On February 27 2010 07:11 Tomed wrote:
I already posted some comments in the replay thread but you really didn't pull off anything. Toss suicided his first Warp Prism (to a single turret) in the beginning and would've just dropped his Immortals in your main where you had no defenses whatsoever. He attempted to attack your PF again soon after killing off pretty much every unit you had but he lost his Warp Prism (single turret again) this time with two high/full HP Immortals! Like before, he would've just dropped his Immortals in your base if he didn't lose that Warp Prism.
In fact, I think Horror showed that Terran FE against Toss is very hard or maybe even inviable.
I already posted some comments in the replay thread but you really didn't pull off anything. Toss suicided his first Warp Prism (to a single turret) in the beginning and would've just dropped his Immortals in your main where you had no defenses whatsoever. He attempted to attack your PF again soon after killing off pretty much every unit you had but he lost his Warp Prism (single turret again) this time with two high/full HP Immortals! Like before, he would've just dropped his Immortals in your base if he didn't lose that Warp Prism.
In fact, I think Horror showed that Terran FE against Toss is very hard or maybe even inviable.
what would be a better strat then, 2rax (reactor, techlab) expand into mech? or perhaps building turrets on the edge to prevent drops, because if he doesn't go drops i'm in a good spot i think