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[D] Using Hallucination for scouting.

Forum Index > StarCraft 2 Strategy
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Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
August 21 2010 04:39 GMT
#1
Would Researching and using Hallucination(using it as phoenix of course) to scout be viable? Because i have been having the issue of lack of scouting options unless i choose the Robo Facility path.

I'm thinking it would be a good idea but maybe too costly? I'd like to hear some thoughts on it.
attacknme
Profile Joined July 2009
79 Posts
August 21 2010 04:47 GMT
#2
I used to use it but after I died to DT's cus i had no detection, i scrapped the idea. The only way that I think I would use it again is if I go 4gate and try to kill my opponent quickly, what i'd do is scout around, and then make a hallucinated army go somewhere else and trick my opponent into moving his army there to fight and then killing what i can with my main army and moving away. Never done it and never seen it done but it's an idea worth trying.
proxY_
Profile Joined July 2010
United States1561 Posts
August 21 2010 04:55 GMT
#3
It's definitely is a viable way to go. If you're doing a four gate it allows you to scout and if you're facing a terran you can try hallucinating a void ray attacking the back of their base, force their army out of position and try to break though the front. If you're going colossus against a zerg you can have 2 or 3 real colossus and then hallucinate 3 or 4 more so the zerg can't tell which ones are real. Something like that, I think there are lots of uses that people haven't really latched onto yet.
KwarK
Profile Blog Joined July 2006
United States42481 Posts
August 21 2010 05:01 GMT
#4
It's really good in the right contexts. You can't build a build around it but there are definitely a lot of situations where the best way to cover their options without losing to most of their range is hallucination. Plus there are a lot of midgame transitions which can be strengthed by hallucination. Don't just go it every game automatically, instead think of ways you can exploit it, then find them in every game.
ModeratorThe angels have the phone box
Lexpar
Profile Blog Joined March 2009
1813 Posts
August 21 2010 05:02 GMT
#5
Sounds like not the worst idea. I get the feeling that a lot of cool strats could stem from hallucination, it's pretty cheap to research and lets be honest: what are you using you're cybernetics core for after getting warp gates? Seeing 10 more stalkers than actually exist can really put the fear in your opponents heart, and of course scouting for free(ish) is great. I guess you have to remain cautious about when you use it, the force fields and bubble take precedence of course.
claricorp
Profile Joined July 2010
Canada142 Posts
August 21 2010 05:06 GMT
#6
I was being constantly attacked by an opponent who used alot of sentries and stalkers, with practically the rest of his army as hallucinations, it was infuriating, even though I knew the archons were hallucinations my units would still auto attack them and it was hard to get past them too!
Boonesbane
Profile Joined May 2010
United States170 Posts
August 21 2010 05:17 GMT
#7
I've been experimenting with skipping robo completely in pvt since I plan on going twilight council/templar archives for midgame anyway. I continue chronos on my cyber core from when warpgate is started to when hallucination finishes and the scouting is about as soon as you would get an observer, but with more money free because of skipping the unwanted robo bay. Plus if they aren't too smart you might trick some people into thinking you're going phoenix
" good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers. " - Grack "idrA" Fields
whateversclever
Profile Joined November 2009
United States197 Posts
August 21 2010 06:05 GMT
#8
Don't push anything critical back for it, but I think it's highly underused if you have enough Sentries to justify it. I do feel that it would be commonly used if it was free with a Sentry (and I'd move Guardian Shield to requiring an upgrade).

Probe - scouts 4 positions on the map for a full minute. That can cover drops, air harass, and hidden expansions.

Zealot - gives you 150 HP off of two bodies. fast melee means that they'll clog up the field and can block movement, which maybe in your interest. i believe they get charge once it's upgraded. generally, i prefer it over the more threatening units (Immo and Archo) due to having two units and occupying more space.

Stalker - the only real use i see is to scare off air units from shooting your Colossi, but that's very much a last ditch effort. but if you already have a decent number of actual units, it might do a decent job.

Immortal - generally will give you more HP than Zealots, but they are slower, ranged, and you only get 1. if you have Colossi, these can be preferable since they can draw the anti-armor fire (like Marauders) from the Colossi.

Archons - faster, and shorter ranged than Immortals and more health than a Zealot. like Immortals, they can also draw fire due to their (the real units I means) splashing ability.

