgrading cost.

the_nell_87
Profile Joined August 2010
2 Posts
August 23 2010 15:28 GMT
#5
On August 23 2010 21:51 GrassEater wrote:
I put down a forge in stead of the cyber in an common 13 gate opening, but didn't put workers on gas.
Chrono zealots to match his number until my first cannon morphed.
Cyber
workers back on gas
expansion
second cannon maybe could have put it on the high ground.
warp tech
attack +1 and
5 additional gateways.


If this is your build order, I don't see how this could possibly hold off a 2-gate.
The 2-gate will typically have ~16 probes pumping minerals into 2 gateways, both chronoboosting like crazy. He can have 8-10 zealots by the time you have about 3 plus your cannon. I don't see how your 1-gate, saving (or wasting) minerals on forge, cannons and a nexus, can keep up with his early zealot production. Especially since you go for a cyber-core, warp tech and +1 attack before getting your second gateway.

If he moves out on about 6 zealots for some early harrass, from your BO I don't see how you could have more than maybe 2-3 zealots plus a half done cannon by the time he arrives. His zealots can wipe out your zealots and pylons before you have a chance to even think about expanding.

Or am I missing the point of your build completely?
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