• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:34
CEST 15:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced48BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 607 users

[Q]TvZ Walling "Properly"

Forum Index > StarCraft 2 Strategy
Post a Reply
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
April 09 2010 02:18 GMT
#1
I just lost to a baneling bust because I generally wall with supply depots. I realize that the counter to baneling busts are better walls, but my question is how to do those.

The two go to strats I have are 3rax with addons or 1rax reactor factory.

Both of these strats get screwed up if I try to wall with 2 rax or rax/fact, because of the need for addons. Are you just supposed to forego the addons and wait until the banelings are dead? (or when you have an army whose composition can combat banelings)

Because even if I do manage to get the addons down, I now lose either mobility or production, since either i can't build from a structure, or I can't move out when i want to.

What do other terrans do?
FOOL! Pain is my friend! Now let me introduce you to it!
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
April 09 2010 02:21 GMT
#2
A few marauders on the ramp stop banelings cold.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2010-04-09 02:37:09
April 09 2010 02:35 GMT
#3
well i guess it sucks if you need those addons but you can usually lift and make them part of the wall. surround your choke with the rest of your depots and whatever else is part of your build like a command center, factory, engineering bay, barracks...

you can perfectly block the bottom of ramps with 2 barracks sized buildings too i believe. i should do this more, but don't really need to as if he does pump a crazier number of banelings your 1500hp single building wall will fall and stream in lings and stuff through a bigger hole then having to stop and go through 2 buildings at 400ish hp each.

tbh if you want to stop raging about baneling busts just stop playing real matches and practice on every map at every position so you get a better grasp of NOT FAILING to block...
KimTaeyeon MEDIC MU fighting! ^^;;
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
April 09 2010 02:40 GMT
#4
Yeah, a trend i have been noticing is blocking the bottom of the ramp, not being a terran fan myself i dont know exactly what it takes to block the bottom, but there must be a reason why so many people are doing it, plus if somone were to bring a ranged army (roaches) and attack the bottom buldings, your units on the ledge can usually get good positions to kill the army, and they cant hit back as they cant shoot up the cliff.
Flames
Profile Blog Joined March 2010
United States105 Posts
April 09 2010 02:41 GMT
#5
Block them with barracks or a factory. The gas/mineral cost to get enough banelings to break that wall is not smart at all. Marauders in front of a standard wall work just as well because they soak up at least 6 banelings. Most zerg's don't make more than 5 banelings initially to break a depot wall so their surprise is foiled.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 09 2010 02:54 GMT
#6
is your name terran on sc2?
Freedom will be defended at the cost of civil liberties.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-09 03:01:49
April 09 2010 02:59 GMT
#7
Look at dimaga's games. He ends up facing up games with a proper wall. It's also kinda map specific at times.

Alternatively, I have seen bnet play where they have a 2 depot deep wall between 2 rax or raxfact + a bunker in the mix to further the wall. So build normally with depot wall first, and extend it deeper later.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 09 2010 03:25 GMT
#8
Depots at the bottom of the ramp.

Factory or Barracks at the top of the ramp, and put some Marauders on the ramp itself. This should stop blings, or at the very least make your opponent burn a lot of resources to get through your wall.
i-bonjwa
duckhunt
Profile Joined June 2009
Canada311 Posts
April 09 2010 03:42 GMT
#9
hellion build does ok vs it if you go out and micro, also once you lift your rax after making the reactor, land it and make reapers in a bunker 8)
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
April 09 2010 04:32 GMT
#10
Yep the trick is using 2-3 depot deep walls. That with marauders behind them, they might get the first depot down, but still have to go thru another one, and by that time the marauders own all the banelings.

If you want to get technical, I've seen people walling with engineer bays + rax's, and lift the rax to leave. That can be more beefy. but I still think 2-3 depots is the best method, I tell every terran I play with in random team to get that when going against ZZ.
Canada Gaming ~~ The-Feared
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 09 2010 04:55 GMT
#11
Using that many depots at your wall sounds like a recipe for getting supply blocked pretty hardcore. Just make your Factory at your wall, or 2rax it. Even leave a small area open that you block with a couple Marauders if you have to.

