• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:04
CEST 14:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1988 users

[Q] TvT: Counter to tanks + vikings critical mass?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
HeyZeus
Profile Joined April 2010
United States23 Posts
May 07 2010 16:41 GMT
#1
Middling (~rank 50) Platinum random player here.

I was wondering if anyone had any insights as to where to take TvT's after it hits mid-game and one side decides to go mass vikings, tanks, and a small number of marauders/marines (usually both sides will be at 2 bases). Granted, I only see this match-up about 1 out of 9 games (since I play random), but I can't really think of a viable alternative to just massing your own vikings and tanks, with the winner being whoever can maintain air superiority (such that your tanks effectively out-range their tanks because of better sight).

Of course, this is an oversimplification to say that whoever maintains air superiority wins. And of course, positioning and proper scouting so that you're never caught in fights without your tanks seiged is very important, and failing to do so may cost you the game. Still though, it seems odd that there doesn't seem to be an actual reliable unit counter to this fairly simple composition. Any ideas?
Gretorp
Profile Blog Joined September 2008
United States586 Posts
May 07 2010 16:48 GMT
#2
depends on map and what you consider critical mass. but again, huge amounts of tanks are going to be impossible to counter just like in sc1. But just like sc1, you're going to undermine their power with mobility.
I am Unheard Change
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-05-07 16:57:17
May 07 2010 16:52 GMT
#3
Thors are helpful especially since they changed the way splash works. Basically, if the person is relying on only a few tanks to prevent your push, then thors can power right thru them. If he's relying on A LOT of tanks, you can use thors as a meatshield as you move your own tanks forward and blast them. The thing about thors is they are so big that the splash doesn't work on them.

Either way you're going to want to have your own tanks.

The ultimate counter to tank/viking in the longrun is bc/raven. It's a lot heavier tech wise to get to, tho.
Be versatile, know when to retreat, and carry a big gun.
HeyZeus
Profile Joined April 2010
United States23 Posts
May 07 2010 17:01 GMT
#4
On May 08 2010 01:52 shinosai wrote:
Thors are helpful especially since they changed the way splash works. Basically, if the person is relying on only a few tanks to prevent your push, then thors can power right thru them. If he's relying on A LOT of tanks, you can use thors as a meatshield as you move your own tanks forward and blast them. The thing about thors is they are so big that the splash doesn't work on them.

Either way you're going to want to have your own tanks.

The ultimate counter to tank/viking in the longrun is bc/raven. It's a lot heavier tech wise to get to, tho.


I'll have to give this a shot sometime. I forgot that they changed siege tank splash in the last patch It seems to me that a thor is a pretty expensive meat shield though, given that it can only absorb 6-7 hits total. Still though, I guess that's a lot better than having your entire MnM ball vaporized instantly. Maybe the thor decoy + stimmed M&M right into their tank line would work? The timing on that would have to be less than one siege tank firing cooldown cycle though to make it work...
Rakanishu2
Profile Joined May 2009
United States475 Posts
May 07 2010 17:12 GMT
#5
I agree with the BC/Raven move. Play Sc1 TvT while you get 3 bases, get scvs on gas ASAP at each base, seige up tanks at every base and cliff to make his push tough, macro BCs out, attack his vikings, if he runs the vikings, start chewing up tanks, force his vikings back into the fights.

Gas will be your limiting factor, get those scvs on it fast.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
DuneBug
Profile Joined April 2010
United States668 Posts
May 07 2010 17:16 GMT
#6
yeah bc's would be nice but vikings counter them pretty well and unless you've got a zillion ravens to put down PDD's the ravens are going to get shot up too. So you'll need BC yamato and even then you'll only be able to kill one viking with each yamato...

It seems like viking/raven banshees or dropships would be way more effective and not as gas intensive.
TIME TO SAY GOODNIGHT BRO!
Southlight
Profile Blog Joined August 2007
United States11768 Posts
May 07 2010 17:20 GMT
#7
BCs get chewed up by vikings, particularly when taking into account their build-time and their cost. A guy (granted, low plat level) tried a BC switch against me and I chewed right through his BCs with my fleet of Vikings. He was far better off sticking to Vikings.
oraoraoraoraoraoraoraora
Percutio
Profile Blog Joined April 2010
United States1672 Posts
May 07 2010 17:23 GMT
#8
I don't play terran, but if you spread a marauder army out don't they eat tanks? Plus with stim you could probably get them right up next to the tanks before very many marauders die.
What does it matter how I loose it?
mav451
Profile Joined May 2010
United States1596 Posts
Last Edited: 2010-05-07 17:32:59
May 07 2010 17:31 GMT
#9
On May 08 2010 02:20 Southlight wrote:
BCs get chewed up by vikings, particularly when taking into account their build-time and their cost. A guy (granted, low plat level) tried a BC switch against me and I chewed right through his BCs with my fleet of Vikings. He was far better off sticking to Vikings.


