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[D] Nukes at the Platinum Level - Page 3

Forum Index > StarCraft 2 Strategy
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tenpromicro
Profile Blog Joined April 2010
United States119 Posts
April 19 2010 08:27 GMT
#41
nazgul v. littleone on metalopolis is a good one to see how nukes can be used well
Iri
Profile Joined January 2010
150 Posts
April 19 2010 08:29 GMT
#42
Probably not what you were aiming at, but I thought I'd note that nukes in a T/P team in 2s are awesome if your partner can position sentries to pin the opposing army down. Takes great positioning though... partner and I have only managed it a couple of times.
Opportunities multiply as they are seized. -Sun Tzu
Tyrannon
Profile Joined February 2010
Germany113 Posts
April 19 2010 09:00 GMT
#43
Your math is wrong! Its not 15 secs but rather 10 or even around 7 secs, because a skilled Toss draws back not in an instant but a little later to reduce the dmg done!
Tristy
Profile Joined April 2010
Norway172 Posts
April 19 2010 14:25 GMT
#44
On April 15 2010 03:50 RPGabe wrote:
Has anyone seen nukes used cost-effectively at the Platinum level?


Yes Team Liquid Invitational, TheLittleOne vs Nazgul. He attack an expo and when Nazgul was bringing up his troops he placed a nuke right behind his men so Nazgul couldn't chance an attack.
He used nuke several other times during the match, kiled some worksers every now and then but yes it is very difficult to get much use out of it.
"Choose life!"
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
April 19 2010 14:40 GMT
#45
I'm working on Nuke Rush build... Might take few days but it seems really promising.
Crimson @ Clan CORE | ESFI World Translator
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 19 2010 14:58 GMT
#46
On April 15 2010 15:47 The Terminator wrote:
they're pretty awesome to use. but getting a ghost + cloak + nuke is a large investment for terran, esp early/mid game.

Well you could already make use of the cloaking early in the midgame ... (works vs Terran and Zerg only!):
- get a Ghost ... or better two and run his energy high
- get a Medivac
- take the Medivac to your enemies base (works best on maps with large main bases)
- sneak the Ghost to the worker line and use SNIPE to kill workers
Due to the workers being one-shotted the enemy does not get a warning that he is under attack. It is best when you only kill a few workers (maybe concentrate on Gas?) and then get out again before he notices the missing workers and figures out the tactic (scan from Terran).
If you cant say what you're meaning, you can never mean what you're saying.
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 19 2010 15:03 GMT
#47
Nuke is good if you are able to micro/macro very well. If you are engaged in some sort of field control battle back and forth, then what you can do is macro a ghost around to fire a nuke at his economy while you are stalemated with his blob.
AeroGear
Profile Joined July 2009
Canada652 Posts
April 19 2010 15:04 GMT
#48
So you'd spend 800+ gas to kill 6 workers?

If you attack at the same time as you nuke a mineral line or expo he wont know where its coming down, spacebar will point to the last action.
Driven by hate, fueled by rage
roemy
Profile Joined April 2010
Germany432 Posts
April 19 2010 16:11 GMT
#49
i reckon Desert Oasis to be an excellent map to harass geysers with nukes....
...stupid map... 8[
but this will probably bring us to "extractor 500hp, refinery 500hp, assimilator 450+450hp"
rock is fine.. paper could need a buff, but scissors have to be nerfed
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 19 2010 16:16 GMT
#50
I remember seeing, I think it was, TheLittleOne use nukes to force his opponent's army away from areas. I recall him attacking an expo, and dropping a nuke near where the Protoss army would have to move through to defend. This forced the Protoss to stay back as his expansion died, and allowed the Terran to run out without losing any units.

You don't necessarily have to hit anything for it to be cost effective in all situations.
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 19 2010 16:29 GMT
#51
Has anyone tried using nuke with air harassment?

Like, call a nuke down, run a raven in, and shoot an HSM in from the direction the probes would normally run?

Or follow up a nuke with a thor drop or banshee raid, after the defense buildings are dead and defending units have run away?

I haven't seen these kinds of tactics, only nukes used in isolation as feeble harassment.
I serve my houseguests slices of butter.
Gnaix
Profile Joined February 2009
United States438 Posts
April 19 2010 16:39 GMT
#52
On April 15 2010 03:56 Zoltan wrote:
Show nested quote +
On April 15 2010 03:54 Frenzied_Tank wrote:
Nope, due everyone being able to switch to the place where the nuke happens its not that great..
so basically you waste resources on nuke (maybe cloak too) and it won't harm a single fly.


It might not kill anything, but stopping a player from harvesting for 15 seconds (ish) is worth 100 minerals / 100 gas for nuke... and if you keep raining them down you might be able to garnish a win that way... IDK i havent tried it in almost 500 games as terran lol.

EDIT:A conservative estimate for 16 scvs harvesting 8 mienral patches and 6 scvs harvesting 2 geysers for 15 seconds ( 3 trips?) = 16 x 5= 80 x 3 = 240 minerals lost and 8x5=40 x 3 = 120 gas lost. Net win for the nuker.

But they can still mine for 8 of those 15 seconds if they know when it's going to happen (since you're saying they use multiple nukes) so in the end, the nuke cost is going to be higher than the resource damage to opponent..
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 20 2010 04:42 GMT
#53
I use them when i'm bored or accidentally get a ghost academy.
AKA i use them a lot. :D
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
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