• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:27
CEST 12:27
KST 19:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall11HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL78
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL [ASL19] Finals Recap: Standing Tall BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 741 users

TvP 7Rax all in

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
Last Edited: 2010-08-11 07:31:47
August 11 2010 07:06 GMT
#1
Alright heres the set up. TvP

Terran goes all in with a 7rax, reapers followed up with Marauders upgraded with Concussion. Is basically a loss for Protoss. There is not much a Protoss player can do. (Keep in mind I'm only a mid-high lvl Platinum player)

Exact build order for the Terran.
+ Show Spoiler +

6/11-----SCV
7/11-----Barracks
7/11-----Refinery
7/11-----SCV
8/11-----SCV
9/11-----TechLab
9/11-----Reaper
10/11----Reaper
11/11----Bunker
11/11----Supply Depot
11/11----Concussive Shell
11/19----Marauder
13/19----SCV


On the Protoss side of things, we have
+ Show Spoiler +

9/10--------pylon
9/10--------scout
------------- scout gets to base sees nothing built/building knows there is cheese
12/18------Gateway (this is simultaneous to the scout)
13-14/18--Assimilator and pylon
14-15/18--Cybercore
Once cyber core is placed zealot is in production
during all of build chronoboosting probes.



So my question is, how can you effectively counter this.while playing standard Protoss. IE 9pylon 12gate.
Truth and I played like 20 games trying to figure out both sides. IE how to make the reaper push that much more effective, and how to actually counter this.


Personally I think its game over once the marauder comes in to follow up.


Here is a video of us explaining the situation out, watch it to get a better idea of what I'm trying to say.

http://www.youtube.com/watch?v=ySNyfNGA2mI
Do all, regret nothing. www.youtube.com/TheScChronicles
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:11 GMT
#2
basically with your scouting probe you have to go to the possibly proxy locations and block the tech lab from building (ie. you have to do this in every single PvT). There doesn't seem to be any other way.

Another thing to help slow it down is build placement. Make walls with your pylon/gateway/core so it isn't so easy for the reaper to run around killing probes. You should be doing this every PvT as well.

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:15 GMT
#3
On August 11 2010 16:11 blabber wrote:
basically with your scouting probe you have to go to the possibly proxy locations and block the tech lab from building (ie. you have to do this in every single PvT). There doesn't seem to be any other way.

Another thing to help slow it down is build placement. Make walls with your pylon/gateway/core so it isn't so easy for the reaper to run around killing probes. You should be doing this every PvT as well.

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.

Think thats really the way. =(

Have to be on point with early game, no matter what. Generally I try and make a nice sim city thing going on when I play against Terran. But that game we showcased was game 15 or so. So in terms of building placement I was getting sloppy, just trying to get all my timings perfect.
Do all, regret nothing. www.youtube.com/TheScChronicles
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:17 GMT
#4
yeah I mean, I don't understand why Terran players don't do this 100% of the time. I know Huk does a 14gate build in his PvT and I would like to see him defend against something like this.
blabberrrrr
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 11 2010 07:19 GMT
#5
Builds that rely on "I hope he doesn't see THIS" generally aren't game breaking, they rely on if someone scouts it or not.
srsly
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-08-11 07:23:50
August 11 2010 07:20 GMT
#6
One guy tried that build vs me and i stomped him with fast stalkers ( chronoboost ) + probe cut followed by immortals after my second gate.
I don't really think it is a problem if you scout at 9.

Fast reapers really ruins your eco, so if he can't kill more than one or two probes you are ahead ( even if you cut and save chrono for your first stalker ).

Marauders are > stalkers but not when they are outnumbered.
fuck all those elitists brb watching streams of elite players.
Skee
Profile Joined March 2010
Canada702 Posts
August 11 2010 07:20 GMT
#7
Pfft, all-ins are dumb.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-08-11 07:24:50
August 11 2010 07:22 GMT
#8
It's easy to defend with a 12 gate. You should have one zel/few probes chasing the first reaper, and your stalker should be out around the time the second reaper comes.

For the marauder followup, just pull probes, I think you can lose up to 7 probes and stay even, it's ridiculous.

How do I know this? I've used this build on Stepps up till about 700 diamond lmao. But I do admit you need pretty damn good micro to beat it.

