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[G] 1 Thor Push Strategy - Page 2

Forum Index > StarCraft 2 Strategy
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mrkent
Profile Joined January 2010
United States160 Posts
April 11 2010 07:07 GMT
#21
On April 11 2010 05:44 threehundred wrote:
i've been working on similar guide (for my friends) here is what i wrote,

my push happens a little later then getting 1 thor up and most of the time it's either a decisive victory or loss lol.

but this build opens with siege tanks instead of bunkers to deter a few all-ins.

replays:

3 current patch replays and i think 3 older replays from 3 patches ago

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=member_replays&member_id=149693


+ Show Spoiler +

thor timing push

block the ramp normally with 2 depots and a barracks to avoid early game cheese. double block it to avoid baneling busts as you build your other buildings.

10 supply depot
12 1st barracks
13 1st refinery
15 orbital command
15 marine
16 2nd refinery
16 supply depot (finish the wall)
build factory
build factory techlab
research siege
build 1st siege tank (blocks roach timings)
build command center
build 2nd siege tank
build engineering bay
build armory
build 3rd siege tank if needed
build thor (blocks mutalisk timings)

---- advanced section

- skip 2nd and 3rd tank and build a starport with a reactor from your 1st barracks.
- build 2 vikings and harrass overlords and force defense at unguarded expansions so he doesn't get economy greedy.
- after the 2 vikings continue with the build.

---- end of advanced section

at this point land your command center at your expansion and build a few turrets at expected mutalisk harass areas.

research +1 infantry weapons
research +1 vehicle weapons
build 1st barracks techlab
research stim pack

don't forget to build supply depots (2 at a time from 75+ supply up).

build 2nd and 3rd barracks
build starport and reactor

if your opponent went for more roaches build marauders (techlabs) otherwise put reactors on them and build marines.

macro your units (build them continuously).

research +1 infantry armor
research +1 vehicle armor
research marine shields (if you went with more marines)

when you have about 3-4 thors, a lot of infantry and 4-5 medivacs push out and look to kill his expansions. if your execution throughout the build is good you should be at par with his 2 hatchery economy and have successfully blocked his roach, baneling bust and mutalisk timings. the actual fight itself though (usually around the 11 minute mark) will be the deciding clash. if you fail on the push skip thors and build more barracks for marauders/marines.

notes on the development of this build:

- primarily based on FE'ing (fast expanding) as safely and as soon as possible to secure stronger opportunities through a stronger early game economy
- built with siege to counter roaches and originally was used to produce tanks for MMM balls (marine/medivacs/marauders) but the precision required to get tanks to not kill your own infantry was terrible
- mutalisk nullification through quick thors was a fluke
- +1 weapons on thors 1-shot hydras
- workers brought along on auto-repair make thors semi-tank


I played this build multiple times as zerg, very solid build. I am DayTen on bnet btw.
HTX
Profile Joined February 2010
Germany265 Posts
April 11 2010 07:27 GMT
#22
Good read. thx
The internet: a horrible collective liar
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
April 11 2010 07:54 GMT
#23
I do agree, thors are fucking awesome. I would like to add in the fun that is dropping thors on the zerg, you can 250mm the queen and shoot up drones and fly away before he gets hit. Because you've got thors the zerg probably won't have mutas so he cannot shoot down your dropship (not having scourge in their arsenal makes zerg a lot easier to drop against, heh heh heh).

I usually tech quickly to thors from a 1 rax 1 fac reactor expand, but this build will lose against 1 hatch roaches (must scan!)
ProgamerAustralian alcohol user follow @iaguzSC2
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 11 2010 08:54 GMT
#24
Great guide. Hadn't played the marine/tank/thor variation before. Though I play alot of thor openings.
stink123
Profile Blog Joined November 2009
United States241 Posts
April 11 2010 09:37 GMT
#25
What do you do when the zerg ignores your Thor and targets the rest of your forces with zerglings and banelings? Do you need a large hellion army behind it to support this?
Also, can the Thor kill the infestor before it can take control of it?
lorgoth
Profile Joined March 2010
161 Posts
April 11 2010 10:15 GMT
#26
Everythink can kill ifestor before it take control atm. With short range and so low hp infestors are useless.
lorgoth
Profile Joined March 2010
161 Posts
April 11 2010 10:20 GMT
#27
Everythink can kill ifestor before it take control atm. With short range and so low hp infestors are useless.
masamune00
Profile Joined April 2010
France11 Posts
April 11 2010 10:37 GMT
#28
How do you counter this build in zerg ? And if he makes thors, what units do you do?

Against the mix of hellion upgraded/thor/siege tanks? What can you do against this?
dustdust
Profile Joined March 2010
Germany76 Posts
April 11 2010 14:05 GMT
#29
On April 11 2010 19:37 masamune00 wrote:
How do you counter this build in zerg ? And if he makes thors, what units do you do?

Against the mix of hellion upgraded/thor/siege tanks? What can you do against this?

The only counter to hellion/tank/thor is the Broodlord.
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2010-04-12 11:56:00
April 12 2010 11:55 GMT
#30
On April 11 2010 16:54 iaguz wrote:
I do agree, thors are fucking awesome. I would like to add in the fun that is dropping thors on the zerg, you can 250mm the queen and shoot up drones and fly away before he gets hit. Because you've got thors the zerg probably won't have mutas so he cannot shoot down your dropship (not having scourge in their arsenal makes zerg a lot easier to drop against, heh heh heh).

