Phoenix + dt harass/build? - Page 2
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xDaunt
United States17988 Posts
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Ryuu314
United States12679 Posts
On June 15 2010 04:39 DuneBug wrote: uhhh you can actually make a pretty decent push using phoenix, dt's and zealots. you need to have zealots though. dt's are way too expensive to send them in without help. You figure on the zerg getting hydralisks to counter phoenix and then come in zeals with DT help while you just have 6 or so phoenix patrolling the air... It's a pretty cool combo. Weak against banelings though. And you'll want the +1 air weapons upgrade for phoenix. It's gas heavy for sure.. But there are huge rewards... Even if you can't push against the zerg due to spore crawlers or D you can take map control and feel pretty safe doing so. You can force them to make several to many overseers and each overseer is 2 hydralisks. The OP was making a comparison to the BW sair/DT build, which was NOT a "pushing" build. It was a harassment build that allowed you to pressure and contain the Zerg, while being able to safely expand and build your forces. | ||
Arco
United States2090 Posts
Don't do it without some form of FE build (either Gate/Forge or double gate into Nexus). You need to be harassing drones with DTs, constantly moving your Phoenix around all while macroing up/building from some warpgates, getting upgrades, and storm. Expand spotter pylons to all sides of your main to avoid drops/nydus play. Cannon according to your needs and based on his tech. Also, don't forget, Phoenix can harass too! If there's no hydras or static defense around, throw out a couple Graviton Beams on Drones/Queens and pick em off if there are no DTs near. Also, a +1 upgrade on Phoenix reduces the number of hits needed to kill a drone to two. I'm unsure, but it probably also helps kill Overseers/Overlords faster. As soon as you think you have time to get your third up, do it. Remember, off of a FE build you have plenty of gas. It won't be obnoxiously expensive to tech straight to Templar or Collosi. If you fail to do damage to Zerg however, you will be behind. | ||
TradeMark
Japan41 Posts
Probably should show zeals in early game to prevent too strong of a drone pump. Hm, not sure how timing would work on that. DT Phoenix just seems too weak on ground. Twilight already leads to both Templar techs instead of quickly trying to split your tech tree. Mineral buildup would allow nexus upon push. | ||
Whole
United States6046 Posts
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Severedevil
United States4838 Posts
DT tech seems more compelling when Zerg is on more than two bases. (Particularly once you get obs, and can snipe creep tumors! Slow those hydras down.) | ||
Leeoku
1617 Posts
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Severedevil
United States4838 Posts
On June 15 2010 10:28 Leeoku wrote: the problem is overseers morph so freaking fast. hydras are kinda a must against protoss so if defended properly no this wont work very often I doubt that's the problem if there really is a problem - Sair/DT (one base tech or two base) was viable in BW when all overlords had detection (instead of 150/100 Overseers) and Sairs couldn't lift ground units. The HT followup is slower because DTs cost a lot of extra gas with their 100/250 building and extra 25 gas each, though. For a one-base build, I would try something like DT expand Stargate --> Phoenix/DT harass & contain --> expand while teching HT/Speedlot or Colossus/Speedlot. You might also try DTs into blink Stalkers; blink costs the same as a Stargate and Stalkers are quite a bit easier on the gas budget for their firepower than Phoenix, while retaining the Phoenix ability to harass + snipe overseers + GTFO if it's too dangerous. I'd probably want to follow that up with forge upgrades and Robo obs Colossus. | ||
TriniMasta
United States1323 Posts
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