High Templar - EMP bait.

Colossus - You could use them to confuse an opponent into wondering which is which, but in general I would rather have a ground illusion to block (or stalkers to frighten air units) for my Colossus rather than just having fake ones.

Phoenix - Deep base scouting. However, I imagine it wouldn't make a great deal of sense to just build one Phoenix and then solo it deep into a base at the point where you could, so they should guess it's an illusion. Not that that's particularly important. Like all the air units, it can spot up ledges for Blinks and Warp Ins.

Void Rays - Scouting and Build Fake. I'm not sure how effective a Void Ray fake harass would be as it'll be obvious that you can't deal damage and anti-air buildings will reveal them. Spots.

Warp Prisms - Scouting and Drop Fake. Warp Prisms don't naturally deal damage, so they won't be out of place for not doing so. Shouldn't be to hard to convince your opponent that your Warp Prisms are going for a drop or warp in, which can lead to splitting up the army. Plus spotting a pylon up a ledge, means you actually can do a warp in.

RavenNevermore
Profile Joined July 2010
Canada66 Posts
August 21 2010 06:09 GMT
#9
Hallucination is one of those abilities that is currently underused, but I forsee a pro or a streamer pulling some crazy tricks with this, and one day they will be used in every game. I also see this happening with Nydus and Warp Prisms one day.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
August 21 2010 07:37 GMT
#10
People never use search anymore
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Animostas
Profile Blog Joined August 2009
United States568 Posts
August 21 2010 07:53 GMT
#11
Only part of the value of hallucinating a phoenix comes from being able to scout the opponent's base. That's great and all, but I think the more important part is that it forces the Zerg to consider phoenix harassment for a large part of the game, thus keeping them in their base.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-21 08:02:28
August 21 2010 07:56 GMT
#12
Hallucination is DEFINITELY RIDICULOUSLY underused. I don't think I've ever seen anyone used it except maybe 2-3 times in the beta.

If I was playing protoss, I'd be getting it all the time, very likely before even warpgate, just because I suck with warpgates (although if I played protoss more or practiced with it, I probably wouldn't suck with them and would get it first).

As a zerg I like to get lair pretty quick for overseer, and I'd be the same way as protoss with hallucination.

Hallucination is also a really good damage soaker. When you have 2+ colosuss, or 3+ zealots, or virtually any amount of any unit, it will be extremely difficult for the opponent to tell which ones are hallucinations without hitting them at least a bit (and usually they are auto-attacking anyway). This is an immense damage soaking ability that is certainly more useful than guardian shield against most units (other than marines, hydralisks, infested terrans, and mutalisks), although still perhaps questionable value compared to force field, which I still believe is simply imbalanced (it should block massive units, but be a neutral unit that has like 300-600 health)

I do think 100 energy is MAYBE a bit expensive, and should have been changed to 75 energy during the beta just so that it would be used (and hence tested) by many many people. ("better now than never (in the past)" is also my excuse for wanting it done after release, although I know Blizzard completely disagrees with this - and I think they are idiots)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Sylvr
Profile Joined May 2010
United States524 Posts
August 21 2010 07:59 GMT
#13
Probes are 4 for 1. If you know where his army is, you could Double-cast them and run them in a line just in his sight toward a base location and fake an expo, lol.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-21 08:05:42
August 21 2010 08:02 GMT
#14
On August 21 2010 14:17 Boonesbane wrote:
I've been experimenting with skipping robo completely in pvt since I plan on going twilight council/templar archives for midgame anyway. I continue chronos on my cyber core from when warpgate is started to when hallucination finishes and the scouting is about as soon as you would get an observer, but with more money free because of skipping the unwanted robo bay. Plus if they aren't too smart you might trick some people into thinking you're going phoenix


This is what I want to use it for, haven't tried it yet though. I want to be able to go right to templar tech and charge lots (or blink in some circumstance) vs. T without being virtually blind.

I assume I would want to chrono my warp gate up as much as possible so I can start hallucinate faster.

Does anyone know if someone's units still auto attack hallucinations even if they are currently detected?
Yeah, well, you know, that's just like, your opinion man
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
August 21 2010 08:06 GMT
#15
On August 21 2010 16:59 Sylvr wrote:
Probes are 4 for 1. If you know where his army is, you could Double-cast them and run them in a line just in his sight toward a base location and fake an expo, lol.


interesting though, but the most you'll get out of that is an out of position army. And thats if they send their entire army, which isn't always going to be the case in the higher leagues.

