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[D] TvP - 1 rax expo - Page 2

Forum Index > StarCraft 2 Strategy
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PredY
Profile Joined September 2009
Czech Republic1731 Posts
Last Edited: 2010-02-26 22:50:19
February 26 2010 22:42 GMT
#21
On February 27 2010 07:11 Tomed wrote:
Show nested quote +
On February 27 2010 05:48 PredY wrote:
just pulled of rax expand against horror. planetary fortress saved my ass

edit: replay is here http://www.mediafire.com/?0htd1wjcw14
feedback appreciated


I already posted some comments in the replay thread but you really didn't pull off anything. Toss suicided his first Warp Prism (to a single turret) in the beginning and would've just dropped his Immortals in your main where you had no defenses whatsoever. He attempted to attack your PF again soon after killing off pretty much every unit you had but he lost his Warp Prism (single turret again) this time with two high/full HP Immortals! Like before, he would've just dropped his Immortals in your base if he didn't lose that Warp Prism.

In fact, I think Horror showed that Terran FE against Toss is very hard or maybe even inviable.


what would be a better strat then, 2rax (reactor, techlab) expand into mech? or perhaps building turrets on the edge to prevent drops, because if he doesn't go drops i'm in a good spot i think
http://www.twitch.tv/czelpredy
InsaneRabbi
Profile Blog Joined March 2007
United States61 Posts
February 26 2010 22:54 GMT
#22
A build I've had some success with TvP was Rax-Fac-Expand

Basically its the siege expand of SC1 - Be sure to pump marines though, only 1-2 mauraders, because stalkers/zealots will be taken care of by the siege tanks + wall... the Immortal shields you really have to burn down quick. Target fire your tanks onto their stalk/zeal and target fire rines at their immortals and you should be able to hold (I haven't been broken yet, but I've also only done this build a few times). From here, you can tech to Vikings for Colossi + tanks + Mass Marines (maybe a medivac or 2). I'm not a 300apm player, so my macro isn't always the greatest even in SC2 (focus on too much micro) so I can usually get away with 3-4 Rax (All Reactor except 1 Tech for upgrades) 1 Fac Tanks and 1 Starport-Reactor Vikings. Depending on the map either attack when he takes his third, or take your 3rd and play the macro game -> BC's.

I really do feel BC's are the best way to go once on 3 bases - The toss advanced tech routes are just too strong against inf: Colos+Range or STORM STORM STORM, which is why I do feel a tech change from inf to BC's is necessary once the Toss has enough gas to get those nasty high templar
Hell is not red hot pokers, it other people! - John Paul Sartre
0neder
Profile Joined July 2009
United States3733 Posts
February 26 2010 22:59 GMT
#23
So is anyone going to address the guy hyping hellions? TBH, people have ignored them, and their tech tree location could be the way to go against P.
Makica
Profile Joined February 2010
Canada180 Posts
February 27 2010 01:16 GMT
#24
Hey Tomed, can you release or send me a replay pack of your terran games? I saw a couple and thought you were pretty good.
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