• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:57
CEST 16:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
+2347089754903, I want to join illuminati %™✓ BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update A Eulogy for the Six Pool #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BW General Discussion Post ASL20 Ro24 discussion. No Rain in ASL20? BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
[ASL20] Ro24 Group F [ASL20] Ro24 Group E [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Mechabellum Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2963 users

Probe first then send, or vice versa - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
July 24 2010 18:26 GMT
#61
On July 25 2010 02:59 FC.Strike wrote:
If you ever get supply blocked in your first 12 supply or so, send workers first. The small burst of extra minerals will allow you to get that supply a little bit earlier.

If you DON'T get supply blocked in your first 12 supply or so, build the worker first. The small time advantage where you kick start your economy is superior to the small burst of extra minerals.

Yup. I don't know why anyone says things other than this.
My strategy is to fork people.
Ouga
Profile Joined March 2008
Finland645 Posts
Last Edited: 2010-07-24 19:06:40
July 24 2010 19:06 GMT
#62
I always send to mins, make drone, split, move OL, hotkey hat & OL. Might be 0,00001% less effective than drone first, specially as zerg due to larva production, but I might survive the deficit.
Easy772
Profile Joined May 2010
374 Posts
July 24 2010 19:58 GMT
#63
On July 24 2010 15:47 Lane wrote:
The difference is totally insignificant.


I agree.. It's more personal preference than anything else.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Neuuubeh
Profile Joined July 2010
138 Posts
July 24 2010 20:11 GMT
#64
On July 24 2010 15:58 Kantutan wrote:
It extends far into the late-game though. If your first worker was made .5 seconds earlier, then every worker after that will be made faster as well, meaning they got in that much more mining time. Since constant worker production often doesn't stop until at least 15 food, it means you would have over 8 workers mining sooner rather than the 6 mining sooner using the method of sending your workers first.


No, your worker will simply be made .5 seconds earlier. Why would it be cumulative???

To me its obvious sending workers first is better, but then again, I play zerg, so I dont really have a training queue
kzn
Profile Blog Joined June 2007
United States1218 Posts
July 24 2010 21:11 GMT
#65
On July 25 2010 02:59 FC.Strike wrote:
Conclusion:

If you ever get supply blocked in your first 12 supply or so, send workers first. The small burst of extra minerals will allow you to get that supply a little bit earlier.

If you DON'T get supply blocked in your first 12 supply or so, build the worker first. The small time advantage where you kick start your economy is superior to the small burst of extra minerals.

If you're cool, are banging hot girls every night, and love bananas, you should do whatever you want because it really doesn't matter. And who doesn't love bananas?


One other point to note:

If you are building at your choke, you should always send workers first. There is absolutely no way you will consistently time that much travel distance perfectly to start your building the moment you break 100mins.

If you build a worker first, "optimal" play demands that you build around your nexus/cc.

If I still had the beta installed, I'd do some tests to see what kind of advantage is actually accrued from this kind of thing, but I don't. Its probably minimal, as everyone has said.
Like a G6
Ashin
Profile Joined June 2010
Belgium7 Posts
Last Edited: 2010-07-25 11:55:41
July 24 2010 23:06 GMT
#66
First time poster here

I tried to do the math on a purely economical point of view with the following factors :
- the time to start building a worker before sending the others (d) is different than the time to send workers before building the first (d' )
- income is linear and gives 0.7 mineral per second per worker
- as given by liquipedia, it takes 25s to build a pylon or OV, 30s to build a supply depot
- protoss build the first pylon exactly 25sec before the production of the 11th probe, no travel time
- protoss chronoboost once, right when the pylon is done
- terran build the first depot exactly 30sec before the production of the 12th SCV, no travel time, builder SCV doesn't count in the income during building time
- zerg build the overlord after the 9th drone

In that particular set-up, i tried to compare the two options for each race after 120 sec and stopping the production of workers after 14 max.

My results :

Protoss : it's better to build a probe first IF d <= 1.3*d' (e.g. if it takes you 1 sec to send your probes, you should build the 7th probe before if you can do it within 1.3 sec)
Terran : it's better to build an SCV first IF d <= 1.17*d'
Zerg : it's better to send you drones first and then build the 7th (the ratio where building first is better, is not static and quite improbable, for example, it's better to build first if you need 1.4s to send your drones and 0.2s to build the first)

The high difference between Zerg and the others is off course the fact that you can produce more than one drone at a time due to the larva mechanic.

Mind that those numbers are approximations in a particular set-up, please do not consider them as a rule.

The excel sheet i used for calculation is quite unreadable as of now but I'd be happy to send it if you pm me and try to explain you how i worked.

Just out of curiousity, i tried to start the production of the overlord after the 8th,9th and 10th drone and of course the results showed that the 9th is the best option in that particular set-up.

Last but not least, english is not my motherlanguage so please forgive my mistakes
This message was transmitted using 100% recycled electrons.
CitanZero
Profile Blog Joined May 2010
United States56 Posts
July 25 2010 05:12 GMT
#67
Thanks for all the great feedback guys. Being my first post, I am impressed with the community here. I am looking forward to monday night with great anticipation. For the record, if anything, this dialogue has sparked my curiosity into experimenting with F1 possibly, and with send, make, then split, as well as the weird WhiteRa stuff I read in here. Thanks
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 25 2010 05:41 GMT
#68
Worker first is better imo. I agree with LuckyFool's points 100%
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-25 06:09:13
July 25 2010 06:08 GMT
#69
I have a different claim - it depends on the race! (edit: glad to see it was claimed already )
On July 24 2010 15:54 iEchoic wrote:
1) You send your workers first. This means that in the first .5 seconds of the game, you are not producing a worker. You are therefore down .5 seconds of mining time from one scv at the point at which the scv hits the mineral line.