Yeah I agree...once you get to 25+, Vikings can kill BC's in one volley. Obviously that's ALOT of Vikings, but if he's getting BC's, he's going to be tying up his starport for a long time with that 90s buildtime. Assuming you have the money, you are getting 4x Vikings per 1x BC build time.

You also can do some half-assed kiting with the 9-range too...a bit clunky with 25 units though haha. And it should go without saying that you are patrolling and watching the other expo airways while you mass the vikings to limit his cashflow.
With no power comes no responsibility?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-07 17:37:38
May 07 2010 17:33 GMT
#10
Making BCs against tanks + vikings is one of the worst moves you could make. Why would you respond to vikings by making a unit that gets countered by vikings?

Marauders hard-counter vikings, and they counter siege tanks as long as you don't run a clumped ball of marauders into 5+ sieged tanks like an idiot. If he's turtling with siege tanks everywhere, take the map, and then just outmacro him and have more vikings. If you have more bases than your opponent, viking + banshee will beat viking + tank, because you will have more vikings.

If he tries to move out and stop you from taking the map, you get into position, stim your marauders and move in while he's siegeing up and/or out of position with his tanks. At that point it comes down to who has better micro and better positioning.
next week on Everybody Loves HypnoToad:
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-05-07 17:37:53
May 07 2010 17:36 GMT
#11
I had some guys go Banshee's... not as cheese but as a legitimate part of teh army. Use them to target the Tanks, they eat them up. One of em had a few marauders, good bit of vikings of his own, and worked up to Thor's. Seemed to be a really effective and safe build that involved only like 2 tanks. He got his natural way easy and chewed through my tanks with Banshee-chain targeting. I'd try this if you wanna break the "tank n turtle" cycle. Army is FAR more mobile.

edit: As above, Thor's will help with a smaller fleet of your own vikings. Great Back up for air units and tough enough to eat some tank rips.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 07 2010 17:38 GMT
#12
On May 08 2010 02:31 mav451 wrote:
Show nested quote +
On May 08 2010 02:20 Southlight wrote:
BCs get chewed up by vikings, particularly when taking into account their build-time and their cost. A guy (granted, low plat level) tried a BC switch against me and I chewed right through his BCs with my fleet of Vikings. He was far better off sticking to Vikings.


Yeah I agree...once you get to 25+, Vikings can kill BC's in one volley. Obviously that's ALOT of Vikings, but if he's getting BC's, he's going to be tying up his starport for a long time with that 90s buildtime. Assuming you have the money, you are getting 4x Vikings per 1x BC build time.

You also can do some half-assed kiting with the 9-range too...a bit clunky with 25 units though haha. And it should go without saying that you are patrolling and watching the other expo airways while you mass the vikings to limit his cashflow.


A battlecruiser should almost never be able to attack a viking because of the speed/range issue.

As for the OP: You can try going mass air. Viking/banshe/ a few ravens for PDDs. Supplement that army with marauders and yiou can clean up any tanks that are left after the AtG battle.
link0
Profile Joined March 2010
United States1071 Posts
May 07 2010 17:39 GMT
#13
I love BCs in TvT and always work towards them. All the BC haters shall fall by my hand in T v T.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
GoodCat1
Profile Joined May 2009
Israel266 Posts
May 07 2010 17:40 GMT
#14
Tanks have a major role in TVT you don't counter them you build them too....
ZerO FAN~!~!~!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
May 07 2010 17:44 GMT
#15
On May 08 2010 02:31 mav451 wrote:
Show nested quote +
On May 08 2010 02:20 Southlight wrote:
BCs get chewed up by vikings, particularly when taking into account their build-time and their cost. A guy (granted, low plat level) tried a BC switch against me and I chewed right through his BCs with my fleet of Vikings. He was far better off sticking to Vikings.


Yeah I agree...once you get to 25+, Vikings can kill BC's in one volley. Obviously that's ALOT of Vikings, but if he's getting BC's, he's going to be tying up his starport for a long time with that 90s buildtime. Assuming you have the money, you are getting 4x Vikings per 1x BC build time.

You also can do some half-assed kiting with the 9-range too...a bit clunky with 25 units though haha. And it should go without saying that you are patrolling and watching the other expo airways while you mass the vikings to limit his cashflow.