Im working out a hallucination stalker blink build, with mixed results.

Probably the best use of halluciantion I have worked into a solid use is to halluciante 3-4 collosus in the PvZ midgame to force an overcommitment to corrupters, making your ground army just that much stronger.

But i do agree that hallucination is really underused.
Coaching for 1v1 and Team games at Gosucoaching.com
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 21 2010 08:43 GMT
#16
Okay, I already posted this little anecdote in the 'FML moments' thread, but I'll post it here too because it received lots of love. And, no, I don't have the replay. I'm sorry.

Okay, I was playing TvP. I was Terran. I scanned about 5 minutes into the game and see my Protoss opponent warping in two Stargates off to the side of his base trying to be sneaky. They were a little over 50% so I put a rush on making some Vikings. I was honestly expecting to see some Pheonix harass because I had never seen a two Stargate Voidray rush, but soon enough I saw two Voidrays loitering around my base. I advanced my Vikings, and the Voidrays retreated immediately. I figured I had made the right move here, making Vikings to shoo away these Voidrays which honestly, had me nervous. A minute later, it was 4 Voidrays surfacing but again, they never engaged - I advanced my Vikings and they ran away. I started to produce more Vikings. Another minute goes by, and its six Voidrays and they continued to do this suspicious movement. This guy advanced his Voidrays and then immediately retreated. This was too suspicious, so, I scan over the two Stargates and what do I find? A Templar Archives and a Dark Shrine. I'm not even kidding, like 10 seconds later my base was being destroyed by an army of a dozen Dark Templars. I rage quit and view the replay. Here is what happened:

After my opponent saw my scan, he canceled the Stargates, put up a Templar Archive and started to mass a small ball of Sentries. He researched Hallucination and sent his Sentries to the outskirts of my base. Hallucination finishes, Dark Shrine was on its way, and these Sentries out side my base hallucinated Voidrays 2, then 4, and then 6 as he sent them in proceeding to mock me. A proxy pylon was warped in, Shrine finishes, DTs get warped in wave by wave. I scan the Stargates which aren't there anymore, then he sends in his DTs, I lose. The worst part of all of this is that this entire time, he had literally nothing in his base. NOTHING. I could have won with my goddamn Viking strikeforce, but I didn't care to scout or scan.

So yeah, I think there is some pretty creative tactics that can be tapped with Hallucinations..."all-in faux tech" is one use, apparently.

Anyways, I've seen lots of interesting uses for Hallucination other than the "all-in faux tech" strategy...I'd say hallucinated probes are the best. You can activate up to 4 watch towers with one hallucination. You can get your opponents out of position and then FF them into even worse position. Hallucinating mass probes during a harass can also cut your loses significantly...you might be surprised how well that works.
Red Bull is the new Mountain Dew.
Sylvr
Profile Joined May 2010
United States524 Posts
Last Edited: 2010-08-21 08:58:42
August 21 2010 08:50 GMT
#17
I wonder if Hallucinated Probes "mine".

Edit: The answer is no, they do not try to mine.
Sqq
Profile Joined August 2010
Norway2023 Posts
August 21 2010 08:59 GMT
#18
On August 21 2010 17:50 Sylvr wrote:
I wonder if Hallucinated Probes "mine".

Edit: The answer is no, they do not try to mine.


I was thinking this myself, could be used for some awesome fakeing
Dead girls don't say no.
Exathor
Profile Joined August 2010
Australia56 Posts
August 21 2010 09:13 GMT
#19
As a toss, I think i use hallucinate a lot more than most. I find hallucinate just so darn useful; phoenix suicide scouting is really useful late game, esp scouting a mass bc terran with a crapload of turrets around the starports & core. Apart from that, I have even used a fake void harrass against a terran, forcing him to waste immense amounts of money on mass turrets and marines.
Also even if they know it is a hallucination (e.g. a void or phoenix,), it sets in an element of doubt in their mind: should I ignore the hallucinations, or should i build tech against it? If they ignore it, there is always the chance that the hallucinator is proxying a real stargate somewhere, but if they tech up, the hallucinator will simply be able to scout out the tech and adjust his unit composition accordingly. Using hallucinations are a win-win IMHO.
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