• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:50
CEST 14:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed RepMastered™: replay sharing and analyzer site
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2081 users

TvP 7Rax all in

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
Last Edited: 2010-08-11 07:31:47
August 11 2010 07:06 GMT
#1
Alright heres the set up. TvP

Terran goes all in with a 7rax, reapers followed up with Marauders upgraded with Concussion. Is basically a loss for Protoss. There is not much a Protoss player can do. (Keep in mind I'm only a mid-high lvl Platinum player)

Exact build order for the Terran.
+ Show Spoiler +

6/11-----SCV
7/11-----Barracks
7/11-----Refinery
7/11-----SCV
8/11-----SCV
9/11-----TechLab
9/11-----Reaper
10/11----Reaper
11/11----Bunker
11/11----Supply Depot
11/11----Concussive Shell
11/19----Marauder
13/19----SCV


On the Protoss side of things, we have
+ Show Spoiler +

9/10--------pylon
9/10--------scout
------------- scout gets to base sees nothing built/building knows there is cheese
12/18------Gateway (this is simultaneous to the scout)
13-14/18--Assimilator and pylon
14-15/18--Cybercore
Once cyber core is placed zealot is in production
during all of build chronoboosting probes.



So my question is, how can you effectively counter this.while playing standard Protoss. IE 9pylon 12gate.
Truth and I played like 20 games trying to figure out both sides. IE how to make the reaper push that much more effective, and how to actually counter this.


Personally I think its game over once the marauder comes in to follow up.


Here is a video of us explaining the situation out, watch it to get a better idea of what I'm trying to say.

http://www.youtube.com/watch?v=ySNyfNGA2mI
Do all, regret nothing. www.youtube.com/TheScChronicles
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:11 GMT
#2
basically with your scouting probe you have to go to the possibly proxy locations and block the tech lab from building (ie. you have to do this in every single PvT). There doesn't seem to be any other way.

Another thing to help slow it down is build placement. Make walls with your pylon/gateway/core so it isn't so easy for the reaper to run around killing probes. You should be doing this every PvT as well.

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:15 GMT
#3
On August 11 2010 16:11 blabber wrote:
basically with your scouting probe you have to go to the possibly proxy locations and block the tech lab from building (ie. you have to do this in every single PvT). There doesn't seem to be any other way.

Another thing to help slow it down is build placement. Make walls with your pylon/gateway/core so it isn't so easy for the reaper to run around killing probes. You should be doing this every PvT as well.

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.

Think thats really the way. =(

Have to be on point with early game, no matter what. Generally I try and make a nice sim city thing going on when I play against Terran. But that game we showcased was game 15 or so. So in terms of building placement I was getting sloppy, just trying to get all my timings perfect.
Do all, regret nothing. www.youtube.com/TheScChronicles
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:17 GMT
#4
yeah I mean, I don't understand why Terran players don't do this 100% of the time. I know Huk does a 14gate build in his PvT and I would like to see him defend against something like this.
blabberrrrr
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 11 2010 07:19 GMT
#5
Builds that rely on "I hope he doesn't see THIS" generally aren't game breaking, they rely on if someone scouts it or not.
srsly
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-08-11 07:23:50
August 11 2010 07:20 GMT
#6
One guy tried that build vs me and i stomped him with fast stalkers ( chronoboost ) + probe cut followed by immortals after my second gate.
I don't really think it is a problem if you scout at 9.

Fast reapers really ruins your eco, so if he can't kill more than one or two probes you are ahead ( even if you cut and save chrono for your first stalker ).

Marauders are > stalkers but not when they are outnumbered.
fuck all those elitists brb watching streams of elite players.
Skee
Profile Joined March 2010
Canada702 Posts
August 11 2010 07:20 GMT
#7
Pfft, all-ins are dumb.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-08-11 07:24:50
August 11 2010 07:22 GMT
#8
It's easy to defend with a 12 gate. You should have one zel/few probes chasing the first reaper, and your stalker should be out around the time the second reaper comes.

For the marauder followup, just pull probes, I think you can lose up to 7 probes and stay even, it's ridiculous.

How do I know this? I've used this build on Stepps up till about 700 diamond lmao. But I do admit you need pretty damn good micro to beat it.

