• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Practice Partners (Official)
Tourneys
The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

Probe first then send, or vice versa - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
July 24 2010 18:26 GMT
#61
On July 25 2010 02:59 FC.Strike wrote:
If you ever get supply blocked in your first 12 supply or so, send workers first. The small burst of extra minerals will allow you to get that supply a little bit earlier.

If you DON'T get supply blocked in your first 12 supply or so, build the worker first. The small time advantage where you kick start your economy is superior to the small burst of extra minerals.

Yup. I don't know why anyone says things other than this.
My strategy is to fork people.
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-07-24 19:06:40
July 24 2010 19:06 GMT
#62
I always send to mins, make drone, split, move OL, hotkey hat & OL. Might be 0,00001% less effective than drone first, specially as zerg due to larva production, but I might survive the deficit.
Easy772
Profile Joined May 2010
374 Posts
July 24 2010 19:58 GMT
#63
On July 24 2010 15:47 Lane wrote:
The difference is totally insignificant.


I agree.. It's more personal preference than anything else.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Neuuubeh
Profile Joined July 2010
138 Posts
July 24 2010 20:11 GMT
#64
On July 24 2010 15:58 Kantutan wrote:
It extends far into the late-game though. If your first worker was made .5 seconds earlier, then every worker after that will be made faster as well, meaning they got in that much more mining time. Since constant worker production often doesn't stop until at least 15 food, it means you would have over 8 workers mining sooner rather than the 6 mining sooner using the method of sending your workers first.


No, your worker will simply be made .5 seconds earlier. Why would it be cumulative???

To me its obvious sending workers first is better, but then again, I play zerg, so I dont really have a training queue
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 24 2010 21:11 GMT
#65
On July 25 2010 02:59 FC.Strike wrote:
Conclusion:

If you ever get supply blocked in your first 12 supply or so, send workers first. The small burst of extra minerals will allow you to get that supply a little bit earlier.

If you DON'T get supply blocked in your first 12 supply or so, build the worker first. The small time advantage where you kick start your economy is superior to the small burst of extra minerals.

If you're cool, are banging hot girls every night, and love bananas, you should do whatever you want because it really doesn't matter. And who doesn't love bananas?


One other point to note:

If you are building at your choke, you should always send workers first. There is absolutely no way you will consistently time that much travel distance perfectly to start your building the moment you break 100mins.

If you build a worker first, "optimal" play demands that you build around your nexus/cc.

If I still had the beta installed, I'd do some tests to see what kind of advantage is actually accrued from this kind of thing, but I don't. Its probably minimal, as everyone has said.
Like a G6
Ashin
Profile Joined June 2010
Belgium7 Posts
Last Edited: 2010-07-25 11:55:41
July 24 2010 23:06 GMT
#66
First time poster here

I tried to do the math on a purely economical point of view with the following factors :
- the time to start building a worker before sending the others (d) is different than the time to send workers before building the first (d' )
- income is linear and gives 0.7 mineral per second per worker
- as given by liquipedia, it takes 25s to build a pylon or OV, 30s to build a supply depot
- protoss build the first pylon exactly 25sec before the production of the 11th probe, no travel time
- protoss chronoboost once, right when the pylon is done
- terran build the first depot exactly 30sec before the production of the 12th SCV, no travel time, builder SCV doesn't count in the income during building time
- zerg build the overlord after the 9th drone

In that particular set-up, i tried to compare the two options for each race after 120 sec and stopping the production of workers after 14 max.

My results :

Protoss : it's better to build a probe first IF d <= 1.3*d' (e.g. if it takes you 1 sec to send your probes, you should build the 7th probe before if you can do it within 1.3 sec)
Terran : it's better to build an SCV first IF d <= 1.17*d'
Zerg : it's better to send you drones first and then build the 7th (the ratio where building first is better, is not static and quite improbable, for example, it's better to build first if you need 1.4s to send your drones and 0.2s to build the first)

The high difference between Zerg and the others is off course the fact that you can produce more than one drone at a time due to the larva mechanic.

Mind that those numbers are approximations in a particular set-up, please do not consider them as a rule.

The excel sheet i used for calculation is quite unreadable as of now but I'd be happy to send it if you pm me and try to explain you how i worked.

Just out of curiousity, i tried to start the production of the overlord after the 8th,9th and 10th drone and of course the results showed that the 9th is the best option in that particular set-up.

