• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE6Weekly Cups (July 20-26): Early returns on 5.0.16b5IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b Neeb returns to progaming; rejoins ONSYDE Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3602 users

TvP 7Rax all in - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Teton
Profile Joined May 2010
France1656 Posts
August 11 2010 08:27 GMT
#21
On August 11 2010 16:20 Skee wrote:
Pfft, all-ins are dumb.


Agreed.
You'll learn nothing by playing like that
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 08:32 GMT
#22
On August 11 2010 17:23 Khrane wrote:
[image loading]

Just played this game immediately after reading this thread.
+ Show Spoiler +

Normally against Terran, I build near my nexus, but he was random, so I had to build at my choke.
I saw there was no buildings in his main, so I sent my probe immediately to the top xel'naga, because that typically sees right there-- where the proxy normally is.

With the bunker, you just need to spot it quickly and get the surround with probes-- it's more difficult if he waits for the reaper to get there, but you CANNOT let the bunker get up. A fast zealot is a must just to keep the reaper occupied for a while. Use 4-6 probes and a zealot in different groups to keep the reaper running away as often as possible. Once your first stalker is up, any reapers are cake to deal with.

Always keep pumping stalkers-- a stalker just barely loses to a marauder, but wrecks reapers, so you can use a probe or two to turn the tide if the need arises, but you shouldn't have issues with only stalkers as long as the bunker didn't go up
.



Totally checking this out in the morning. Thanks for actually having physical proof, instead of just blurting out counters
Do all, regret nothing. www.youtube.com/TheScChronicles
purerythem
Profile Joined June 2009
United States245 Posts
Last Edited: 2010-08-11 08:47:29
August 11 2010 08:39 GMT
#23
@ OP
the problem i saw was when your scout reached the T base, you just sent him around in circles at the base like he was going to throw down a rax right in front of you. When I scout T and I see nothing, I immediately send a probe off the min lines and begin checking proxy locations. You saw gas so you had to assume reapor. Your best bet to check was that back cliff area, but you did nothing to scout after you saw it was a proxy.
purerythem
Profile Joined June 2009
United States245 Posts
Last Edited: 2010-08-11 08:47:08
August 11 2010 08:46 GMT
#24
On August 11 2010 17:32 Arby3k wrote:
Show nested quote +
On August 11 2010 17:23 Khrane wrote:
[image loading]

Just played this game immediately after reading this thread.
+ Show Spoiler +

Normally against Terran, I build near my nexus, but he was random, so I had to build at my choke.
I saw there was no buildings in his main, so I sent my probe immediately to the top xel'naga, because that typically sees right there-- where the proxy normally is.

With the bunker, you just need to spot it quickly and get the surround with probes-- it's more difficult if he waits for the reaper to get there, but you CANNOT let the bunker get up. A fast zealot is a must just to keep the reaper occupied for a while. Use 4-6 probes and a zealot in different groups to keep the reaper running away as often as possible. Once your first stalker is up, any reapers are cake to deal with.

Always keep pumping stalkers-- a stalker just barely loses to a marauder, but wrecks reapers, so you can use a probe or two to turn the tide if the need arises, but you shouldn't have issues with only stalkers as long as the bunker didn't go up
.



Totally checking this out in the morning. Thanks for actually having physical proof, instead of just blurting out counters

i wonder how this would have turned out if he hadn't placed his rax in the xel'naga range. great defense though
Khrane
Profile Joined April 2010
United States127 Posts
Last Edited: 2010-08-11 08:49:21
August 11 2010 08:48 GMT
#25
On August 11 2010 17:46 purerythem wrote:
Show nested quote +
On August 11 2010 17:32 Arby3k wrote:
On August 11 2010 17:23 Khrane wrote:
[image loading]

Just played this game immediately after reading this thread.
+ Show Spoiler +

Normally against Terran, I build near my nexus, but he was random, so I had to build at my choke.
I saw there was no buildings in his main, so I sent my probe immediately to the top xel'naga, because that typically sees right there-- where the proxy normally is.

With the bunker, you just need to spot it quickly and get the surround with probes-- it's more difficult if he waits for the reaper to get there, but you CANNOT let the bunker get up. A fast zealot is a must just to keep the reaper occupied for a while. Use 4-6 probes and a zealot in different groups to keep the reaper running away as often as possible. Once your first stalker is up, any reapers are cake to deal with.

