• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:11
CEST 20:11
KST 03:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation2$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation Streamerzone Starcraft Pro Series (SSPS)! The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 667 users

[Q] Marines or Marauders in a Bunker?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Voyager I
Profile Joined July 2010
United States260 Posts
August 02 2010 17:31 GMT
#1
This is a pretty simple question, although I wouldn't be surprised if the answers get a bit more complicated.

I had always figured that Marines had the best synergy with bunkers; they do better damage if they can remain stationary while shooting and are fairly fragile, especially in the early game before Combat Shields. Putting them in a Bunker alleviates both of those issues and bumps them up to equal range with Stalkers. Since Marauders are tougher and good at kiting in open ground, it seemed like Marines had more to gain. However, when I was watching pro VODs, I noticed that they would often give Bunker priority to Marauders.

So, assuming you already have a mixed army of Marines and Marauders, which ones do you put in a Bunker? I'm mostly thinking about situations where you throw down one down to defend against early pressure while you're going for 1/1/1 or a fast expo, but feel free to consider other scenarios as well.


Thanks for reading.
FTemplar
Profile Joined June 2010
Canada70 Posts
Last Edited: 2010-08-02 18:31:40
August 02 2010 17:36 GMT
#2
Another advantage is that the marauders, once upgraded, also slow down incoming melee units before they reach the bunker.

I think a mix of the two could be beneficial (1x Marauder 2x Marines) unless you are facing 100% aerial units, in which case the marauder is useless.

Also, according to http://starcraft.wikia.com
Marines have range 5 (+1 in bunker) and occupy 1 slots.
Marauders have range 6 (+1 in bunker) and occupy 2 slots.

You can use stim pack inside a bunker (correct me if I am wrong)

Mod Edit: No sigs on TL.net please.

User was warned for this post

User was warned again for using edited mod text to reply.
I have to vomit every 30 seconds, otherwise I don't feel so good.
FDOGGG
Profile Blog Joined August 2010
28 Posts
August 07 2010 02:12 GMT
#3
Here a marine and zealot vs nuclear bomb guniee pig tutorial

http://www.youtube.com/v/8M3tNLavkPw&hl=en_US&fs=1
24/7 Play Starcraft + Watch Starcraft - thats my life atm
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 07 2010 02:20 GMT
#4
On August 07 2010 11:12 FDOGGG wrote:
Here a marine and zealot vs nuclear bomb guniee pig tutorial

http://www.youtube.com/v/8M3tNLavkPw&hl=en_US&fs=1


Why is this relevent?
Voyager I
Profile Joined July 2010
United States260 Posts
Last Edited: 2010-08-07 02:24:16
August 07 2010 02:23 GMT
#5
I would kinda like a serious response to this, since I still see good players doing it both ways.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 07 2010 02:27 GMT
#6
The marine is the better choice for the reasons you listed. You maximize damage by keeping more units alive however, if those two marauders have an important role in your army then you should put them in the bunker. Only situation I've seen where a single marauder had a role was in gretorp's marine ghost build. 1 marauder was there to provide some tanking ability so you want to keep its health up for aggressive purposes.
KazyFreak
Profile Joined July 2010
United States3 Posts
August 07 2010 05:12 GMT
#7
Mostly I put marines. But it also depends on the position. I like marauders in there when I scout an early push throw down the bunker with no wall and the bunker is most likely going to fall, esp against heavy Zealots or Lings, since they can tank more damage after the bunker falls. But as I said overall I like the marines. They do more DPS, 4 units with the better range over 2 units with better range, attack air/ground. I believe you have to respond to the situation you have scouted and the enemies army comp ( i know this is basics of SC2 but it is worth saying) and the position/role of your bunker (is it there behind the wall or is it in front of your expansion thrown down to resist an early push, etc).
Noxie
Profile Blog Joined April 2010
United States2227 Posts
August 07 2010 05:24 GMT
#8
I would say marines always. the marauders I would usually keep out and try to maneuver around the base and pick off stuff.
rifi
Profile Joined February 2010
United States74 Posts
August 07 2010 05:36 GMT
#9
I usually put marines in, but in certain positions the extra range and slow from marauder is nice, like the nook that juts out next to your ramp in lost temple.
TriniMasta
Profile Joined December 2009
United States1323 Posts
Last Edited: 2010-08-07 05:37:02
August 07 2010 05:36 GMT
#10
marines do higher DPS (even more than against a MAR vs armor), while marauders DPS don't get affected by armor. marauders also have slow
but i never make 100% marauder, more like 60%
정명훈 FIGHTING!!! Play both T and P.
SpiderWaffle
Profile Joined December 2008
United States125 Posts
Last Edited: 2010-08-08 01:14:13
August 08 2010 01:13 GMT
#11
I heard day 9 say he likes marauders because marines die almost instantly after bunker goes down but marauders stay alive and you can still micro them.
http://students.washington.edu/blakep/SCBW/replays/
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-08 01:28:51
August 08 2010 01:28 GMT
#12
I like to go the counter argument and say that marines are more fragile, and bunkers add to their sturdiness, and that with marauders outside, you can slow micro with them better than you can inside a bunker.
There is no one like you in the universe.
sgeng
Profile Joined April 2010
United States78 Posts
August 08 2010 01:46 GMT
#13
It's more common to see people try to attack the bunker in the beginning because that's when they have the most forces and hence have the best chance of destroying the bunker. Once you realize that then day9's comment about marauders being able to stay alive longer makes more sense. Since the marines will likely be ignored and the bunker/marauders targeted, it's better to have marauders in the bunkers so they can tank more damage after the bunker goes down.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-08-08 01:48:54
August 08 2010 01:47 GMT
#14
Depends what you are fighting i guess, but usually the marines have a higher damage output / lower health and should be protected.