A battlecruiser should almost never be able to attack a viking because of the speed/range issue.

As for the OP: You can try going mass air. Viking/banshe/ a few ravens for PDDs. Supplement that army with marauders and yiou can clean up any tanks that are left after the AtG battle.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-05-07 17:48:40
May 07 2010 17:48 GMT
#16
What most unexperienced people don't seem to realize is that BC+Vikings (with good positioning) > Viking only.

Imagine that.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
HeyZeus
Profile Joined April 2010
United States23 Posts
May 07 2010 17:55 GMT
#17
On May 08 2010 02:48 link0 wrote:
What most unexperienced people don't seem to realize is that BC+Vikings (with good positioning) > Viking only.

Imagine that.


Just based on numbers alone, I would imagine that vikings are cost-effective against BC's, and they out-range them considerably. Maybe I'm missing something here. Care to elaborate?
ganil
Profile Joined August 2009
253 Posts
May 07 2010 18:01 GMT
#18
1 viking should be able to beat an unlimited amount of bc, but the bc/viking mix is very good because bc are good at soaking damage while your own vikings are dealing a lot of damage.

Moreover BC with yamato don't have any real ground counter so I find that mix very powerfull at the latest stage of the game.
Zedd
Profile Joined January 2010
Czech Republic107 Posts
May 07 2010 18:05 GMT
#19
Well, as it was said, small numbers of tanks you can push throught with thors and tanks/rauders.
Thors also help you against vikings.

But if hes going big numbers of tanks, his force isnt much mobile. I would try two options:

1. Outexpand him, since his force isnt much mobile. Try to have some defense(tanks/rauders/rines) available or close to each expo. If he tries to abandon his front line and push towards your expos, you have plenty of options. Either you can try to bust his front door, or you can defend with your own tanks and rauders. (since pushing only with mass viking / tanks isnt effective, he should lose more units with proper control).

The key idea of this is if he has big static force, you have to punish it by expanding. Unsieged tanks arent good in attack if he has nothing but vikings to support it.

2. Nuke him. Just hide few ghost academy somewhere on the map, where his vikings cant find it. Or do it at your base, if u r confident. Since nukes are pretty cheap and easy to make, try to nuke few spots at the same time, like his supply depots in his base, his expo and his tank line. He cannot defend everywhere. Since you can nuke at pretty high range, over the cliffs and so on, I am sure you will find some weak spots in his defense.

Never tried those options, because I usually harass my opponent early and mid game, so I have experienced different strategies and problems. But this is what I would do if I had experienced mass tanks and vikins as a problem.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
May 07 2010 18:05 GMT
#20
The problem with the guy that goes pure vikings in response to bcs/ravens is that he has completely given up control the ground. While you are kiting the bcs they are decimating your tank lines and clearing a path for marines and tanks to follow up.

Terran is very much a macro war, and if you make too much anti-ground or anti-air you are vulnerable to one or the other. BCs are really the ultimate unit in TvT, because they are good vs both thanks to yamato. They are, of course, a support unit, and not meant to be used to counter vikings.
Be versatile, know when to retreat, and carry a big gun.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 477
CranKy Ducklings SOOP105
LamboSC277
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 68
Rex 43
Railgan 19
StarCraft: Brood War
Britney 49813
Sea 15996
Rain 914
Jaedong 670
Mini 473
Light 419
EffOrt 413
ggaemo 298
ToSsGirL 265
Soma 262
[ Show more ]
Mind 214
Pusan 190
Last 167
JYJ 144
Hm[arnc] 95
hero 77
Movie 76
scan(afreeca) 76
Sharp 52
Sea.KH 45
Shinee 40
JulyZerg 38
Liquid`Ret 35
Backho 32
Sacsri 22
zelot 15
Barracks 11
Shine 9
IntoTheRainbow 8
Bonyth 5
Dota 2
Gorgc5726
monkeys_forever220
Counter-Strike
olofmeister1668
Other Games
gofns36554
singsing2227
B2W.Neo516
XaKoH 494
Liquid`RaSZi297
crisheroes256
DeMusliM243
Pyrionflax216
QueenE169
KnowMe65
XcaliburYe49
Organizations
Counter-Strike
PGL87339
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH352
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2333
• Jankos1259
Counter-Strike
• C_a_k_e 2595
Upcoming Events
IPSL
3h 56m
Bonyth vs Napoleon
G5 vs JDConan
BSL
6h 56m
OyAji vs JDConan
DragOn vs TBD
OSC
11h 56m
Replay Cast
20h 56m
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.