Always keep pumping stalkers-- a stalker just barely loses to a marauder, but wrecks reapers, so you can use a probe or two to turn the tide if the need arises, but you shouldn't have issues with only stalkers as long as the bunker didn't go up
.



Totally checking this out in the morning. Thanks for actually having physical proof, instead of just blurting out counters

i wonder how this would have turned out if he hadn't placed his rax in the xel'naga range. great defense though



The only difference would've been that I wouldn't know WHERE it was. I knew right when I saw 3 in gas at his main and nothing else, it HAD to be proxy barracks, so I prepared for it. So it would've looked the same except that when I pushed out, I would've had to look for it.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
August 11 2010 08:51 GMT
#26
Here is a replay of a game proxy reaper me,

a key thing to remember is u can lose probes by chasing his reaper to by time right? he cut scvs to do the build so u can afford to lose some to live and then be alive and on even ground to earn your victory

http://www.sc2replayed.com/replays/52982-1v1-terran-protoss-blistering-sands
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2010-08-11 08:59:16
August 11 2010 08:53 GMT
#27
I am a big fan of going early stalker pressure against Terran. I almost always go 12-gate stalker (sometimes dual stalker), however 2 days ago, just for kicks, I decided to try a 10-gate early stalker pressure opening to see how effective it would be.

As luck would have it, someone tried this build against me that game. ("Good old rock, nothing beats that!" -Bart)

http://www.mediafire.com/?9a8kb89ze0af1le

Now, I could have definitely played more defensively with my stalkers, and I would have been able to hold off the marauders quite easily by pulling a couple probes off the line. So the counter build you are looking for is a 10-gate stalker opening.

Also, btw, you can use more than 3 probes to attack the reaper?

PS...this replay has an epic finish.
1, eh? 2, eh? 3, eh?
EnvoYofAiuR
Profile Joined October 2002
Netherlands71 Posts
August 11 2010 08:56 GMT
#28
well normally on close distance map, protoss can go 9pylon 9 gate, 11 gas 14core so you can have 13 zealot, and a 15 stalker or so, anyway a very fast stalker, the time the stalker isnt out yet, you can block his techlab with a pylon or you can distract the reaper with 3/4 probes and a zealot. if terran fails its kind of gg when protoss transition into 4warpgates.
Conquer, but dont triumph
HEhatesusall
Profile Joined April 2010
Greece76 Posts
August 11 2010 08:57 GMT
#29
Just theorycrafting here,but wouldnt a 2 stalker opening easily beat this all-in?(12 gate,14 gas, 15 gate 15 cyber 16 pylon, see the topic where gnial describes this opening)

The 2 stalkers arrive just as fast as a normal 12-gate stalker and ofc 2 stalkers can kill anything that is being thrown at you. I think the key is just to not loose too many probes(you will have 15,he will have 9,so you can loose like 5-6-7 probes and still be on a lead cause you will have 2 stalkers out). Im willing to test my theory,if sb wants to have a testing session PM me
EnvoYofAiuR
Profile Joined October 2002
Netherlands71 Posts
August 11 2010 08:58 GMT
#30
On August 11 2010 17:57 HEhatesusall wrote:
Just theorycrafting here,but wouldnt a 2 stalker opening easily beat this all-in?(12 gate,14 gas, 15 gate 15 cyber 16 pylon,


you cant affort 2 gates AND an core at 15 t_T
Conquer, but dont triumph
Gnial
Profile Blog Joined July 2010
Canada907 Posts
August 11 2010 09:01 GMT
#31
On August 11 2010 17:58 EnvoYofAiuR wrote:
Show nested quote +
On August 11 2010 17:57 HEhatesusall wrote:
Just theorycrafting here,but wouldnt a 2 stalker opening easily beat this all-in?(12 gate,14 gas, 15 gate 15 cyber 16 pylon,


you cant affort 2 gates AND an core at 15 t_T


You halt probe production at 15. As timing would have it, if you scout after the 12-gate, you end up with 250 minerals and 100 gas exactly as the cyber core and 2nd gateway finish at the same time.
1, eh? 2, eh? 3, eh?
EnvoYofAiuR
Profile Joined October 2002
Netherlands71 Posts
Last Edited: 2010-08-11 09:03:51
August 11 2010 09:03 GMT
#32
still i dont see the benefit of 2 gates, 1 is more than enough, you can use an early gate and chronoboost your first zealot and chrono boost your next 2 stalkers, its kind of the same with better economy.
Conquer, but dont triumph
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 11 2010 09:05 GMT
#33
moved to strategy section
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2010-08-11 09:09:27
August 11 2010 09:07 GMT
#34
On August 11 2010 18:03 EnvoYofAiuR wrote:
still i dont see the benefit of 2 gates, 1 is more than enough, you can use an early gate and chronoboost your first zealot and chrono boost your next 2 stalkers, its kind of the same with better economy.


