ZVP Hydra to roach ratio
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Parodoxx
United States549 Posts
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Pakje
Belgium288 Posts
versus only gateway units (excluding dt & ht) 100% hydra is fine. | ||
Nokarot
United States1410 Posts
That being said, that doesn't necessarily mean you get roaches first. The typical (not necessarily always the best) build I see starts with a handful of speed zerglings, going in to lair, going to hydras, only then building a roach warren. This is of course subject to change due to many factors on the way, but with potential void rays, banshees, or whatever coming out of the woodworks, its often good to go for hydras first. If you choose to go roaches first, its usually good to have an extra pair of queens for AA just in case. This is also all null and void in ZVZ because usually that goes from lings>banelings>mutas, for better or for worse. | ||
Parodoxx
United States549 Posts
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KaiserJohan
Sweden1808 Posts
I opt for FE -> rush muta, get 8+ of them -> harrass like hell, snipe all you can while teching to hive -> get greater spire -> get broods + whatever low-gas ground you can muster to soak up dmg, say roaches/splings en masse and then doomdrop/nydus or crawl up to his base. Luckily, not many toss goes HT's fast. If they do, your in for a ride. | ||
Makavw
Croatia165 Posts
On June 02 2010 19:36 KaiserJohan wrote: If toss got a colossus your screwed. I opt for FE -> rush muta, get 8+ of them -> harrass like hell, snipe all you can while teching to hive -> get greater spire -> get broods + whatever low-gas ground you can muster to soak up dmg, say roaches/splings en masse and then doomdrop/nydus or crawl up to his base. Luckily, not many toss goes HT's fast. If they do, your in for a ride. Muta rush will get you killed to any timing push unless you play on a map with long distance and easily defendable exp where you can mass sunken. You can do that only on lt and metalopolis if you aint on close bases positions. | ||
jgreen46
Canada94 Posts
Answering your question about should you mass roach... Mass only makes sense when its Hydra, Muta, or a counter. So go ahead and mass roach if they're massing zealots but if you aren't going to hard counter them with the 2 supply change mass roach doesn't really work any more. A thing about zerg ground is you can get a big enough army out before the opponent, but you need to use it and fast. I very strongly recommend building a Nydus network and dropping a worm at both sides of the opponent's base, then you can just drop them back into the worm and onto the other side of his base, as well as queuing your hatcheries into the Nydus. I find often if you are pushing out with a zerg ground army you'll encounter Collosus/Tanks on the ledge, where you really stand no chance. | ||
slowmanrunning
Canada285 Posts
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Melt
Switzerland281 Posts
Usually, if you just run your army into the Protoss army, you will loose. | ||
Jacobs Ladder
United States1705 Posts
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Chex
United States87 Posts
If you are talking late game then I'm not sure why you are losing because if he just has gateway you should be completely fine. I'm just going to take a guess here - since there isn't a replay - but if I remember when I was a silver/gold player, one of my biggest problems was that i cut drones WAY too early. Rereading your post, I think you need to get some banelings in your mix. Even if he's all stalker, banelings will have the "oh shit" effect and do some serious hurt to any gateway unit. At the end of the day though, part of the problem could be that you don't have enough stuff in general, which probably goes back to you not having enough drones. As much as possible try avoid too many zerglings early on as each larva/drone is crucial. | ||
guitarizt
United States1492 Posts
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theBullFrog
United States515 Posts
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Krayze
United States213 Posts
OP, Hydras counter every gateway unit, plus they are great AA so it's a safe bet. Once you get into the mid-late game however, it is important to add some roaches to your army just to soak the damage and kill zealots. I would say 2:3 ratio with roach:hydra, but I haven't tested this, just sounds good ![]() Also, I've never played outside the diamond league, but no protoss I've seen sits on gateway tech for long. They usually push out with 4 colossi. But with only gateway tech, you should have no trouble with it. If your losing, work on your macro ![]() | ||
Parodoxx
United States549 Posts
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Stropheum
United States1124 Posts
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GreatestThreat
United States631 Posts
Please try more speedlings. There's actually a lot of good posts in this thread already so I won't be redundant and go into detail. | ||
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