2) You create your worker first. This means that you are missing out on .5 seconds of mining time from six scvs.
Correct. If you play Zerg! Because in the first half minute of the game larva production is not bottleneck. In those periods for Zerg is more important to have optimal minerals as early as possible. (that changes a bit later)
False for Protoss and Terran, because they only produce one worker at a time, so it's bottleneck for them to produce them as early as possible. (hence Protoss better chronoboost those probes)
If you stand next to my head, you can hear the ocean. - Day[9]
stanik
Profile Blog Joined June 2010
Canada213 Posts
July 25 2010 06:23 GMT
#70
Hope this make sense.

Logic tells me that it is better to send your workers first and then make an scv.

Would you rather have your 7th scv mining earlier or your 6 existing workers mining first?

The logic of having JUST ENOUGH minerals to build a probe is broken. What if the reverse was you'll have 25 extra minerals if you do it this way??

Common sense tells me that it is easier to make a sweeping motion towards the mineral line that starts with selecting the Command Center, pressing S, boxing your workers and right clicking on a mineral patch.

Than it does to make 2 motions where you first box your workers and send them to a patch and then go back with your mouse to click the command center and build another worker.

To Finalize.

If you do the start in one motion.

Build SCV
Send probes to mine

If you do the start in two distinct motions.

Send the probes to mine
Build SCV.
Practice how to do it in 1 move. Profit.

kzn
Profile Blog Joined June 2007
United States1218 Posts
July 25 2010 06:53 GMT
#71
Its not about having just enough minerals to build a probe. If you delay your first probe, your second probe will be delayed by just as much relative to someone who built first.

This alone makes worker-first the "optimal" option, with the caveats mentioned on pages 3 and 4.
Like a G6
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 25 2010 06:55 GMT
#72
Having read the thread and followed the path of the discussion... right!, wrong!, right!, I just wanted to echo CitanZero in saying this was a great thread with great posts. Nice to see a genial dialogue with coherent arguments, and awesome math work. Control f1 is a revelation!
Comprehensive strategic intention: DNE
Gnial
Profile Blog Joined July 2010
Canada907 Posts
July 25 2010 10:00 GMT
#73
On July 25 2010 14:12 CitanZero wrote:
Thanks for all the great feedback guys. Being my first post, I am impressed with the community here. I am looking forward to monday night with great anticipation. For the record, if anything, this dialogue has sparked my curiosity into experimenting with F1 possibly, and with send, make, then split, as well as the weird WhiteRa stuff I read in here. Thanks


Don't do the White-ra send! Its soooo bad!

You'll notice, in a lot of his replays, his first probe finishes building and he still doesn't have enough minerals to build a second probe.

Secondly, selecting and moving 2 probes at a time, quickly, leaves a lot of room for error. A misclick past your minerals once every few games will easily offset the average gain that you might get. Watch white-ra's replays, and you'll see him mis-click every few games.


Personal preference, I like to build my probe first so that I have a fraction of a second to see where the closest mineral stacks are, so that I can split my probes onto the best mineral stacks.


1, eh? 2, eh? 3, eh?
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Monthly Finals
Rogue vs ClassicLIVE!
herO vs TBD
WardiTV1003
TKL 223
Rex141
IndyStarCraft 119
CranKy Ducklings106
3DClanTV 30
IntoTheiNu 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 378
TKL 233
Rex 141
IndyStarCraft 119
StarCraft: Brood War
Britney 44713
Calm 6285
Horang2 1899
Rain 1551
PianO 954
BeSt 576
EffOrt 468
Stork 437
actioN 403
Light 365
[ Show more ]
Mini 359
ggaemo 267
Snow 216
firebathero 187
TY 178
Hyuk 165
Soulkey 145
Rush 141
Mong 132
Zeus 124
Barracks 121
Hyun 86
Mind 80
Yoon 45
[sc1f]eonzerg 43
sorry 43
ToSsGirL 42
Pusan 37
soO 26
zelot 26
Movie 25
Sacsri 24
JulyZerg 21
Terrorterran 16
yabsab 13
HiyA 11
Hm[arnc] 8
Dota 2
Gorgc6295
qojqva3457
syndereN333
XcaliburYe248
Counter-Strike
fl0m2477
byalli360
oskar187
Other Games
B2W.Neo707
Lowko464
Mlord451
Liquid`VortiX136
Hui .117
Happy109
KnowMe104
QueenE54
Mew2King40
Trikslyr7
Organizations
Other Games
Algost 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 936
• WagamamaTV517
League of Legends
• Jankos2824
• TFBlade734
• Stunt485
Upcoming Events
Cosmonarchy
1h 3m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
1h 3m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
4h 3m
Team Hawk vs Team Dewalt
BSL Team Wars
4h 3m
Team Hawk vs Team Bonyth
Code For Giants Cup
7h 33m
SC Evo League
21h 3m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 1h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 3h
SC Evo League
1d 21h
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
PiGosaur Monday
4 days
LiuLi Cup
4 days
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.