I would put one marauder and 2 marines in each for optimal awesome

And just to point it out: yes you can stim inside bunkers
sikyon
Profile Joined June 2010
Canada1045 Posts
August 08 2010 01:59 GMT
#15
I would put marines in bunkers. When marauders get focused outside the bunker you can swap them in more eaisly since they have higher health.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 08 2010 02:04 GMT
#16
if you have both, put marines in the bunker and have marauders at the back to support them. best way to utilise bunkers.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
synicalx1
Profile Joined August 2010
Australia1 Post
August 08 2010 02:36 GMT
#17
Gonna agree with everyone who's said 1:2, only need one rocket to slow stuff down and after then the 'rines come into their own. God help you if mutas rock up...
SpiderWaffle
Profile Joined December 2008
United States125 Posts
August 08 2010 05:28 GMT
#18
Can you rally your bunker units, so you can make them exit on the back before the bunker dies?
http://students.washington.edu/blakep/SCBW/replays/
ekhie
Profile Joined August 2010
Finland14 Posts
Last Edited: 2010-08-08 05:49:26
August 08 2010 05:48 GMT
#19
Yes, you can set a rally point for bunkers, just like everything else.
Ready to roll out!
LittleBallOfHate
Profile Joined September 2009
29 Posts
August 08 2010 05:54 GMT
#20
Here's my take on it, assuming the opposing army has a well compsition of units (the marines and mararders are equally as effective vs said army); put the marines in it as they are weaker and can dish out quit a bit of damage.
HATE
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Gerald vs BabymarineLIVE!
Krystianer vs YoungYakov
WardiTV892
TKL 325
IndyStarCraft 245
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 398
TKL 325
IndyStarCraft 245
BRAT_OK 119
trigger 28
MindelVK 28
ForJumy 9
StarCraft: Brood War
Bisu 1083
Mini 915
EffOrt 677
firebathero 496
Soulkey 216
Trikslyr69
Hyun 56
Barracks 54
sas.Sziky 50
Aegong 38
[ Show more ]
HiyA 24
soO 22
GoRush 8
yabsab 6
Dota 2
Gorgc9769
qojqva2693
League of Legends
singsing2049
Grubby126
Counter-Strike
fl0m1598
byalli837
oskar523
flusha483
Foxcn197
sgares2
Heroes of the Storm
Liquid`Hasu102
Other Games
tarik_tv23277
gofns17793
FrodaN1701
Beastyqt806
ceh9627
elazer211
ToD179
KnowMe146
QueenE55
Organizations
Other Games
gamesdonequick51140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• iHatsuTV 9
• Reevou 4
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler123
League of Legends
• Jankos1740
• TFBlade1486
Other Games
• Scarra2161
• imaqtpie1156
• Shiphtur264
Upcoming Events
PiGosaur Monday
5h 49m
The PondCast
15h 49m
uThermal 2v2 Circuit
21h 49m
WardiTV European League
21h 49m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 5h
RSL Revival
1d 15h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
RSL Revival
3 days
[ Show More ]
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.