Super early Hellions are still the best thing against this strategy. Even on maps like Scrap Station, a half-together wall will hold with Hellions backing it up.
Oh, my eSports
threehundred
Profile Joined July 2009
Canada911 Posts
April 09 2010 13:10 GMT
#12
On April 09 2010 13:55 QibingZero wrote:
Using that many depots at your wall sounds like a recipe for getting supply blocked pretty hardcore. Just make your Factory at your wall, or 2rax it. Even leave a small area open that you block with a couple Marauders if you have to.

Super early Hellions are still the best thing against this strategy. Even on maps like Scrap Station, a half-together wall will hold with Hellions backing it up.


nah it just kills off their banelings and thus their overall economic investment, most of the time after defending successfully you'll win the game
KimTaeyeon MEDIC MU fighting! ^^;;
StarBrift
Profile Joined January 2008
Sweden1761 Posts
April 09 2010 13:28 GMT
#13
On April 09 2010 11:21 sleeepy wrote:
A few marauders on the ramp stop banelings cold.


No they don't.

As for the OP: Either build 2 rax 1 factory (3 fat buildings and avoid ebay cause it has lower hp), 1 rax 2 factory, double rax below the ramp or 1 rax 1 fac below the ramp. Don't forget to get atleast one helion so that he pays dearly for trying to soften your wall with lings.

To counter banelings you just scan with your second mule energy and if you see a bane nest you proceed to wall. Even cut units if it's necessary. Also a zerg killing your scv with more than 2 lings often times means baneling bust.

I like to fast tech to banshees after my wall is set up and proceed to rape those banes before they can hit the wall. Alternatively you can go for the zerg base right away but I like to have 2 banshees before doing that so I can kill the queen with ease.
Alexc26
Profile Blog Joined March 2010
United Kingdom222 Posts
April 09 2010 23:39 GMT
#14
I had a few banelings try to destroy my wall, luckily i had a few marines and marauders there with the concussive (i thing that's it) upgrade, so they shot them and only 1 of them actually got to my wall.

So marauders can stop them, depending on where they are positioned to the ramp, and how many.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
April 09 2010 23:46 GMT
#15
On April 09 2010 22:28 StarBrift wrote:
Show nested quote +
On April 09 2010 11:21 sleeepy wrote:
A few marauders on the ramp stop banelings cold.


No they don't.


It takes 7 banelings to take down 1 marauder, then 5 more for the depot to actually break your wall. That's 12 banelings this early in the game to take down 1 unit and 1 depot at best. Considering that you would have the rest of your marauder/marines above your ramp shooting at the zerg and maybe killing them off before they have a chance to detonate it could take up to 15 to break your front. So if the zerg uses 15 banelings to kill 200/25 worth of resources, he's already lost.

Tell me how that isn't stopping banelings.
snace
Profile Joined April 2010
Austria25 Posts
April 10 2010 00:15 GMT
#16
On April 10 2010 08:46 sleeepy wrote:
Show nested quote +
On April 09 2010 22:28 StarBrift wrote:
On April 09 2010 11:21 sleeepy wrote:
A few marauders on the ramp stop banelings cold.


No they don't.


It takes 7 banelings to take down 1 marauder, then 5 more for the depot to actually break your wall. That's 12 banelings this early in the game to take down 1 unit and 1 depot at best. Considering that you would have the rest of your marauder/marines above your ramp shooting at the zerg and maybe killing them off before they have a chance to detonate it could take up to 15 to break your front. So if the zerg uses 15 banelings to kill 200/25 worth of resources, he's already lost.

Tell me how that isn't stopping banelings.



i totally second that.

what i am doing is combine these 2. if i see hes moving in i put like 2 marauders on the ramp itself (still close enough to your wall so that the rest of your units hit the incoming troops).

1) alot of banelings already die while trying to approach them
2) they take A LOT of hits

while i also make a wall with more than 1 depot. this is in case i have already moved out and dont want to keep 2 marauders back there the wall can still hold (if hes trying to backstab with a smaller force)

in case he tries to run past your 2 marauders (i dont remember if they block the ramp sufficiently but i dont think so) - units line up and die one after another.

