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PvT 10 rax reaper

Forum Index > StarCraft 2 Strategy
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Kyzardin
Profile Joined April 2010
United States13 Posts
May 02 2010 23:00 GMT
#1
What is a P to do, i think day[9] has a post with the exact mass on the build times and if the protoss goes for a normal 1 gate to cyber core build, the T can have 30 seconds of free time on your probe line before you stalker gets out. I'm not positive on the figure but Ive been killed by the early reaper when trying to get my first stalker out as fast as i can and while their econ is weaker than a standard build the probes and early zealots you lose more than makes up for it. I'm sure I'm not the only P who has run into this build before and was looking for some tips for getting that stalker out early, like a 7 pylon into gate into cyber build, because even when i scout it i cant stop it D =
Louder
Profile Blog Joined September 2002
United States2276 Posts
May 02 2010 23:04 GMT
#2
A normal 13 gate build works fine. Start your core, then a zealot. Chase the reaper with the zealot, build a stalker on chrono boost. You will lose 3-4 probes at worst, which doesn't hurt you at all. He's trading a little economy, plus the 50/50 cost of the reaper. Your econ will be better.

What you have to worry about are really strong fast follow ups to the 10 rax reaper, like really fast banshees, helion runby, or a quick 3 rax. The early reaper should just be a sign that you're against an aggressive T and should play safe - that is, sit in your base with 2 warpgates and a stargate or robotics and wait until your superior economy and faster unit production times give you a nice push timing.
dthree
Profile Joined March 2010
Australia150 Posts
May 02 2010 23:11 GMT
#3
10gate seems to work pretty well, if they start doing crazy proxy 7/8 rax then problems can occur, but even then you can lose quite a few probes and still be ahead/on par with terran.
Kyzardin
Profile Joined April 2010
United States13 Posts
May 02 2010 23:18 GMT
#4
Yeah, the games I'm having trouble are 1-2 reapers harassing into 3 rax M&M pushes or the T will go for a 14cc to make up for the lost econ and Ive tried pushing against the expo or taking my own and neither seems to work out = /. Ive been able to stall at best with sentries and lots against the push. The one build that Ive been trying is to get a quick stargate to counter the marauder heavy pushes that tend to follow it up or to harass back against the fast expo.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 02 2010 23:41 GMT
#5
On May 03 2010 08:04 Louder wrote:
A normal 13 gate build works fine. Start your core, then a zealot. Chase the reaper with the zealot, build a stalker on chrono boost. You will lose 3-4 probes at worst, which doesn't hurt you at all. He's trading a little economy, plus the 50/50 cost of the reaper. Your econ will be better.

What you have to worry about are really strong fast follow ups to the 10 rax reaper, like really fast banshees, helion runby, or a quick 3 rax. The early reaper should just be a sign that you're against an aggressive T and should play safe - that is, sit in your base with 2 warpgates and a stargate or robotics and wait until your superior economy and faster unit production times give you a nice push timing.


what about 7/8 proxy rax into reaper? do i have to do this 13gate build? or its map dependant?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Hyperion2010
Profile Joined April 2010
United States122 Posts
May 03 2010 00:21 GMT
#6
When I encounter this I dont even bother w/ the zealot, I just chrono the stalker and make sure only a few probes die since I know if I can mine enough resources to produce one stalker at a time out of 2 gateways I win.
My waifu for aiur!
Shatter
Profile Joined October 2009
United States1401 Posts
May 03 2010 00:29 GMT
#7
I'm a terran who normally 10 rax reaper and really skipping the zealot and getting the stalker first is what normally works the best vs. me because the zealot doesn't do much in my experience.
Tin_Foil
Profile Blog Joined February 2010
United States243 Posts
May 03 2010 00:35 GMT
#8
I think skipping the zealot, going straight for a stalker is the best choice. Cheesy stuff like this and 6-pools and proxy rax mass marine stuff has made me start thinking a slightly earlier gateway isn't a bad idea, plus good scouting. I've found that a 10-12 gateway handles most reaper rushes fine, sometimes you have to mirco your probes a bit, keep them balled up by abusing mining pathing and try to surrond the reaper, but the stalker is normally done very shortly after a reaper gets to the base.

I had a 7 raks used against me once where the reaper was in my base a decent time before my stalker got out, but just delaying with probes gave me enough time and while I lost some probes, he had to sacrifice more econ than I lost, so I won shortly after.

