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[H] ZvT against Terran Mech - Page 7

Forum Index > StarCraft 2 Strategy
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Prev 1 5 6 7 8 9 14 Next All
Grimjim
Profile Joined May 2010
United States395 Posts
May 20 2010 20:05 GMT
#121
Well just got out of another game. I saw the early Hellion, so I planted a few crawlers at my expo to secure it. He saw that and backed off. So I got some fast Mutas out, and did significant damage to his economy. He freaks out and builds missile turrets everywhere, yet manages to secure his expo. Meanwhile he has banshees semi-harassing but not doing much, Vikings flying around but are easily sniped, and I'm basically keeping him in his base. I grab a third, but before I can get it up and running, he steamrolls me with Marauders and Thors. Having a Tank or two would have just been the icing on the cake. They clear my Roach defense with no problem, Hydras would have fallen even quicker, and my Mutas just melt.

I am high Gold, and he was mid-Plat. The amount of damage I did to his economy was just extraordinary, and yet he still manages to steamroll me.

[url blocked]

Since this was around the fourth loss in a row to Terran Mech, I was a little BM at the end. But fuck it, this build is just impossible to go against.

I am serious. And my name is Shirley.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
May 20 2010 20:53 GMT
#122
^
17 drones at ~9 minutes vs. Terran's 24+ something before you even started muta harassment. Your income was less than Terran's all game, Terran's failure to prepare for mutalisk and the damage he took roughly balanced the income difference, but that's before you take into account the investment you had into mutalisk and that without some sort of economy lead the lack of cost-efficiency of mutalisk as a combat unit against all the marines you were facing was going to bite you in the ass later on down the line.

It's also questionable to call that mech, considering that you faced marine-marauder-Thor, there were combat shield research but no mech upgrades researched. No siege tanks ever set up, no Hellion after the attempt at harassment... etc.
OHtRUe
Profile Blog Joined March 2010
United States283 Posts
May 20 2010 21:26 GMT
#123
Mass Muta. TECH SWITCHING is very key here. You want him to make as much thors as possible and make him cut seigetanks. Once this happens you have to get infestors to punish the Thors and go ALOT OF ROACH. Make him techswitch so he cannot have Tanks, also punish his slowness with nydus's and make him NOT GET A THIRD. Really i think ZvT is HEAVILY in the Zergs Favor because of his abillity to punish with techswitches and map control. Terran cannot go MMM because of banelings and Muta and if he goes Tank just keep on massing mutas because he will have to cut other things and make him not go tank. Baneling muta is insanely good.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 20 2010 21:30 GMT
#124
did anybody try mutas+ mass baneling?
FTD
BigDatez
Profile Joined April 2010
Canada434 Posts
May 21 2010 01:36 GMT
#125
Mutas + mass baneling isnt so great. Mutas drop to thors, and banelings drop to tanks.

Btw: I play in higher level plat, so the terran will scout enough to realise not to build too many thors :/ Not to mention, infestors are not a viable unit at all, 2 tanks shoot, dead. + any beside them dead.

Video games > sex (Proven fact)
Esteban
Profile Joined April 2010
United States10 Posts
May 21 2010 02:44 GMT
#126
When I go mech vs zerg, its usually hydra+broodlord that kills me or just a zerg taking advantage of the fact that my army is not very mobile. Blistering sands is one of the worst maps for terran imo since the zerg can harass from so many fronts once they destroy the rocks. Expand everywhere and harass with nydus worms
Glufs
Profile Blog Joined April 2010
Norway78 Posts
May 21 2010 03:49 GMT
#127
Now that we got patch 13, contamination could prove useful on factories to get the advantage. Also, Terran would be forced to spend minerals on anti-air to protect from overseer-snipes.

