I'm thinking it would be a good idea but maybe too costly? I'd like to hear some thoughts on it.
[D] Using Hallucination for scouting.
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Onlinejaguar
Australia2823 Posts
I'm thinking it would be a good idea but maybe too costly? I'd like to hear some thoughts on it. | ||
attacknme
79 Posts
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proxY_
United States1561 Posts
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KwarK
United States42481 Posts
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Lexpar
1813 Posts
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claricorp
Canada142 Posts
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Boonesbane
United States170 Posts
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whateversclever
United States197 Posts
Probe - scouts 4 positions on the map for a full minute. That can cover drops, air harass, and hidden expansions. Zealot - gives you 150 HP off of two bodies. fast melee means that they'll clog up the field and can block movement, which maybe in your interest. i believe they get charge once it's upgraded. generally, i prefer it over the more threatening units (Immo and Archo) due to having two units and occupying more space. Stalker - the only real use i see is to scare off air units from shooting your Colossi, but that's very much a last ditch effort. but if you already have a decent number of actual units, it might do a decent job. Immortal - generally will give you more HP than Zealots, but they are slower, ranged, and you only get 1. if you have Colossi, these can be preferable since they can draw the anti-armor fire (like Marauders) from the Colossi. Archons - faster, and shorter ranged than Immortals and more health than a Zealot. like Immortals, they can also draw fire due to their (the real units I means) splashing ability. High Templar - EMP bait. Colossus - You could use them to confuse an opponent into wondering which is which, but in general I would rather have a ground illusion to block (or stalkers to frighten air units) for my Colossus rather than just having fake ones. Phoenix - Deep base scouting. However, I imagine it wouldn't make a great deal of sense to just build one Phoenix and then solo it deep into a base at the point where you could, so they should guess it's an illusion. Not that that's particularly important. Like all the air units, it can spot up ledges for Blinks and Warp Ins. Void Rays - Scouting and Build Fake. I'm not sure how effective a Void Ray fake harass would be as it'll be obvious that you can't deal damage and anti-air buildings will reveal them. Spots. Warp Prisms - Scouting and Drop Fake. Warp Prisms don't naturally deal damage, so they won't be out of place for not doing so. Shouldn't be to hard to convince your opponent that your Warp Prisms are going for a drop or warp in, which can lead to splitting up the army. Plus spotting a pylon up a ledge, means you actually can do a warp in. | ||
RavenNevermore
Canada66 Posts
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-orb-
United States5770 Posts
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Animostas
United States568 Posts
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Xapti
Canada2473 Posts
If I was playing protoss, I'd be getting it all the time, very likely before even warpgate, just because I suck with warpgates (although if I played protoss more or practiced with it, I probably wouldn't suck with them and would get it first). As a zerg I like to get lair pretty quick for overseer, and I'd be the same way as protoss with hallucination. Hallucination is also a really good damage soaker. When you have 2+ colosuss, or 3+ zealots, or virtually any amount of any unit, it will be extremely difficult for the opponent to tell which ones are hallucinations without hitting them at least a bit (and usually they are auto-attacking anyway). This is an immense damage soaking ability that is certainly more useful than guardian shield against most units (other than marines, hydralisks, infested terrans, and mutalisks), although still perhaps questionable value compared to force field, which I still believe is simply imbalanced (it should block massive units, but be a neutral unit that has like 300-600 health) I do think 100 energy is MAYBE a bit expensive, and should have been changed to 75 energy during the beta just so that it would be used (and hence tested) by many many people. ("better now than never (in the past)" is also my excuse for wanting it done after release, although I know Blizzard completely disagrees with this - and I think they are idiots) | ||
Sylvr
United States524 Posts
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ZapRoffo
United States5544 Posts