Even if you lose ALOT of probes, as long as you can get to the Rax the games over, terran won't have another rax in his base, nor will he have time to bunker/put units, and even if he did it will be one rine/bunker max so a stalker can run right past it.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 11 2010 07:25 GMT
#9
On August 11 2010 16:19 Aberu wrote:
Builds that rely on "I hope he doesn't see THIS" generally aren't game breaking, they rely on if someone scouts it or not.

it really only matters if you scout the barracks before the tech lab starts. You're still going to have to deal with this nonsense even if you scout it like right when the tech lab starts
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:27 GMT
#10
We shall attempt some of these ideas.

I think my biggest flaw is my lack of using probes to actually attack for longer at his reapers.

But again, other than just raw build order, its 70%Micro and 30%luck getting out of this situation. I think >_<
Do all, regret nothing. www.youtube.com/TheScChronicles
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
August 11 2010 07:28 GMT
#11
I have to first admit that the title of this thread confused me for a moment, I thought you meant using 7 barracks as a part of the build.

First thing's first, against Terran it's a good idea to be keeping your buildings close together in your main. Make it more difficult for the reapers to get at your probes.

One of the best ways you can deal with any sort of Terran proxy is to kill the SCV. The closer he builds to your base, the easier it'll be for you to scout it and kill it with a probe. The farther away he builds it, the longer it will take for the units to get to you.

If you actually scout the proxy, one option would be to throw down a forge to get a couple cannons up. It's okay to delay your standard build, because he's delaying his as well.

But assuming you open with a standard gateway, the reapers will undoubtedly get to cause some damage to you. Hold out as best as you can until you get stalkers. Even if the barracks is built in Terran's main, the first reaper will still get there before the stalker is out. Blizzard's said before that they're comfortable with this.

Assuming it's been chronoboosted, two Stalkers should be good to go by the time the marauder gets to your base. It may require some probe support, but you should be able to hold it off at this point.
Bird up
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 11 2010 07:32 GMT
#12
Just watched the youtube video, and here's whats wrong. Just ignore the bunker, your stalker outranges it, if it does complete just make sure the marauder does not get into it. Know that if he is going for a bunker, it will delay his marauder because of the later supply depot, unless he stays on 7 scv's instead of pumping them to 9(which would be the smart thing to do).

Lost way too many probes for no reason, horrible probe micro in general, which is what you need to beat it. Sentry followup was just retarded.

A trick is to stall with a zel but not use it, when its about to die just run probes to drive to reaper away so shields can go up. With two stalkers and a zel you will win very easily.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-08-11 07:36:55
August 11 2010 07:33 GMT
#13
On August 11 2010 16:11 blabber wrote:

I've actually encountered a proxy reaper->marauder that incorporated the orbital command. I don't have the build order on me but it was pretty ridiculous.

alright I think this is how it went
8rax
8refinery
8tech lab
8orbital command (in other words, don't build any SCVs beyond 8)
reaper
then add another reaper or marauder+slow as you see fit (also remember to build a supply depot). The timing for this build actually works out perfectly. This is pretty amazing because you have the econ of the MULE helping you.
blabberrrrr
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:40 GMT
#14
Haha, from what I'm getting out of this so far is. My lack of good micro really failed me.

Seeing as I'm no pro, getting flustered (even though we did it a million times) is gonna happen. Some fails can occur. But if that build is just that powerful, in the sense that a small mess up means a loss. While the terran player can have a few mess ups and still manage to come out on top. There is an issue there. =\


Also Marauders in bunker = 7 range. Stalker = 6 range
And running my zeal away to heal up is a 50/50 thing, because if hes focusing it down, its gonna die.
Do all, regret nothing. www.youtube.com/TheScChronicles
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-11 07:44:56
August 11 2010 07:41 GMT
#15
Drop a pylon where tech lab goes, keep probe under rax when he lifts = win.

Remember that marauders are horrible against probes = win.

There's nothing wrong with the build, it's not impossible to beat, it's just a classic cheese. You can ask for help without suggesting it's broken, we won't bite.
vileEchoic -- clanvile.com
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
August 11 2010 07:45 GMT
#16
On August 11 2010 16:41 iEchoic wrote:
Drop a pylon where tech lab goes, keep probe under rax when he lifts = win.

Remember that marauders are horrible against probes = win.

There's nothing wrong with the build, it's not tough to beat, it's just a classic cheese. You can ask for help without suggesting it's broken, we won't bite.


Haha, I'm not saying its broken. I'm saying its ruthless, unless you play 100% as protoss.