I don't know if Ultralisk-drops will be more viable, though, since their HP got reduced. However, the new possibilities for harassment is great. I can't wait to test this out!
nemahsys
Profile Joined April 2010
Canada457 Posts
May 21 2010 04:11 GMT
#128
On May 21 2010 05:05 Grimjim wrote:
Well just got out of another game. I saw the early Hellion, so I planted a few crawlers at my expo to secure it. He saw that and backed off. So I got some fast Mutas out, and did significant damage to his economy. He freaks out and builds missile turrets everywhere, yet manages to secure his expo. Meanwhile he has banshees semi-harassing but not doing much, Vikings flying around but are easily sniped, and I'm basically keeping him in his base. I grab a third, but before I can get it up and running, he steamrolls me with Marauders and Thors. Having a Tank or two would have just been the icing on the cake. They clear my Roach defense with no problem, Hydras would have fallen even quicker, and my Mutas just melt.

I am high Gold, and he was mid-Plat. The amount of damage I did to his economy was just extraordinary, and yet he still manages to steamroll me.

[url blocked]

Since this was around the fourth loss in a row to Terran Mech, I was a little BM at the end. But fuck it, this build is just impossible to go against.



thats far from a mech build, very far.
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
ahcho00
Profile Joined March 2010
United States220 Posts
May 21 2010 05:29 GMT
#129
what would u constitute a mech build that isn't -- thor/helion/marauder/tanks?....that's like the jist of mech...just because he has like 6-7 marauders doesn't mean that it's not a mech build.

i use this build all the time and yes it's a mech build.
BigDatez
Profile Joined April 2010
Canada434 Posts
May 21 2010 05:53 GMT
#130
Well, i think that the overseer will help ALOT now :D

Corrupting starport for 3-4 mins solid while i make broodlords before push FTW?
Video games > sex (Proven fact)
s031720
Profile Joined December 2009
Sweden383 Posts
May 21 2010 06:48 GMT
#131
overseer - corrupt? What?
Just another noob
ajfirecracker
Profile Joined May 2010
United States29 Posts
May 21 2010 06:55 GMT
#132
I'm not a plat player, so take it with a grain of salt, but I've had great luck against pretty much all non-air terran using a baneling-zergling mix (no speedlings, unless I need them in the early game).
Without Metabolic Boost, Centrifugal Hooks'ed banelings will keep pace about perfectly with zerglings, allowing you to load your ball with a small wave of zerglings to lock up enemies, followed by most of your banelings, followed by most of your zerglings. This absolutely rolls through hellion-out-front mech micro. Banelings do extra damage against marines, helions, and SCVs. This takes out bio-balls and the key support units of thor mech, particularly if your micro isn't bad. (The power of the build comes from macro, though).

If the terran player effectively goes air (either sneaking it by or switching), hydras are an easy tech-switch (this also works against bio-ball, so maybe a few hydra should be part of the standard build).

Lings get the surround and cost-effectively own thor (imo). The units spread as they surround, which means if you can force relatively open fights (which you should be able to with even non-boosted lings against the glacial thor) you should be able to mitigate splash advantages, and the one-shotting of lings by thor means you're well served by aggressively upgrading melee damage (which boosts banelings as well) and ultimately getting fast attack for the zerglings, pumping numbers rather than armor (via upgrades) or health (via roaches).

Advantages of the build:
-Unit differentiation occurs post-hatchery, meaning that the only immediate decision for larva is drones vs. lings, which allows you to pump army or economy fairly effectively.
-The force is well-equipped for base raiding, as even non-speed zerglings can often harass well.
-Counters both major terran builds.
-Extremely low use of food (1/2 per unit, rather than 2 with roach or hydra) allows you to quickly and repeatedly rebuild off of 2-3 injected hatcheries. This attacks the thor build by punishing slow build times.
Disadvantages:
-Requires micro of banelings to serve as the most effective counter to helions and scvs (a-move will just be wasted on thor, although it is fairly effective against bio-ball)
-I've never seen mass tanks, but theorycraft suggests it should do well coming out of the thor build to respond to this unit composition.

