[D] Nukes at the Platinum Level - Page 3
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tenpromicro
United States119 Posts
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Iri
150 Posts
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Tyrannon
Germany113 Posts
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Tristy
Norway172 Posts
On April 15 2010 03:50 RPGabe wrote: Has anyone seen nukes used cost-effectively at the Platinum level? Yes Team Liquid Invitational, TheLittleOne vs Nazgul. He attack an expo and when Nazgul was bringing up his troops he placed a nuke right behind his men so Nazgul couldn't chance an attack. He used nuke several other times during the match, kiled some worksers every now and then but yes it is very difficult to get much use out of it. | ||
mrlie3
Canada350 Posts
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Rabiator
Germany3948 Posts
On April 15 2010 15:47 The Terminator wrote: they're pretty awesome to use. but getting a ghost + cloak + nuke is a large investment for terran, esp early/mid game. Well you could already make use of the cloaking early in the midgame ... (works vs Terran and Zerg only!): - get a Ghost ... or better two and run his energy high - get a Medivac - take the Medivac to your enemies base (works best on maps with large main bases) - sneak the Ghost to the worker line and use SNIPE to kill workers Due to the workers being one-shotted the enemy does not get a warning that he is under attack. It is best when you only kill a few workers (maybe concentrate on Gas?) and then get out again before he notices the missing workers and figures out the tactic (scan from Terran). | ||
RoosterSamurai
Japan2108 Posts
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AeroGear
Canada652 Posts
If you attack at the same time as you nuke a mineral line or expo he wont know where its coming down, spacebar will point to the last action. | ||
roemy
Germany432 Posts
...stupid map... 8[ but this will probably bring us to "extractor 500hp, refinery 500hp, assimilator 450+450hp" ![]() | ||
QueueQueue
Canada1000 Posts
You don't necessarily have to hit anything for it to be cost effective in all situations. | ||
Funchucks
Canada2113 Posts
Like, call a nuke down, run a raven in, and shoot an HSM in from the direction the probes would normally run? Or follow up a nuke with a thor drop or banshee raid, after the defense buildings are dead and defending units have run away? I haven't seen these kinds of tactics, only nukes used in isolation as feeble harassment. | ||
Gnaix
United States438 Posts
On April 15 2010 03:56 Zoltan wrote: It might not kill anything, but stopping a player from harvesting for 15 seconds (ish) is worth 100 minerals / 100 gas for nuke... and if you keep raining them down you might be able to garnish a win that way... IDK i havent tried it in almost 500 games as terran lol. EDIT:A conservative estimate for 16 scvs harvesting 8 mienral patches and 6 scvs harvesting 2 geysers for 15 seconds ( 3 trips?) = 16 x 5= 80 x 3 = 240 minerals lost and 8x5=40 x 3 = 120 gas lost. Net win for the nuker. But they can still mine for 8 of those 15 seconds if they know when it's going to happen (since you're saying they use multiple nukes) so in the end, the nuke cost is going to be higher than the resource damage to opponent.. | ||
Ursad0n
United States523 Posts
AKA i use them a lot. :D | ||
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