Also, if you watch the game we put up, you'll see that the rax has its tech lab going up well before my scouting probe even has a chance to be anywhere near the hidden rax.
Do all, regret nothing. www.youtube.com/TheScChronicles
Weasel-
Profile Joined June 2009
Canada1556 Posts
August 11 2010 07:51 GMT
#17
It's tough to beat, requires good micro. You need to make stalkers, not zealots or sentries. Use stalkers to shoot marauders while pulling 3 or 4 probes at a time to physically block the marauders from getting at your stalker and to deal some damage. If he shoots a probe, pull it back and send it back to minerals. If he tries to run away, chase and kill with stalker. If he tries to run past the probes to get at the stalker, pull the stalker back. It's very tough to beat because if you let a stalker get hit with a concussion blast even once you could end up losing it. The reaper in the bunker is the harder part to deal with, especially due to SCVs being invincible half the time they are building the bunker.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 11 2010 07:53 GMT
#18
Oh I forgot to mention that forcing reapers to run rather than kite is VERY easy. You just have to have your first zel chasing, and manually control 4 probes to sandwich constantly. The attack animation of reapers pretty much guarantees he will take a few hits if you do this correctly. Works perfect until 2nd reaper is out, by which time you should have a chronoed stalker done.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
August 11 2010 07:59 GMT
#19
Why did you opt for a second reaper instead of a faster marauder follow up? I would imagine that the stalkers become the serious stopper to this all in, so countering appropriately would be more powerful.

As for how to stop it, with really good control I would imagine it to be much easier to hold. One solution could be to send the first zealot at the Terran's base to either make him chase your zealot, or lose all mining capabilities. After all, the zealot will get kited indefinitely, why not take the probe losses and counter?
And as a Terran player, when you have probes chasing your reaper it's actually some really scary stuff. You have to be really on the ball because workers aren't slow units and reapers are incredibly fragile. Making him run around gets less total shots off before the stalker comes out, thereby reducing the damage you take.
Sup.
Khrane
Profile Joined April 2010
United States127 Posts
August 11 2010 08:23 GMT
#20
[image loading]

Just played this game immediately after reading this thread.

Normally against Terran, I build near my nexus, but he was random, so I had to build at my choke.
I saw there was no buildings in his main, so I sent my probe immediately to the top xel'naga, because that typically sees right there-- where the proxy normally is.

With the bunker, you just need to spot it quickly and get the surround with probes-- it's more difficult if he waits for the reaper to get there, but you CANNOT let the bunker get up. A fast zealot is a must just to keep the reaper occupied for a while. Use 4-6 probes and a zealot in different groups to keep the reaper running away as often as possible. Once your first stalker is up, any reapers are cake to deal with.

Always keep pumping stalkers-- a stalker just barely loses to a marauder, but wrecks reapers, so you can use a probe or two to turn the tide if the need arises, but you shouldn't have issues with only stalkers as long as the bunker didn't go up.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:00
Group C
WardiTV714
TKL 189
Rex97
3DClanTV 50
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #102
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko344
TKL 189
Rex 97
Railgan 73
StarCraft: Brood War
Britney 49556
Calm 6544
Horang2 1363
Mini 933
firebathero 540
EffOrt 496
actioN 337
BeSt 307
Mind 222
Last 213
[ Show more ]
ggaemo 178
JYJ 75
Barracks 66
Aegong 64
Hyun 60
910 58
Sharp 57
ToSsGirL 52
Backho 49
Pusan 47
[sc1f]eonzerg 42
Movie 34
Hm[arnc] 28
NaDa 22
soO 17
GoRush 17
Bale 16
IntoTheRainbow 12
Noble 8
Icarus 2
Dota 2
Gorgc5667
BananaSlamJamma37
Counter-Strike
zeus1366
Heroes of the Storm
Khaldor201
Other Games
singsing1830
B2W.Neo1237
Mew2King127
Sick97
Trikslyr37
QueenE35
Organizations
Dota 2
PGL Dota 2 - Main Stream11910
PGL Dota 2 - Secondary Stream2082
Other Games
BasetradeTV362
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• iHatsuTV 1
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 20
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1703
• TFBlade1175
Upcoming Events
SC Evo League
40m
IPSL
3h 10m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6h 10m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
9h 10m
CranKy Ducklings
11h 10m
Sparkling Tuna Cup
21h 10m
WardiTV Map Contest Tou…
22h 10m
Ladder Legends
1d 2h
BSL
1d 6h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 6h
JDConan vs TBD
Aegong vs rasowy
[ Show More ]
Replay Cast
1d 20h
Wardi Open
1d 21h
Afreeca Starleague
1d 21h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
5 days
Escore
5 days
RSL Revival
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.