Just with earlyish scouting I've only lost to 1 reaper rush and thats only because I thought I had a stalker on the way, but really had somehow not built it...I think the build can freak out a toss, but really shouldn't do too much damage.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-05-03 00:44:58
May 03 2010 00:43 GMT
#9
On May 03 2010 09:21 Hyperion2010 wrote:
When I encounter this I dont even bother w/ the zealot, I just chrono the stalker and make sure only a few probes die since I know if I can mine enough resources to produce one stalker at a time out of 2 gateways I win.



the zealot is to buy yourself time for the stalker to come out, and it works well. you dont lose any time since you make it when core is building.

the terran will have to kill the zealot rather than having free reign on your probes for 30 seconds.
Stopdroproll
Profile Joined March 2010
United States101 Posts
May 03 2010 00:45 GMT
#10
I have sent probes to try to trap the reapers. I was successful in it, lost a could probes though. The guy continued the harassment longer than he should have and I ended up out-macroing him.
But at what cost?
Nerdrage
Profile Joined December 2009
United States55 Posts
May 03 2010 00:45 GMT
#11
Well the last time I got zealot first, it was kited around until it died. Sure it buys time though for a stalker to come out but why not chrono a stalker first.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 03 2010 00:49 GMT
#12
On May 03 2010 09:45 Nerdrage wrote:
Well the last time I got zealot first, it was kited around until it died. Sure it buys time though for a stalker to come out but why not chrono a stalker first.


because you make the zealot while the core is building (ie: you cant make a stalker yet), if you skip it the T has a window where he can simply kill as many probes as he likes before the stalker comes out. When you make a zealot the window is still there but its far smaller and if he decides to kill the zealot first the window is non existant.
Klyvaren
Profile Joined April 2010
Sweden26 Posts
May 03 2010 00:52 GMT
#13
On May 03 2010 09:35 Tin_Foil wrote:
I think skipping the zealot, going straight for a stalker is the best choice. Cheesy stuff like this and 6-pools and proxy rax mass marine stuff has made me start thinking a slightly earlier gateway isn't a bad idea, plus good scouting. I've found that a 10-12 gateway handles most reaper rushes fine, sometimes you have to mirco your probes a bit, keep them balled up by abusing mining pathing and try to surrond the reaper, but the stalker is normally done very shortly after a reaper gets to the base.

I had a 7 raks used against me once where the reaper was in my base a decent time before my stalker got out, but just delaying with probes gave me enough time and while I lost some probes, he had to sacrifice more econ than I lost, so I won shortly after.

Just with earlyish scouting I've only lost to 1 reaper rush and thats only because I thought I had a stalker on the way, but really had somehow not built it...I think the build can freak out a toss, but really shouldn't do too much damage.

I would refrain from calling 10rax reaper a cheese. Its just another opener.

If i scout the reaper build, I just go ahead with my 13 gate as suggested by others. (Unless its proxied in which case I cut 1 probe for 12 gate)
9 pylon
13 gate
And cyber as soon as the gate warps in, after that I build the zealot.
Theres some controversy around the zealot, but just a-move it on the reaper and he has to move more then he would have to vs 0 zealots. It's a fact.
I also feel that its very beneficial to place the second pylon, or in some cases (some maps) the cyber core behind the mineral line.
This forces the reaper, cased by the zealot , to run past the workers or take a deroute from the mineral line. Defeating the purpose of harassing probes.
I also make sure to have a chronoboost ready for my stalker.

I guess the zealot question boils down to when you put your gate down. If you did like 11 or 10 gate, then I would skip the zealot because it would only delay you. with 13 gate it doesnt hurt you at all.
Swedish Hårdbröd is the perfect excuse to eat butter.
folke123
Profile Joined February 2010
Sweden133 Posts
May 04 2010 10:38 GMT
#14
Just a question, how much behind are you when doing an 10 rax reaper rush, compared to a standard 12rax?

and how many workers do you need to kill to get even? if the enemy does a standard build? (12-13 rax/13 gate/13-14 pool)
standingcow
Profile Joined May 2010
United States7 Posts
May 04 2010 10:52 GMT
#15
It totally depends on how well you can macro while harassing with the reaper IMO. Flawless macro will see you maybe 2 or 3 scv's behind a normal 12 rax opening and rich on gas. Bad macro (me) will see you 8 or 9 scv's behind.

To make the reaper harass worth it, you really need to kill 8 or 9 probes at least, because of how amazingly fast protoss can replace them. Against gold and up protoss I was never able to get more than 2 probes killed, hence why I've stopped doing this opening. It's just way too easy to repel for the protoss. It's too bad too because at this moment in beta terran is extremely limited in how they can open against protoss and not get crushed.
zatic
Profile Blog Joined September 2007
Zurich15345 Posts
May 04 2010 11:01 GMT
#16
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118214

Come on this has been discussed to death already.
ModeratorI know Teamliquid is known as a massive building
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