Its the same if you plan on being passive with those first 2 stalkers. Here, I'll just link you to this (http://www.teamliquid.net/forum/viewmessage.php?topic_id=140629), there are a bunch of replays you can watch (although I do delay the stalkers a bit in most of them for a better economy, there are a whole bunch of timing advantages you can have getting 2 stalkers out at the same time instead of just 1 at a time)
1, eh? 2, eh? 3, eh?
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
August 11 2010 09:09 GMT
#35
Yeah fast 2 gate stalker (12 gate, 14 gas, (probe cut) 15 gate, 15 core, 16 pylon should be fine against this if you probe micro well. Getting the zealot is a waste and I have nfi why you get a 13/14 pylon
Yhamm is the god of predictions
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 11 2010 09:18 GMT
#36
That reaper was allowed to do waaaayy too much damage, chase it with your zealot and 4 probes till your stalker pops out, then keep your friggin troops at the choke against marauders. To fend this marauder all in off you need 1 Stalker and 2 Zealos (quote by WhiteRa) and you cant allow them to get on a run (i.e. where they can abuse their cs), always bring probes in these situations as they allow you, if microed correctly to surround marauders (remember to use the hold command to surround stuff) and stop them from kiting you.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Mios
Profile Joined April 2010
United States686 Posts
August 11 2010 10:04 GMT
#37
actually sending 5-6 probes at an early reaper is pretty effective but you have to be quick about moving back the ones hes focusing, probes are surprisingly fast.
no LAN and intercontinental bnet = T_T
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-08-11 10:18:20
August 11 2010 10:07 GMT
#38
lol please explain how how you get a stalker out before a 7rax reaper...

i cheese with 9rax proxy reaper and against protoss by the time i get into their base they don't even have a chronoboost zealot out yet. your bunker is almost completed by the time the chrono zealot comes out, by which time it's too late.

i always go 9rax in random 2v2 because you can so easily defend against every type of early rush with just a single reaper and a couple of marauders.
Zuran
Profile Joined August 2010
Finland12 Posts
Last Edited: 2010-08-11 10:24:48
August 11 2010 10:19 GMT
#39
On August 11 2010 16:45 Arby3k wrote:
Show nested quote +
On August 11 2010 16:41 iEchoic wrote:
Drop a pylon where tech lab goes, keep probe under rax when he lifts = win.

Remember that marauders are horrible against probes = win.

There's nothing wrong with the build, it's not tough to beat, it's just a classic cheese. You can ask for help without suggesting it's broken, we won't bite.


Haha, I'm not saying its broken. I'm saying its ruthless, unless you play 100% as protoss.

Also, if you watch the game we put up, you'll see that the rax has its tech lab going up well before my scouting probe even has a chance to be anywhere near the hidden rax.


No it's not, there isn't even refinery completed when your scout probe passes the barracks.

EDIT: For the map, you always must check behind the rocks, most common place for proxy. And if they hide it somewhere else, it makes the route to your base longer giving you time to get proper defense.
"The day of my death, is the day world celebrates."
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft371
ViBE115
ProTech77
CosmosSc2 45
StarCraft: Brood War
GuemChi 3036
Artosis 581
Larva 293
NaDa 109
Dota 2
monkeys_forever255
League of Legends
JimRising 904
Counter-Strike
summit1g10553
shahzam452
minikerr83
Super Smash Bros
hungrybox847
AZ_Axe54
Other Games
tarik_tv5308
Day[9].tv707
C9.Mang0303
ToD273
Mew2King142
UpATreeSC93
Livibee84
Maynarde71
Trikslyr39
Temp04
Organizations
Other Games
gamesdonequick1146
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 101
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21207
League of Legends
• Scarra1547
Other Games
• Day9tv707
Upcoming Events
PiGosaur Cup
2m
The PondCast
10h 2m
Kung Fu Cup
11h 2m
Patches Events
16h 2m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
OSC
1d 13h
OSC
1d 17h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-28
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.