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[D] Nukes at the Platinum Level - Page 2

Forum Index > StarCraft 2 Strategy
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Zafrumi
Profile Joined June 2009
Switzerland1272 Posts
Last Edited: 2010-04-14 21:38:51
April 14 2010 21:38 GMT
#21
On April 15 2010 03:54 Frenzied_Tank wrote:
Nope, due everyone being able to switch to the place where the nuke happens its not that great..
so basically you waste resources on nuke (maybe cloak too) and it won't harm a single fly.


noob question: how does one switch to the place where the nuke is going to happen? space bar?
"Strong people are harder to kill than weak people and more useful in general" -Mark Rippetoe
kme
Profile Joined March 2010
Serbia176 Posts
April 14 2010 21:44 GMT
#22
The spacebar thing does not work, I tested it specifically and also tried in games where I was nuked.
tofucake
Profile Blog Joined October 2009
Hyrule19259 Posts
April 14 2010 22:01 GMT
#23
Nukes will work great against someone running on Low graphics settings, since the dot DOESN'T SHOW UP
Liquipediaasante sana squash banana
ymirheim
Profile Joined April 2010
Sweden300 Posts
April 14 2010 22:10 GMT
#24
Most people tend to get detection and defense for their mineral line and overlook their macro area or tech buildings. I often times dual nuke two expo's at the same time as I push against my opponents army. Forcing him to either let his workers die, or take some attention from the army clash to locate nukes and move stuff away. In both cases I get an advantage out of it. Then the next time I get two nukes I place them dead on his tech or macro area where there is generally less defense.

One nuke to unpower 8 warpgates seems like pretty well spent money to me. Two nukes to annihilate every single tech building, again completely shutting down production for a bit also seems quite worth it. The upside to nuking all the pylons around the production area to hell is that not only will the toss have to rebuild those pylons but in general he will build way more pylons than he wants to just to have backups for the next time and ofcourse the next time the nuke is going to be landing somewhere completely different.
The only thing you should feel when you shoot someone... is the recoil
Black Octopi
Profile Joined March 2010
187 Posts
April 14 2010 22:15 GMT
#25
On April 15 2010 06:38 Zafrumi wrote:
Show nested quote +
On April 15 2010 03:54 Frenzied_Tank wrote:
Nope, due everyone being able to switch to the place where the nuke happens its not that great..
so basically you waste resources on nuke (maybe cloak too) and it won't harm a single fly.


noob question: how does one switch to the place where the nuke is going to happen? space bar?

Please stop spreading that false rumor!
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
April 14 2010 22:23 GMT
#26
yeah i've seen plat replays where the terran goes nukes.
♞ Your soul will forever be lost in the void of a horse. ♞
icki.icki
Profile Joined March 2010
106 Posts
April 14 2010 22:23 GMT
#27
I personally tap spacebar immediately every time I hear the warning, after seeing that thread, and it never seems to move to the nuke area. I dunno if I'm doing it wrong or something.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 14 2010 22:29 GMT
#28
If that space bar thing would work, Blizzard might just as well put a big X on the minimap where the nuke will go down. It's not going to be very effective that way.

I personally am not nuked often and I am thankful for that. It's not really viable to have Overseers everywhere and they aren't THAT fast. So the only real solution is to run away whatever the nuke is targeting. 1 or 2 kills (buildings, drones on gas that were in the extractor when you box select) and the lost mining time + time lost while searching the map for the nuke should be plenty to make the nuke pay for itself.
If you have a good reason to disagree with the above, please tell me. Thank you.
iceeSC
Profile Joined April 2010
United States17 Posts
April 14 2010 22:37 GMT
#29
Nukes definitely have a shot at being effective, especially as they can be used as a normal part of your army now.

They are definately worth it to keep your enemy off of mining from at least one base each time a nuke is launched. I'm also going to be giving it a try.
synapse
Profile Blog Joined January 2009
China13814 Posts
April 14 2010 22:40 GMT
#30
I wouldn't go out of my way to build a Ghost Academy and then nuke for harass, but if you're on that side of the tech tree anyway it is pretty cost effective... the players you play against aren't pros, and many times will react late, getting you some extra drone kills too.
:)
Kinmaul
Profile Joined March 2010
United States104 Posts
Last Edited: 2010-04-15 07:07:18
April 15 2010 04:06 GMT
#31
Spacebar DOES NOT reveal the Nuke location, well at least not due to the launch of the nuke. What happens is the ghost will sometimes shoot a worker or building before launching the nuke because Hold Fire is currently garbage. When your opponent hits spacebar it centers the screen on the ghost because he attacked, not because he launched the nuke.