Even if you lose ALOT of probes, as long as you can get to the Rax the games over, terran won't have another rax in his base, nor will he have time to bunker/put units, and even if he did it will be one rine/bunker max so a stalker can run right past it.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:25 GMT
#9
On August 11 2010 16:19 Aberu wrote:
Builds that rely on "I hope he doesn't see THIS" generally aren't game breaking, they rely on if someone scouts it or not.

it really only matters if you scout the barracks before the tech lab starts. You're still going to have to deal with this nonsense even if you scout it like right when the tech lab starts
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:27 GMT
#10
We shall attempt some of these ideas.

I think my biggest flaw is my lack of using probes to actually attack for longer at his reapers.

But again, other than just raw build order, its 70%Micro and 30%luck getting out of this situation. I think >_<
Do all, regret nothing. www.youtube.com/TheScChronicles
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 11 2010 07:28 GMT
#11
I have to first admit that the title of this thread confused me for a moment, I thought you meant using 7 barracks as a part of the build.

First thing's first, against Terran it's a good idea to be keeping your buildings close together in your main. Make it more difficult for the reapers to get at your probes.

One of the best ways you can deal with any sort of Terran proxy is to kill the SCV. The closer he builds to your base, the easier it'll be for you to scout it and kill it with a probe. The farther away he builds it, the longer it will take for the units to get to you.

If you actually scout the proxy, one option would be to throw down a forge to get a couple cannons up. It's okay to delay your standard build, because he's delaying his as well.

But assuming you open with a standard gateway, the reapers will undoubtedly get to cause some damage to you. Hold out as best as you can until you get stalkers. Even if the barracks is built in Terran's main, the first reaper will still get there before the stalker is out. Blizzard's said before that they're comfortable with this.

Assuming it's been chronoboosted, two Stalkers should be good to go by the time the marauder gets to your base. It may require some probe support, but you should be able to hold it off at this point.
Bird up
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 11 2010 07:32 GMT
#12
Just watched the youtube video, and here's whats wrong. Just ignore the bunker, your stalker outranges it, if it does complete just make sure the marauder does not get into it. Know that if he is going for a bunker, it will delay his marauder because of the later supply depot, unless he stays on 7 scv's instead of pumping them to 9(which would be the smart thing to do).

Lost way too many probes for no reason, horrible probe micro in general, which is what you need to beat it. Sentry followup was just retarded.

A trick is to stall with a zel but not use it, when its about to die just run probes to drive to reaper away so shields can go up. With two stalkers and a zel you will win very easily.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-08-11 07:36:55
August 11 2010 07:33 GMT
#13
On August 11 2010 16:11 blabber wrote:

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.

alright I think this is how it went
8rax
8refinery
8tech lab
8orbital command (in other words, don't build any SCVs beyond 8)
reaper
then add another reaper or marauder+slow as you see fit (also remember to build a supply depot). The timing for this build actually works out perfectly. This is pretty amazing because you have the econ of the MULE helping you.
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:40 GMT
#14
Haha, from what I'm getting out of this so far is. My lack of good micro really failed me.

Seeing as I'm no pro, getting flustered (even though we did it a million times) is gonna happen. Some fails can occur. But if that build is just that powerful, in the sense that a small mess up means a loss. While the terran player can have a few mess ups and still manage to come out on top. There is an issue there. =\


Also Marauders in bunker = 7 range. Stalker = 6 range
And running my zeal away to heal up is a 50/50 thing, because if hes focusing it down, its gonna die.
Do all, regret nothing. www.youtube.com/TheScChronicles
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-11 07:44:56
August 11 2010 07:41 GMT
#15
Drop a pylon where tech lab goes, keep probe under rax when he lifts = win.

Remember that marauders are horrible against probes = win.

There's nothing wrong with the build, it's not impossible to beat, it's just a classic cheese. You can ask for help without suggesting it's broken, we won't bite.
vileEchoic -- clanvile.com
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:45 GMT
#16
On August 11 2010 16:41 iEchoic wrote:
Drop a pylon where tech lab goes, keep probe under rax when he lifts = win.

Remember that marauders are horrible against probes = win.

There's nothing wrong with the build, it's not tough to beat, it's just a classic cheese. You can ask for help without suggesting it's broken, we won't bite.


