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[H] Zerg vs High Templars? - Page 3

Forum Index > StarCraft 2 Strategy
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nahk4r
Profile Joined August 2010
United States47 Posts
Last Edited: 2010-08-08 15:13:12
August 08 2010 15:12 GMT
#41
the only thing i can think is fungal growth high templar when they're far enough their storm won't reach? or maybe have some infested terran beat on it
Bair
Profile Joined May 2010
United States698 Posts
August 08 2010 15:22 GMT
#42
Another thing to do with infestors: feedback all his HT. Pulled it off once and felt like a champ. 1 feedback will kill at 80 energy right?
In Roaches I Rust.
tfmdjeff
Profile Joined June 2010
United States170 Posts
August 08 2010 15:42 GMT
#43
Yes, High Templars do tend to move with armies. Those faggoty protoss players, moving all their units together in an army so they don't get picked off.

I don't know what your problem with roaches is though. Roaches, especially when upgraded will soak up so much damage and still do a TON of damage themselves. A roach with tunneling claws will regenerate 10 health per second. If you stormed a burrowed roach, it would regenerate so fast that the storm does a little more than half the damage it was supposed to, leaving the roach very healthy and at full health just moments later. Also, remember that roaches are cheap. They're like, free. 75 minerals 25 gas is nothing, especially late in the game. One storm isn't enough to kill even an unburrowed roach, and once a high templar storms, it's used up, most protoss players would rather morph it into an archon than wait forever for its energy to regenerate. So the protoss player will waste tons of money on expensive high templar to storm your roaches to death, and you'll just be able to build more because they're virtually free.

In short. Shut up and get some god damn roaches.
esaul17
Profile Joined May 2010
Canada547 Posts
Last Edited: 2010-08-08 15:47:26
August 08 2010 15:46 GMT
#44
Edit: Delete, didn't read, sorry
Viruuus
Profile Joined February 2010
Germany451 Posts
August 08 2010 15:50 GMT
#45
after just having lost a game to a pretty bad protoss, who used HTs alot, i also came to the conclusion that i just shouldve abused roaches more.
Just soak the damage, retreat, heal in burrow mode, repeat. Do it until energy is used up and then own him hard
Lee Jae Dong fighting!!!
esaul17
Profile Joined May 2010
Canada547 Posts
Last Edited: 2010-08-08 16:01:05
August 08 2010 15:57 GMT
#46
I can't read the whole thread but responding to the OP:

If mutas force archons, then you just dealt with the high templar. Mutas may be used to snipe any remaining HTs (though probably not cost-efficiently once he knows of them).

You should be able to get Ultras in time for HTs since HTs are T3 AND need 2 research upgrades to make them viable. Yes, immortals do counter Ultras/Roaches, but you're now asking how to counter High Templar + Immortals + Archons in a way that any tech switching toss does will still be countered. The point is that if you counter HTs then toss SHOULD be able to add another unit to counter your counter and so on.

I think the answer is to swarm in the back, so the immortals are stuck floundering with their short range unable to do much while your ultras and roaches (and maybe some hydras) burn through the vulnerable HT. When you start to get that money composition of units each it is less about hard counters and more about having more stuff, and engaging in a favourable position, and micro. I don't think that these things are harder for Z than for P in this scenario. The Ultras also crush forcefields.

Also remember that you have a scenario where he has High Templar (and Twilight Council, Templar Archives, Storm, Amulet) and a Robo Bay AND enough sentries to cut a 200/200 army in half. That is quite a bit of gas, to say the least.
Akuemon
Profile Joined June 2010
Canada151 Posts
August 08 2010 16:17 GMT
#47
On August 08 2010 09:03 Kurdaj wrote:
I went up against a Zerg who spammed Lings and Hydras. I went Templar build, and it was infuriating.

We had a mid-game fight of 150 food each, and his Lings/Banelings just roflpwnd my Gateway units, didn't even need the Hydras.

No, the Zergling is overpowered. It is broken. The Zerg gets ~30 food of it which forces you to make Zealots, the only spammable unit that can handle them, and then the Zerg morphs a few of them into Banelings, and you're screwed. Nothing the Protoss player can do because Stalkers suck.

Stalkers suck because they take 5-6 shots to kill a single Baneling. You see 8 of them rolling at you, what can you do? The Baneling explosion is larger than a Psi Storm.

As a Protoss player in Diamond, I don't know why Zerg don't win every PvZ. The match up is tilted in their favor. They really have no excuse.
- Can't go Collosus because Corruptors hard counter them, and because Stalkers suck it takes too long to kill a single Corruptor, much less a pack of 6 of them.
- Can't go Immortal because it's only good against two Zerg units, and one of those rarely sees the light of Game.
- Can't go air because of Hydras.

...

When I win a PvZ, I feel like I was lucky. I can't earn the win - when I win and watch the replay, all I can see are the mistakes the Zerg player made that lost him the game.


looks like your storms need to be placed better, with FF and storm you can decimate ling baneling armies. And it seems like your unit comp is all wrong, sounds like 6 collosi 10 stalkers 50 zealots and like 4 ht...
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