Replay ( 1v1 game, for some reason there are 2 extra players in info) -
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-126570.jpg)
1st time one guy didnt even get siege tanks, just ghosts and marauder + medic, but in this replay another guy even had siege tanks.
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RAZROK
Latvia49 Posts
Replay ( 1v1 game, for some reason there are 2 extra players in info) - ![]() 1st time one guy didnt even get siege tanks, just ghosts and marauder + medic, but in this replay another guy even had siege tanks. | ||
Nah
Poland50 Posts
I am also struggling vs these builds. Perhaps the only viable one base option is colossus. If opponent uses siege tanks you should have phoenixes to lift them. When siege tanks are lifted you can a-move colossus + zealots to deal with the army. Obviously it requires solid micro and tight macro from protoss. Just do not spend gas on nothing but phoenixes, colossus and upgrades until first fight. At about 9th minute you should have 1 colossus and 3 phoenixes at least. Try that one and tell us how it went. Cheers | ||
RAZROK
Latvia49 Posts
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Ryuu314
United States12679 Posts
It seems that Phoenix may work, but the marines will easily shred your phoenixes in seconds before you can really benefit from the antigrav. Sentries get roflstomped by tanks as their spells are useless against them; sure, their shields help to negate a lot of marine dps, but the marines are more there as a meatshield to allow the tanks to do more damage from a safe range. At the same time, the Terran will have a crapton of marines due to the vast amount of minerals their MULEs will generate. Immortals get owned by mass marines with stim, along with EMP which owns everything else also. In addition, if the push fails, the Terran won't be too far behind if at all because they can pump out tons of marines very fast with reactors, and defensive play is Terran's specialty and this push is pretty economical. Colossi could be used, but they're get shredded pretty easily by tanks, which also negates any possibility of kiting by the colossi due to the tank's superior range. Later on, the Terran just adds vikings and ravens for PDD and your colossi are pretty much sitting ducks. I personally like using HT/storm, as it can destroy marines pretty easily, as well as feedbacking ghost, but storm is pretty gas-intensive and it's pretty hard for me to get a good number of storms down before the push hits. I will need at least 3+ storms due to the ridiculously small area of effect and the fact that any decent player will be able to micro out of the storms pretty easily. Not only that, but the gigantic chokes on the maps also make storming a lot less efficient. TLDR: This 1-base push is annoying. Not gonna say OP or imba...but need some input on how to stop it :\ | ||
RAZROK
Latvia49 Posts
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Severedevil
United States4838 Posts
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RAZROK
Latvia49 Posts
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FaTLiP
United States57 Posts
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iNdo-Man
United States191 Posts
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Nitron
Singapore177 Posts
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