Haha, I'm not saying its broken. I'm saying its ruthless, unless you play 100% as protoss.

Also, if you watch the game we put up, you'll see that the rax has its tech lab going up well before my scouting probe even has a chance to be anywhere near the hidden rax.
Do all, regret nothing. www.youtube.com/TheScChronicles
Weasel-
Profile Joined June 2009
Canada1556 Posts
August 11 2010 07:51 GMT
#17
It's tough to beat, requires good micro. You need to make stalkers, not zealots or sentries. Use stalkers to shoot marauders while pulling 3 or 4 probes at a time to physically block the marauders from getting at your stalker and to deal some damage. If he shoots a probe, pull it back and send it back to minerals. If he tries to run away, chase and kill with stalker. If he tries to run past the probes to get at the stalker, pull the stalker back. It's very tough to beat because if you let a stalker get hit with a concussion blast even once you could end up losing it. The reaper in the bunker is the harder part to deal with, especially due to SCVs being invincible half the time they are building the bunker.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 11 2010 07:53 GMT
#18
Oh I forgot to mention that forcing reapers to run rather than kite is VERY easy. You just have to have your first zel chasing, and manually control 4 probes to sandwich constantly. The attack animation of reapers pretty much guarantees he will take a few hits if you do this correctly. Works perfect until 2nd reaper is out, by which time you should have a chronoed stalker done.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
August 11 2010 07:59 GMT
#19
Why did you opt for a second reaper instead of a faster marauder follow up? I would imagine that the stalkers become the serious stopper to this all in, so countering appropriately would be more powerful.

As for how to stop it, with really good control I would imagine it to be much easier to hold. One solution could be to send the first zealot at the Terran's base to either make him chase your zealot, or lose all mining capabilities. After all, the zealot will get kited indefinitely, why not take the probe losses and counter?
And as a Terran player, when you have probes chasing your reaper it's actually some really scary stuff. You have to be really on the ball because workers aren't slow units and reapers are incredibly fragile. Making him run around gets less total shots off before the stalker comes out, thereby reducing the damage you take.
Sup.
Khrane
Profile Joined April 2010
United States127 Posts
August 11 2010 08:23 GMT
#20
[image loading]

Just played this game immediately after reading this thread.

Normally against Terran, I build near my nexus, but he was random, so I had to build at my choke.
I saw there was no buildings in his main, so I sent my probe immediately to the top xel'naga, because that typically sees right there-- where the proxy normally is.

With the bunker, you just need to spot it quickly and get the surround with probes-- it's more difficult if he waits for the reaper to get there, but you CANNOT let the bunker get up. A fast zealot is a must just to keep the reaper occupied for a while. Use 4-6 probes and a zealot in different groups to keep the reaper running away as often as possible. Once your first stalker is up, any reapers are cake to deal with.

Always keep pumping stalkers-- a stalker just barely loses to a marauder, but wrecks reapers, so you can use a probe or two to turn the tide if the need arises, but you shouldn't have issues with only stalkers as long as the bunker didn't go up.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless5770
Crank 1327
IndyStarCraft 148
Rex85
3DClanTV 71
IntoTheiNu 39
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
CranKy Ducklings46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 5770
Crank 1327
IndyStarCraft 148
Rex 85
MindelVK 15
StarCraft: Brood War
Horang2 25808
Jaedong 2546
Pusan 656
Larva 616
firebathero 574
BeSt 554
PianO 264
Leta 213
EffOrt 169
Last 101
[ Show more ]
Sharp 100
ToSsGirL 98
Shinee 89
Mini 42
Barracks 17
GoRush 14
Hm[arnc] 13
HiyA 13
yabsab 10
SilentControl 5
IntoTheRainbow 0
Dota 2
XaKoH 416
XcaliburYe409
League of Legends
JimRising 519
Counter-Strike
Stewie2K530
x6flipin305
Heroes of the Storm
Khaldor303
Other Games
tarik_tv15268
gofns8787
shahzam369
Happy349
crisheroes292
DeMusliM245
SortOf145
Organizations
StarCraft 2
ComeBackTV 1005
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH322
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2124
Upcoming Events
FEL
4h 33m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
7h 33m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d
Replay Cast
1d 23h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
5 days
CranKy Ducklings
5 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.