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Hey all,
I play 2v2 with my boyfriend. I play Protoss and he plays Terran.
Yesterday we were in a match-up vs two Zerg players. One of them went mass hydras and got GG'd pretty easily by my army consisting of charge zealots, sentries forcefielding them out of range, stalkers, and colossi with extended thermal lance. Once I had taken out his army, he ragequit.
His partner, however stayed in the game, and was going mass mutas and mass speedlings. Eventually he added on a bunch of corrupters and a bunch of brood lords as well. I was doing everything I possibly could to stand up to it, but was quickly getting overwhelmed as it seemed like I had no support from my boyfriend -- he was pumping out some vikings to deal with the zerg air units, but ANY ground forces he had were getting completely surrounded and chewed up by the zerglings. It seemed like no matter what he did, he couldn't get a firm footing to stand up to the muta/ling combination.
We eventually won the game, but it was extremely ugly.
My question to all you Terran players is this: What is the best Terran answer to this mass zerg air/mass speedling combination? Should he have just gone mass air as well and not left anything on the ground for the speedlings to decimate?
Thank you for any feedback! It is much appreciated.
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Terran: Marines with stim off of alot of rax.
Build: Megarax
Protoss: 50/50 ratio of Stalker/Zealot. Easy peasy.
Stalker with blink/zealot with charge: Build: 3 gate plus tech.
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EDIT: Brian above me has the right idea too, just watch out for a baneling switch when you're pumping that many marines.
I'm a Zerg player that uses muta/ling in 1v1 ladder pretty often against Terrans.
Vikings were the wrong answer to mass mutalisks on the field. Vikings are good against mutalisks when you've got a large number of them and they're supported by marines and/or thors. The reasoning is that vikings can snipe mutalisks at range, but the mutalisks can't close the range without eating thor splash damage. In a straight up fight, cost for cost, mutalisks trash vikings. You can test it yourself in a unit tester.
Sad to say, pure terran mech with vikings should have decimated muta/ling, especially with phoenix/zealot/colossi support.
Personally, I open muta to scare the Terran into overproducing marines and thors because what I'm really afraid of is tanks. Tanks in SC2 one-shot zerglings and don't waste shots -- once your boyfriend had 9 or 10 tanks, 2 thors and the rest vikings & hellions (depending on whether the Zerg was more ground or air heavy) the Zerg shouldn't have been able to touch him -- especially in a choke or with phoenix/colossus support (I think colossus with +2 attack upgrade one-shot zerglings too -- not sure).
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Thanks for the advice, guys. Pretty helpful.
The zerg player kept us under constant pressure and harassment so there was a lot going on -- we were just trying to stay alive. He never got out any thors, though, and I suppose that's something he definitely should have done.
Thanks for the feedback =)
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Hellions + thors against mutalings would do the trick. Once you get about 4-5 or more hellions with pre-igniter upgrade no amount of lings can touch you. Same with the thors, once you reach a critical mass you can take on any amount of mutas. Pump vikings if zerg goes for broodlords.
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To kill mutas and lings, you need hellions and marines. Micro the hellions with kiting to kill lings. To kill speedlings, you'll need mass hellions with the pre-igniter upgrade. Mass marines with stim and medivacs will cut every air units zerg has to throw at him. Brood lords as well but it'll take a while to kill one. The problem is banelings. If the zerg goes to banelings to kill your mass marines (which they will usually go ling/banes/muta since it's very good) you'll need to get mech units. Hellions for microing banelings, tanks for kill banes and lings, thors to murder mutas. Throw in a few marines building from the starting rax and you can kill anything that stand in your way with a little micro. The army will be very immobile but extremely strong.
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Probably mass stim marine/medivac is the most effective counter. Sadly, your marines will all die if the zerg decides to make two banelings.
So, pre-igniter hellion/thor.
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Hellion and thor. Hope z does not tech switch roach too fast or you will be in bad shape. I really dislike the mass marines suggestion; banelings will make short work of your army. Rines and hellions sounds ok.
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Muta ling is actually really easy if you think about it. "Mech"
A good combination of pre igniter hellions and thors will easily counter muta ling
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Find a new boyfriend. Probably couldn't go wrong if he is Korean too. Your 2v2 ranking is probably more important than personal relationships.
As others said Hellion is the key for zerglings, they are really easy to mass and really kill zerglings well.
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Perhaps going heavy pheonix and chargelots with upgraded weapons??
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Vikings are bad against Mutalisks and only moderately effective against Corruptors. Thors and Marines will serve you better while also being awesome against most Zerg units in general (with the exception of Banelings vs Marines). However, a handful of Vikings with ground support can do work against Brood Lords supported by any other air unit; use your awesome range 9 to snipe a Brood Lord or two, then back up to your ground army when he tries to respond with Mutas/Corruptors. Keep doing this until he runs out of Brood Lords or gives up on using them.
Make sure to build Sensor Towers around the map, especially covering the edges, so you can see his air units coming, and add a few Missile Turrets in every mineral line to discourage Mutas. At this point in the game, you should have an enormous mineral income, so spending some money on Turrets isn't really going to set you back.
A couple of Siege Tanks will do wonders for keeping Banelings away from you.
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tank thor? (in case of baeling switch)
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I ran into a TP 2v2 team that walled off, macro'ed on defense, and only finally moved out with max upgraded mass colossus/thor, with marine/marauder/stalker/zealot support. Between upgraded colossus splashing ground and upgraded thor splashing air, it was pretty difficult to stop.
Basically, muta and ling both get owned hard by splash damage. So, Thor/Hellion, or whatever can kill lots of muta/ling at once.
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Voyager, if I were a Terran and I saw corruptors, I'd build vikings to compensate. Not necessarily because vikings are so great against corruptors, but because of the threat of broodlords. Using any other Terran unit to fight broodlords is asking to get rolled (marines don't get in range, thors don't do enough damage against non-light).
Put simply: Protoss gives me reasons to build corruptors just to have corruptors (colossi, void ray switch after phoenix harass). Terran never gives me a reason to use corruptors for air-to-air... unless I'm planning on going broodlords after I thin out your vikings.
Again, this is just from a Zerg perspective.
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You guys made a pretty inefficient army if he was the one making vikings for the mutas. Phoenix pretty much own mutalisk and should have been your first option. Missile turrets to deny harassment pretty much shuts down mutalisk harass. Your terran partner probably should have just made marine and turrets. A couple of pre-igniter hellion will literally destroy those marauding zerglings. All of these are mineral only counters that work wonders. Spend gas on whatever you want. I doubt he could beat both your armies straight up at that point since you did take out his partner after all.
If it went to broodlords you guys were famboozled by the mutas for far too long. That's like letting a terran or protoss player mass carriers / battlecruiser against two other players.
On a side note... against two zerg you have to expect at least one of them to go mutalisk. If they both go roach hydra against toss / terran, they've lost no matter what.
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