Once Blizzard changes Hold Fire to be a toggle this issue will resolve itself. Right now if you do anything with your ghost it removes Hold Fire and thats how these rumors got started.
"Dimaga getting just the right amount of banelings to kill 100% of everything!" - Day[9]
The Terminator
Profile Joined April 2010
Australia46 Posts
April 15 2010 06:47 GMT
#32
they're pretty awesome to use. but getting a ghost + cloak + nuke is a large investment for terran, esp early/mid game.
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
April 15 2010 07:20 GMT
#33
On April 15 2010 13:06 Kinmaul wrote:
Spacebar DOES NOT reveal the Nuke location, well at least not due to the launch of the nuke. What happens is the ghost will sometimes shoot a worker or building before launching the nuke because Hold Fire is currently garbage. When your opponent hits spacebar it centers the screen on the ghost because he attacked, not because he launched the nuke.


yea right, have just tried it and didn't work, sorry.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 15 2010 07:58 GMT
#34
--- Nuked ---
Rodiel
Profile Joined August 2006
France573 Posts
April 15 2010 09:13 GMT
#35
im ~30 plati random and play arround 200 games and never see a nuke in my games, but i will try this tech for sure
evotech
Profile Joined June 2009
48 Posts
Last Edited: 2010-04-15 09:40:04
April 15 2010 09:38 GMT
#36
its pretty good in TvT aswell, to attack sieged positions, your oppoenents gets two choices, to stay and die or pack up and move, and by doing that, leaving your tank free to roll in and siege up

Lately when ive used nukes, my ghosts just die so you pretty much have to get the stealth upgrade
Mr.E
Profile Blog Joined March 2009
United States434 Posts
April 16 2010 14:04 GMT
#37
In my opinion nukes are best used either on an opponent's high yield (especially on metropolis where its so easy), or to force an opponent's army to go where you want it. 2-3 nukes could be devastating to an army in the right place, or could easily keep an opponent from trying to break you at your choke. 1-2 nukes behind first, to prevent escape, 1-2 nukes on top of their army while you fly a medivac around in their main to get them searching elsewhere. Especially in tvp where ghosts are great w/o nuke, I think we'll see nukes more and more in SC2
Looking for top-tier practice partners, especially Z; PM me
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-19 03:18:08
April 19 2010 03:16 GMT
#38
you really need to try to nuke multiple places at once. That really reduces the chance of it being just a crap shoot.

Oh, and go directly to nuke, try to unload somewhere where you will be out of firing range of any enemy units/structures whenever possible. This allows the spacebar to center on the ghost if you end up pecking at some enemy unit/structure.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Opti
Profile Joined April 2010
United States155 Posts
April 19 2010 07:46 GMT
#39
On April 15 2010 05:47 Alexc26 wrote:
Show nested quote +
On April 15 2010 05:05 fizix wrote:
http://www.youtube.com/user/HDstarcraft#p/search/4/FGP1-R9rugo


That is such an awesome match, as in, amazing match, hmm, i might watch it again :D

Epic amazing match. Wow. This is probably the best I have seen so far, just a really great exciting game with so much macro and micro, multiple attacks and defenses going on the entire game, so much expo harassment etc. Just wow, loved watching this, thanks for the post.

And that ghost on the xel naga nuking the gold expo OMG ! I know that Liquid was going WHERE THE HELL IS THIS DAMN GHOST just like i was when it happened, brilliant move.
qxc
Profile Blog Joined May 2009
United States550 Posts
April 19 2010 07:54 GMT
#40
I use the following game as reference.

http://sc2.nibbits.com/replays/view/1445/inka-vs-qxc

Nukes are really one of two things

1) Harassment tool. It's an extremely cost efficient way to kill a lot of defense structures and/or workers

2) Siege weapon. Seeing as how siege tanks are virtually useless nukes serve as a good way to break defenses.
ProgamerDesigner of Aeon's End
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