Last but not least, english is not my motherlanguage so please forgive my mistakes
This message was transmitted using 100% recycled electrons.
CitanZero
Profile Blog Joined May 2010
United States56 Posts
July 25 2010 05:12 GMT
#67
Thanks for all the great feedback guys. Being my first post, I am impressed with the community here. I am looking forward to monday night with great anticipation. For the record, if anything, this dialogue has sparked my curiosity into experimenting with F1 possibly, and with send, make, then split, as well as the weird WhiteRa stuff I read in here. Thanks
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 25 2010 05:41 GMT
#68
Worker first is better imo. I agree with LuckyFool's points 100%
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-25 06:09:13
July 25 2010 06:08 GMT
#69
I have a different claim - it depends on the race! (edit: glad to see it was claimed already )
On July 24 2010 15:54 iEchoic wrote:
1) You send your workers first. This means that in the first .5 seconds of the game, you are not producing a worker. You are therefore down .5 seconds of mining time from one scv at the point at which the scv hits the mineral line.

2) You create your worker first. This means that you are missing out on .5 seconds of mining time from six scvs.
Correct. If you play Zerg! Because in the first half minute of the game larva production is not bottleneck. In those periods for Zerg is more important to have optimal minerals as early as possible. (that changes a bit later)
False for Protoss and Terran, because they only produce one worker at a time, so it's bottleneck for them to produce them as early as possible. (hence Protoss better chronoboost those probes)
If you stand next to my head, you can hear the ocean. - Day[9]
stanik
Profile Blog Joined June 2010
Canada213 Posts
July 25 2010 06:23 GMT
#70
Hope this make sense.

Logic tells me that it is better to send your workers first and then make an scv.

Would you rather have your 7th scv mining earlier or your 6 existing workers mining first?

The logic of having JUST ENOUGH minerals to build a probe is broken. What if the reverse was you'll have 25 extra minerals if you do it this way??

Common sense tells me that it is easier to make a sweeping motion towards the mineral line that starts with selecting the Command Center, pressing S, boxing your workers and right clicking on a mineral patch.

Than it does to make 2 motions where you first box your workers and send them to a patch and then go back with your mouse to click the command center and build another worker.

To Finalize.

If you do the start in one motion.

Build SCV
Send probes to mine

If you do the start in two distinct motions.

Send the probes to mine
Build SCV.
Practice how to do it in 1 move. Profit.

kzn
Profile Blog Joined June 2007
United States1218 Posts
July 25 2010 06:53 GMT
#71
Its not about having just enough minerals to build a probe. If you delay your first probe, your second probe will be delayed by just as much relative to someone who built first.

This alone makes worker-first the "optimal" option, with the caveats mentioned on pages 3 and 4.
Like a G6
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2010 06:55 GMT
#72
Having read the thread and followed the path of the discussion... right!, wrong!, right!, I just wanted to echo CitanZero in saying this was a great thread with great posts. Nice to see a genial dialogue with coherent arguments, and awesome math work. Control f1 is a revelation!
Comprehensive strategic intention: DNE
Gnial
Profile Blog Joined July 2010
Canada907 Posts
July 25 2010 10:00 GMT
#73
On July 25 2010 14:12 CitanZero wrote:
Thanks for all the great feedback guys. Being my first post, I am impressed with the community here. I am looking forward to monday night with great anticipation. For the record, if anything, this dialogue has sparked my curiosity into experimenting with F1 possibly, and with send, make, then split, as well as the weird WhiteRa stuff I read in here. Thanks


Don't do the White-ra send! Its soooo bad!

You'll notice, in a lot of his replays, his first probe finishes building and he still doesn't have enough minerals to build a second probe.

Secondly, selecting and moving 2 probes at a time, quickly, leaves a lot of room for error. A misclick past your minerals once every few games will easily offset the average gain that you might get. Watch white-ra's replays, and you'll see him mis-click every few games.


Personal preference, I like to build my probe first so that I have a fraction of a second to see where the closest mineral stacks are, so that I can split my probes onto the best mineral stacks.


1, eh? 2, eh? 3, eh?
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O288
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 734
BRAT_OK 130
MindelVK 38
StarCraft: Brood War
Bisu 900
EffOrt 425
Mini 307
ZZZero.O 288
Soma 258
Hyuk 176
TY 114
ToSsGirL 69
Terrorterran 15
HiyA 13
[ Show more ]
LuMiX 6
Stormgate
BeoMulf168
NightEnD8
Dota 2
qojqva2993
League of Legends
Grubby3145
Dendi2110
Counter-Strike
fl0m1676
Super Smash Bros
Mew2King132
Chillindude43
Westballz21
Heroes of the Storm
Khaldor792
Liquid`Hasu520
Other Games
Gorgc3091
FrodaN2705
B2W.Neo669
mouzStarbuck301
KnowMe112
elazer90
Organizations
Other Games
gamesdonequick41723
EGCTV1729
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 30
• Adnapsc2 24
• maralekos12
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4451
• Ler155
League of Legends
• masondota2565
Other Games
• imaqtpie2047
• Shiphtur602
• WagamamaTV378
Upcoming Events
Wardi Open
16h 24m
Monday Night Weeklies
21h 24m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
WardiTV European League
1d 21h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.