If a reasonably good player would test and report, this would be quite a bit more credible, obv.
s031720
Profile Joined December 2009
Sweden383 Posts
May 21 2010 07:29 GMT
#133
Im no longer plat (ty roach nerf and terran buff ), so Im not the one your adressing. But here goes anyway:

Basically banelings are great against bio, but I think you maybe underestimate the meltage factor of sieged tanks. Most lings,blings wont even reach the helions if they are backed up with sieged tanks, so you need to catch them on the move. You could ofcourse try to force this to happen in several ways, but its not easy.

Im sensing that as a nerf coming up; siegetanks sieging slower giving Z a bigger window to attack, also forcing T to frogleap his tanks and thus advance slowly.

Just another noob
ajfirecracker
Profile Joined May 2010
United States29 Posts
May 21 2010 08:57 GMT
#134
They have to give up a lot of thor time to get tanks, since both take tech'd factories. Also, if the build otherwise works, the zerg player could likely end the game before T gets too nuts with sieged tanks, since they require 80 game-seconds past when the factory builds or floats to a tech lab.
ajfirecracker
Profile Joined May 2010
United States29 Posts
Last Edited: 2010-05-21 16:42:52
May 21 2010 09:10 GMT
#135
dupe
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 21 2010 09:17 GMT
#136
After seeing patch 13 notes and Terran buffed again. As a Zerg player I have decided to switch to Terran.

If you want to be remain competative in this game you need to play Terran as every patch they seem to get buffed and Zerg/Protoss get nerfed. Patch 13 is no exception and I'm sure patch 14 will be no exception either.
Europe Server Diamond Player: ID=Necrosjef Code=957
MoooN1
Profile Joined December 2007
Germany128 Posts
May 21 2010 10:24 GMT
#137
i think im actually unbeaten tvz plat by going purely mech vs zerg every game :D
loadme
Profile Joined April 2010
171 Posts
May 21 2010 11:12 GMT
#138
had some trouble too and i guess there is no all in one solution
playing platinum 1600

as stupid as it sounds:
worked most of the times pretty well
going mass mutas +upgrades and speedlings works for the beginning
get map control, of course. move out overlords. patrol single lings all over the map until everything is visible.
if he trys to move out, attack his main asap with mutas to force him back.
kill building addons, you dont like (reactor on factorys f exp.) and kill armory to interrupt more thors or upgrades on mech

in the meantime get more mutalisks and throw down a 2nd or 3rd exp.
you will have lots of minerals.
first use it for tones of lings and overlords to never ever get supplyblocked (which ccould kill you, if terran builds many vikings )
get roach warren and speed upgrade
tech for ultralisk and broodlords in the meantime

you should now be able to overwhelm him.
what works pretty well to, is to always combine units.meaning you can often kill everything by just moving lings and mutas (+roaches later) together. it looks like marines always target lings first. watch out for hellions of course.

if he contaminates you with tanks somewhere around the center
go for nydus and speedoverlords
dont forget some spines @your choke then.

but as many already said:
scout early. if you see 2factorys, get roaches and try to get down the choke with roaches/ling spamming. would save you many time.


another easy strat is: get fast muts. just upgrade to lair. (speed lings later)
you will have some muts the same time, the terran is trying to harass your mineralline with 4-5 hellions. he doenst have enough minerals for towers and no time for thors .



short version:
eyes up open and building counter units asap
Yes.
loadme
Profile Joined April 2010
171 Posts
May 21 2010 11:14 GMT
#139
short note:
once you reach a critical mass with mutas (like 20-30), your only enemy are 2++ thors.
guess 2 thors is easily beatable, if you split mutas 4-5 times, but always take a good look and watch out for your insane harassment units
Yes.
Kyruel
Profile Joined April 2010
United States91 Posts
May 21 2010 11:37 GMT
#140
plat 1600+ player here to tell u that this is the hardest comp for me to go against. i just made a forum post about it recently how zerg need a unit similar to the immortal to combat this since they lack a decent armoured unit throughout the game. That said, what I do to beat this is just rush to mutalisk and raid from base to base constantly hitting all scvs after you have about 10-15 mutas you switch to roaches with a few infestors.
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