i also think a tank absorbs a lot of hits from banelings so maybe rushing for a tank instead of building hellions is an option too, havent tried it though.
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
April 10 2010 01:14 GMT
#17
Hey!
If you watch my games vs Dimaga - reason for walling in at the bottom is 2 fold.
1. If you make a PF at an expo, where it is close to a choke - it can hit easier.
2. - it only takes 2 buildings to wall off at the bottom, where as at the top it takes 3 - no matter the size, this is pretty vital info.
AllFear
Profile Joined March 2010
44 Posts
April 10 2010 01:21 GMT
#18
if u wall with depos u get supply blocked and u auto lose to ling flood, scout baneling nest wall with 2 rax/fact and bunker behind, its an all in
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
April 10 2010 01:57 GMT
#19
On April 10 2010 10:14 DeMusliM wrote:
Hey!
If you watch my games vs Dimaga - reason for walling in at the bottom is 2 fold.
1. If you make a PF at an expo, where it is close to a choke - it can hit easier.
2. - it only takes 2 buildings to wall off at the bottom, where as at the top it takes 3 - no matter the size, this is pretty vital info.


Wouldn't walling at the bottom be even worse early on though? Your opponent will have a larger concave than you so if he goes roaches you're pretty screwed. Not only are some of your units prevented from attacking because they can't get down, but you lave less repair space than his attack space if he uses lings.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 10 2010 03:59 GMT
#20
Walling at the bottom is only good for a FE on LT or metalopolis and ~maybe~ Blistering sands where you will extend the wall perpendicular with a CC and bunkers. Otherwise the one Supply Depot on the inside is a big weak spot because it gives a lot more surface area to melee, and even if it's not at a good angle for roaches, you can only fit 1 SCV on it for repair and that SCV is easy to snipe with roaches anyway. However the bottom of the ramp wall is ideal on the FE because it's up extremely fast to wall out early ling rushes and the drone scout, and then later it makes ling runbys impossible. Nothing more entertaining than FEing out under some early all-in ling stuff- they can never bust ya with one base super cheese while you just got up an early expo is such lol gg. All very neat and tidy.

If you get used to using a 3x3-supply-3x3 wall on the top of your ramp you can completely nullify bling busts and you can even laugh at roach pressuring your wall with just using marines now. It makes a 1 tile wide gate, and puts the supply depot very far back with extremely small surface area on it with a lot of room to repair. In addition, if they attack the barracks, it takes much less SCV repair to keep them up not just due to their significantly higher health, but they repair almost twice as fast per SCV too. It is a very, very strong wall with a barracks-barracks or barracks-factory, but you can use slightly weaker eng. bay in most cases or a bunker, although the bunker won't stop bling busts. It's all depending on what build you're going for.

For example, if you've got some factory or starport opening, you can rax-supply, then block the remaining spot with 3-4 marines at the top of the ramp. If it looks like there's any early attack attempting to punish the late wall, you build a bunker on that spot. You can also use rax+addon either settling for having to lift to get out or salvaging a bunker if it sits in the place the supply depot usually goes. That's usually alright for some reaper openings.

I like 2 rax walls personally. It feels the most flexible in what I can do, safe, and the trickiest to read where I'm going with it, even if it is not as optimized as some other plays can be.
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Zhanhun vs DewaltLIVE!
Mihu vs TBD
Fengzi vs TBD
ZZZero.O157
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko478
RushiSC 23
ForJumy 16
Aristorii 11
StarCraft: Brood War
Britney 43831
Jaedong 2604
Sea 1988
BeSt 1114
Mini 811
Larva 608
ggaemo 418
Soma 375
GuemChi 315
ToSsGirL 300
[ Show more ]
Nal_rA 223
Last 221
Rush 194
Zeus 188
firebathero 182
hero 163
ZZZero.O 157
Mong 96
TY 81
Bonyth 45
ajuk12(nOOB) 39
Noble 14
Terrorterran 8
IntoTheRainbow 4
Dota 2
Gorgc2948
qojqva2683
XcaliburYe419
Heroes of the Storm
Khaldor263
Other Games
singsing2231
B2W.Neo1281
DeMusliM523
byalli256
Happy227
Hui .133
OptimusSC213
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH220
• Gemini_19 114
• Reevou 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3153
• WagamamaTV649
League of Legends
• Nemesis2505
• Jankos1266
Upcoming Events
WardiTV European League
2h 26m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
20h 26m
BSL20 Non-Korean Champi…
1d
Bonyth vs TBD
WardiTV European League
1d 2h
Wardi Open
1d 21h
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
4 days
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.