I usually tech quickly to thors from a 1 rax 1 fac reactor expand, but this build will lose against 1 hatch roaches (must scan!)


What I like to do is to drop 2-3 thors, Cannon his main and GTFO before his reinforcements catch up. OH HALLO THAR!!!!

By the way, awesome guide, I'm definately going to think about thors when I play against zerg.

GIANT ROBOTS FTW!!!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-04-12 15:34:01
April 12 2010 15:29 GMT
#31
Just little correction, if you dont upgrade weapon infestors will not be one shot, they regen 1 hp since the thors attack is 2 shots witch leaves them at 1 hp cus of regen.

Just had this happen to me now, and it was annoying as fuck game on metapolis. He had 2 infestors on the high ground that i could not attack and i was out of scans, so he mind controlled two of my thors and used the blast cannons on my other 2 thors then ordered the two thors to shoot on eachother. Lost 4 thors to two infestors
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 12 2010 15:32 GMT
#32
On April 11 2010 03:12 mrlie3 wrote:
Even though it costs same as Ultralisk, it has lower armor and HP, and moves slow as hell. Sounds useless isn't it? But here are 3 things that Thor beats away Ultralisk by far;
1. It can be repaired by a scv.
2. It deals monstrous damage of 90 against ground units, and good deal of splash damage against air units.
3. It comes out much faster than Ultralisk.


There is no doubt that Thors are better than Ultras... I have yet to see an Ultra used in the game.
Pekkz
Profile Joined June 2009
Norway1505 Posts
April 12 2010 15:35 GMT
#33
On April 13 2010 00:32 sLiniss wrote:
Show nested quote +
On April 11 2010 03:12 mrlie3 wrote:
Even though it costs same as Ultralisk, it has lower armor and HP, and moves slow as hell. Sounds useless isn't it? But here are 3 things that Thor beats away Ultralisk by far;
1. It can be repaired by a scv.
2. It deals monstrous damage of 90 against ground units, and good deal of splash damage against air units.
3. It comes out much faster than Ultralisk.


There is no doubt that Thors are better than Ultras... I have yet to see an Ultra used in the game.


Thors hardcounter ultras, prolly even more then immortal hardcounters thors, so its only waste of time to get ultra against terran.
MaximumSquid
Profile Joined April 2010
United States62 Posts
Last Edited: 2010-04-12 15:40:42
April 12 2010 15:36 GMT
#34
I support the 1 Thor Push, and had previously spent a lot of time with it before switching to a Zerg build at the last minute. . .

This is still my best footage of that build in action and I will leave it here since I don't intend to post that guide anytime in the near future:

http://www.youtube.com/watch?v=44qmqnai2DM
You Gotta Take Your Squid To The Max!!
Krowser
Profile Joined August 2007
Canada788 Posts
April 13 2010 13:54 GMT
#35
Wow, go Thor tanking power!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Kerm
Profile Joined April 2010
France467 Posts
April 13 2010 14:26 GMT
#36
Very usefull guide, thanks a lot.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
roemy
Profile Joined April 2010
Germany432 Posts
April 13 2010 16:41 GMT
#37
On April 13 2010 00:36 MaximumSquid wrote:
I support the 1 Thor Push, and had previously spent a lot of time with it before switching to a Zerg build at the last minute. . .

This is still my best footage of that build in action and I will leave it here since I don't intend to post that guide anytime in the near future:

http://www.youtube.com/watch?v=44qmqnai2DM
don't wanna spoil the party, but ... i reckon it doesn't include repair costs..? ^^
rock is fine.. paper could need a buff, but scissors have to be nerfed
MaximumSquid
Profile Joined April 2010
United States62 Posts
Last Edited: 2010-04-13 17:51:10
April 13 2010 17:39 GMT
#38
roemy:

Oh. . . not at all. . .Let me see if I can find my notes for the build

Oh, Kay. . . yeah. . .
Fully repairing a Thor takes 75M / 50G and 1 SCV 54 seconds out of game on faster

That fight lasted roughly 17 seconds and I had 8 SCVs repairing it so we can roughly assume that the Thor actually got destroyed a full 2, possibly 2 and a half times; Costing about 190M / 125G

Extremely Reasonable!
Especially when you consider that those SCVs were all overflow from my first base so pulling them from the mineral line wasn't really losing me any economy . . .

To answer your question though, statistically you would not add the repair costs to the army total, but rather the total army maintenance which would include units lost, cost of repairs, cost of upgrades, and also recourses lost due to canceling constructions.

The battle was decided when the Toss retreated as he did not have any additional static defense when I went up the ramp moments later.

Neither of us had upgrades so at the end of that skirmish the totals were:
1400 / 400 for the Toss ( The loss of his entire army essentially )
VS.
390 / 175 for myself ( Repair costs +2 fallen marauders )

These are the Numbers, or perhaps "The Droids", you are looking for
You Gotta Take Your Squid To The Max!!
huyNh
Profile Joined March 2010
Canada366 Posts
April 13 2010 21:21 GMT
#39
thor can also 1 shot sentries
huyNh.703
RealDeal
Profile Joined May 2010
United States117 Posts
May 06 2010 15:17 GMT
#40
Wohoo, first post!..Great guide!..

One question...@ your armory you are going plating all the way in your 1 thor push? and does anyone know how long that upgrade takes?
No i willl NOT butter your bisquit
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