I can post replays if necessary, and thanks for the help TL :D
[H] PvP 2 gate rush
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OmasN
United Kingdom170 Posts
I can post replays if necessary, and thanks for the help TL :D | ||
Nitron
Singapore177 Posts
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mute20
Canada175 Posts
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OmasN
United Kingdom170 Posts
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Deleted User 3420
24492 Posts
also if u really want u can make a partial wall over the ramp so u can block it with 1 zealot then put sentry or stalker behind that, see that all the time. | ||
willeesmalls
United States477 Posts
making a stalker is laughable. It takes 17 stalker shots to kill a zealot. He'll be killing the pylon blocking/powering your gateway and killing probes while ur stalker fires his pea shooter. Proper response to dual 10 gate is to throw up forge and place a cannon behind your buildings (protecting all buildings and probes). If you built at ramp, he's going to kill the blocking zealot/pylon. | ||
clickrush
Switzerland3257 Posts
![]() @willesmalls: do you say that its better to wall-in the chocke and instead build a compact base with a cannon? do you have a image of such a base or a replay where you defend a dualgate push? thx in advance | ||
kineSiS-
Korea (South)1068 Posts
On May 16 2010 07:26 willeesmalls wrote: a good player doing zealot pressure will cut probes and dual 10 gate. If you don't scout it in time, 2 zealots will be at your base before your first one comes out. making a stalker is laughable. It takes 17 stalker shots to kill a zealot. He'll be killing the pylon blocking/powering your gateway and killing probes while ur stalker fires his pea shooter. Proper response to dual 10 gate is to throw up forge and place a cannon behind your buildings (protecting all buildings and probes). If you built at ramp, he's going to kill the blocking zealot/pylon. HAH I laugh at you. I don't know what rank you are but I always do simcity with my first gateway and core in order to make a one zealot available opening. Guarding that opening with two zealots, which will cause him to attack your two zealots with one. 2:1 ratio = rape. Then if he tries to attack buildings with your early core you should be able to chrono out a stalker. All this happening while you are getting warp gate and more gates. Cheers. Don't listen to this guy with a forge, wtf? | ||
Doko
Argentina1737 Posts
Match his gateway count and save chrono for them. Cut some probes if needed to make sure your gateways are producing zealots nonstop. If at some point you feel like you are fighting an uphill battle or are just tired of microing zealots throw down a forge and just 2 cannons around your nexus and that will put and end to the rush. At that point focus on balanced probe / tech / army production until you feel confident you can come out and fight. Stargate void ray is usually a good follow since he won't be able to produce that many stalkers, they are expensive and A void ray properly charged can kill like 4 before dying. | ||
kineSiS-
Korea (South)1068 Posts
On May 16 2010 08:56 Doko wrote: I try not to wall in for PvP and here is how I handle it. Match his gateway count and save chrono for them. Cut some probes if needed to make sure your gateways are producing zealots nonstop. If at some point you feel like you are fighting an uphill battle or are just tired of microing zealots throw down a forge and just 2 cannons around your nexus and that will put and end to the rush. At that point focus on balanced probe / tech / army production until you feel confident you can come out and fight. Stargate void ray is usually a good follow since he won't be able to produce that many stalkers, they are expensive and A void ray properly charged can kill like 4 before dying. I wasn't talking about walling... and sim-citying when teching with a lesser gateway count is one of the smartest things you can do... wow. But to another way anyways, walling yourself in is good too... for maps like Kulas Ravine, skipping zealot and going straight stalker will allow yourself a proper wall-in. Though you have to kill a gateway later, if you went a blink or void-ray build you are miles ahead of a 3-4 gater. 2-Gate is easy to deter. | ||
Doko
Argentina1737 Posts
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kineSiS-
Korea (South)1068 Posts
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Opti
United States155 Posts
When a P masses zealots, you just need to get a good mix of sentries and zealots. FF + divide and conquer, use your base layout to your advantage. After that you just need to hold him off with micro until your warp tech + 4 gates and economy kick in, then you can laugh at him as you double his production and steamroll him. Double 10 gate really does suck though, and i ahve been overwhelmed by it before. I think i may try out the simcity strat if i scout it though, sounds interesting. Anyone have a replay with a proper layout for this? | ||
Kime
United States17 Posts
Since he's already got two gates, you can't build a second gate yourself and keep up on zealot production. You probably have very little time to do something about the rush, so I throw up a forge and a couple of cannons at the choke. I usually partially wall off, and if I think I have very little time before his zealots arrive I will build my forge to completely block my entrance to slow him down while my cannons build. Yes, cannons can be a waste of money because they don't move, but they are not all bad. The rusher has pretty much committed to trying to kill you right now, and most of them will lose at least a few zealots against the canons before they give up. So the price of the canons is weighed against the damage he did to his economy and the zealots he lost. And you get to keep the canons! People forget, canons at your choke will kill observers and dark templars sneaking into your base, and they back up your defenders if you are behind in unit production. People are afraid of them, and they deter lesser attacks they may well succeed if only the other player tried. If you go the other way and try to frantically build units to catch up to his zealot count, you MAY succeed, or you may be sadly overwhelmed. Not everyone is a platinum level player with the micro finesse to survive this kind of rush without canons. Canons give you a 90% chance of survival without the need of master level finesse. | ||
FortuneSyn
1826 Posts
1) build forge 2) build pylon to wall ur choke where zealot fits. 3) cannons 4) profit | ||
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