On August 21 2010 14:17 Boonesbane wrote: I've been experimenting with skipping robo completely in pvt since I plan on going twilight council/templar archives for midgame anyway. I continue chronos on my cyber core from when warpgate is started to when hallucination finishes and the scouting is about as soon as you would get an observer, but with more money free because of skipping the unwanted robo bay. Plus if they aren't too smart you might trick some people into thinking you're going phoenix ![]() This is what I want to use it for, haven't tried it yet though. I want to be able to go right to templar tech and charge lots (or blink in some circumstance) vs. T without being virtually blind. I assume I would want to chrono my warp gate up as much as possible so I can start hallucinate faster. Does anyone know if someone's units still auto attack hallucinations even if they are currently detected? | ||
ZomgTossRush
United States1041 Posts
On August 21 2010 16:59 Sylvr wrote: Probes are 4 for 1. If you know where his army is, you could Double-cast them and run them in a line just in his sight toward a base location and fake an expo, lol. interesting though, but the most you'll get out of that is an out of position army. And thats if they send their entire army, which isn't always going to be the case in the higher leagues. Im working out a hallucination stalker blink build, with mixed results. Probably the best use of halluciantion I have worked into a solid use is to halluciante 3-4 collosus in the PvZ midgame to force an overcommitment to corrupters, making your ground army just that much stronger. But i do agree that hallucination is really underused. | ||
OhJesusWOW
United Kingdom127 Posts
Okay, I was playing TvP. I was Terran. I scanned about 5 minutes into the game and see my Protoss opponent warping in two Stargates off to the side of his base trying to be sneaky. They were a little over 50% so I put a rush on making some Vikings. I was honestly expecting to see some Pheonix harass because I had never seen a two Stargate Voidray rush, but soon enough I saw two Voidrays loitering around my base. I advanced my Vikings, and the Voidrays retreated immediately. I figured I had made the right move here, making Vikings to shoo away these Voidrays which honestly, had me nervous. A minute later, it was 4 Voidrays surfacing but again, they never engaged - I advanced my Vikings and they ran away. I started to produce more Vikings. Another minute goes by, and its six Voidrays and they continued to do this suspicious movement. This guy advanced his Voidrays and then immediately retreated. This was too suspicious, so, I scan over the two Stargates and what do I find? A Templar Archives and a Dark Shrine. I'm not even kidding, like 10 seconds later my base was being destroyed by an army of a dozen Dark Templars. I rage quit and view the replay. Here is what happened: After my opponent saw my scan, he canceled the Stargates, put up a Templar Archive and started to mass a small ball of Sentries. He researched Hallucination and sent his Sentries to the outskirts of my base. Hallucination finishes, Dark Shrine was on its way, and these Sentries out side my base hallucinated Voidrays 2, then 4, and then 6 as he sent them in proceeding to mock me. A proxy pylon was warped in, Shrine finishes, DTs get warped in wave by wave. I scan the Stargates which aren't there anymore, then he sends in his DTs, I lose. The worst part of all of this is that this entire time, he had literally nothing in his base. NOTHING. I could have won with my goddamn Viking strikeforce, but I didn't care to scout or scan. So yeah, I think there is some pretty creative tactics that can be tapped with Hallucinations..."all-in faux tech" is one use, apparently. Anyways, I've seen lots of interesting uses for Hallucination other than the "all-in faux tech" strategy...I'd say hallucinated probes are the best. You can activate up to 4 watch towers with one hallucination. You can get your opponents out of position and then FF them into even worse position. Hallucinating mass probes during a harass can also cut your loses significantly...you might be surprised how well that works. | ||
Sylvr
United States524 Posts
Edit: The answer is no, they do not try to mine. | ||
Sqq
Norway2023 Posts
On August 21 2010 17:50 Sylvr wrote: I wonder if Hallucinated Probes "mine". Edit: The answer is no, they do not try to mine. I was thinking this myself, could be used for some awesome fakeing | ||
Exathor
Australia56 Posts
Also even if they know it is a hallucination (e.g. a void or phoenix,), it sets in an element of doubt in their mind: should I ignore the hallucinations, or should i build tech against it? If they ignore it, there is always the chance that the hallucinator is proxying a real stargate somewhere, but if they tech up, the hallucinator will simply be able to scout out the tech and adjust his unit composition accordingly. Using hallucinations are a win-win IMHO. | ||
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